The Elder Scrolls V: Skyrim Discussion Thread
#15676
Posté 02 janvier 2012 - 06:02
#15677
Posté 02 janvier 2012 - 06:07
I don't want a mod that makes me spend one hour fighting one dragon! DA2 was bad enough in NM with a Two handed vs High Dragon. =)
And the game is pretty awsome as it is. I'm clearing some extreme west ruins and when I'm done and leave it, I find Farkas and other companions fighting some Bandits there. He was just the guy I wanted to see because... just like me cat, he wants some "Purity" and now we're on this really long journey together. I don't use companions for a while now and it's nice to have some for a quest specific.
I just needed to fus-ro-dah his ass when he got stuck in a pebbles near a river and wouldn't go forward past it! hehe
#15678
Posté 02 janvier 2012 - 06:14
Fortunately I found a priest of Stendarr who is eager to erase evil from skyrim and I like it. So I will follow his missions (if any available) before finding Elder Scroll.
#15679
Posté 02 janvier 2012 - 07:06
Redneck1st wrote...
By The way does anyone know if any of the quests are timed in the game? There was a couple of quest IIRC in Oblivion for which you had a certain time limit in which to get the quest done. Is that the case with any in Skyrim?
Yes; encountered at least one that needed to be addressed rather quickly, but they are not the norm. Blood on the Ice has some time sensitive matters, as does lycanthropy, certain meetings, investigations, etc. See the Wikia for specific quest info if you have questions (use it to search for unique loot, bugs, etc).
#15680
Posté 02 janvier 2012 - 10:35
Think the game would be seriously more balanced with either a hard cap at 100 skill levels or magical bonuses to skills being limited to one source only.
The elemental resistance items were kind of a necessity though, as dragons and casters were owning me bad without them.
I've got a new build idea now, and it should be considerably more squishy this time around
Here's the build: skyrimcalculator.com/#42048
It will be a sneaky Altmer bastard who likes to use magic to cause enemies to kill themselves for him... or mesmerize them, before slithing their throats with a dagger. Wearing no armor should be refreshing... as well as not smithing/enchanting weapons of uberness. Short durations of armor spells can be annoying.. but once they last 3 minutes, it should become more manageable. Also the Magic Resistance and Atronach perks from Alteration can be huge, as I won't enchant my own resistance kit this time around.
The quiet casting from Illusion will be highly desired in order not to alert foes prematurely while placing runes or shielding myself with Ebonyflesh/Dragonskin or Calming/Frenzy-ing their friends.
Destruction will be needed to fight dragons and enemies that are initially immune to illusions, such as undead. Also Rune traps should be fun. And dual-cast Impact spells can be the solution to tough bosses, if they resist everything else.
Considering this one won't be wearing armor, I wonder about the usefullness of the Muffle spell, Muffled Movement from Sneak... and actually raising Stealth beyond first perk. I mean the additional 5% that perks 2-5 provide doesn't seem like much. Is it even worth it? In a pinch I should be able to cast Invisibility...
Modifié par Haplose, 02 janvier 2012 - 10:36 .
#15681
Posté 02 janvier 2012 - 10:49
That sounds.... terribly tedious. I'll be skipping that one.Morroian wrote...
If you're on PC you need the more powerful dragons mod. I'm on level 55 and yesterday had an epic battle with an ancient dragon that lasted for at least an hour and ranged between halted stream camp and Fort Greymoor encompassing all those giant/mammoth camps in between.
#15682
Posté 02 janvier 2012 - 11:01
Elhanan wrote...
Redneck1st wrote...
By The way does anyone know if any of the quests are timed in the game? There was a couple of quest IIRC in Oblivion for which you had a certain time limit in which to get the quest done. Is that the case with any in Skyrim?
Yes; encountered at least one that needed to be addressed rather quickly, but they are not the norm. Blood on the Ice has some time sensitive matters, as does lycanthropy, certain meetings, investigations, etc. See the Wikia for specific quest info if you have questions (use it to search for unique loot, bugs, etc).
Murder on Ice I completed about as soon as I got it since I didn't have any major quests going at the time. As far as the lycanthropy how is that there time sensitive? After all once you become a wereworlf it takes doing some quest for the compnanions before you get the chance to have the option to be cured of it. I know I was a werewolf in my last play through.<G>
#15683
Posté 02 janvier 2012 - 11:25
Redneck1st wrote...
Murder on Ice I completed about as soon as I got it since I didn't have any major quests going at the time. As far as the lycanthropy how is that there time sensitive? After all once you become a wereworlf it takes doing some quest for the compnanions before you get the chance to have the option to be cured of it. I know I was a werewolf in my last play through.<G>
Not certain, but with non-Companion lycanthropy, I was avoiding any kills by eliminating the problem ASAP; perhaps the same with Vampirism.
Marriages must be performed by certain time deadlines; can be an issue for long distances.
Read that Skooma sales must be investigated swiftly, or lose the reward.
But the one evading my memory cells so reminded me of Fenris in DA2 that I have confused them; had to follow up soon, or lose the quest and companion perhaps?
#15684
Posté 02 janvier 2012 - 11:34
Elhanan wrote...
Redneck1st wrote...
Murder on Ice I completed about as soon as I got it since I didn't have any major quests going at the time. As far as the lycanthropy how is that there time sensitive? After all once you become a wereworlf it takes doing some quest for the compnanions before you get the chance to have the option to be cured of it. I know I was a werewolf in my last play through.<G>
Not certain, but with non-Companion lycanthropy, I was avoiding any kills by eliminating the problem ASAP; perhaps the same with Vampirism.
Marriages must be performed by certain time deadlines; can be an issue for long distances.
Read that Skooma sales must be investigated swiftly, or lose the reward.
But the one evading my memory cells so reminded me of Fenris in DA2 that I have confused them; had to follow up soon, or lose the quest and companion perhaps?
Yes I remember the Fenris one very well. So then from what it sounds like I've got the ones for which I need to worry about.<G> Currently finishing up the main part of the DB and going to join the Imperials. Will have ot admit that things keep getting more and more interesting the more that I play the game.<G> I do have to get back to the TG to take care of a couple of things one being the 24 unusual gems as well as for finding Ebren <sp> for the main quest. Lots going on right now and don't know which to do first.<LOL>
#15685
Posté 02 janvier 2012 - 11:36
Haplose wrote...
Well, I've reached level 44 with my Two-handed Orc warrior and am slowly getting bored by his invincible status. Breezing through dungeons, hardly stopping to one-shot charge-kill most enemies got pretty old (and that on Master). And that's without heavy abuse of the enchanting and smithing... though I am at fault for creating two +35% two-handed items and equiping 3 items with smithing bonus + drinking a shop pot before improving my weapons.
Think the game would be seriously more balanced with either a hard cap at 100 skill levels or magical bonuses to skills being limited to one source only.
The elemental resistance items were kind of a necessity though, as dragons and casters were owning me bad without them....
Sorry to disagree, but if one 'cheats' to gain benefits outside normal play, one should not critique the difficulty of said results, as it exceeds the notmal parameters of what is encountered. If you found one-shot boring, then drop the enhanced gear, and return to base items and found loot, at least.
While I admire the honesty in admitting the usage, as one that uses cheats myself, I am aware that such critiques may complicate matters for others seeking info.
#15686
Posté 02 janvier 2012 - 11:57
Modifié par Haplose, 02 janvier 2012 - 11:57 .
#15687
Posté 02 janvier 2012 - 02:15
Haplose wrote...
Well, I'd disagree that I used "cheat". I didn't even level alchemy or loop enchantment/alchemy increasing bonuses. My two-handed Daedric Battleaxe does a paltry 220 damage, compared with the numbers that float here that doesn't seem all that much - yet it is too much.
My apology; mistook create for cheat - aged vision.
I actually use Cheat codes for unlimited funds and lockpicks, and adding Oliva's Token to my current Dragonborn after he wiped out the Dark Brotherhood, as I am fond of the Ancient Assasin armor.
Still, you kept using the buffed items while knowing they were overpowered for your choice of gameplay. Personally, I enjoy the freedom that the game allows for each player to set their own style. I prefer to stick with Smithing, as it makes perm improvements in my gear, and use what potions and enchantments are discovered and purchased. While my stats are less than yours, I am content with the choice; avoiding temp effects and recharging as a standard of play.
I believe you will enjoy the stealthy Archer; my fave build. While I prefer light armor to clothing, climbing, jumping, and swimming are among my fave methods of movement, and still have yet to see the added benefit of heavy armor. But one day, I might....
#15688
Posté 02 janvier 2012 - 02:30
Agreed. With a caveat. It'd be a great mod to have if there were only like 3 or 4 dragons in the game. But we all know that's not how Skyrim is set upAddai67 wrote...
That sounds.... terribly tedious. I'll be skipping that one.Morroian wrote...
If you're on PC you need the more powerful dragons mod. I'm on level 55 and yesterday had an epic battle with an ancient dragon that lasted for at least an hour and ranged between halted stream camp and Fort Greymoor encompassing all those giant/mammoth camps in between.
And that brings us to the obvious question: Who the hell wants to have an epic, hour-long, map-spanning dragon fight every hour... and sometimes 2 at a time!...?
If I want that kind of challenge, I'll simply have my 2-handed warrior put his sword away and just use his never-used-before Destruction and conjuration spells (or whatever) the next time a dragon appears. I guarantee you the fight will last an hour, and span miles. No mod needed.
Modifié par Yrkoon, 02 janvier 2012 - 02:34 .
#15689
Posté 02 janvier 2012 - 02:34
I'm thinking about spawning dragons using the console.
Then again, the shouts are largely useless anyway, save two or three, and fully maxed out they are even more useless due to the higher cooldown.
The Dragonborn truly is... a rubbish hero.
Modifié par virumor, 02 janvier 2012 - 02:38 .
#15690
Posté 02 janvier 2012 - 02:43
Haplose wrote...
Well, I'd disagree that I used "cheat". I didn't even level alchemy or loop enchantment/alchemy increasing bonuses. My two-handed Daedric Battleaxe does a paltry 220 damage, compared with the numbers that float here that doesn't seem all that much - yet it is too much.
What difficulty are you playing at?
My über Two Handed and Sneak/Archer built only started to be invincible after level 60 and they have both over 1500 AR and 600 Damage on their weapons. Unless you have Orcish power more than once a day, get surrounded by some Falmer Shadowmasters somewhere and it's 3 hits to kill you, even at level 60 with über equipment.
#15691
Posté 02 janvier 2012 - 02:53
They really are, which is funny because before the game came out many of us were worried that they'd be game breaking. Because that's the way they were hyped up. I use Fus Ro Dah for the lulz, and 'Become Ethereal' when I want to jump off mountains and cliffs and get to where I'm going fast. But other than that.... nada. There are no shouts that do more damage than my normal attacks, and I see no purpose in using mind control shouts like "Kyne's Peace" or "Dismay", when I can just kill my enemies quicker and more directly with my weapons or spells.virumor wrote...
Then again, the shouts are largely useless anyway, save two or three, and fully maxed out they are even more useless due to the higher cooldown.
Modifié par Yrkoon, 02 janvier 2012 - 03:09 .
#15692
Posté 02 janvier 2012 - 03:15
RageGT wrote...
What difficulty are you playing at?
My über Two Handed and Sneak/Archer built only started to be invincible after level 60 and they have both over 1500 AR and 600 Damage on their weapons. Unless you have Orcish power more than once a day, get surrounded by some Falmer Shadowmasters somewhere and it's 3 hits to kill you, even at level 60 with über equipment.
I'm playing at Master. Have been invincible since level 30 or so... after I created the elemental resist gear.
Haven't used the Berserker power for a long time, it's not needed.
Then again, I've never been surrounded by Shadowmasters, only ever faced one at a time (and minions).
Guess I should maybe play the main questline before I retire this character.
Modifié par Haplose, 02 janvier 2012 - 03:16 .
#15693
Posté 02 janvier 2012 - 03:43
Yrkoon wrote...
Incidently, I discovered, the hard way, last weekend that sometimes Enemy AI > your equipment. Fus Ro Dah cannot be resisted, and when a Draugr death lord (or two) follows it up with an ebony arrow barrage... You're dead. Dead the moment the cutscene ends.They really are, which is funny because before the game came out many of us were worried that they'd be game breaking. Because that's the way they were hyped up. I use Fus Ro Dah for the lulz, and 'Become Ethereal' when I want to jump off mountains and cliffs and get to where I'm going fast. But other than that.... nada. There are no shouts that do more damage than my normal attacks, and I see no purpose in using mind control shouts like "Kyne's Peace" or "Dismay", when I can just kill my enemies quicker and more directly with my weapons or spells.virumor wrote...
Then again, the shouts are largely useless anyway, save two or three, and fully maxed out they are even more useless due to the higher cooldown.
I love the Aura Whisper which prevents me from going into ambushes! Some enemies are greatly weakened by a level 3 Marked for Death. Very useful for Melee characters. I love Kyce's Peace so I don't think I'm exterminating the fauna of Skyrim. Fus-Ro-Dah is great to have your stupid companions passing over some small rock on the way, when they get stuck at it and to disrupt Dragon's breathing on top of us! Elemental Rage is a must for a Two Handed Warrior to have some fun.
Aw well, Rajiit completed his main personal quest at level 62, which was to become a pure Khajiit again. Cured the brothers and himself and now I think I'll try a Mage. I never played Mages on TES games, or in any other game I can remember, hehe. Started one in DA2 for the achievement, one in Origins that went up to level 10 and one Sorceress in NWN long long agon in a galaxy far far away. =)
Can anyone check this out and see if it's feasible for Master Diff? =))
http://skyrimcalculator.com/#42327
Modifié par RageGT, 02 janvier 2012 - 03:43 .
#15694
Posté 02 janvier 2012 - 04:00
Question: how come people make their mages wear robes as some standard rule? Wouldn't decent armor solve the squishy-mage problem (both early on and later)?
I mean, you can actually enchant heavy/light armor pieces with majicka/magica regen, you know. And you can create rings and necklaces with +Fortify (insert your schools of choice here). So what advantage does a robe offer over armor, besides the usual Role playing cliche of a mage wearing a dress to a bandit party/dragon fight/draugr gathering etc?
Modifié par Yrkoon, 02 janvier 2012 - 04:09 .
#15695
Posté 02 janvier 2012 - 04:20
Yrkoon wrote...
OK, I haven't done a mage run in Skyrim yet, and therefore I'm not that versed on the mechanics of one, so my apologies if this is a dumb question:
Question: how come people make their mages wear robes as some standard rule? Wouldn't decent armor solve the squishy-mage problem (both early on and later)?
I mean, you can actually enchant heavy/light armor pieces with majicka/magica regen, you know. And you can create rings and necklaces with +Fortify (insert your schools of choice here). So what advantage does a robe offer over armor, besides the usual Role playing cliche of a mage wearing a dress to a bandit party/dragon fight/draugr gathering etc?
Master Robes are better than we can ever enchant, at least for Magicka regen and there is the Mage Armor perk. I'm just guessing here since I never played a mage in Skyrim either.
#15696
Posté 02 janvier 2012 - 04:49
Yrkoon wrote...
OK, I haven't done a mage run in Skyrim yet, and therefore I'm not that versed on the mechanics of one, so my apologies if this is a dumb question:
Question: how come people make their mages wear robes as some standard rule? Wouldn't decent armor solve the squishy-mage problem (both early on and later)?
I mean, you can actually enchant heavy/light armor pieces with majicka/magica regen, you know. And you can create rings and necklaces with +Fortify (insert your schools of choice here). So what advantage does a robe offer over armor, besides the usual Role playing cliche of a mage wearing a dress to a bandit party/dragon fight/draugr gathering etc?
Mages tend to focus more on their magic then on their physical strength, so robes are easier for them to wear. Even if wearing armor would have them become more able to wear such things as time went on. So I guess people just want it to work that way. I dunno. Mage robes do tend to have stronger enchantments worked into them.
That said, my Nordic S&S Warrior has been dabbling in magic and is pretty much a mage as well, but he tends to wear Dwarven Armor. I mean, most of the people he's fighting are using weapons and not magic.
Or they're dragons. I must've slain at least 30 dragons by now and I've only gotten up to Whiterun's dragon in terms of the main storyline.
Modifié par The Ethereal Writer Redux, 02 janvier 2012 - 05:38 .
#15697
Posté 02 janvier 2012 - 05:33
I started with Light Armor spec, but seeing how my build plan initially included over 70 levels, I felt the need to heavily trim it down. So I cut Light Armor, Smithing, Enchanting, Restoration and 4/5 Stealth perks, but added Alteration - which will provide physical protection when needed - and also magical protection - always.
#15698
Posté 02 janvier 2012 - 05:50
My only save already has this glitch, and now I've pretty much just got a file that I'm going to have to abandon as I was planning on marrying Aela.
God dammit...
never mind. After a few reloads it seems to have fixed itself.
Modifié par The Ethereal Writer Redux, 02 janvier 2012 - 05:53 .
#15699
Posté 02 janvier 2012 - 05:55
RageGT wrote...
Yrkoon wrote...
OK, I haven't done a mage run in Skyrim yet, and therefore I'm not that versed on the mechanics of one, so my apologies if this is a dumb question:
Question: how come people make their mages wear robes as some standard rule? Wouldn't decent armor solve the squishy-mage problem (both early on and later)?
I mean, you can actually enchant heavy/light armor pieces with majicka/magica regen, you know. And you can create rings and necklaces with +Fortify (insert your schools of choice here). So what advantage does a robe offer over armor, besides the usual Role playing cliche of a mage wearing a dress to a bandit party/dragon fight/draugr gathering etc?
Master Robes are better than we can ever enchant, at least for Magicka regen and there is the Mage Armor perk. I'm just guessing here since I never played a mage in Skyrim either.
Call me stupid, but the magicka regen enchantment is for me still not available for armor. Just for rings, and robes and such. So if I want magicka regen, I am pretty much bound to robes. Haven't maxed enchantment yet, so there could be a perk I have yet to get. But anyway, this would be the reason armor is less useful for mages at early levels (I'm level 27 atm).
#15700
Posté 02 janvier 2012 - 05:57





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