RageGT wrote...
Nopz, sorry. There's absolutely nothing that can hurt a Powerbuild Sneak/Archer after level 60. I never even used all those Orcish/Dwarven/Elven/Glass/Ebony and Daedric arrows. I've just been collecting and purchasing them and I have hundreds of each.
But since I pickpocket almost all Soldiers in Skyrim, I have some 1,000 Steel arrows and its 10 damage is more than enough, really. I don't like Mods that change gameplay like the crafting one. There's simply no need for it. I love cosmetics mods though.
Now, I can die if I play carelessly or if I forget to Save constantly. (Murphy is an SOB) But with a couple dozen Poisons with 30 secs Paralysis, which I never use btw, I just feel safe and there's nothing but Dragons that can take 3 Arrows from my Bow and stay alive, and I'm talking about plain attack, not sneak attacks!
Always on Master. Never played any other difficulty. Game is just too easy for powergamers like myself and I just love it! Woohoo! Rajiit kilhaul!
I agree with you... the only mod/exploit that I have ever really used in games has been the money making ones. I am poor enough in rl I do not need to go through the pain of that in my game time as well. I want to build my character up to a point where she/he is the legend that the game is talking about it. If I have to scrounge for every last gold piece I get just to buy an arrow or spell or use the cast off armour that the poor bastard I just killed has then I cannot effectively become the Hero of the game. I mean seriously, how good is that armour if the guy wearing just died to you with worse armour than him? I know I am not going to be all powerful in the beginning but mid-way to towards the end I bettered be unstoppable and godly in my opinion. Where the only thing that can bring me down is my own arrogance or stupidity. I was picked by the gods/ppl for a reason. The prophecies foretold it and I do not believe in the "Weak rising up only to still be weak." type prophecies. Who would give two sh*ts about that kind of prophecy?
When I roleplay, if you are not my main objective nemesis or one of his/her Inner Circle then you are cannon fodder put there to slow me down a bit. Like a speed bump. I decide whether to roll over gently or knock everyone's heads into the roof as we sail over the top, the game mechanics should not decide that for me. Again, only my imagination or lack there of should be my obstacle when it comes to killing strategy.
Now if they are an ancient evil that my Nemesis has found and is using, to try to stop me on my path to him that is different and I expect that if the book says the entire world went out of it's way to bury this thing so that it would not destroy the world then I want that encounter to be a difficult fight. But if it is a dungeon full of guys who decided they could not be bothered with working hard for a living and prey on the weak to fill their bellies they should be pretty easy for me to wipe out. Unless of course I am stupid and go charging in like Dudley Do Right blowing the element of surprise.
I look at the lower lvl dragons in this game like potholes and speed bumps that Alduin is throwing at me. If they do not have a name or Elder/Ancient in front of their name then I do not care that it is not an epic fight. They are Alduin's meat shields and I am the tenderizer. Dragons are not and never were the unstoppable killing machines that the storytellers like to make us believe. If they were we would still have a dragon problem and they would not have "extinct" in front of their names. Yes they were powerful, strong and against a village of farmers who are running for the hills they seemed like they were unkillable. But against a trained group of soldiers with a brain in their head or someone like the Dragonborn, most of them should be no match against that. Just a flying lizard that has an elemental indigestion issue when they get too excited.
For me, I play for the story, I like being a part of a good story and I LOVE being the powerful, unstoppable Hero of the story. There is nothing boring or old about it. If I were to just continually walk into a dungeon and hack-n-slash over and over that would get a bit humdrum but if I know I can do that with no issues then the challenge comes in trying to figure out a new way to bring Lady Death to their door. Every time I get a new shout or spell or weapon I like to try to figure out how to best use it in any situation. Like right now I just picked up the Throw Voice shout. I spent the whole time in the last dungeon using it to rearrange the mobs to pick them off better. It was fun, hilarious and I will probably use the hell out of it until I find something new.
Every tool you get has a purpose, even if it is not obvious at the time you get it. If we are constantly worried about getting blicked every time we walk two feet in any direction then we are never going to get the opportunity to figure out how to use the new tools we get. Typically we stick with what we know will get the job done if we think we are going to die. I do not see the fun in that. It is tedious and gets old really quickly.
Anyway, I know, a bit long-winded but it is nice to see someone else thinks like I do and I had to give you props.

Your only true weaknesses should be your lack of imagination in my opinion.