sympathyforsaren wrote...
How are players new to TES enjoying the game? What are your thoughts on your first TES experience?
For myself, it is the strongest PnP like experience I have seen in a solo game.
The World of Aenea PW for NWN1 is like this, but it has an active DM/ designer to assist in the experience, as well as other players. Same for the 5 yr Campaign I was able to participate in with a few others.
But where a DM is missing, Skyrim has several User Friendly systems in which the Player may choose to use or not; based on the depth of realism the Player wishes to achieve. Resting, Food and Cooking, Marriage, Crafting, etc are all possible additions to the game, but none are needed to play the game.
Rather than pick nits with those things I don't care for personally, I instead will praise a few unexpected delights:
* Swimming and Jumping - adds a great deal to exploration, as well as loot. I especially enjoy when I discover a back entrance or possible solution to a problem. Once I discovered a way to actually gain a Shout and avoid the entire dungeon, but I reloaded for that one in order for completion.
* Quick 3rd to 1st person camera views - While I prefer 3rd person as a rule, the 1st person view is handy for sniping, and sorting thru crowded containers. And it somewhat fun to catch myself actually ducking on this end of the keyboard occasionally when I may have been spotted in Stealth mode using either method.
* Player controlled storylines - While not always possible, it is entertaining to make up my own solutions. For instance, recently after attending a dinner in which I met a few undesirables, I bumped into one of the other guests at another function some time later. They did not remember me, but I recalled their attitude with great clarity, and chose to remove them from the game. Sometimes such NPC's may be marked Immortal, but not always, and thus far the game world I am playing in is a better place without their interference.
* Simple Solutions - Throw Your Voice is an occasionally pleasing Shout in order to create a distraction, but it is relatively a costly one. And while I cannot figure out how to toss a tankard or empty bottle across a room, I am able to fire an arrow to gain a sim effect and lure a waiting guard into my sites for another volley.
Or after Fast Travel, and a dragon appears soon therefater, save the cost in time and reputation by allowing my next marked assignment to play hero, and die valiently along with the Dragonjborn in saving their city. OK; perhaps they did not want to be a hero, but by sticking close to them during battle often yields casulaties.
Overall, I love the variety of options.
Modifié par Elhanan, 09 décembre 2011 - 11:48 .