Rockworm503 wrote...
wow just wow.... I was starting to see why so many people think this game is too easy as most things go down in 1 or 2 hits now....
THEN BAM I enter a dungeon that has a buttload of necromancers and I get my ass kicked the entire time. I persevere but when I get to the last part of it there was a boss with a few more necromancers.
I swear to god I did everything that was possible.
Werewolf? Nope one shotted dead!
kite them as my companion and fire astronoch holds them off for a while? nope one shot dead.
pull with long range spells and run away and hope that my minions can at least HURT them a little while I slip in and out behind a corner and try and..... NOPE ONE SHOT DEAD.
At one point I had managed to kill the lesser enemies and only the boss remained but being necromancers and all he just kept bringing them back and it was hard enough the first time. I hit and ran came back when I thought it was good I set up magic traps when he was chasing me I did EVERY godamn thing nothing worked PERIOD.
I hated doing it but there was no other option. So I went into the game options and turned down the difficulty 2nd easiest (can't think of names now but I been playing on the middle)
STILL wasn't enough
so I gave in and went to the easiest setting and it was a cakewalk but I did not care I wanted out of this.
Now I just played a few hours and figured it was a fluke or maybe I'm just bad with mages. Or maybe mages are OPed because I was doing the Azura star quest in Windhelm (go inside the star to kill the guy and clean the star of Azura. those Dreamora minions made short work of me every time until I went to easy mode again.
I hate when games do that. Its not difficult to have enemies one shot me (sometimes before I have a chance to get ready) Thats cheap and fake difficulty.
TL:DR? game is not too easy for me but in fact uber cheap and mean to me. I realize as I write this rant that as much as I adore this game I am putting up with a lot from it.
Yeah. I've stated many times here how much I absolutely hate necromages, as they do little more than spam their destruction spells and always seem to come in hordes.
At low-level they are virtually impossible to deal with, except for kiting, some well aimed bow shots, some cover to hide behind to regen and a whole lotta luck. I hated 'em plain and simple. What I've found is that elemental resistance and moving quickly (if you're not going the archery/magic route) is the key as some have stated above.
Your companions are going to go down now matter what, but they will be good for brief distractions as they expose themselves, go down, and continue reviving, but mainly it will be up to you.
Me personally, I don't bother with two-handed, ranged, or magic at all in this situation. I equip weapon and shield, move fast, and charge them one at a time. If they are out of reach on a ledge or something, try to find something to prevent them having line of sight on you and kill the closest adversary quickly.
Once you take the elemental resistance and shield charge perks off the blocking skill tree, the necro's attacks are virtually neutralized, and once you can get up close and personal, you can cut them down pretty quick. Even without shield charge (which requires a blocking score of 100), elemental resistance is an absolute necessity (I think you can get it at 70 blocking). ER with a raised shield, combined with brief sprints, allows you to close the distance and shield bash, which stuns them long enough for you to do what you have to do, then rinse/repeat. This works for a blocking, one-handed build playing on expert.
BTW, it is very cathartic to charge them, watch them fly like a bowling pin, then lay stunned on the ground and helpless as you dispatch them with a fire axe, after they've spammed about 50 fireballs at you. Pretty much the most fun I've had in the game.
I feel your pain on this one, as necros were a real frustration for me eaerly on.