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The Elder Scrolls V: Skyrim Discussion Thread


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#15426
Ridirkulous

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I don't think that daedric weapons are 100% neccessary even on master. I play mainly on expert and find that my skyforge steel greatsword does relatively well. Enchanting, not smithing, is where it is at. I've been thinking about cranking it up to master but I just cannot stand all the mages and vampires I've been running into lately. I absolutely cannot stand frost magic. Which is followed by the back pedalling. Which is then followed with me being launch into the air dead by said frost spell.

Plus I just don't plain like the daedric gear and I never have so I am clearly a bit biased here. My smithing skill is mainly used to improve my favorite armors for cosmetic reasons. I'm just upset to see how much I like the ebony (which was hideous in Oblivion) and dragonplate armor and weapons now after I'm heavily specced into light armor. The dragonscale armor is an entirely whole new level of ugly.

Scale and scale horned armors are my favorite so far and with my fortify smithing gear they don't have too much of a drop off. I also like the fur and forsworn armors as well. Basically anything that looks barbarian-esque. The elven and glass armors are just too... umm... elven to put it simply.

Modifié par Ridirkulous, 29 décembre 2011 - 10:36 .


#15427
DragonRageGT

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Addai67 wrote...

RageGT wrote...

Yeah, but those items you mentioned are not disenchantable. I'm using no enchantment on my gear but for some fire on my bow! And I don't like to buy items. I love to find them in loot. My Two Handed found most anything pretty soon in my second run, including fortify archery and sneak, which my archer/thief seems impossible to find! hehe

Hm, really?  Not even the extra ones you can pick up lying around?  I got Fortify Archery really early and I was sure it was from one of them.  But I do have a mod that expands enchanting.  It still won't let you enchant or disenchant everything, even with the mod.  Frustrating.


Well, now I that I found one, dozens of them started to pop up around the world! LOL Murphy is an SOB!

#15428
Shepard the Leper

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Ridirkulous wrote...

I don't think that daedric weapons are 100% neccessary even on master. I play mainly on expert and find that my skyforge steel greatsword does relatively well. Enchanting, not smithing, is where it is at. I've been thinking about cranking it up to master but I just cannot stand all the mages and vampires I've been running into lately. I absolutely cannot stand frost magic. Which is followed by the back pedalling. Which is then followed with me being launch into the air dead by said frost spell.


Enchanting and Smithing are optional, Alchemy is the most powerful skill in Skyrim. It, in fact, renders all other skills obselete. Someone who's a skilled alchemist will be harder to kill than any tank, inflicts more damage than any berserker, will be better at stealth than the best of thiefs and so on.

If frost is your only weakness you might wanna consider becoming a vampire yourself ;) Or better, invest in magic resistance. Completing the (easy) Mara Temple quest will grant a permanent 15% and the Lord Stone adds another 25%. Potions are great (as usual) and you can wear magic resist gear or create (enchant) items yourself. Magic should only be slightly problematic at very low levels when encountering high level mages. Mid-late game magic becomes very weak and I never encountered mages who use illusion or paralyzing spells against me, only elemental damage which is easily countered and shouldn't be an issue.

#15429
Get Magna Carter

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Addai67 wrote...

Sabre cats at early levels can really ruin your day. When my current character was a n00b squish, she encountered a duo of sabre cats twice in the same spot and survived by the same strategy- run towards a giant and let him wallop them. I resolved not to kill any giants after that. Had to break my resolution once. :/


I was fighting a couple of Sabre cats while on the way to Riften and a dragon decided to join in...

#15430
Elhanan

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OK; officially warped now....

Was recently on my way to meet with fellow Stormcloaks to rid a Fort of Imperials when a Dragon cast a long shadow on my person, so I began to run. But as I was in a rather strange plains area, there where no real mountains to seek for safety; just the occasional stone outcroppings, so it became a bit of stop and go running. But to where?

This is where the nearby Imperial camp came in handy....

So after they helped slay my Dragon - which I needed Stealth to scavenge - they were less than happy with my character; even less so after I also led the following wandering encounters to that same location all during the same evening:

* Wolf pack
* Mudcrab family
* duo of Sabrecats
* a couple of Spriggins causing the entire mass environmental issue
* one mammoth
* a wanted bandit Giant

Yes; this took a few reloads to work out correctly. but was so much fun hiding in the tent watching the Gaint squash the few remaining Imperial officers into pulp that I had to leave before saying Thanks or goodnight!

And was I late for the missions? Perhaps, but they still waited for me....

Modifié par Elhanan, 29 décembre 2011 - 12:26 .


#15431
Redneck1st

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Get Magna Carter wrote...

Addai67 wrote...

Sabre cats at early levels can really ruin your day. When my current character was a n00b squish, she encountered a duo of sabre cats twice in the same spot and survived by the same strategy- run towards a giant and let him wallop them. I resolved not to kill any giants after that. Had to break my resolution once. :/


I was fighting a couple of Sabre cats while on the way to Riften and a dragon decided to join in...



Don't you just love it when your in the midst of a battle and a dragon decides to join the party without warning? Changes the current battle plan real quick

#15432
DragonRageGT

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Shepard the Leper wrote...

Ridirkulous wrote...

I don't think that daedric weapons are 100% neccessary even on master. I play mainly on expert and find that my skyforge steel greatsword does relatively well. Enchanting, not smithing, is where it is at. I've been thinking about cranking it up to master but I just cannot stand all the mages and vampires I've been running into lately. I absolutely cannot stand frost magic. Which is followed by the back pedalling. Which is then followed with me being launch into the air dead by said frost spell.


Enchanting and Smithing are optional, Alchemy is the most powerful skill in Skyrim. It, in fact, renders all other skills obselete. Someone who's a skilled alchemist will be harder to kill than any tank, inflicts more damage than any berserker, will be better at stealth than the best of thiefs and so on.

If frost is your only weakness you might wanna consider becoming a vampire yourself ;) Or better, invest in magic resistance. Completing the (easy) Mara Temple quest will grant a permanent 15% and the Lord Stone adds another 25%. Potions are great (as usual) and you can wear magic resist gear or create (enchant) items yourself. Magic should only be slightly problematic at very low levels when encountering high level mages. Mid-late game magic becomes very weak and I never encountered mages who use illusion or paralyzing spells against me, only elemental damage which is easily countered and shouldn't be an issue.


Hmmm ... but Alchemy is most useful as a support for Enchanting and Smithing. =)

I finally got my Enchanting to 100 and with lousy 76 Alchemy I could get my Glass Bow to 422 damage! At Level 50. =))))

It will take a while to get alchemy to 100 and then my Fortify Smithing pots to the max but it is very nice as it is now. Daedric is not necessary at all. I only play Master difficulty and my Two Handed Nord only used  Ebony, for 650 damage on his Greatsword and 1400 Armor Rating on his set. Plus the Dual Enchantments on each item he used.

My Khajiit Archer had no trouble in Master diff and he only uses Glass set for armor and weapon. Only now he got to enchant his items too. Bow damage was at 131 before, 422 now after enchanting is done. Can get higher in the future but I'm settling for level 50 so anything after that is just a bonus. Daedric is ugly and it smells. Dragonplate and Dragonscale are so ugly that I would never take that perk. If you want the Set Bonus for your armor, go Ebony if Heavy and Glass if Light. They're just as good as any Daedric or Dragon set.

#15433
Redneck1st

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RageGT wrote...

Addai67 wrote...

RageGT wrote...

Yeah, but those items you mentioned are not disenchantable. I'm using no enchantment on my gear but for some fire on my bow! And I don't like to buy items. I love to find them in loot. My Two Handed found most anything pretty soon in my second run, including fortify archery and sneak, which my archer/thief seems impossible to find! hehe

Hm, really?  Not even the extra ones you can pick up lying around?  I got Fortify Archery really early and I was sure it was from one of them.  But I do have a mod that expands enchanting.  It still won't let you enchant or disenchant everything, even with the mod.  Frustrating.


Well, now I that I found one, dozens of them started to pop up around the world! LOL Murphy is an SOB!


I couldn't agree with you more in regards to murphy.<G> I've had him play a part in many a battles and they weren't for the better on my side either. You see I learned you don't try to be a nice person and help out a couple of giants when they are getting attacked by a dragon. I did and after the dragon was finally down and I had taken it's soul the giants proceded to beat on me. See if I ever help another giant in the game again. Their to ungratefull.Image IPB

#15434
billy the squid

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Redneck1st wrote...

Get Magna Carter wrote...

Addai67 wrote...

Sabre cats at early levels can really ruin your day. When my current character was a n00b squish, she encountered a duo of sabre cats twice in the same spot and survived by the same strategy- run towards a giant and let him wallop them. I resolved not to kill any giants after that. Had to break my resolution once. :/


I was fighting a couple of Sabre cats while on the way to Riften and a dragon decided to join in...



Don't you just love it when your in the midst of a battle and a dragon decides to join the party without warning? Changes the current battle plan real quick


It's one of those epic moments when you think....Fuuuuuu*k, but I do love it, it keeps you on your toes. Although Dragons aren't giving me too many problems, hopefully when the mod tools are out some mods will be online to up the dragon's difficulty. There are some out already so I may have a look at those.

Modifié par billy the squid, 29 décembre 2011 - 12:34 .


#15435
DragonRageGT

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Anyone seen Fjola without her helmet yet? I did Mis****ch from Top to Bottom and when I went back up to talk to her. she wasn't wearing her helmet. I've been curious about her face for two playthroughs now (My 2 Nords).

Image IPB


Now, what are these tree doing naked in the hot springs water between Riften and Windhelm? I had to go far with the camera for the show because of the nude mod I use. =)

Image IPB

#15436
Redneck1st

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Rage now how would you know that Daedric armor smells?<G> As for me I think that the Daedric armor looks cool to be honest with you there. But I think on my next play through I'll go with ebony and see how that works out. I'll admit that it looks good and my character my even look better with shadow mere wearing ebony.<G>

EDIT:

BTW I didn't know that someone has put out a nude mod for the game. Where'd you find it at?:Image IPB

Modifié par Redneck1st, 29 décembre 2011 - 12:41 .


#15437
Redneck1st

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billy the squid wrote...

Redneck1st wrote...

Get Magna Carter wrote...

Addai67 wrote...

Sabre cats at early levels can really ruin your day. When my current character was a n00b squish, she encountered a duo of sabre cats twice in the same spot and survived by the same strategy- run towards a giant and let him wallop them. I resolved not to kill any giants after that. Had to break my resolution once. :/


I was fighting a couple of Sabre cats while on the way to Riften and a dragon decided to join in...



Don't you just love it when your in the midst of a battle and a dragon decides to join the party without warning? Changes the current battle plan real quick


It's one of those epic moments when you think....Fuuuuuu*k, but I do love it, it keeps you on your toes. Although Dragons aren't giving me too many problems, hopefully when the mod tools are out some mods will be online to up the dragon's difficulty. There are some out already so I may have a look at those.


Yes mods are slowly coming out even though the mod tools haven't been released yet. I'm currently using one by someone named Val that allows you to make your own arrows and do other things with smithing.<G> 

#15438
Yrkoon

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Redneck1st wrote...

BTW I didn't know that someone has put out a nude mod for the game. Where'd you find it at?:Image IPB

You mean, where can they be found?  Try Skyrim Nexus, where all the other mods can be found..

Though I don't see what the point of a Nude Mod is in this game.  There's no sex scenes.  And pretty much the only time you're ever going to see anyone nude in this game is if  you loot their bodies and remove their armor.  (although if you've got the right pickpocket perks, you can create some  rather funny scenarios in City Hall, I suppose)

Modifié par Yrkoon, 29 décembre 2011 - 12:56 .


#15439
Dave of Canada

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The only potential I see from a nude mod is finding random dead nude nords / argonians and the like, male and female.

Would be worth a giggle.

Modifié par Dave of Canada, 29 décembre 2011 - 12:55 .


#15440
Ridirkulous

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Shepard the Leper wrote...

Enchanting and Smithing are optional, Alchemy is the most powerful skill in Skyrim. It, in fact, renders all other skills obselete. Someone who's a skilled alchemist will be harder to kill than any tank, inflicts more damage than any berserker, will be better at stealth than the best of thiefs and so on.

If frost is your only weakness you might wanna consider becoming a vampire yourself ;) Or better, invest in magic resistance. Completing the (easy) Mara Temple quest will grant a permanent 15% and the Lord Stone adds another 25%. Potions are great (as usual) and you can wear magic resist gear or create (enchant) items yourself. Magic should only be slightly problematic at very low levels when encountering high level mages. Mid-late game magic becomes very weak and I never encountered mages who use illusion or paralyzing spells against me, only elemental damage which is easily countered and shouldn't be an issue.


That would explain quite a bit then. I'm playing as a Redguard and my only innate resistance is to poison which won't help me much there. I've also only have dabbled in alchemy but I plan on saving that for my next character so I shall see it's true power then. However I'm not going crazy with it. I did that once already in Morrowind.

As for my magic resistance, it just plain sucks at the moment. All I have is the small, albeit useful resistance from the Mara quest and I just happened to finally find my first magic resistance item the other day. The Lord Stone really does look like the best stone in the game so I defintely should switch.

As for the mages giving me trouble I've noticed they really only get me when I play sloppy in combination with my play style. It's not really a good idea to run into a court yard, waste your shout on a skeleton and then run in swinging to be surronded by several arch mages. (In my defense I thought I was fighting nothing but skeletons. Fortunately I made it out of there and got my revenge!) Besides no true Redguard would fight dishonourably in the shadows!

As for the vampires though it would be nice not to see a master volkihar vampire everytime I leave Riften or Whiterun. Dang radiant story likes spawning them now after dark. It's also not the damage of the spells as I can easily heal that, it's the fact that it kills my stamina combined with the slow effect. Moreso the slow effect than stamina.

I do expect that to change real soon though.:whistle:

#15441
Ridirkulous

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Yrkoon wrote...

Redneck1st wrote...

BTW I didn't know that someone has put out a nude mod for the game. Where'd you find it at?:Image IPB

You mean, where can they be found?  Try Skyrim Nexus, where all the other mods can be found..

Though I don't see what the point of a Nude Mod is in this game.  There's no sex scenes.  And pretty much the only time you're ever going to see anyone nude in this game is if  you loot their bodies and remove their armor.  (although if you've got the right pickpocket perks, you can create some  rather funny scenarios in City Hall, I suppose)


They already have some "animations" on one site I saw. It looks like Skyrim is getting to the gutter and fast.

Modifié par Ridirkulous, 29 décembre 2011 - 02:58 .


#15442
Shepard the Leper

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RageGT wrote...

Hmmm ... but Alchemy is most useful as a support for Enchanting and Smithing. =)


It's the other way around actually ;)

You can upgrade any item to Legendary (and beyond) without a single skillpoint in Smithing (you cannot craft items yourself without the relevant perks though, but you can loot any item anyway).
You can easily brew potions that raise your Smithing level form 15 to 1000 (or beyond). You only need one Fortify Smithing and one Fortify Alchemy item (any will do).

It will take a while to get alchemy to 100 and then my Fortify Smithing pots to the max but it is very nice as it is now. Daedric is not necessary at all. I only play Master difficulty and my Two Handed Nord only used  Ebony, for 650 damage on his Greatsword and 1400 Armor Rating on his set. Plus the Dual Enchantments on each item he used.


Alchemy can be leveled insanely fast and you can even use training up to level 90 without losing money. The Alchemy trainers are merchants too which means all money spend on training can also be used to sell your potions. Just brew a lot of expensive potions (Paralyze and Invisibility are great for this) and go training. Also remember that leveling is based on the value of the potions you create; you need to brew ~200,000 gold worth of potions to go from 1-100 (brewing cheap potions is inadvisable).

Beware of enchanting your Two Handed weapons. If you do, you lose the option to use the Elemental Fury Shout which boosts the attack speed of unenchanted weaponry only. And since your 2H weapons will already dish out huge amounts of damage per hit, the small bonus(es) you get from enchants are not worth it. A 50% bonus in attack speed = 50 % increase in DPS. The benefits from enchants are pathetic compared to these numbers.

#15443
DragonRageGT

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Redneck1st wrote...

Rage now how would you know that Daedric armor smells?<G> As for me I think that the Daedric armor looks cool to be honest with you there. But I think on my next play through I'll go with ebony and see how that works out. I'll admit that it looks good and my character my even look better with shadow mere wearing ebony.<G>

EDIT:

BTW I didn't know that someone has put out a nude mod for the game. Where'd you find it at?:Image IPB


Well, the same way guards say we smell like wet dogs if we're on the Companions Circle. =) It comes from the origin of the armor. I'd say it smells Daedra. hehe... I do like Daedric but for a more evilish playthrough. Gladly, all top armors and weapons work just the same for the funcionality of protection and damage. The difference is insignificant. It's just a matter of looks and personal preference, I believe.

And yes, the mod is from the nexus. Better Bodies or something like that. Meeting those 3 Hunters on the hot water pool was worthy a good laugh. I thought the one laying down on the right was dead. =)

#15444
DragonRageGT

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Shepard the Leper wrote...

RageGT wrote...

Hmmm ... but Alchemy is most useful as a support for Enchanting and Smithing. =)


It's the other way around actually ;)

You can upgrade any item to Legendary (and beyond) without a single skillpoint in Smithing (you cannot craft items yourself without the relevant perks though, but you can loot any item anyway).
You can easily brew potions that raise your Smithing level form 15 to 1000 (or beyond). You only need one Fortify Smithing and one Fortify Alchemy item (any will do).

It will take a while to get alchemy to 100 and then my Fortify Smithing pots to the max but it is very nice as it is now. Daedric is not necessary at all. I only play Master difficulty and my Two Handed Nord only used  Ebony, for 650 damage on his Greatsword and 1400 Armor Rating on his set. Plus the Dual Enchantments on each item he used.


Alchemy can be leveled insanely fast and you can even use training up to level 90 without losing money. The Alchemy trainers are merchants too which means all money spend on training can also be used to sell your potions. Just brew a lot of expensive potions (Paralyze and Invisibility are great for this) and go training. Also remember that leveling is based on the value of the potions you create; you need to brew ~200,000 gold worth of potions to go from 1-100 (brewing cheap potions is inadvisable).

Beware of enchanting your Two Handed weapons. If you do, you lose the option to use the Elemental Fury Shout which boosts the attack speed of unenchanted weaponry only. And since your 2H weapons will already dish out huge amounts of damage per hit, the small bonus(es) you get from enchants are not worth it. A 50% bonus in attack speed = 50 % increase in DPS. The benefits from enchants are pathetic compared to these numbers.


Thanks for the tips on Alchemy. Always useful. My nord does have two Greatswords. One plain Ebony, to use Elemental Fury and one with Fire damage and Soul Trap. =)

#15445
Shepard the Leper

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Ridirkulous wrote...

That would explain quite a bit then. I'm playing as a Redguard and my only innate resistance is to poison which won't help me much there. I've also only have dabbled in alchemy but I plan on saving that for my next character so I shall see it's true power then. However I'm not going crazy with it. I did that once already in Morrowind.

As for my magic resistance, it just plain sucks at the moment. All I have is the small, albeit useful resistance from the Mara quest and I just happened to finally find my first magic resistance item the other day. The Lord Stone really does look like the best stone in the game so I defintely should switch.


You don't need to be an alchemist to use potions. You will find plenty in Skyrim (and you can buy them if needed too). Drinking a 40% X-resist potion (for 60 seconds) makes quite a difference.

Yeah, the Lord Stone is arguably the most powerful guardian stone during the early parts of the game. Later on you don't need the extra protection and the Lady Stone (+25% health and stamina regen) would be better. The Lord Stone is the first place I visit when starting a new game ;)

As for the vampires though it would be nice not to see a master volkihar vampire everytime I leave Riften or Whiterun. Dang radiant story likes spawning them now after dark. It's also not the damage of the spells as I can easily heal that, it's the fact that it kills my stamina combined with the slow effect. Moreso the slow effect than stamina.
I do expect that to change real soon though.:whistle:


Yeah, the slow effect and stamina drain (so you cannot sprint anymore) is annoying. Those mages can stay out of melee range when successful. Remember that magic (and/or the appropriate elemental) resistance also reduces those effects. With a high magic resist rating you're not going to be slowed or drained of stamina by frost attacks. That should come in handy for your no-nonsense Redguard character me thinks.

#15446
Yrkoon

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Shepard the Leper wrote...


Beware of enchanting your Two Handed weapons. If you do, you lose the option to use the Elemental Fury Shout which boosts the attack speed of unenchanted weaponry only. And since your 2H weapons will already dish out huge amounts of damage per hit, the small bonus(es) you get from enchants are not worth it. A 50% bonus in attack speed = 50 % increase in DPS. The benefits from enchants are pathetic compared to these numbers.

When I did my Dualwielding playthrough I was using the Elemental fury shout on a regular basis.  But with my 2-hander, it's kinda pointless.  Since most enemies die from  his  first hit anyway

Modifié par Yrkoon, 29 décembre 2011 - 01:51 .


#15447
DragonRageGT

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Poor Ancient Dragon. Attacking Giants and my Glass Bow killed it with some 6 arrows. It goes up to 640 dmg with a low 60% fortify marksman potion I brewed. (base dmg 422 with my items). I can only imagine what the dmg will be when I reach 100 alchemy. =)

PS.: But it will take a while. I'll be busy training my Light Armor skill with Giants... hehe I've totally neglected it raising Archery and Sneak to 100 from start. Then Smithing and Enchanting.

Modifié par RageGT, 29 décembre 2011 - 02:14 .


#15448
Redneck1st

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Rage yes I understand that there now. Of course I've never had anyone complain about my armor smelling to be honest with you.<G>

Sheperd the Leperd- Mages might be able to stay out of melee range but they can't stay out of range of my bow.<G> And believe me I"ve taken out more mages with my bow many times before they could even think of getting off a spell. As for the enchanting of weapons I'm finding out that when you've got daggers that do 160 damage without enchanting them with say fire or what have you why enchant them? After all with the 160 damage and if you've got the perk for 15x damage from dual wielding it's pretty much instant kill anyway. So I think on my next play through I'm not going to be enchanting my weapons. I'll enchnt my armor though.

#15449
SkittlesKat96

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So Daedric armor is the best armor in the game right? I'd assume Dragonplate/scale armor is the best but people have been saying otherwise.

#15450
Shepard the Leper

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RageGT wrote...

Thanks for the tips on Alchemy. Always useful. My nord does have two Greatswords. One plain Ebony, to use Elemental Fury and one with Fire damage and Soul Trap. =)


If you're going to explore the world of alchemy you're probably going to love this:

www.endoftheweb.se/skyrim/

This tool is indispensable to make a fortune. Do note that all these potions are only focused on making money. Most of them have multiple and conflicting effects so they're not really useful to use yourself, but merchants love em and pay good money. You'll have so much money that you can use trainers whenever you want to (the 5 training session per level will be the only obstacle).

Another thing that really helps with alchemy is completing the special jobs for the Thiefs Guild. Completing one will add another 1000 gold to all your fences to a max 4000 gold. You need merchants with enough money to buy your potions, eh? You will have potions worth 1000 or more gold a piece easily. Just go shopping at the alchemy stores and buy all their available ingredients (except the few that cost +100 gold) and pay with a couple potions. Two or three ingredients that cost 10 gold a piece can be turned into a potion worth 2000 gold - that's a pretty good deal imho!