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The Elder Scrolls V: Skyrim Discussion Thread


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#13526
happy_daiz

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virumor wrote...

happy_daiz wrote...

YouthCultureForever wrote...

And I thought I was coasting with my Glass Bow doing 360 damage per shot. Hmm...Change of plans.


My archery skill is abysmal in this playthrough, and even with legendary dows, my arrows more or less just go "plink" off enemy armor. I haven't made a Daedric bow yet, but I'm sure it will be nowhere near as impressive as the stats I'm seeing here. Waa.

Damage doesn't really matter for archery, same as with magic, considering the benefits of the perks you get. Especially sneak attack bonus, slowing down time and staggering/paralyzing opponents.


Really? I wasn't aware of that. Like I said, my archery is very low. The only time I use a bow is when I'm fighting a dragon who hasn't landed, and am out of magicka. Blasphemy, I know.
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#13527
Yrkoon

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xkg wrote...

virumor wrote...

xkg wrote...

I don't have any perk in light armor and now I am curious what is the highest possible light armor rating. Anyone ?

You can make ANY armour reach the cap, if you boost smithing high enough and use the typical exploits.


Ehhh ... so there is no difference between heavy and light armor in this game at all.
I hope it will be fixed somehow.

There's a HUGE difference, and there's nothing to fix.  Do you know what kind of hoops you have to jump through to make a set of  leather armor reach the armor cap?

1) First you need to  bring your Alchemy skill up to 100 and  take the initial  Alchemy  constellation perk  up to 5/5   (or else find another way to create a smithing potion that ups your smithing by at least 35%, because  you won't find any smithing potions that powerful in shops)
2)  Then you  need to bring your smithing skills to 100
3) then you need to  bring your enchanting  skill to 100, as well as take the initial  enchanter perk to 5/5  so that you enchant a Ring and necklace that boost your smithing skill by at least 35% each
4) And, obviously, your light armor skill needs to be at 100 and you need to have taken the initial light armor perk to 5/5 so that your light armor doubles its  value.


At this point, you're at the VERY LEAST 26th level, and probably a whole lot higher unless you really *really* know what you're doing.  But if you're willing to do ALL that,  then congratualtions,  you're at the the armor cap with your  craptastic Leather Armor.    Of course, while you were busy spending all those  level up perks on Smithing,  Alchemy, Enchanting and Light armor,  you've probably been neglecting your offense.  But no matter,  you might still have time to catch up, assuming you're not already  level 60+  LOL

Modifié par Yrkoon, 09 décembre 2011 - 07:16 .


#13528
Elhanan

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Not certain if this will help all the Smithing fans or not, but I found this Quest to be beneficial:

http://elderscrolls....thomable_Depths

#13529
Guest_Paars_*

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Yrkoon wrote...

Of course, while you were busy spending all those  level up perks on Smithing,  Alchemy, Enchanting and Light armor,  you've probably been neglecting your offense.  But no matter,  you might still have time to catch up, assuming you're not already  level 60+  LOL


Using the forge and the sharpening stone while wearing a custom enchanted armor of smithing +1747 or whatever, you'll be able to craft the Armor of Invincibility and weapons better than most Daedric artifacts. You can then use your enchanting skills to give them all incredible enchantments. Then, you can use your alchemy skill to craft healing and buffing potions which make you even more invincible, and poisons capable of severely weakening even the most dangerous enemies. I don't think such a character would have trouble fighting, provided you're patient enough to craft all this stuff.

#13530
Yrkoon

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Paars wrote...

Yrkoon wrote...

Of course, while you were busy spending all those  level up perks on Smithing,  Alchemy, Enchanting and Light armor,  you've probably been neglecting your offense.  But no matter,  you might still have time to catch up, assuming you're not already  level 60+  LOL


Using the forge and the sharpening stone while wearing a custom enchanted armor of smithing +1747 or whatever, you'll be able to craft the Armor of Invincibility and weapons better than most Daedric artifacts. You can then use your enchanting skills to give them all incredible enchantments. Then, you can use your alchemy skill to craft healing and buffing potions which make you even more invincible, and poisons capable of severely weakening even the most dangerous enemies. I don't think such a character would have trouble fighting, provided you're patient enough to craft all this stuff.

 And  assuming  that you didn't decide that spell slinging would be your offense.

Modifié par Yrkoon, 09 décembre 2011 - 07:29 .


#13531
xkg

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Yrkoon wrote...

xkg wrote...

virumor wrote...

xkg wrote...

I don't have any perk in light armor and now I am curious what is the highest possible light armor rating. Anyone ?

You can make ANY armour reach the cap, if you boost smithing high enough and use the typical exploits.


Ehhh ... so there is no difference between heavy and light armor in this game at all.
I hope it will be fixed somehow.

There's a HUGE difference, and there's nothing to fix.  Do you know what kind of hoops you have to jump through to make a set of  leather armor reach the armor cap?

1) First you need to  bring your Alchemy skill up to 100 and  take the initial  Alchemy  constellation perk  up to 5/5   (or else find another way to create a smithing potion that ups your smithing by at least 35%, because  you won't find any smithing potions that powerful in shops)
2)  Then you  need to bring your smithing skills to 100
3) then you need to  bring your enchanting  skill to 100, as well as take the initial  enchanter perk to 5/5  so that you enchant a Ring and necklace that boost your smithing skill by at least 35% each
4) And, obviously, your light armor skill needs to be at 100 and you need to have taken the initial light armor perk to 5/5 so that your light armor doubles its  value.


At this point, you're at the VERY LEAST 26th level, and probably a whole lot higher unless you really *really* know what you're doing.  But if you're willing to do ALL that,  then congratualtions,  you're at the the armor cap with your  craptastic Leather Armor.    Of course, while you were busy spending all those  level up perks on Smithing,  Alchemy, Enchanting and Light armor,  you've probably been neglecting your offense.  But no matter,  you might still have time to catch up, assuming you're not already  level 60+  LOL


Yeah i am aware of that.
Potion of smithing is +130%.
And you can't get better enchantment than +29% smithing. +35% is impossible.


And when I said "fixed" I meant the armor cap.
Now as it is, you can make a light leather armor that provides the same amount of protection as a heavy plate armor == big BS.

Modifié par xkg, 09 décembre 2011 - 07:42 .


#13532
Addai

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I'm glad I have no interest in powergaming. It sounds very dull and stressful.

#13533
Yrkoon

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xkg wrote...

Now as it is, you can make a light leather armor that provides the same amount of protection as a heavy plate armor == big BS.


First off, what exactly should be done with the armor cap?  Raise it?  Raise it so that there's a way  to have more than 80% damage reduction? 


 But Yeah, it's BS.   They should fix it to shaft those silly  role players who want to be able to wear  light armor for aesthetic purposes without  having  suffer from getting squished like a bug every time a bandit hits them.

 No.  I think it's a great system.   Again, the difference is, you need  nothing but natural  (no potions or enchantments) smithing/Armor skills  to hit the armor cap with Ebony and Daedric.  But by contrast, you need  serious, planned building of your character   from the ground up (including having to make and equip other items) to do the same with Steel or Leather armor.  Makes sense.

And besides, since when was it a Law that Heavy armor  has to provide more protection than light armor in a game that has magic?

Modifié par Yrkoon, 09 décembre 2011 - 08:04 .


#13534
Chewin

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Datas_12 wrote...

Has anyone here done the Rescue Mission for the Companions? I'm supposed to rescue a guy named Elrindir that has been kidnapped in a Vampire cave. But everytime I come to the cave, and kill all the enemies, he starts attacking me, even though I haven't attacked him myself. Is this a bug of some sort?


Simply use a Calm spell for him to stop attacking you. You can buy the spell book from most mages that sells books.

Modifié par Chewin3, 09 décembre 2011 - 07:58 .


#13535
xkg

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Yrkoon wrote...

xkg wrote...

Now as it is, you can make a light leather armor that provides the same amount of protection as a heavy plate armor == big BS.

Yeah, better to shaft those silly  role players who want to be able to wear  light armor for aesthetic purposes without  having  suffer from getting squished like a bug every time a bandit hits them.

 No.  I think it's a great system.   Again, the difference is, you need  nothing but natural  (no potions or enchantments) smithing skills  to hit the armor cap for Ebony and Daedric.  But by contrast, you need to seriously build your character a very specific way to do the same with Steel or Leather armor.  Makes sense.

And besides, since when was it a Law that Heavy armor  has to provide more protection than light armor?


No. This is not an MMO game, so who cares ? Why is this cap here ?
If I want to be like a tank, standing in the middle of the Giant's tribe laughing at them then why not ?

If i can't have that 1900 armor i shouldn't be able to make it in the first place.
Such artificial limitations are not a sign of a great system.

#13536
Yrkoon

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xkg wrote...

Yrkoon wrote...

xkg wrote...

Now as it is, you can make a light leather armor that provides the same amount of protection as a heavy plate armor == big BS.

Yeah, better to shaft those silly  role players who want to be able to wear  light armor for aesthetic purposes without  having  suffer from getting squished like a bug every time a bandit hits them.

 No.  I think it's a great system.   Again, the difference is, you need  nothing but natural  (no potions or enchantments) smithing skills  to hit the armor cap for Ebony and Daedric.  But by contrast, you need to seriously build your character a very specific way to do the same with Steel or Leather armor.  Makes sense.

And besides, since when was it a Law that Heavy armor  has to provide more protection than light armor?


No. This is not an MMO game, so who cares ? Why is this cap here ?
If I want to be like a tank, standing in the middle of the Giant's tribe laughing at them then why not ?

If i can't have that 1900 armor i shouldn't be able to make it in the first place.
Such artificial limitations are not a sign of a great system.

I imagine the ability to have an armor rating higher than the armor cap  comes in useful when you're up against enemies who are using Maces and warhammers and have the adequate perks  to ignore 50% of  your armor....

I know that's the reason  I make sure that my Armor score is  just over 1000.

And I wouldn't call the cap "artificial".    If you removed it, and gave yourself the ability to have 100% physical damage reduction, you'd be immune to  city guards.

Modifié par Yrkoon, 09 décembre 2011 - 08:14 .


#13537
ReallyRue

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Addai67 wrote...

I'm glad I have no interest in powergaming. It sounds very dull and stressful.


Same here. I use Smithing, Enchanting, etc, and use potions to boost the skill sometimes, but I couldn't be bothered going through all that to get the best smithed/enchanted gear possible, when I'd rather be out exploding something in a ruin. I think it helps that I'm playing a mage now. Smithing/armour is only relevant to me so far as how much I care about my follower being protected.

#13538
LobselVith8

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Speaking of mages and magic, I recently finished the College of Winterhold MQ (as a proper mage this time), and I think the narrative is much better as a mage - the Master level quests certainly add to the idea that the protagonist has proved himself (or herself) to the mages who have seniority at the College. I wonder how the Synod and the College of Whispers will react to the news about the Eye of Magnus having been at the College of Winterhold, and the new Archmage wielding the Staff of Magnus. The Staff has appeared before (the last time was in Morrowind), but I'd imagine it would still draw some attention, especially since the Synod seems to be trying to gain more power back in Cyrodiil. There doesn't seem to be much information on either of the Cyrodiilic institutions of magic (I believe they are only referenced in the novel "The Internal City"), although I wonder if DLC or an expansion might address the two institutions in more detail.

I suppose the Staff of Magnus will only be with the new Archmage temporarily, given the lore behind the staff. According to Yagrum Bagarn in Tamrielic Lore, "The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, Magnus. When used, it absorbs an enemy's health and mystical energy. In time, the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect."

Did anyone else end up summoning Velehk Sain and helping Arniel in his Endeavor? I ended up killing Velehk (I figured Quaranir and the Psijic Order believed in my mage for a reason), but I was surprised to see the return of a familiar artifact while I was helping Arniel. I thought Arniel's goal was interesting, since it's a mystery that has been unexplained (in Tamriel, at least) for centuries.

#13539
Redneck1st

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xkg wrote...

YouthCultureForever wrote...
Then I suppose there is still hope yet. What's the cap for bow damage enchantments?


4 items x "bows do 47% more damage". I couldn't enchant them any higher.



Well now looks like I'm going to have to re think the way for which I do enchantments now. As my Daedric bow only Does 144 and my Daedric armor is 336.


http://steamcommunit...970636831213546

http://steamcommunit...70636831218526/?

Now I've got 100 in smithing as well as for in Enchanting I don't have perks in the following of them.

Smithing-Elven-Advanced-Glass-Dragon

Enchanting-Soul squeezer-Soul Siphon-Storm Enchanter.

As for Potion brewing I don't have anything in there as of yet but do have 2 perks available right now. Please tell me what I need to work on to get mine highter

Thanks

#13540
happy_daiz

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Silly question - have any of you guys messed around with the Atronach Forge below the Mage's college in Winterhold (in the Midden)?

I have a forge recipe, and I know the forge is there, but I haven't used it, and it's been a while since I've been down there. Does using it just yield an Atronach scroll?

Modifié par happy_daiz, 09 décembre 2011 - 10:03 .


#13541
Redneck1st

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happy_daiz wrote...

Silly question - have any of you guys messed around with the Atronach Forge below the Mage's college in Winterhold (in the Midden)?

I have a forge recipe, and I know the forge is there, but I haven't used it, and it's been a while since I've been down there. Does using it just yield an Atronach scroll?



I believe I've got a receipe for that as well but have not used it as of yet. So have no clue on what it does.

#13542
ReallyRue

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LobselVith8 wrote...

Speaking of mages and magic, I recently finished the College of Winterhold MQ (as a proper mage this time), and I think the narrative is much better as a mage - the Master level quests certainly add to the idea that the protagonist has proved himself (or herself) to the mages who have seniority at the College. I wonder how the Synod and the College of Whispers will react to the news about the Eye of Magnus having been at the College of Winterhold, and the new Archmage wielding the Staff of Magnus. The Staff has appeared before (the last time was in Morrowind), but I'd imagine it would still draw some attention, especially since the Synod seems to be trying to gain more power back in Cyrodiil. There doesn't seem to be much information on either of the Cyrodiilic institutions of magic (I believe they are only referenced in the novel "The Internal City"), although I wonder if DLC or an expansion might address the two institutions in more detail.


I certainly agree about the narrative being better as a mage. I'm in the middle of doing Arniel's Endeavor now as a mage, well, the part that involves doing to Dwemer magic/enchantment machine-things. I'm not a huge fan of becoming the boss at the end of faction questlines anyway, because with the possible exception of the DB, there always feels like there's someone more qualified for the job. However it feels much more deserved becoming Arch-Mage when playing as a mage and working on improving magic, etc, compared to my main character, who was more of a rogue, and just dabbled in Illusion magic. I completed the College with her first, but felt silly.

I wonder if the Synod might think the College of Winterhold has something to do with their team perishing in that Dwemer ruin.

Actually, I'm trying to find in-game books on the Synod and College of Whispers. So far I've found nothing, unfortunately.

Edit: Random, but I wish there was some way to know where your horse has run off to. I found a free horse the other day (as in a horse I could ride around on that didn't count as stealing), and it didn't wander off as they do in Oblivion, and it even fast travelled with me after I abandoned it outside a town. But then a dragon came and my horse ran off.

Modifié par ReallyRue, 09 décembre 2011 - 10:19 .


#13543
HoonDing

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Addai67 wrote...

I'm glad I have no interest in powergaming. It sounds very dull and stressful.

Indeed it is, but it is kinda necessary on Master difficulty to overcome the cheat mode, considering enemies do 200% damage and you only do 50% damage to enemies.

#13544
Giggles_Manically

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I think that the Mages College had a far better quest line then the Companions did.

Also it was funny using dual lightning bolt to blast Ancano into a wall. At least magic is vastly improved compared to Morrowind and Oblivion since I feel like I can use it the whole game.

Trying to do that in Morrowind was only met by me dying in various pathetic manners.

#13545
Kaiser Arian XVII

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xkg wrote...


Image IPB


EDIT oh I forgot about Smithing : 100 with perks.


Almost impossible for me. My Epic Elven Bow does only 35 damages. Lvl 30 - Smithing: 75
Archery: 55

Modifié par Jedi Sentinel Arian, 09 décembre 2011 - 10:44 .


#13546
ReallyRue

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Giggles_Manically wrote...

I think that the Mages College had a far better quest line then the Companions did.

Also it was funny using dual lightning bolt to blast Ancano into a wall. At least magic is vastly improved compared to Morrowind and Oblivion since I feel like I can use it the whole game.

Trying to do that in Morrowind was only met by me dying in various pathetic manners.


I definitely prefer the magic this time around, particularly the fact I don't have to switch to first-person to use it effectively. That always bothered me in Oblivion. And of course there's dual-wielding spells now. Image IPB

#13547
Guest_PurebredCorn_*

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Elhanan wrote...

Not certain if this will help all the Smithing fans or not, but I found this Quest to be beneficial:

http://elderscrolls....thomable_Depths


Cool beans.

#13548
xkg

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Redneck1st wrote...

xkg wrote...

YouthCultureForever wrote...
Then I suppose there is still hope yet. What's the cap for bow damage enchantments?


4 items x "bows do 47% more damage". I couldn't enchant them any higher.



Well now looks like I'm going to have to re think the way for which I do enchantments now. As my Daedric bow only Does 144 and my Daedric armor is 336.


http://steamcommunit...970636831213546

http://steamcommunit...70636831218526/?

Now I've got 100 in smithing as well as for in Enchanting I don't have perks in the following of them.

Smithing-Elven-Advanced-Glass-Dragon

Enchanting-Soul squeezer-Soul Siphon-Storm Enchanter.

As for Potion brewing I don't have anything in there as of yet but do have 2 perks available right now. Please tell me what I need to work on to get mine highter

Thanks


You don't need most of the perks from these trees, seriously.

You will need :

Smithing 100 : perks up to Deadric smithing.
Enchanting 100 : Enchanter 5/5 (for 100% stronger enchantments), Insightful Enchanter (Skill enchantments are 25% stronger)
Alchemy 100: Alchemist 5/5 (for 100% stronger potions), Benefector (for 25% boost to potions "fortify smithing" and "fortify enchenting")

That is 17 18 perks in total (5 in smithing, 6 7 in alchemy, 6 in enchanting).

And from the archery tree all you need is 5 perks in Overdraw - you don't need any other perks for the raw damage.



EDIT. Ehhh my bad. You will have to spent 1 more perk in alchemy - Physician (needed for Benefector perk)

Modifié par xkg, 09 décembre 2011 - 11:16 .


#13549
sympathyforsaren

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How are players new to TES enjoying the game? What are your thoughts on your first TES experience?

#13550
LPPrince

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sympathyforsaren wrote...

How are players new to TES enjoying the game? What are your thoughts on your first TES experience?


The game sucks. Its horrible.

I'm over 150 hours into the game, I'm level 49, more than halfway to 50, I've got every achievement cept for some story achievements, the daedric quest item one, the thieves guild restoration one, and the skill books one, I've completed so much, done so much-

AND I HATE IT. I HOPE THIS GAME DIES IN A FIRE.

I want an expansion pack.