AngryFrozenWater wrote...
Yrkoon wrote...
AngryFrozenWater wrote...
An armor rating of 1366 doesn't make sense. It is capped at 567 or so. 567 or higher only protects 80% of the damage. So 20% passes through, even if you have a million.
That's true. But keep in mind that often times, enemies have the same weapon perks as you do. If you're facing, for example, a bandit/bandit chief who's using a mace or warhammer, and has the adequate perks, his attack gets to ignore up to 50% of your armor. And that's when having an armor rating above the cap comes in useful. with ~1000 armor, you're still going to shrug off 80% of the physical damage
Explain it to me again. It just doesn't enter my brain. Sorry. If I understand it correctly when you have an AR of 1000 then 20% of the damage still comes through. The same goes for an AR of 2000. So, besides having the fun of a high armor rating there is no additional advantage. You will be getting more than 20% of the damage if the AR is less than 567, right?
Edit: You mean to say that 50% of your current AR (1000 in your example) is taken and not 50% of 567? I've read that this needs verification on the wiki's talk page.
The latter, if I understand you right.
Let me see if I can explain it clearer. At 567 armor, you're at the cap (you'll only take 20% damage from blows) But, with a few perks in mace/warhammer wielding, someone will be able to ignore 50% of your armor and hit you as if your armor rating was only 283 (half of 567). At 283 armor, you're taking a lot more than just 20% of damage from blows, yes?
With an armor rating of 1200, someone with a few perks in mace/warhammer wielding (being able to ignore 50% of your armor), will be hitting you as if you had 600 armor, but since an armor rating of 600 is still beyond the cap, you'll still only take 20% damage.
I have another weird problem. The fletcher in Whiterun doesn't reset his store at all. Even if I stay away for longer than a day. Even tried 3 days. He used to reset his shop after 24 hours.
Anyone has an idea what I am missing?
Merchant item restocks are wonky. There doesn't seem to be any pattern or methodolegy behind it. I had the same "problem" with Belethor selling Ebony Ingots when my levels were in the teens. at first I'd be able to go to him every 24 hours and buy an ebony ingot. Then he'd go a few days without having any..... then he'd have one in stock again, then a week would go buy where he had none.... then he'd have one, then the next day he'd have *2*.
Arcadia, the Whiterun potion merchant, will have a Daedra heart for sale every 3 game days.... that is, untill you get your smithing up enough to be able to make Daedric gear.... then she'll have none.
Modifié par Yrkoon, 13 décembre 2011 - 03:38 .