AngryFrozenWater wrote...
Ah. Nah. Well, it struck me after I thought about BW games this morning. There is much more handholding in DA/ME than in Skyrim. The problem for me is that there is no freedom in those games. ME2's "different ending" is merley a body count. Suicide feels like losing to me. No matter how crafted the story it just feels like a very complex "you lose" message. That's not fun for me. The promised "shape the world" of DA2 is just not there. The choices are just a bunch of rationalizations leading to the same railroaded story. Skyrim never made that promise, but due to how the game works it changes your experience and how the world reacts to you more than DA2 could ever accomplish. Besides, BW's stories are so much better. DA2 is proof of that. *laughs*
Actually; quite the example. I would choose almost any DA2 interaction over almost any of those in Skyrim.
Thus far, my strongest bonds in Skyrim is an unwritten friendship with my choice of steeds, esp Shadowmere. And this is largely due to my own imagination, as I stop and apply healing magics to the injuries sustained from battles or ill conceived choices in travel; hate to hear a horse scream.
I will choose the hand holding linear storyline over the shallow repeated lines of dialogue almost every time.
OTOH, I also enjoy the freedom in which the provided mechanics of Skyrim has allowed. Because of this, I would say that I have enjoyed Skyrim more than DA2. But it is not because of the story.





Retour en haut





