I'm heading South East from Ivarstead towards Avanchnzel to return this Argonian woman's Lexicon there and I see on the map that on the way to Avanchnzel, there is the location to find the Arch Mage Shalidor's Writings for the Orc in the College Library.
I say to myself, "coolies, I'll just get make a run through of the place on my way there. My character's the mother****ing Harbinger and the only thing she will be heralding is Death and Destruction. May Arkay look upon these poor defenceless fools with mercy and take them to Sovngarde when the inevitable happens."

"Oh hey wow... that's umm... really well fortified. But no worries, I'll make a break for the front gate while Aela covers for me."

FFFFFUUUUUUUUU-
I try to take them out via ranged means, but my Archery is mediocre at best and the the Fort is too well barricaded for pure magic unless I start potion spamming. Plus, some of them hit really hard. I think I took down two bandits from a Dual Cast Fireball, then nearly got one shotted by one of the Bandit Archers who took a Dual Casted Fireball and a single handed Fireball and seemed to still be okay (level scaling?).
Considering I couldn't even get the gate open, I decided it wasn't worth it and made a tactical withdrawal (I iz coward), using the water and a formation of rocks as cover.

But I wasn't about to let the indignity slide. My War Cleric may not be a vicious or evil character (albeit a utilitarian), but she's got an ego to match her ability. She's the Harbinger of the Companions, the Dragonborn and a Thane in just about every single Hold. These bandits and cheap ****ers who couldn't even afford proper clothes and armor wouldn't get the best of her!
There was was a slope and mountainous terrain to the right of the Fortress, with a steep descent leading into the Keep's rear.
Time to lead off to the side and do some rock climbing aka bunny hopping, awww yeaahhh.
But before I do that, I spot a camp nearby. A campfire, a tent and some sleeping bags, along with a few bandits I guess. Time to vent some frustrati-


He then proceeds to tell me his story of how it's his keep, how his family was kidnapped and how held the bandits holding the Keep were hired by one of his rivals. He then says there's a reward for aiding him! Cha-Ching.
Revenge on Bandits for bruising my War Cleric's ego? Check.
Getting Shalidor's Writings for the grumpy Orc dude in the College? Check.
Picking up a reward for helping a nobleman reclaim his home and family? Check.
So now I'm about sneak into the Fort through the mine back entrance. So much for clearing Avanchnzel. Maybe tomorrow (ingame) after some loot dumping and rest...
But it's things like this which make Skyrim so enjoyable for me. How well crafted the world is and how well the mechanics tie into it.
The potential for literally hundreds of small adventures that are given much of it's narrative depth and enjoyment through the player's own involvement via exploration or other means.
Because it's the player who provides the
context for the small, often randomized adventures. Something that very few scripted narratives are able to capture well.
Modifié par mrcrusty, 07 décembre 2011 - 01:46 .