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The Elder Scrolls V: Skyrim Discussion Thread


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#14026
Ghost Lightning

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He used to be an adventurer

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Modifié par Ghost Lightning, 13 décembre 2011 - 09:05 .


#14027
AngryFrozenWater

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Yrkoon wrote...

AmgryFrozenWater wrote...

I have another weird problem. The fletcher in Whiterun doesn't reset his store at all. Even if I stay away for longer than a day. Even tried 3 days. He used to reset his shop after 24 hours.

Anyone has an idea what I am missing?

Merchant item restocks are wonky.  There doesn't seem to be any pattern or  methodolegy behind it.  I had the same "problem" with Belethor selling Ebony Ingots when my levels were in the teens.    at first I'd be able to go to him every 24 hours and buy an ebony ingot.  Then he'd go a few days without having any..... then he'd have one in stock again, then a week would go buy where he had none.... then he'd have one, then the next day he'd have *2*.

Arcadia, the Whiterun potion merchant, will  have a Daedra heart for sale every 3 game days.... that is,  untill you get your smithing up  enough to be able to make Daedric gear.... then she'll have none.

I think this time I am talking about a bug. It feels that way. The store does not reset. It still has all the stuff I sold and it still has the same amount of money (3 gold) as when I left it last. Even if I don't enter the shop for a week the store does not reset its gold and stock. Very odd.

About the AR thing. It still needs verification according to the wiki.

Modifié par AngryFrozenWater, 13 décembre 2011 - 10:30 .


#14028
Cyberarmy

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Cutlass Jack wrote...

Addai67 wrote...

And Maven is probably just keeping up appearances.  If the idiots are that inept, they're cramping her style anyway.


True that.

I ended up liking Maven alot more than I expected. She was nice enough to attend my Guildmaster ceremony, and was funny running into her at the Thalmor party. Shame I couldn't marry her Daughter. But then again as understanding as she was about stealing her horse, I think she'd draw the line there.
Image IPB



Some spoilers;

Maven can become the Jarl of Rfiten if you play your carts right at the peace negotiations.
As the Master Thief Riften is my place now and living happily with my lovely Redguard wife Anwen.

:bandit:

#14029
Yrkoon

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A store will never get rid of the stuff you sold them.   I found The 'Ghost Blade' within the first 4 hours of my last playthrough and sold it to the weapon merchant in Riverwood. 120 hours later, he still has it.

But having the same Depleted funds after 3 days is probably a bug, yes. My advice: find another fletcher.  There's  a good one in Solitude.

Modifié par Yrkoon, 13 décembre 2011 - 12:03 .


#14030
AngryFrozenWater

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Yrkoon wrote...

A store will never get rid of the stuff you sold them, so that's not a measurement.. I found The 'Ghost Blade' within the first 4 hours of my last playthrough and sold it to the weapon merchant in Riverwood. 120 hours later, he still has it.

But having the same Depleted funds after 3 days is probably a bug, yes. My advice: find another fletcher.  There's  a good one in Solitude.

Unlike Oblivion Skyrim usually will get rid of the items sold to the store. Really. Besides, it never resets the merchant's money. It is still 3 gold.

#14031
Yrkoon

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AngryFrozenWater wrote...

Yrkoon wrote...

A store will never get rid of the stuff you sold them, so that's not a measurement.. I found The 'Ghost Blade' within the first 4 hours of my last playthrough and sold it to the weapon merchant in Riverwood. 120 hours later, he still has it.

But having the same Depleted funds after 3 days is probably a bug, yes. My advice: find another fletcher.  There's  a good one in Solitude.

Unlike Oblivion Skyrim usually will get rid of the items sold to the store. Really.

Not the merchants I've been to in Skyrim.  No.

#14032
AngryFrozenWater

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Yrkoon wrote...

AngryFrozenWater wrote...

Yrkoon wrote...

A store will never get rid of the stuff you sold them, so that's not a measurement.. I found The 'Ghost Blade' within the first 4 hours of my last playthrough and sold it to the weapon merchant in Riverwood. 120 hours later, he still has it.

But having the same Depleted funds after 3 days is probably a bug, yes. My advice: find another fletcher.  There's  a good one in Solitude.

Unlike Oblivion Skyrim usually will get rid of the items sold to the store. Really.

Not the merchants I've been to in Skyrim.  No.

Interesting. In that case our games behave differently. That's all I can say. What about the 3 gold? Isn't that odd too?

Modifié par AngryFrozenWater, 13 décembre 2011 - 12:08 .


#14033
Cyberarmy

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Uhm "give" your arrows to an archer who is practicing with targets.
Then go pick infinitive arrows form them targets :) Profit?


BTW something funny and shamefull.
Was adventuring outside Whitefall, first day playing Skyrim so i was a bit "Nubish".
Found that outpost past Westernwatch tower and start to pick Bandits 1 by 1 with stealth&archery tactics.
After killing 2-3 i chose my next victim 2 of them was waiting on walls by the castles gate.
Shot him once, missed ,twice missed again then reload and tired this 5 to 6 times.

Then gave up on my archery skills and go melee for the kill but then relaiesd that i have been shooting lifeless targets all the time....
Try to relaise the amount of sheer shame i felt :(

#14034
DragonRageGT

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OMG. 120 Hours and I still haven't managed to set foot in Markarth! The game just won't let me! I refused the drinking contest early in the game, saving it for later and I never was able to go back there and do it. Always busy with something else!

Aw well, East part of the map is almost 100% done and now I can go to Falkreath for my Bachelor's party and then marry Aela afterwards... =)



Cyberarmy wrote...

BTW something funny and shamefull.
Was adventuring outside Whitefall, first day playing Skyrim so i was a bit "Nubish".
Found that outpost past Westernwatch tower and start to pick Bandits 1 by 1 with stealth&archery tactics.
After killing 2-3 i chose my next victim 2 of them was waiting on walls by the castles gate.
Shot him once, missed ,twice missed again then reload and tired this 5 to 6 times.

Then gave up on my archery skills and go melee for the kill but then relaiesd that i have been shooting lifeless targets all the time....
Try to relaise the amount of sheer shame i felt :(


LOL! Did you notice if they had target marks on tgheir knees? =)

Modifié par RageGT, 13 décembre 2011 - 01:14 .


#14035
xkg

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AngryFrozenWater wrote...

About the AR thing. It still needs verification according to the wiki.



I was curious about that too, so I made a few tests and it is exactly like Yrkoon said here :


Yrkoon wrote...
Let me see if I can explain it clearer.  At 567 armor, you're at the cap (you'll only take 20% damage from blows)  But, with a few perks in mace/warhammer wielding, someone will be able to  ignore 50% of your armor and hit you as if your armor rating was only  283  (half of 567).  At 283 armor, you're taking a lot more than just 20% of  damage from blows, yes?

 With an armor rating of 1200, someone with a few  perks in mace/warhammer wielding (being able to ignore 50% of your armor), will  be hitting you as if you had 600 armor, but since an armor rating of 600 is still beyond the cap, you'll still only take  20% damage.



There is a huge advantage of using armor over 567 against an mace/hammer using enemy with armor-bypass perk.

I made this 2 tests with Mjoll. In both tests she is wearing two differents armors (Deadric 2000 and Dragonplate 1122)
As you can see in both cases her AR is far over the 567 cap.

I have a level 3 perk Bone Breaker  (Attacks with maces ignore 75% of armor).

Here are the results


Her health after being hit twice by me (Dragonplate Armor  AR = 1122)
as you can see she is almost dead

Image IPB



And now her health after being hit twice (Deadric Armor  AR = 2000)

Image IPB


I've repeated this test many times just to be sure and results were always the same.

Modifié par xkg, 13 décembre 2011 - 05:10 .


#14036
marbatico

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does anybody know if patch 1.3 for PS3 has been released?

#14037
happy_daiz

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marbatico wrote...

does anybody know if patch 1.3 for PS3 has been released?


I don't think it has. The last I'd heard, the 1.3 patch had been sent to Microsoft and Sony. I'm waiting for the XBox version, myself.

You can check Bethesda's blog for updates. Image IPB

It should be soon; the last update posts were dated 12/6 and 12/7, and it typically takes about a week (I think).

Modifié par happy_daiz, 13 décembre 2011 - 03:02 .


#14038
Giggles_Manically

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So I found out that the master block trainer is bugged.

Bloody hell now I have to waste my time leveling those last 5 levels when I have over 110K in gold.

#14039
marbatico

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happy_daiz wrote...

marbatico wrote...

does anybody know if patch 1.3 for PS3 has been released?


I don't think it has. The last I'd heard, the 1.3 patch had been sent to Microsoft and Sony. I'm waiting for the XBox version, myself.

You can check Bethesda's blog for updates. Image IPB

It should be soon; the last update posts were dated 12/6 and 12/7, and it typically takes about a week (I think).

okay, i'l keep an eye on their blog then. thanks for the info Image IPB

#14040
AngryFrozenWater

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Cool. That's a good test. xkg. :) Thanks.

I am still baffled by the fletcher. When I waited a week and didn't level up the same stuff was there and the money didn't reset either. Still the same 3 gold. But after a week not visiting *and* after a level up the merchandise and his money were finally reset. None of the old stuff was there. At least the fletcher is back to his old self now. He resets the shop daily again. However, he doesn't sell much arrows anymore. No more glass, ebony, dwarven, orcish or elven. He only sells iron and steel. Very odd.

I also checked other shops who reset correctly and every time they reset most of what I sold them was gone. I had two unique staves (got them from a glitched quest) and sold one and a lot of random stuff. The staff survived the longest, but eventually was gone too. It makes sense. The PC is not supposed to be the only customer, so the inventory should change.

Modifié par AngryFrozenWater, 13 décembre 2011 - 05:08 .


#14041
bleetman

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RageGT wrote...

OMG. 120 Hours and I still haven't managed to set foot in Markarth!

Keep your sword within reach when you do. Markarth is such a wonderfully friendly place.

#14042
happy_daiz

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bleetman wrote...

RageGT wrote...

OMG. 120 Hours and I still haven't managed to set foot in Markarth!

Keep your sword within reach when you do. Markarth is such a wonderfully friendly place.


Blood and silver flow through Markarth. Blood and silver.

I'm hoping in this new playthrough I just started, that when I buy the house in Markarth, the weapon racks actually work. *crossing fingers*

Modifié par happy_daiz, 13 décembre 2011 - 05:35 .


#14043
KJandrew

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Something odd happened to me today, I walked to a watchtower near Whiterun, to the north east I think. And inside were a bunch of guards and bandits, all just standing around and talking. When I went up to it one of the guards just looked at me and then they started attacking the bandits and killed them. I'm not sure if this is some sort of bug where they were non-hostile or if they were on the take or something and killed the bandits to cover their backs, either way I love this game.

Modifié par KJandrew, 13 décembre 2011 - 05:59 .


#14044
bleetman

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I wouldn't even buy a house in Markarth were it not for the unnaturally vast bookshelf. Or so I'm told, anyway. If I get there and it's just a normal one, I may have to destroy the entire town.

I did find it amusing that Markarth comes up during the negotiations if you opt to settle the civil war through a truce. Ulfric, buddy. Trust me. You don't want anything to do with that place.

#14045
Mr.House

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bleetman wrote...

I wouldn't even buy a house in Markarth were it not for the unnaturally vast bookshelf. Or so I'm told, anyway. If I get there and it's just a normal one, I may have to destroy the entire town.

I did find it amusing that Markarth comes up during the negotiations if you opt to settle the civil war through a truce. Ulfric, buddy. Trust me. You don't want anything to do with that place.

But the stone beds! :happy:

#14046
Laser Beam

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Cyberarmy wrote...

Uhm "give" your arrows to an archer who is practicing with targets.
Then go pick infinitive arrows form them targets :) Profit?


BTW something funny and shamefull.
Was adventuring outside Whitefall, first day playing Skyrim so i was a bit "Nubish".
Found that outpost past Westernwatch tower and start to pick Bandits 1 by 1 with stealth&archery tactics.
After killing 2-3 i chose my next victim 2 of them was waiting on walls by the castles gate.
Shot him once, missed ,twice missed again then reload and tired this 5 to 6 times.

Then gave up on my archery skills and go melee for the kill but then relaiesd that i have been shooting lifeless targets all the time....
Try to relaise the amount of sheer shame i felt :(


:o

#14047
ThatGamerWithSouvlaki285

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Oh, all you people enjoying skyrim while i can't play because of issues with Steam. :-(
I envy you guys.

#14048
Lestatman

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virumor wrote...

I tried turning Elenwen in a follower once using the console, but it didn't work out. When I spawned her in the middle of Riften, I couldn't engage in dialogue with her and she just went off walking back to the embassy.

Funnily enough, Morrowind has also a Elenwen who also happens to be an Altmer sorcerer.

Anyway, this is how to turn anyone (within reason) into a follower:

1. Find the NPC you want to make a follower/marry. Open console with the tilde key. Click on the NPC. The NPC's ID will pop up when you click them, take note of the ID, you'll be using it later when you are setting relationship via console command.

If you want to marry the NPC type in: addfac 19809 1
If you want to make the NPC a follower type in: addfac 5C84D 1

2.
In order for the follow/marriage choice to appear, the NPC has to like you. To do this, you need to set the NPC's relationship level. To set the relationship between you and the follower correctly, you need to type in BOTH OF the following lines into the console.

Setrelationshiprank "NPC ID HERE" 4
Player.setrelationshiprank "NPC ID HERE" 4

3.
For certain NPCs, the marriage/follow options will not appear until you reset the NPCs dialogue options, to do so, type the following lines into the console.

Disable
Enable

4. If you just want to marry an NPC, you're done after the last step, the 4th step only pertains to people who are making NPCs followers. Inorder for some followers to fight enemies and instead of running around like idiots,
you need to set their confidence level. To do this, open the console, click the NPC, and type the following lines into the console.

setav aggression 1
setav confidence 3

5.
The last step you have to do is set your follower to essential, in order to do this you need to use the NPCs ID Number. To figure out the ID number you need to type the following into the console.

Help "NPCs Name" 4

This will give you the ID, along with a lot of other random data about the NPC, take the code you find and type in the line below.

setessential "The ID you found" 1

6.
You might find your new follower weak, and that's because your new follower does not level with you. Chances are they are a very low level and will die very quickly to anything that attacks them. The easiest way to remedy this is to open the console, click your follower and type.

setlevel "Insert level here"

After you complete step six, you're done. You now have your own essential NPC follower to do your bidding. Take note, if you do not set the NPC as essential, when they die, you may lose the NPC for good. Using resurrect
on the NPC via the console will bring the NPC back to life, but the NPC will no longer follow you and may disappear from the game completely.  So far, I haven't found a way around this, so setting the NPC to
essential is a must.



Thanks for this.  I tried it on Astrid and sadly it didn't work so I guess some NPC's you can never make as a follower unless someone makes a mod that you can or there is some way you can make one follower look like another follower.

#14049
FoxHound109

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Alright guys, I need help because this is really starting to frustrate me: I can't, for the life of me, upgrade my glass armor past "flawless" and I have tried EVERYTHING.

- One site claims that I need smithing up to 100. It's there.

- Another claims that I need to have smithing up to 100 AND take fortifying potions to go above "140," which doesn't even make sense. But I tried it. Still couldn't.

- Another site claims that I need to have the "upgrade magical items" perk. I got it. Still nothing.

- Yet another site claims that I CAN upgrade already upgraded armor. Nothing.

- The helmet I found wasn't upgraded, so I had to upgrade it and even at 100 smithing it still only let me upgrade to flawless.

- You can't upgrade all armor, but apparently you can upgrade glass to legendary, because the TES wiki claims that glass armor is the best light armor because it has higher stats than the light dragon armor when fully upgraded to legendary.

- One site claims that "flawless" and "legendary" are the same, but some people have been able to upgrade their armor from "flawless" to "legendary," so this can't be true.

So I'm beyond confused here. I can't upgrade a single thing past flawless. Is my game glitched? D:

#14050
Dreadstruck

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RageGT wrote...
OMG. 120 Hours and I still haven't managed to set foot in Markarth!

Almost 150 hours here and still haven't visited Markath, Windhelm, Rorikstead nor Solitude.:P