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The Elder Scrolls V: Skyrim Discussion Thread


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#13876
DragonRageGT

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Redneck1st wrote...
@Rage- I know that it sure don't take long to get yourself up to the 100 mark with the alchemey, enchanting or the smithing. I think in just a short quick time of making Iron weapons and armor I was @ 90 which is what I needed for making my Daedric armor and weapons. Of course Now I'm at 100 and can make Dragon armor might have to check that there out. I'm still thinking of Starting a new run though though.<G>


I know. But unlike Enchanting and Smithing, Alchemy is directly affected by the power of the potions we craft.  =)

These are my final numbers for my Heavy Warrior, @ level 52.  Enchanting/Alchemy/Two-Handed/Smithing/Heavy Armor/Speech all at 100

Armor Rating 1366 - without any +Heavy Armor enchantment or potion
Ebony Greatsword damage - 617 normal damage with my +% Two Handed damage items... 150 dmg if I drink a +140% potion! lol ... It should stack! =)

But now the fun part. I've crafted a set of light armor, less the helmet which can't be any different from my Ebony anyway, and enchanted it all, plus ring and amulet, with Sneak, Muffle, Pickpocketing. Double enchantment on each and lots of Sneak on them! That's 4 items with +48% Sneak! Never too late to become an Assassin/Thief is it? Well, I'm sure I'm going to suffer a lot because my light armor skill and any other thief skill is far from safe and with no perks too. Of course I'll keep my main set on my inventory, just in case. :lol:
 

Modifié par RageGT, 12 décembre 2011 - 02:31 .


#13877
Redneck1st

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RageGT wrote...

Redneck1st wrote...
@Rage- I know that it sure don't take long to get yourself up to the 100 mark with the alchemey, enchanting or the smithing. I think in just a short quick time of making Iron weapons and armor I was @ 90 which is what I needed for making my Daedric armor and weapons. Of course Now I'm at 100 and can make Dragon armor might have to check that there out. I'm still thinking of Starting a new run though though.<G>


I know. But unlike Enchanting and Smithing, Alchemy is directly affected by the power of the potions we craft.  =)

These are my final numbers for my Heavy Warrior, @ level 52.  Enchanting/Alchemy/Two-Handed/Smithing/Heavy Armor/Speech all at 100

Armor Rating 1366 - without any +Heavy Armor enchantment or potion
Ebony Greatsword damage - 617 normal damage with my +% Two Handed damage items... 150 dmg if I drink a +140% potion! lol ... It should stack! =)

But now the fun part. I've crafted a set of light armor, less the helmet which can't be any different from my Ebony anyway, and enchanted it all, plus ring and amulet, with Sneak, Muffle, Pickpocketing. Double enchantment on each and lots of Sneak on them! That's 4 items with +48% Sneak! Never too late to become an Assassin/Thief is it? Well, I'm sure I'm going to suffer a lot because my light armor skill and any other thief skill is far from safe and with no perks too. Of course I'll keep my main set on my inventory, just in case. :lol:
 



Wow now that there is some serious stuff you got there. As far as your light Armor goes you know how to bring that there up don't you? You bring it up the same way for which you did your heavy armor. They should both work under the same principle. And in no time you should be able to get your Light armor up to where you want it.

Now with what you told me that is the stuff you just made with the new postions that you did correct? 

#13878
happy_daiz

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Hooray, I finally made it here last night!

Image IPB

And OMG, I am so not in love with the Blades, now. I'm glad I sent for-hire mercenaries to join them, instead of people I actually like.
Image IPB

Modifié par happy_daiz, 12 décembre 2011 - 02:50 .


#13879
AngryFrozenWater

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An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.

Modifié par AngryFrozenWater, 12 décembre 2011 - 02:50 .


#13880
TobiTobsen

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After 100 hours with my Breton mage I need a new character.

It'll be a Dark Elf ex-Ordinator (should be possible if I'm informed correctly about the ages the Mer can reach). I'm still thinking about the armor design for him. Maybe you guys can help me?

This was the armor of the Ordinators in Morrowind. The first thing that comes to my mind is the Dwemer armor. Maybe mixing it with the modded black&golden ebony armor?

Main Skills should probably be One-Handed (especially maces), Heavy Armor, Block and Destruction.

Of course he'll support the daedra cults and help the Imperials. If he can't uphold the tribunal worship and the Imperial law in Morrowind anymore he will do so in Skyrim.:wizard:

Modifié par TobiTobsen, 12 décembre 2011 - 02:52 .


#13881
Elhanan

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Cutlass Jack wrote...

I love Sneaky Melee myself. Nothing is more entertaining than pickpocketing someone clean before the fight. And makes it doubly easy to spot sleeping Draugr since you're close enough to tell you can't loot them like the inanimate versions. The fact you can 'backstab' them from the front while they sleep isnt shabby either.

If I'm feeling too lazy to take out crowds I just use my Agent of Subterfuge power and make them do all the work. I can't wait to start abusing the Throw Voice shout I just picked up.
Image IPB

Shadowmere's aggression sounds similar to Frost. Which is why I opted out of taking that horse and stuck with a normal one.


Also enjoying the life of Stealth here; sniping made possible by a few weeks of playing Commander Shepard!

Shawdowmere has been quite helpful for me, as the first batlle after fast Travel is usually a Dragon; use the distraction to gain cover. A few events of agression have occured, but this allows me to flank and kill more difficult foes like trolls, bears, sabre-tooth tigers, etc.

Throw Voice is fun, but an arrow into the dark is a little less costly.

#13882
Cutlass Jack

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Elhanan wrote...

Throw Voice is fun, but an arrow into the dark is a little less costly.


But Shouts are free! Besides, my dragonborn only uses shouts for practical jokes. Like the time that mad Talos priest in Whiterun started quoting some line from Talos saying he had the breath of winter. And I froze him solid. So Throw Voice is just perfect for more silliness.

With great power comes great irresponsibility. Image IPB

#13883
happy_daiz

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Cutlass Jack wrote...

Elhanan wrote...

Throw Voice is fun, but an arrow into the dark is a little less costly.


But Shouts are free! Besides, my dragonborn only uses shouts for practical jokes. Like the time that mad Talos priest in Whiterun started quoting some line from Talos saying he had the breath of winter. And I froze him solid. So Throw Voice is just perfect for more silliness.

With great power comes great irresponsibility. Image IPB


Image IPB I love that story!

#13884
fightright2

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My son has resorted to placing buckets on everyone's head now. Then stealing everything. What's funnier is when a dragon comes.

#13885
Addai

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Redneck1st wrote...

Mr. Crusty to be honest with you I didn't know that there were any mods out as of yet. I know that the tool isn't due out til Jan from what I've heard. Like the one that you're talking about only thing is I don't use magic to be honest with you there.

Now one for which I'd love to see is one that expands on the smithing and allows you to make your own arrows. If you come across one like that there please by all means post the link as I would love to be able to make my own arrows.

They have that already, but I ended up uninstalling it because it had a couple probably unintended consequences.  One was that the Thieves' Guild armor I got was unenchanted (when I disabled the mod and reloaded, it had the proper enchantments on it).  The other was that it allowed you to smelt equipment, and I ended up smelting down the stuff I was wearing.  I did like the other enhancements, though.  One problem is that fletching arrows requires hawk feathers- don't know if I'm just missing them, but those seem incredibly rare.

I'll probably wait til they come out with a beta version.  She references a couple other crafting mods that work with hers.

Val's Extended Crafting

#13886
Sigma Tauri

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Addai67 wrote...
Anyway, you're basically saying what I said- that the thu'um is a form of magic, and the Nords' suspicion of magic is not absolute.


No, but thu'um is not merely a form of magic. Thu'um is divine. It is associated with one of the most important gods in the Nordic pantheon, Kyne.

It is not the same as the profane magics practiced by the Mages Guild. The poiint also is while magic is not seen by anyone as an absolute evil, there are nuances and cultural contexts to consider.

One could even interpret that Ulfric's use of the thu'um was profane.

Modifié par monkeycamoran, 12 décembre 2011 - 03:48 .


#13887
DragonRageGT

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AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.


I know, I know, but it is still cool to go to the bench and upgrade my stuff as much as I can! It is my role. I'm the fraking Best Blacksmith. Better than Eorlung Grey-Mane! And it is not the armor rating that is capped. Only the Damage Reduction. Otherwise all AR on chars would show 567. So who cares if it makes a difference or not? 1366 is better than 1000 and so forth. even if the damage taken is the same! =P

#13888
AngryFrozenWater

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RageGT wrote...

AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.

I know, I know, but it is still cool to go to the bench and upgrade my stuff as much as I can! It is my role. I'm the fraking Best Blacksmith. Better than Eorlung Grey-Mane! And it is not the armor rating that is capped. Only the Damage Reduction. Otherwise all AR on chars would show 567. So who cares if it makes a difference or not? 1366 is better than 1000 and so forth. even if the damage taken is the same! =P

The game needs to be changed for people like you. Anything higher than the cap needs to radiate damage instead of reducing it. :P

#13889
DragonRageGT

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AngryFrozenWater wrote...

RageGT wrote...

AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.

I know, I know, but it is still cool to go to the bench and upgrade my stuff as much as I can! It is my role. I'm the fraking Best Blacksmith. Better than Eorlung Grey-Mane! And it is not the armor rating that is capped. Only the Damage Reduction. Otherwise all AR on chars would show 567. So who cares if it makes a difference or not? 1366 is better than 1000 and so forth. even if the damage taken is the same! =P

The game needs to be changed for people like you. Anything higher than the cap needs to radiate damage instead of reducing it. :P


You mean "Reflecting"? There's a Heavy Armor perk for that, like good ol' Thorns aura from Paladins in D2.. hehe but I don't want that perk.  Aw well, my Light Armor rating is 601. Does that mean that I'm maxxed too? huahuahau  Taking 20% damage is a hell lot better than taking 100% =)

#13890
KenKenpachi

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RageGT wrote...

AngryFrozenWater wrote...

RageGT wrote...

AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.

I know, I know, but it is still cool to go to the bench and upgrade my stuff as much as I can! It is my role. I'm the fraking Best Blacksmith. Better than Eorlung Grey-Mane! And it is not the armor rating that is capped. Only the Damage Reduction. Otherwise all AR on chars would show 567. So who cares if it makes a difference or not? 1366 is better than 1000 and so forth. even if the damage taken is the same! =P

The game needs to be changed for people like you. Anything higher than the cap needs to radiate damage instead of reducing it. :P


You mean "Reflecting"? There's a Heavy Armor perk for that, like good ol' Thorns aura from Paladins in D2.. hehe but I don't want that perk.  Aw well, my Light Armor rating is 601. Does that mean that I'm maxxed too? huahuahau  Taking 20% damage is a hell lot better than taking 100% =)



I think they might actully mean you should be damaged for having such good armor lulz.

#13891
happy_daiz

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What (or where) are the recipes for creating blacksmith/enchanting potions? I still haven't found those yet. Image IPB

#13892
bleetman

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Fortify enchanting - blue butterfly wing, hargraven claw, snowberries, spriggan sap.
Fortify smithing - blisterwort, glowing mushroom, sabre cat tooth, spriggan sap.

#13893
Kaiser Arian XVII

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I have to sell all my craps which I've gathered in my house, to buy stuffs and upgrade my skills.

Idiot Smiting, How much should I pay for you?!
So, I prefer to buy cheap skills (for 5 skills you can buy from experts and masters) after each Level I gain.

#13894
AngryFrozenWater

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RageGT wrote...

AngryFrozenWater wrote...

RageGT wrote...

AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.

I know, I know, but it is still cool to go to the bench and upgrade my stuff as much as I can! It is my role. I'm the fraking Best Blacksmith. Better than Eorlung Grey-Mane! And it is not the armor rating that is capped. Only the Damage Reduction. Otherwise all AR on chars would show 567. So who cares if it makes a difference or not? 1366 is better than 1000 and so forth. even if the damage taken is the same! =P

The game needs to be changed for people like you. Anything higher than the cap needs to radiate damage instead of reducing it. :P


You mean "Reflecting"? There's a Heavy Armor perk for that, like good ol' Thorns aura from Paladins in D2.. hehe but I don't want that perk.  Aw well, my Light Armor rating is 601. Does that mean that I'm maxxed too? huahuahau  Taking 20% damage is a hell lot better than taking 100% =)

Cool. :) Yeah. Same AR cap.

Nope. Radiating as in damaging your surroundings by just being there. ;)

I can understand that you are having fun in becoming the best blacksmith. My character does not invest in magic, alchemy and enchanting yet. I still have a long way to go, so maybe I will do it in the future. For now there is little reason, because I am avoiding damage with my current play style. My character believes that it doesn't make sense to run towards the enemy to get beaten up. :P

#13895
DragonRageGT

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I think I look sooo ridiculous! But the Enchanting I placed on these piece of (legendary) crap are amazing! hehe .. well, that's gonna keep the game fresh again until I'm ready to go on my full Ebony Set and do the two main quests, Dragons and Free Skyrim! =)

Image IPB

#13896
happy_daiz

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bleetman wrote...

Fortify enchanting - blue butterfly wing, hargraven claw, snowberries, spriggan sap.
Fortify smithing - blisterwort, glowing mushroom, sabre cat tooth, spriggan sap.


You are awesome, thank you! Image IPB

#13897
Dreadstruck

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Oh, I thought you were role playing Eorlund Grey-Mane :D

#13898
Giggles_Manically

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Oh you random pathetic stupid...moronic Thalmor.....

So here I was walking to the Labyrinthian to drop off the last mask to get the full set and then an ancient dragon comes to fight me.
So I summon up a shade and call in Odahviig to make things fun and down he goes, another soul is mine.

Then a bunch of Thalmor show up and try to kill me.
Image IPB

So you just saw that guy call a dragon into battle and summon a powerful shade, then pummel a dragon to death. Then you think that THREE of you stand even the smallest chance of winning.

Seeing Odahviig roast some of them was pretty funny actually to think about it, having my own dragon to summon does come in handy.

#13899
Cutlass Jack

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AngryFrozenWater wrote...

I can understand that you are having fun in becoming the best blacksmith. My character does not invest in magic, alchemy and enchanting yet. I still have a long way to go, so maybe I will do it in the future. For now there is little reason, because I am avoiding damage with my current play style. My character believes that it doesn't make sense to run towards the enemy to get beaten up. :P


Even as a Melee Rogue I still get hit little. Which, somewhat ironically, makes it hell to raise up my Light Armor skill. Its become the first skill I actually bothered paying trainers in just so I could get some of the perks. I am a damn good smith though. With a name like mine you need to have some good cutlasses. Just not to the crazy enchanting/alchemy extremes yet.

#13900
Yrkoon

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AngryFrozenWater wrote...

An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.


That's true.  But keep in mind that often times, enemies have the same weapon perks as you do.  If you're facing, for example,  a bandit/bandit chief who's using a mace or warhammer, and has the adequate perks, his attack gets to ignore up to 50% of your armor.  And that's when having an armor rating above the cap comes in useful. with ~1000 armor, you're still going to shrug off 80% of the physical damage