Warheadz wrote...
Also, one problem I had with Oblivion was that almost all locations were hostile dungeons. Don't get me wrong, it was fun, but I'd like it if I didn't know beforehand that everything will attack me.
And also, the exploration and all was fun, but it quickly became meaningless as you already had all the good stuff. In my opinion.
Has there been any word regarding these things?
I don't think there's been any word of this as of yet. But the newer Fallout games have quite a few non hostile locations. I'd imagine Skyrim would have a few of those, too.
I wouldn't mind having less hostile locations. What I'd also want is better dungeons that require a mix of stealth, magic and/or and creative puzzle solving. Not stealth as in stealth kill or Magic as in "Lightning bolt!". But actually sneaking without getting caught or using spells to help solve puzzles and get from point a to point b. Oblivion had this in some of the quests (particularly DB), but not much of it in it's dungeon crawling.
I know that they are working on handcrafted dungeons for Skyrim, but that might not necessarily equate to something I'd enjoy. If it weren't so buggy and clunky, I'd probably be talking up Daggerfall's dungeons right now.. and most of them are randomly generated.
Modifié par mrcrusty, 30 juin 2011 - 05:21 .





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