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The Elder Scrolls V: Skyrim Discussion Thread


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#14626
Dutchess

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Eglyntine wrote...

renjility wrote...

My companion Aranea suddenly refuses to wear decent clothes... She runs around in her underwear for quite some time now. I reloaded when she died, and since then she has no robes on. Not the robes I have given her, and not her default robes. She still wears boots, gloves and the morokei mask, but not robes. I already took my robes from her inventory and gave them back, restarted the game... she is still half naked. xD


I ran into this issue with Jenassa and Aranea, I had Jenassa go back "home" and then re-hired her and this seemed to fix the problem with her and I never had it again. With Aranea, she fixed the issue after I took her to the Mage College in Winterhold. But if it does not work for you, you could try sending her home and picking her up again. Make sure that you take all of the gear off of her that you gave her because I did not do this with Jenassa and some of the gear disappeared.

It is a known bug listed on the Bethesda site.

Also listed on there is the Naked Courier bug, which is slated to be fixed in January.

Link to the known bugs on XBOX.
Link to known bugs on PC
Link to known bugs on PS3


If you have not already and you happen to have a genuine bug that is not listed make sure to post the issue so they know what else needs to be fixed. Most of the bugs listed on the XBOX list are also happening on all other platforms so you might see some repeats. :)  Hope this helps.


Thank you, but fortunately she has finally equipped the robes I gave her again. I just dumped a few rings on her, just for storage, and suddenly the robes were back on. Odd bug.:P At least I haven't seen a naked courier yet. 

#14627
TobiTobsen

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Giggles_Manically wrote...

TobiTobsen wrote...

Just "met" Peryite. I'm not quite sure yet if he is a chaotic evil ass, or just an chaotic neutral ass like Nurgle.


I think its more that he is the one who spreads diseases, but he is interested in keeping everything in order.
If he was evil or an ass he would try and kill EVERYONE, but he does not.


Isn't he just the god of pestilence among mortals? I thought his whole order thing was just limited to the daedra, because he is responsible if they try to bash each others skull in.

And his "infecting mortals, send his monks to gather them and use them as an army to spread his 'gifts' to the whole world" plan, like the Khajit at his shrine explained it, sounded pretty evil to me.

Modifié par TobiTobsen, 18 décembre 2011 - 04:21 .


#14628
Bayz

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He is just spreading his gifts to people...which is evil still due to the ammount of suffering he provokes but...

In the Elder Scrolls there is no real morality so, you have to adjust subjetively what is evil and what is not. To me everything that affects the mortals in any way is evil so for me most daedra as a whole tend to be evil.

So are some Aedra like Sithis, and Alduin, remember that Aedra and Daedra can be considered the same "species" it is just that some of them particicipated in the creation of the world and some others didn't, some try to affect the creation more actively some don't, etc. The rest is up to the player.

Modifié par Bayz, 18 décembre 2011 - 04:51 .


#14629
Barbarossa2010

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Mecha Tengu wrote...

Barbarossa2010 wrote...

greengoron89 wrote...

I don't think it's about the way I'm playing my characters - it's just the sheer size of the game is a little overwhelming at times. It's easy to end up with too much on your plate in the game and get a little stressed out trying to handle it all...

...just like in real life, to be honest. Lulz.


Right.  I remember doing preparation for Smithing-up some weapons and armor...an hour later, I'm still "preparing."  I've finally got to the point that good enough is, in fact, good enough. 

I'm working on remembering that this game is about having fun, discovering, exploring, and kicking butt.  I'm trying to let the chores and the ridiculous notion that I have to micromanage everything, just slide away.  I've been having alot more fun since. 


urgh you casual gamer

part of an RPG is the micro managerment and tactical customization. It's a shame that video games today are being catered to the type of people that can't sit down and immerse themselves with puzzles or strategy, because people want ACTION BUTTON RAMPAGe.


Oh my gosh, had no intention of starting a debate about casual vice complexity...AT ALL.  Casual gamer?  Ahh, stab me in the heart next time!  Obviously I wasn't clear, and left enough open room to be pounded into the "you're a casual gamer turd, hence worthy of derision" slot.

In fact, I'm no fan at all of casual gaming.  I want to obsess over the details, and Skyrim has that in spades.  My point was in reply to Greengoron who was discussing his issue with that slight feeling of stress in the game (sort of like real life), and I was using my "preparation" time for getting ready to smith-up some weapons and armor, as an example of the chore I was personally making it out to be.  Because of my personality, I had to back-off slightly and quit worrying over 6 more points of armor rating, so I could get out in the world.  That's all.  I still want the high f-in armor rating mind you.

My only point really is that with Skyrim, I've found (FOR ME) that I don't ABSOLUTELY have to have a necklace with +40% damage on one-handed when I have one with +35%, and I don't ABSOLUTELY have to eek out an addition +6 for my armor rating.  For those that want to obsess over such things, they should.  I read Rage's and Yrkoon's comments and think, "how do they do that?"  Either way, it's great. That's the beauty of Skyrim, you can obsess over the details of armor rating, enhancements, etc...or forego it.  That's the mark of a great game.  That's what makes it appealling to so many people.  That's why Skyrim thumped the dog snot out of DA2.  Bethesda's solution was not to throw out everything, but make things like crafting significantly better, alluring, fun...and virtually 100% optional.  You want to invest in smithing and enchanting you will be rewarded handsomely, you want to forego it all and just play, fight and explore, you can do that too..."oh, btw, here's a few trinkets scatterred throughout these dungeons and caves to help you along to noob or lazy person.

Don't take what I was saying as some sort of half-assed argument for more f-in "streamlining" in the genre.  I personally thought DA2 was a mess because of it, especially when compared to its far superior predecessor.  Bethesda, has in fact restored much of my faith in the RPG genre that I have only recently come to in the past couple of years.  I am very happy that they are being radically rewarded for swimming against the tide and packing their game to the brim with an amazing amount of content and activity.

@Greengoron, smithing was just an example I was using.  I've enjoyed it immensely.  Evidently I started tangents, through a lack of clarity, by empathizing with your experience.

Hope that clarifies my position.  I'm on your side complexity lovers.  I'm an ally.  But if you're looking for boogeymen and "ememies," or I'm suddenly worthy of disdain, or am considered a "casual" gamer and dimwit, because I might play on a 360, and respond to some small comment with a little general empathy, well, I suppose we can go in that direction as well...as stupid and wrong-headed as it would be. 

EDIT:  Better yet, no.  This is all I have to say on the subject.  This is one of the few threads I actually enjoy on BSN anymore, especially after the disaster of DA2, and don't want to see it locked-down for non-arguments.

Modifié par Barbarossa2010, 18 décembre 2011 - 07:53 .


#14630
Addai

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Yrkoon wrote...

Redneck1st wrote...

Now the Orc that gave me the quest for the Forgemaster's finger's said I would be Blood kin or something like that there and would be able to visit the orc strongholds freely

I don't have an answer to your question, but I know that this isn't accurate.

Doing the Forgemaster's Gauntlets quest will make  the Orcs at that stronghold declare you a Bloodkin, yes.  But that doesn't mean you'll instantly be welcome at every Orc Stronghold, and they never  claimed such a thing anyway.

The smith guy in Markarth also told me he'd send word to the orc strongholds after I helped him get a daedra heart.  I haven't even found an orc stronghold yet- and just entered Falkreath yesterday for the first time!!

I like that orc smith- if I roll an orc female warrior, he might be her squeeze.

#14631
1136342t54_

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GodWood wrote...

MarchWaltz wrote...
I'm a bit burnt out as well....

Me too.

I'm blaming it on the consistently disappointing guild quests.


Come on they aren't that bad.

They at least start off good and after that well. You don't need to think about it. Think about it how it started off. :P

#14632
YouthCultureForever

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@Barbarossa

If it's any consolation, I understood what you meant when you originally commented on micromanagement. It can easily take two hours of preparation when I want to increase my smithing skill or improve armor. Traveling from mine to mine, hunting animals for leather, gathering ingredients for Smithing and Enchanting potions, enchanting Alchemy gear, enchanting Smithing gear, the list goes on.

I'm hoping Mecha Tengu misread your post and will apolgize for such an off hand and inaccurate analysis, but I have the suspicion that individual is too stubborn to do so. Their interjection wasn't necessary or legitmate, seemed they were just using your post as an excuse to voice their distaste for cRPGs.

In short, I'm with you.

#14633
1136342t54_

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YouthCultureForever wrote...

@Barbarossa

If it's any consolation, I understood what you meant when you originally commented on micromanagement. It can easily take two hours of preparation when I want to increase my smithing skill or improve armor. Traveling from mine to mine, hunting animals for leather, gathering ingredients for Smithing and Enchanting potions, enchanting Alchemy gear, enchanting Smithing gear, the list goes on.

I'm hoping Mecha Tengu misread your post and will apolgize for such an off hand and inaccurate analysis, but I have the suspicion that individual is too stubborn to do so. Their interjection wasn't necessary or legitmate, seemed they were just using your post as an excuse to voice their distaste for cRPGs.

In short, I'm with you.


Mecha Tengu's post seemed similar to a troll post. It was basically saying "MICRMANAGEMENT IS THE AWESOMEZ!" While micrmanagement is good and I do like it sometimes. It can get rather tiring. If someone wanted Dragon Age to go in Skyrim's direction then I'd have to stop them right there.  I like Bioware games for different reasons that I like Bethesda games. 

Modifié par 1136342t54 , 18 décembre 2011 - 08:42 .


#14634
Yrkoon

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Has anyone actually used Webbajack in battle? What's it do, exactly?

I just got it, and decided to sell it because I'm not a mage.  Still curious tho.

Modifié par Yrkoon, 18 décembre 2011 - 08:57 .


#14635
HoonDing

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Yrkoon wrote...

Has anyone actually used Webbajack in battle? What's it do, exactly?

I just got it, and decided to sell it because I'm not a mage.  Still curious tho.

It applies a random effect, insta-kill among them.

#14636
Kaiser Arian XVII

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I used Muffle Spell many times and upgraded my Illusion from level 20 to 45 in 10 minutes! ...
In this process, I reached level 37! lol
Image IPB

I find these elder dragons so tough, even with heavy stuffs and spells I've recently found and chosen.

Image IPB

Modifié par Jedi Sentinel Arian, 18 décembre 2011 - 09:28 .


#14637
naughty99

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LOL I don't think I've ever seen a dragon say "Aaaiiee!" before.

I'm picturing that cajun chef who used to do those TV commercials many years ago


Modifié par naughty99, 18 décembre 2011 - 10:10 .


#14638
Sidney

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1136342t54 wrote...

Mecha Tengu's post seemed similar to a troll post. It was basically saying "MICRMANAGEMENT IS THE AWESOMEZ!" While micrmanagement is good and I do like it sometimes. It can get rather tiring. If someone wanted Dragon Age to go in Skyrim's direction then I'd have to stop them right there.  I like Bioware games for different reasons that I like Bethesda games. 


Overall there's not much in the micromanagement phase that is fun in TES because none of it requires all that much thought. I'm all for levels of menus in Europa Universalis or Harpoon where that level of details is about strategy and planning. Picking flowers and mining ore isn't about planning and since smithing and enchanting offer no real trade offs of challenges there's nothing there but "X > Y" which is pretty flippin' obvious. I maybe spend a 1:1 ratio of doing heroic stuff - dungeon diving, slaying monsters and helping people with stuff that regular joes in Skyrim are able to do: smithing and selling stuff.  It is really the inventory management and selling that eats up a ton of time especially with a follower where selling our combines loot from one dungeon typically requires 3 cities of offloading.

#14639
1136342t54_

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Sidney wrote...

1136342t54 wrote...

Mecha Tengu's post seemed similar to a troll post. It was basically saying "MICRMANAGEMENT IS THE AWESOMEZ!" While micrmanagement is good and I do like it sometimes. It can get rather tiring. If someone wanted Dragon Age to go in Skyrim's direction then I'd have to stop them right there.  I like Bioware games for different reasons that I like Bethesda games. 


Overall there's not much in the micromanagement phase that is fun in TES because none of it requires all that much thought. I'm all for levels of menus in Europa Universalis or Harpoon where that level of details is about strategy and planning. Picking flowers and mining ore isn't about planning and since smithing and enchanting offer no real trade offs of challenges there's nothing there but "X > Y" which is pretty flippin' obvious. I maybe spend a 1:1 ratio of doing heroic stuff - dungeon diving, slaying monsters and helping people with stuff that regular joes in Skyrim are able to do: smithing and selling stuff.  It is really the inventory management and selling that eats up a ton of time especially with a follower where selling our combines loot from one dungeon typically requires 3 cities of offloading.


I agree it gets rather tedious and it makes me wonder why people usually say it is an example of a Hardcore RPG? TES Skyrim micromanagement system is rather simple but prominent enough that you would likely spend a good deal of time trying to level up some smithing abilty instead of actually going out and explore and having fun. I do like to level up my smith abilty because it makes my character seem badass for making their own awesome equipment but the amount of **** I have to go through which like you said mining, hunting and even stealing a great deal of **** can make it quite tedious. 

Although TES forcing you to deal with your loot problem is really present in every Bethesda game I've played and even in many RPGs.

#14640
Addai

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Sidney wrote...

1136342t54 wrote...

Mecha Tengu's post seemed similar to a troll post. It was basically saying "MICRMANAGEMENT IS THE AWESOMEZ!" While micrmanagement is good and I do like it sometimes. It can get rather tiring. If someone wanted Dragon Age to go in Skyrim's direction then I'd have to stop them right there.  I like Bioware games for different reasons that I like Bethesda games. 


Overall there's not much in the micromanagement phase that is fun in TES because none of it requires all that much thought. I'm all for levels of menus in Europa Universalis or Harpoon where that level of details is about strategy and planning. Picking flowers and mining ore isn't about planning and since smithing and enchanting offer no real trade offs of challenges there's nothing there but "X > Y" which is pretty flippin' obvious. I maybe spend a 1:1 ratio of doing heroic stuff - dungeon diving, slaying monsters and helping people with stuff that regular joes in Skyrim are able to do: smithing and selling stuff.  It is really the inventory management and selling that eats up a ton of time especially with a follower where selling our combines loot from one dungeon typically requires 3 cities of offloading.

And of course none of that is mandatory.  You make enough gold to get by with quest rewards that you don't even need to pick up every fur boot and steel gauntlet in a dungeon.

People make the game what they want it to be.

#14641
1136342t54_

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Addai67 wrote...
And of course none of that is mandatory.  You make enough gold to get by with quest rewards that you don't even need to pick up every fur boot and steel gauntlet in a dungeon.

People make the game what they want it to be.


It depends. Do you want that 600 damage Daedric Legendary sword that has multiple enchantments? Then you would have to do a lot of smithing and enchanting. Either that or pay your way to level 100 smithing and enchanting then level your abilities up respectively with the perks you get. I'm sorry but even getting that much money to do that is difficult as all hell since you have to spend more and more money for every single level. It isn't mandatory but most players who play this game will want that **** awesome weapon that they can make.

It isn't even mandatory to take everything with you but many people who play Bethesda games like to horde equipment non stop and it sometimes get annoying to the point where you might as well mod your game so you have unlimited storage.

#14642
A Crusty Knight Of Colour

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Lol. This stuff about Enchanting and Smithing has actually given me a few ideas for a mod once the CK comes out. Thanks!

As for pre-CK stuff, you could (probably) reduce the amount of Ingots found in shops, relying more on what you can mine. If you also make those Ores heavier, then you've got a system where making your own stuff is not only more difficult, but you need to balance emcumberance too.

If Ores were 3 lbs/kgs/whatever units they use, you'd be hesitant at stacking your inventory full of them when you're raiding a mine. You know that when you get back to town, you won't find many ingots but then there's all the loot inside the mine/enemies that you've gotta account for. Do you forgo loot? Do you forgo mining? Do you travel light?

Same concept can be applied to Soul Gems too.

It doesn't necessarily fix the problem (that Smithing and Enchanting has no real downsides), but it forces the player to choose on what they want to focus on rather than making it easy to do it all at once.

On the issue of micromanagement, pretty sure this won't be popular but what about food/water/sleep mechanics like New Vegas?

Modifié par mrcrusty, 18 décembre 2011 - 11:32 .


#14643
Morroian

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mrcrusty wrote...

If Ores were 3 lbs/kgs/whatever units they use, you'd be hesitant at stacking your inventory full of them when you're raiding a mine. You know that when you get back to town, you won't find many ingots but then there's all the loot inside the mine/enemies that you've gotta account for. Do you forgo loot? Do you forgo mining? Do you travel light?


You clear the mine then go back and forth with ore which runs the risk of becoming a chore.

IMHO the balance in the game is about right, if someone wants to spend hours running back and forth between vendors and mines to get smithing up to 100 or to raise money then they can but for the more casual player its not that easy.

#14644
TobiTobsen

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Bah... just wiped out the Dark Brotherhood. I'm not impressed.

But that little vampire was missing. Commander Maro will not be pleased.

#14645
Sidney

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1136342t54 wrote...

I agree it gets rather tedious and it makes me wonder why people usually say it is an example of a Hardcore RPG? TES Skyrim micromanagement system is rather simple but prominent enough that you would likely spend a good deal of time trying to level up some smithing abilty instead of actually going out and explore and having fun. I do like to level up my smith abilty because it makes my character seem badass for making their own awesome equipment but the amount of **** I have to go through which like you said mining, hunting and even stealing a great deal of **** can make it quite tedious. 

Although TES forcing you to deal with your loot problem is really present in every Bethesda game I've played and even in many RPGs.


Loot is the perpetual bane of most RPG's. TES just amps the problem up with the way mercahnts buy and the very limited cash they have on hand which is what really drives city hopping since no one blacksmith can buy all of whatever I haul back. Once you skate by the "desperate for cash" levels early on you can throttle back on the vaccuming of dungeons and only try and bring the best of the big ticket items back which helps some. Looting of individual corpses is the real thrill kill in most dungeons (time it and you spend more time clicking on objects than you do exploring and fighting) and that, again, as the game progresses becomes less and less useful which is good.

#14646
1136342t54_

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Morroian wrote...

mrcrusty wrote...

If Ores were 3 lbs/kgs/whatever units they use, you'd be hesitant at stacking your inventory full of them when you're raiding a mine. You know that when you get back to town, you won't find many ingots but then there's all the loot inside the mine/enemies that you've gotta account for. Do you forgo loot? Do you forgo mining? Do you travel light?


You clear the mine then go back and forth with ore which runs the risk of becoming a chore.

IMHO the balance in the game is about right, if someone wants to spend hours running back and forth between vendors and mines to get smithing up to 100 or to raise money then they can but for the more casual player its not that easy.


Yeah it isn't imbalanced but its a lot to do lol.  There are little downsides other than how much you can carry. I was encumbered for like an hour or 2 real time attempting to sell off, create, improve, sell, manage inventory at a blacksmith to increase my smith ability and weapons capability. Then make some money off of it. During that time a Dragon attacked for no damn reason!!!

#14647
1136342t54_

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Sidney wrote...

1136342t54 wrote...

I agree it gets rather tedious and it makes me wonder why people usually say it is an example of a Hardcore RPG? TES Skyrim micromanagement system is rather simple but prominent enough that you would likely spend a good deal of time trying to level up some smithing abilty instead of actually going out and explore and having fun. I do like to level up my smith abilty because it makes my character seem badass for making their own awesome equipment but the amount of **** I have to go through which like you said mining, hunting and even stealing a great deal of **** can make it quite tedious. 

Although TES forcing you to deal with your loot problem is really present in every Bethesda game I've played and even in many RPGs.


Loot is the perpetual bane of most RPG's. TES just amps the problem up with the way mercahnts buy and the very limited cash they have on hand which is what really drives city hopping since no one blacksmith can buy all of whatever I haul back. Once you skate by the "desperate for cash" levels early on you can throttle back on the vaccuming of dungeons and only try and bring the best of the big ticket items back which helps some. Looting of individual corpses is the real thrill kill in most dungeons (time it and you spend more time clicking on objects than you do exploring and fighting) and that, again, as the game progresses becomes less and less useful which is good.


Which pisses me off consistently. No one ever has the money I need. Fallout 3 and New Vegas does it better (former is a Bethesda game latter is a Obsidian game with similar features) but Skyrim kind of forces to go everywhere to deal with the problem. While it can force you to go other places instead of just settling down in one area it is still annoying as hell to do and after while is rather tedious. Having companions help with the problem but only barely.

Sometimes I do end up skipping many corpses in dungeons since after like hours of gaming that day it just seems pointless and I want to get to the goodstuff Dammit! Although the dungeon crawling does have that initial exploration aspect since the dungeons are surprisingly unique but after a while it does feel the same no matter what.  

#14648
Sidney

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1136342t54 wrote...

Sometimes I do end up skipping many corpses in dungeons since after like hours of gaming that day it just seems pointless and I want to get to the goodstuff Dammit! Although the dungeon crawling does have that initial exploration aspect since the dungeons are surprisingly unique but after a while it does feel the same no matter what.  


What makes it feel the same are that while there are a bunch of dungeons they re-use the assets and the hall-room-hall-room effect does get old and almost all of the dungeons are very linear hall to room settings.

To me what makes it get a same old same old feel is that I can basically use the same tactics for everyone - summon creature and spam incinerate - is basically the magic win button rather it is skeevers or draugars or necromancers.

#14649
Monica83

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1136342t54 wrote...

Addai67 wrote...
And of course none of that is mandatory.  You make enough gold to get by with quest rewards that you don't even need to pick up every fur boot and steel gauntlet in a dungeon.

People make the game what they want it to be.


It depends. Do you want that 600 damage Daedric Legendary sword that has multiple enchantments? Then you would have to do a lot of smithing and enchanting. Either that or pay your way to level 100 smithing and enchanting then level your abilities up respectively with the perks you get. I'm sorry but even getting that much money to do that is difficult as all hell since you have to spend more and more money for every single level. It isn't mandatory but most players who play this game will want that **** awesome weapon that they can make.

It isn't even mandatory to take everything with you but many people who play Bethesda games like to horde equipment non stop and it sometimes get annoying to the point where you might as well mod your game so you have unlimited storage.


Well and it's right from my poin of wiew if you want great gear you have to learn how to make it is like a prize..In fact i hated in oblivion the fact at higher level you find bandit with armors like full deaedric with high enhanced weapons.. For me this is a improvment and make things less easer..

But again it's not necessary to have crafting skill you can enjoy the game also whitout it..

What i want say is skyrim can statisfate different kind of player for example..

You don't like to micromanage? Well you don't need to you are able to play even whitout crafting for sure you don't have higher powerfull weapons but you are able not only to afford all ennemy but you have the chance to find enhanced weapons on ennemy.. But at difference from oblivion there are a more rare....

You love to plan things and prepare to the battle? you can and in a very efficent manner by raising your crafting skill and make your own stuff..

Who put effort on crafting must have advantages or crafting is useless..

But the thing that ****** me off is people that complain that crafting is present and necessary to have ultra powerfull weapon.. Its useless to complain that because ok you don't like it but who spends perks on crafting deserves to have a prize in this case more powerfull items..

If you raise too much crafting instead of the combat skills your game will become more harder because even if you have strong stuff you face strong ennemy and you have not the efficent combat skill to afford them...

You can make a daedric armor but if you have not skills or perk to wear it its a bit useless..

So.. complain about the presence of micromanagement is pretty useless

You can also find and pay npc to train you if you don't want reaise them by yourself

Modifié par Monica83, 19 décembre 2011 - 12:15 .


#14650
1136342t54_

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Monica83 wrote...

1136342t54 wrote...

Addai67 wrote...
And of course none of that is mandatory.  You make enough gold to get by with quest rewards that you don't even need to pick up every fur boot and steel gauntlet in a dungeon.

People make the game what they want it to be.


It depends. Do you want that 600 damage Daedric Legendary sword that has multiple enchantments? Then you would have to do a lot of smithing and enchanting. Either that or pay your way to level 100 smithing and enchanting then level your abilities up respectively with the perks you get. I'm sorry but even getting that much money to do that is difficult as all hell since you have to spend more and more money for every single level. It isn't mandatory but most players who play this game will want that **** awesome weapon that they can make.

It isn't even mandatory to take everything with you but many people who play Bethesda games like to horde equipment non stop and it sometimes get annoying to the point where you might as well mod your game so you have unlimited storage.


Well and it's right from my poin of wiew if you want great gear you have to learn how to make it is like a prize..In fact i hated in oblivion the fact at higher level you find bandit with armors like full deaedric with high enhanced weapons.. For me this is a improvment and make things less easer..

But again it's not necessary to have crafting skill you can enjoy the game also whitout it..

What i want say is skyrim can statisfate different kind of player for example..

You don't like to micromanage? Well you don't need to you are able to play even whitout crafting for sure you don't have higher powerfull weapons but you are able not only to afford all ennemy but you have the chance to find enhanced weapons on ennemy.. But at difference from oblivion there are a more rare....

You love to plan things and prepare to the battle? you can and in a very efficent manner by raising your crafting skill and make your own stuff..

Who put effort on crafting must have advantages or crafting is useless..

But the thing that ****** me off is people that complain that crafting is present and necessary to have ultra powerfull weapon.. Its useless to complain that because ok you don't like it but who spends perks on crafting deserves to have a prize in this case more powerfull items..

If you raise too much crafting instead of the combat skills your game will become more harder because even if you have strong stuff you face strong ennemy and you have not the efficent combat skill to afford them...

You can make a daedric armor but if you have not skills or perk to wear it its a bit useless..

So.. complain about the presence of micromanagement is pretty useless

You can also find and pay npc to train you if you don't want reaise them by yourself


This isn't complaining this is stating how it can get tedious (it is a lie to say it can't be). Also I addressed the whole paying for the skills. That can easily leave you broke very quickly.  I like the smithing but it isn't something that is continuosly enjoyable. Its more akin to ME2 mining. While it isn't really bad to me and sometimes I rather just depelete planets than go out into the galaxy but when you want those upgrades it takes a crap load of time. The only difference is you don't gain experience through mining.