I had a big spiel about Oblivion's leveling system (I can PM it if you want but it seems pointless) but I guess we can agree to disagree. I don't have a vested interested in bashing or defending Oblivion. I'd rather talk about Skyrim.

As for the SKSE Tommy, no I haven't. It's almost Christmas and without the CK, I just can't see the point. For the most part I'm just experimenting with Skyedit and seeing what's possible to edit once the CK comes out, because I will be also editing things like Perks and how much Skills affect certain activities which won't require the SKSE, but will require the CK. At least if I don't want to use Hex.
I figure as long as I don't require the SKSE for anything drastic, I could pull it off given enough time (like a couple of years

). I haven't tried coding with C++ yet, but I have some Java experience and the syntax is similar enough that I could learn as I go with the help of teh internetz. Then again, now that I look back on it, this character system with Facets and everything is really a case of my ideas spiraling out of control again.
As for the flowchart, I'd imagine something like this:
Click here if the image is too small.
On level up, it would prompt you to "Choose the Facet of your character you'd like to develop"
So you'd choose to develop your character's
Physical Capabilities, their
Mental Capabilities or their
Social Capabilities. Each netting their own bonuses that
Skills cannot grant on their own.
Physical: Extra HP, Extra SP, Extra Carry Weight, Extra Movement Speed.
Mental: Extra MP, Higher Regen Rates (HP/MP/SP).
Social: Lower Training Costs, Lower Crime Rates, Higher Quest Rewards.
Then it would ask you to "Choose an area of Specialization for your character:"
You'd then have options to choose the Specialization (Combat, Magic or Stealth) within each Facet, which corresponds with particular Skills.
When you choose one, you get a daily Power based on the particular two skills it matches up with. I was originally thinking of a small bonus, but I completely forgot about the Standing Stones, which makes the idea irrelevant.
They're OP in strength, though I always try to compensate with weaknesses (I'll create different versions that scale in power depending on level and try to balance it a bit more) and I've already prototyped some of them by editing existing Powers with the properties of the ones I wish to create.
For example, the Physical Facet, Magical Specialization, comes up with the Destruction and Alteration Skills.
That would combine to create
Bulwark of the Elements, which is a combination Frost, Lightning and Fire Cloak, with an Alteration Protection Spell added for good measure (Iron, Stone, Oak, something "Flesh", I tested with Oakflesh). It would last for 120 seconds and deal all sorts of havok to nearby enemies. The downside would be that it constantly drains Magicka at a rapid rate for that 120 seconds. So you'd have to be chugging Blue Pots just to keep casting, or resort to Melee attacks. Which kind of fits, seeing as it's apart of the
Physical Facet.
The next one in the list is 1H/2H (Phy/Com), and it comes with
Berserker Fury, not to be mistaken with the Orc racial Power. For 120 seconds, you gain a whooping 50% boost to your 1H and 2H Skills, along with a 100 Stamina Point Fortification. But, you rapidly lose Health while you're in this state. You kill quickly, but could die quickly, even if enemies don't attack you. Rage would probably love a Power like that for his Nord.

And so on. Though I'm sure not all of the things I'd come up with would be all that flash.
It should also be noted that I will change the leveling rates so that skills don't get leveled as quickly or as easily. Especially ones that shoot up naturally, like Lockpicking.
It will also be a system where the level up process will
alternate between Perk selection, and Facet/Specialization selection. You get a new Perk and develop Facets of your character every two levels. I'm still trying to figure out how to balance it out, but I feel like going through both processes each level is a bit long for many players.
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Hmm... it's not so flash reading it over again. Bah, I should've just said, SPECIAL Attribute + Skill System combined with the Perk Tree motif, Traits on Character Creation and Reputations for actions in Quests (Skyrim has some of this). It's my default position.
Modifié par mrcrusty, 22 décembre 2011 - 01:24 .