The Elder Scrolls V: Skyrim Discussion Thread
#1551
Posté 02 juillet 2011 - 10:46
Oh and for those who havent seen it theres a confirmed features thread at Bethesda which is a great read.
http://forums.bethso...nformation-iii/
#1552
Posté 02 juillet 2011 - 04:24
#1553
Posté 02 juillet 2011 - 04:29
Captain Crash wrote...
Im all for larger expansions. We know they can create awesome things on a large scale. Shivering Isles for example.
Oh and for those who havent seen it theres a confirmed features thread at Bethesda which is a great read.
http://forums.bethso...nformation-iii/
Thanks for the link!!
50 beards to choose from? You can knock over lanterns to set your enemies on fire? You can hire stage coaches to help you travel?
Each race has their own armor set??? Sweet!!!! That means they probably have their own weapon set as well.
All new info for me. Thanks!!!!!
Lol looks too that Argonians have been busy conquering. It's weird to think they now control Morrowind
#1554
Posté 02 juillet 2011 - 04:43
#1555
Posté 02 juillet 2011 - 04:56
each new interview is like tossing crumbs to a tank of hungry piranhas
#1556
Posté 02 juillet 2011 - 05:49
#1557
Posté 02 juillet 2011 - 05:52
Archaven wrote...
Thus far all the demo videos shown were xbox version right? Interested to know if there's any PC videos and how good they look. Are they dumbing down the game for sake of consoles? Interested to get the game when released but definitely not buying it if it turns out like Crysis 2.. a console crap. Although they released DX11+Ultra settings and high res textures, the gameplay, map are all dumbed down for me. Hope that's not the case with Skyrim
Todd Howard discussed this during the AusGamer interview.
He said that they have been doing all their demos on Xbox because
1. more convenient for presentation purposes
2. they want people to be pleasantly surprised when they see the PC version, as opposed to console gamers being disappointed
AFAIK, the only DX11 features to be implemented in Skyrim will be optimization features only (no DX11 eye-candy features)
Modifié par naughty99, 02 juillet 2011 - 05:53 .
#1558
Posté 02 juillet 2011 - 06:06
naughty99 wrote...
Archaven wrote...
Thus far all the demo videos shown were xbox version right? Interested to know if there's any PC videos and how good they look. Are they dumbing down the game for sake of consoles? Interested to get the game when released but definitely not buying it if it turns out like Crysis 2.. a console crap. Although they released DX11+Ultra settings and high res textures, the gameplay, map are all dumbed down for me. Hope that's not the case with Skyrim
Todd Howard discussed this during the AusGamer interview.
He said that they have been doing all their demos on Xbox because
1. more convenient for presentation purposes
2. they want people to be pleasantly surprised when they see the PC version, as opposed to console gamers being disappointed
AFAIK, the only DX11 features to be implemented in Skyrim will be optimization features only (no DX11 eye-candy features)
No DX11 features? That's a little put off considering Crysis 2 already put up a DX11 patch.. SO far not convinced yet on how the game would play out in PC and how good it looks. If Beth focus is solely the consoles then too bad i would have to pass
#1559
Posté 02 juillet 2011 - 06:09
I really despise that book with intensity. As much as I love argonian player characters, I doubt that the Black Marsh Military could take Morrowind (Even a crippled morrowind) and enslave/kill the remaining dunmer.sympathy4saren wrote...
Captain Crash wrote...
Im all for larger expansions. We know they can create awesome things on a large scale. Shivering Isles for example.
Oh and for those who havent seen it theres a confirmed features thread at Bethesda which is a great read.
http://forums.bethso...nformation-iii/
Thanks for the link!!
50 beards to choose from? You can knock over lanterns to set your enemies on fire? You can hire stage coaches to help you travel?
Each race has their own armor set??? Sweet!!!! That means they probably have their own weapon set as well.
All new info for me. Thanks!!!!!
Lol looks too that Argonians have been busy conquering. It's weird to think they now control Morrowind
Modifié par LegendaryAvenger, 02 juillet 2011 - 06:09 .
#1560
Posté 02 juillet 2011 - 06:31
#1561
Posté 02 juillet 2011 - 06:53
LegendaryAvenger wrote...
I really despise that book with intensity. As much as I love argonian player characters, I doubt that the Black Marsh Military could take Morrowind (Even a crippled morrowind) and enslave/kill the remaining dunmer.
Yes I was really disappointed with The Infernal City. I still haven't been able to motivate myself to finish it.
The chapters set on Tamriel were not bad, but everything taking place on the Infernal City was in some way too fantastical, it felt more like Alice in Wonderland (or a Disney setting perhaps) than The Elder Scrolls.
I hope the next book, Lord of Souls, coming out in September is better. Maybe it will have something to do with Umbra?
Modifié par naughty99, 02 juillet 2011 - 06:54 .
#1562
Posté 02 juillet 2011 - 07:13
From Biography of the Wolf Queen:
Elder Scrolls goes Game of Thrones.Few historic figures are viewed as unambiguously evil, but Potema, the so-called Wolf Queen of Solitude, surely qualifies for that dishonor. Born to the Imperial Family in the sixty-seventh year of the third era, Potema was immediately presented to her grandfather, the Emperor Uriel Septim II, a famously kindhearted man, who viewed the solemn, intense babe and whispered, “She looks like a she-wolf about ready to pounce.”
Potema's childhood in the Imperial City was certainly difficult from the start. Her father, Prince Pelagius Septim, and her mother, Qizara, showed little affection for their brood. Her eldest brother Antiochus, sixteen at Potema's birth, was already a drunkard and womanizer, infamous in the empire. Her younger brothers Cephorus and Magnus were born much later, so for years she was the only child in the Imperial Court.
By the age of 14, Potema was a famous beauty with many suitors, but she was married to cement relations with King Mantiarco of the Nordic kingdom of Solitude. She entered the court, it was said, as a pawn, but she quickly became a queen. The elderly King Mantiarco loved her and allowed her all the power she wished, which was total.
When Uriel Septim II died the following year, her father was made emperor, and he faced a greatly depleted treasury, thanks to his father's poor management. Pelagius II dismissed the Elder Council, forcing them to buy back their positions. In 3E 97, after many miscarriages, the Queen of Solitude gave birth to a son, who she named Uriel after her grandfather. Mantiarco quickly made Uriel his heir, but the Queen had much larger ambitions for her child.
Two years later, Pelagius II died — many say poisoned by a vengeful former Council member — and his son, Potema's brother Antiochus took the throne. At age forty-eight, it could be said that Antiochus's wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign. Potema, whose passion was for power not fornication, was scandalized every time she visited the Imperial City.
Mantiarco, King of Solitude, died the springtide after Pelagius II. Uriel ascended to the throne, ruling jointly with his mother. Doubtless, Uriel had the right and would have preferred to rule alone, but Potema convinced him that his position was only temporary. He would have the Empire, not merely the kingdom. In Castle Solitude, she entertained dozens of diplomats from other kingdoms of Skyrim, sowing seeds of discontent. Her guest list over the years expanded to include kings and queens of High Rock and Morrowind as well.
For thirteen years, Antiochus ruled Tamriel, and proved an able leader despite his moral laxity. Several historians point to proof that Potema cast the spell that ended her brother's life, but evidence one way or another is lost in the sands of time. In any event, both she and her son Uriel were visiting the Imperial court in 3E 112 when Antiochus died, and immediately challenged the rule of his daughter and heir, Kintyra.
Potema's speech to the Elder Council is perhaps helpful to students of public speaking.
She began with flattery and self-abasement: “My most august and wise friends, members of the Elder Council, I am but a provincial queen, and I can only assume to bring to issue what you yourselves must have already pondered.”
She continued on to praise the late Emperor, who was a popular ruler in spite of his flaws: “He was a true Septim and a great warrior, destroying — with your counsel — the near invincible armada of Pyandonea.”
But little time was wasted, before she came to her point: “The Empress Magna unfortunately did nothing to temper my brother's lustful spirits. In point of fact, no **** in the slums of the city spread out on more beds than she. Had she attended to her duties in the Imperial bedchamber more faithfully, we would have a true heir to the Empire, not the halfwit, milksop bastards who call themselves the Emperor's children. The girl called Kintyra is popularly believed to be the daughter of Magna and the Captain of the Guard. It may be that she is the daughter of Magna and the boy who cleans the cistern. We can never know for certain. Not as certainly as we can know the lineage of my son, Uriel. The last of the Septim Dynasty.”
Despite Potema's eloquence, the Elder Council allowed Kintyra to assume the throne as the Empress Kintyra II. Potema and Uriel angrily returned to Skyrim and began assembling the rebellion.
Details of the War of the Red Diamond are included in other histories: we need not recount the Empress Kintyra II's capture and eventual execution in High Rock in the year 3E 114, nor the ascension of Potema's son, Uriel III, seven years later. Her surviving brothers, Cephorus and Magnus, fought the Emperor and his mother for years, tearing the Empire apart in a civil war.
When Uriel III fought his uncle Cephorus in Hammerfell at the Battle of Ichidag in 3E 127, Potema was fighting her other brother, Uriel's uncle Magnus in Skyrim at the Battle of Falconstar. She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank. The sixty-one-year-old Wolf Queen flew into a rage and led the assault herself. It was a success, and Magnus and his army fled. In the midst the victory celebration, Potema heard the news that her son the Emperor had been killed by an angry mob before he had even made it for trial in the Imperial City. He had been burned to death within his carriage.
When Cephorus was proclaimed Emperor, Potema's fury was terrible to behold. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of the Emperor Cephorus I. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.
Potema died after a month long siege on her castle in the year 3E 137 at the age of 90. While she lived, she had been the Wolf Queen of Solitude, Daughter of the Emperor Pelagius II, Wife of King Mantiarco, Aunt of the Empress Kintyra II, Mother of Emperor Uriel III, and Sister of the Emperors Antiochus and Cephorus. Three years after her death, Antiochus died, and his — and Potema's — brother Magnus took the throne.
Her death has hardly diminished her notoriety. Though there is little direct evidence of this, some theologians maintain that her spirit was so strong, she became a daedra after her death, inspiring mortals to mad ambition and treason. It is also said that her madness so infused Castle Solitude that it infected the next king to rule there. Ironically, that was her 18-year-old nephew Pelagius, the son of Magnus. Whatever the truth of the legend, it is undeniable that when Pelagius left Solitude in 3E 145 to assume the title of the Emperor Pelagius III, he quickly became known as Pelagius The Mad. It is even widely rumored that he murdered his father Magnus.
The Wolf Queen must surely have had the last laugh.
#1563
Posté 02 juillet 2011 - 07:37
Oh god that totally reminded me of my attempts to get that sword in Oblivion. I remember being attacked by the crazed tart in the ruins and deciding it was in my best interests to flee because she was going to kick my ass in ways I couldn't even imagine. I remember running out of the ruins and thinking I was safe until she emerged after me, chasing me down the road like a mentalist. I could almost feel her behind me. I managed to run into the Imperial City and jumped up on the base of a statue. I watched from the safety of the statue and almost wept like a little girl as guards swarmed in to take her down, I may have been pelting her with arrows but it was hard to tell through the fog of panic. Eventually they killed her and I made off with Umbra, her armour and several pieces of guards equipment. It took me a long while after that to convince myself that I was bad ass. It still haunts me when I see an angry woman hanging about some sort of ruins...naughty99 wrote...
I hope the next book, Lord of Souls, coming out in September is better. Maybe it will have something to do with Umbra?
#1564
Posté 02 juillet 2011 - 07:43
#1565
Posté 02 juillet 2011 - 07:47
por favor wrote...
How do the ES games have such short development times but detailed open worlds, great gameplay, etc.? I'm amazed at how they can accomplish so much in just a year or so...
they've been working on Skyrim since they finished Oblivion, 5 years ago.
then as soon as they finished FO3, they dived back into it.
#1566
Posté 03 juillet 2011 - 01:00
They had to divert quite a few resources to Fallout 3, but I'm sure there still was a dedicated team working on Skyrim in the meantime.
The only rushed game was New Vegas. Although that wasn't made by Bethesda per se, Bethesda did set the deadlines and it does use Gamebryo and open world sandbox design.
#1567
Posté 03 juillet 2011 - 03:07
I've never played any of the ES games before, so Skyrim will be my first if I don't pick up Oblivion by then. Can't wait to see what all the hype is about.
#1568
Posté 03 juillet 2011 - 03:57
Druss99 wrote...
Oh god that totally reminded me of my attempts to get that sword in Oblivion. I remember being attacked by the crazed tart in the ruins and deciding it was in my best interests to flee because she was going to kick my ass in ways I couldn't even imagine. I remember running out of the ruins and thinking I was safe until she emerged after me, chasing me down the road like a mentalist. I could almost feel her behind me. I managed to run into the Imperial City and jumped up on the base of a statue. I watched from the safety of the statue and almost wept like a little girl as guards swarmed in to take her down, I may have been pelting her with arrows but it was hard to tell through the fog of panic. Eventually they killed her and I made off with Umbra, her armour and several pieces of guards equipment. It took me a long while after that to convince myself that I was bad ass. It still haunts me when I see an angry woman hanging about some sort of ruins...naughty99 wrote...
I hope the next book, Lord of Souls, coming out in September is better. Maybe it will have something to do with Umbra?
I got that sword before the Daedra quest. Don't feel bad, I got a rude ass kicking, too. I went down in that Alyeid Ruin and attacked Umbra thinking I'd kill her with minor effort. Lol I think i was level 2....and she came and absolutely handed me my hiney. I think i died within.....6 seconds maybe???
But I was stupid enough to try again.
My second time I went down and tried to sneak up on her. I hit her, which didn't make her too happy, and I was down to 1/4 life in no time. I ran....like a scared child....conjuring a skeleton to try and serve as a blockade (which had the effect of throwing leaves at her).
I used every fortify health and healing potion I had, getting my tail kicked as I fled in terror, only to forget that the floor gave way and fell to spikes in the beginning of that ruin.
I didn't go down there again until later on after levelling up, and I only defeated her then because of good ole Apotheosis, which I had saved up for.
Ah....good old Apotheosis!!!
I was dumb though, I loved Umbra but traded it for the Masque of Clavicus Vile.
Big regret!!! Ended up giving that artifact to Martin anyways.
Modifié par sympathy4saren, 03 juillet 2011 - 04:00 .
#1569
Posté 03 juillet 2011 - 04:07
When fighting the woman named Umbra, she kept yelling, "UMBRA NEEDS SOULS!"
So I thought Umbra was going to be this cursed, intelligent artifact with its own personality. I was expecting that it would talk to me and perhaps demand to be fed with souls, so that for example if you don't kill X number of enemies, you would suffer stat penalties or perhaps black out and wake up with a whole bunch of dead NPCs, etc.
I hope there are some interesting daedric artifacts in Skyrim with their own personality.
The only one I recall in Oblivion was the statuette of the dog that would speak to you, and there was a cursed Skeleton Band with some stat penalties that you have to use if you use the Skeleton Key. (this might be from a mod, not sure)
#1570
Posté 03 juillet 2011 - 05:10
You're right though Naughty, a daedric artifact like that can be carried in Inventory would or kept would be really neat. Similar to The Ring of Power in TLotR. Umbra could make a return itself in the game, I'd love to have that sword in Skyrim.
I guess it could get out of hand if a weapon or artifact controlled your character in such a way.
That encounter is a nice preview of hopefully what will happen on a more steady basis in Skyrim....running into an NPC or creatures a much higher level than we are.
"Oh this dungeon looks cool!!!!"
(Ownage ensues....we leave with our heads down, humbled)
"I'm not coming back here til I'm level 20
#1571
Posté 03 juillet 2011 - 05:18
por favor wrote...
Ah, I see. I thought their production periods were a lot shorter, for some reason.
I've never played any of the ES games before, so Skyrim will be my first if I don't pick up Oblivion by then. Can't wait to see what all the hype is about.
I'd suggest waiting to play Skyrim, but if you want to play Oblivion and take it all in (not just the main quest but doing guilds, side quests, daedra quests, exploring all dungeons), I'd get it really soon. It would take you right uo to November 11 to complete if you played steady.
#1572
Posté 03 juillet 2011 - 04:58
I actually quite liked Umbra the sword, it was unique looking and did a decent amount of damage. I switched between that and Goldbrand because I couldn't craft my own swords. Never completed the Mages Guild because I kept getting kicked out and the demands to get back in were getting a bit much.
#1573
Posté 03 juillet 2011 - 05:18
#1574
Posté 03 juillet 2011 - 06:01
virumor wrote...
I preferred the Umbra from Morrowind, both the person and the sword. Oblivion Umbra was just another horribly voiced NPC from the uncanny valley.
LOL - I think in Skyrim we are getting close to uncanny valley territory, but the vanilla Oblivion NPCs were in a different valley altogether...I think it was called the "Hit by the Ugly Stick Valley"
#1575
Posté 03 juillet 2011 - 07:02





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