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The Elder Scrolls V: Skyrim Discussion Thread


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#15876
vometia

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LegendaryAvenger wrote...

I'm wondering what happened to my dog. A dog came up to me, I patted it, told it to go away, then "Your dog is returning to your home".

Yeah, that's happened to me a couple of times now.  And there was that awful talking dog that was so irritating it actually made the rest of the voice acting sound good.

#15877
LobselVith8

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LegendaryAvenger wrote...

Just completed the Forsworn quest in Markath, and honestly, I'm feeling a bit less sympathetic for Ulfric and the resistance...


Are you talking about how Braig's daughter was executed? I don't think it's mentioned who was handling the executions - Ulfric and the militia, the Empire, or Jarl Igmund and the city guard. Maybe none of them were personally handling the executions and that responsibility was delegated to others - like the influential Silver-Bloods. I think the writers intended to leave it ambiguous.

#15878
Gotholhorakh

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Barbarossa2010 wrote...

Gotholhorakh wrote...

Redneck1st wrote...

Gotholhorakh wrote...

Redneck1st wrote...
Now I'm curious if the fact that you and Lydia wearing foresworn armor keep the foresworn from atacking you on site?  Or do they still attact when the see you? And why foreswrorn armor?


It doesn't stop them attacking you, although I've noticed that through some subtlety of the ruleset, two flaming dwarven swords through the face seems to stop them attacking you anyway.

Forsworn outfit because a) I switch gear a lot for variety (I ran around in Falmer gear for ages the other day) B) what's not to like about cavegirls and antler headgear and c) they're clearly a deranged mish-mash of several indigenous "celtic" tribes of northwestern Europe, which is something I'm interested in.
:D



Well yes I'll have to admit that a sword or a well placed arrow seems to quiet them right now. After all I've taken out more foresworn than I can count.Image IPB 

AS for swtiching of the gear the only thing for which I switch out would be my weapons and that would depend on the situation. If I can take them out with the bow I'll do so. But there are times for which I like going to melee weapons and my dual swords do well at getting my message across. Image IPB


Heh, they are mostly easy but dammit I hate the occasional passable magic user I find among them - either my game is bugged or they are naturals. The other day, just after had I dual-wielded a dragon in the face like a boss (ok, a crappy frost dragon, admittedly... but still fun) I sauntered happily into one of their camps with the intention of killing them all so I could sell their sticks and roadkill (sorry, weapons and armour) to buy some steel ingots.

Did the usual thing and waltzed through them without pausing for breath as you usually can, I could swear at one point I killed four of them with a sneeze, then suddenly I found a stupidly excellent mage. She had about 80% of my health away before I realised what was happening :huh:


Same here.  Unfortunately, there are many of these found throughout Skyrim.  While you find yourself walaying any number of garden variety bandits, forsworn, etc, suddenly out pops an incredibly overpowered mage.  Seems to be more of a "natural" occurence than anything, as it happened quite often with me during multiple random encounters.  Speaking of enemy mages, Pyro and Necromages are insanely overpowered and anytime you happen to trip into one of their viper's layers, get ready for a protracted fight. 

The only advice I can offer is to take all the elemental resistance you can get your hands on until you are a high level.  At level 50, I now bowl them over with shield charge with ER on the shield; at level 10 I was kiting for my life.


If I'm honest, I've not got a massive problem with it, it's one of the things that have kept the game interesting so far. I was a little worried I was being an "old hand", since my dual wield+not-too-powerful-destruction Nord has basically waded through everything fairly easy, but after trying a few other things out I'm pretty sure the game is just like that - and that's no biggie, I guess that's TES for you.

One thing I have realised is that my main's impact perk is bugged and doesn't do anything at all when I dual cast, but I guess that's probably for the best, too.
:wizard:

#15879
fightright2

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LegendaryAvenger wrote...

I'm wondering what happened to my dog. A dog came up to me, I patted it, told it to go away, then "Your dog is returning to your home".


Yeah, same here. Only I have yet to purchase a house. The only place I have that I call home is the College. I don't know what happened to it since.

#15880
happy_daiz

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I'm finding that the Ebony Blade does not really fit with my play style.

I was sooo excited to get it, but finding friendly NPCs, doing jobs for them, and murdering them is proving to be more difficult than I anticipated. My characters are just way too nice.

Who is a good target that I won't feel awful about murdering? Any suggestions?

Modifié par happy_daiz, 04 janvier 2012 - 05:39 .


#15881
Elhanan

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I spent yesterday evening plotting, stalking, and eliminating Nazeem from Whiterun. The difficult part was to insure nobody else would die or suffer great harm, or get me a record (playing a non-criminal).

Yes; I know this is criminal, and wanted to simply brawl with the arrogant upstart, but due to the environment, others get rather involved (and his wife is quite effective with blades herself). She also is reported to be one to hire a contract if you are the killer, so I needed to let Nazeem cause his own death. And Uriah the Orc had at least one too many encounters with the snob to let it go again.

The end result was to hide near the first entrance to the Wind District near The Drunken Huntsman, use Fury on the mark, and let his brethren at the city gate and guards bring him down quickly. It involved a lot of waiting, making sure speeding children were safe, as well as the lovely blacksmith near the gate; found it best to try and make sure she was at lunch or dinner.

Thing is, if one is playing a less than savory Dragonborn, it may be easier to simply not suffer more of his insults, kill him, and pay the fine. But for sparing the other citizens of harm, as well his charm for another day, I gifted myself Shawdowmere for a task well done.

Modifié par Elhanan, 04 janvier 2012 - 05:59 .


#15882
Shepard the Leper

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happy_daiz wrote...

I'm not a big fan of the mage robes, though - one hit, and you're toast. When I go back to play that character, I'll probably have her wear heavy armor. I've been having fun with my warrior Nord Listener/Guild Master in the meantime, and am looking forward to trying out Cicero. Yes, I let him live. I can't help it, I could squeeze the stuffing out of him.
Image IPB


Robes are perfectly fine (except late-game, on Master difficulty). In fact, mages wearing only robes (no armor parts or it won't work) will have much better protection than (heavily armored) warriors (early-mid game). The "Mage Armor" perks in the Alteration tree will triple the effect of Oakflesh, Ironflesh etc - that's quite powerful (you have to cast those spells first though). Then there's the "dragon skin" armor spell (master level - (quest becomes) available @ Alteration 90) which ignores 80% of all physical damage. It's very powerful (not so much on Master though) but the casting animation is insane (like all other master spells) making it pretty much useless in a melee (getting hit by weapons, arrows or spells will cancel the animation).

It's a little disapointing that wearing robes doesn't have any advantage over armor. I'd have prefered some (small) penalty regarding spell cost or regeneration when wearing light- / heavy armor as a caster. 

Redneck1st wrote...

Well now as for Eola I was wondering how she was a follower as I'm currently doing her quest now and have gotten through the first part of it. I have to bring some priest to her now. So I guess we'll see what happens after that. Besides it's the only Daedric quest I've got left to do to get the Oblivion Walker achievement then I'm going after the one for the getting married. That will be two more out of the way.<G> Let me know how cicero is as a follower in regards to sneaking will you please? So far I've found none that are good at sneaking so I usually run solo.


Eola is a very power follower, one of the very best during the early parts of the game. She will raise the death to fight for her or conjures pals; she unleashes destruction magic at range and when you give her a staff and a sword, she'll fight with those when her magicka is depleted. I highly recommend doing her quest very early because it's easy and you're rewarded a great follower and an even better ring. Namira's ring adds 50 stamina and you can feed on the death (if that's your thing ;) - a 50 points health bonus plus 50% faster health regen (for 5 minutes). The only downside is that every time you want to loot a human corps, you get the option to loot or feed (this can get annoying at times). Oh, and don't let other NPCs watch you, they don't like it when you eat the flesh of the death ...

#15883
Elhanan

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happy_daiz wrote...

I'm finding that the Ebony Blade does not really fit with my play style.

I was sooo excited to get it, but finding friendly NPCs, doing jobs for them, and murdering them is proving to be more difficult than I anticipated. My characters are just way too nice.

Who is a good target that I won't feel awful about murdering? Any suggestions?


There may be several in Markath that would fit this order; cultists springs to mind. But any of the Knock Dragonborn Off the Mark companions might do, for the less patient players.

But I have yet to take many of the Daedric quests; rather upset the cart of the so-called gods anyway. If they are so powerful and insightful, they should have seen me coming....

Image IPB

#15884
LobselVith8

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Elhanan wrote...

I spent yesterday evening plotting, stalking, and eliminating Nazeem from Whiterun. The difficult part was to insure nobody else would die or suffer great harm, or get me a record (playing a non-criminal).

Yes; I know this is criminal, and wanted to simply brawl with the arrogant upstart, but due to the environment, others get rather involved (and his wife is quite effective with blades herself). She also is reported to be one to hire a contract if you are the killer, so I needed to let Nazeem cause his own death. And Uriah the Orc had at least one too many encounters with the snob to let it go again.

The end result was to hide near the first entrance to the Wind District near The Drunken Huntsman, use Fury on the mark, and let his brethren at the city gate and guards bring him down quickly. It involved a lot of waiting, making sure speeding children were safe, as well as the lovely blacksmith near the gate; found it best to try and make sure she was at lunch or dinner.

Thing is, if one is playing a less than savory Dragonborn, it may be easier to simply not suffer more of his insults, kill him, and pay the fine. But for sparing the other citixens of harm, as well his charm for another day, I gifted myself Shawdowmere for a task well done.


That sounds very well thought-out, Elhanan. Given his personality, Nazeem really should have been a target for the Dark Brotherhood.

#15885
Elhanan

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Shepard the Leper wrote...

Robes are perfectly fine (except late-game, on Master difficulty). In fact, mages wearing only robes (no armor parts or it won't work) will have much better protection than (heavily armored) warriors (early-mid game). The "Mage Armor" perks in the Alteration tree will triple the effect of Oakflesh, Ironflesh etc - that's quite powerful (you have to cast those spells first though). Then there's the "dragon skin" armor spell (master level - (quest becomes) available @ Alteration 90) which ignores 80% of all physical damage. It's very powerful (not so much on Master though) but the casting animation is insane (like all other master spells) making it pretty much useless in a melee (getting hit by weapons, arrows or spells will cancel the animation).

It's a little disapointing that wearing robes doesn't have any advantage over armor. I'd have prefered some (small) penalty regarding spell cost or regeneration when wearing light- / heavy armor as a caster. 


Guess I rather have full time armor, and allow most or all my Magika to be invested in non-armor spells. And armor is slower until you get the perk, so there is a little penalty implemented.

Eola is a very power follower, one of the very best during the early parts of the game. She will raise the death to fight for her or conjures pals; she unleashes destruction magic at range and when you give her a staff and a sword, she'll fight with those when her magicka is depleted. I highly recommend doing her quest very early because it's easy and you're rewarded a great follower and an even better ring. Namira's ring adds 50 stamina and you can feed on the death (if that's your thing ;) - a 50 points health bonus plus 50% faster health regen (for 5 minutes). The only downside is that every time you want to loot a human corps, you get the option to loot or feed (this can get annoying at times). Oh, and don't let other NPCs watch you, they don't like it when you eat the flesh of the death ...


Neither the quest or possible rewards are appealing enough to me; Eola is unlikely to ever survive the end game unless I skip the quest entirely. However, these cultists do make some exception targets for a variety of quests, or even just a bit of venting.

#15886
fightright2

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happy_daiz wrote...

I'm finding that the Ebony Blade does not really fit with my play style.

I was sooo excited to get it, but finding friendly NPCs, doing jobs for them, and murdering them is proving to be more difficult than I anticipated. My characters are just way too nice.

Who is a good target that I won't feel awful about murdering? Any suggestions?


Was wondering that question myself.  

I have difficulty being in the thieves guild as well. Lol It's hard to enjoy getting away with stolen goods, much less taking someone's food.
The only ones I killed were all three captives that I had to choose from and the old lady running the orphanage. I been reluctant to kill anymore.

#15887
Elhanan

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fightright2 wrote...

Was wondering that question myself.  

I have difficulty being in the thieves guild as well. Lol It's hard to enjoy getting away with stolen goods, much less taking someone's food.
The only ones I killed were all three captives that I had to choose from and the old lady running the orphanage. I been reluctant to kill anymore.


I found killing some of the clients of the DB to be rather satisfying. And being allowed to target homes of choice as a member of the TG, there were enough unsavory types to make the jobs acceptable; the Butcher of Windhelm gave more than once.

#15888
LobselVith8

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happy_daiz wrote...

I'm finding that the Ebony Blade does not really fit with my play style.

I was sooo excited to get it, but finding friendly NPCs, doing jobs for them, and murdering them is proving to be more difficult than I anticipated. My characters are just way too nice.

Who is a good target that I won't feel awful about murdering? Any suggestions?


Ten people to kill? I'm sure the others will have better suggestions, as it's something I still need to do. If you haven't completed "Lights Out!" in Solitude, Jaree-Ra is an acceptable victim for the Ebony blade.

I know you can do two quests involving Sibbi Black-Briar (and one of them is specifically for him), but I wonder if it's possible to even reach him in his cell (or if he would even 'count' for the Ebony blade).

#15889
DragonRageGT

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happy_daiz wrote...

I'm finding that the Ebony Blade does not really fit with my play style.

I was sooo excited to get it, but finding friendly NPCs, doing jobs for them, and murdering them is proving to be more difficult than I anticipated. My characters are just way too nice.

Who is a good target that I won't feel awful about murdering? Any suggestions?


How many friendly must one kill to get full blade damage? Just one? Help that stupid Thalmor in Markarth's Underkeep then kill him! =)

#15890
happy_daiz

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^ Ooh, great suggestions, thanks, guys! That Thalmor and Jaree-Ra are great candidates, for sure!

Rage, I have/had no idea how many people you had to kill to get full blade damage, except the ES wiki described it thusly:

"This weapon comes with a 10 point life leech and can be upgraded by slaying your friends (i.e., someone you've completed a favor for, completed a task for, or won over during any type of quest). For every two such characters killed the weapon increases in power, adding to the strength of the life leech effect up to the maximum of 30."

Taking that into account, and the fact that you can't actually smith/improve the weapon...that makes the ebony blade seem kind of wimpy, actually. Hmm.

Maybe I'll acquire and use the Skull of Corruption instead. Stealing peoples' dreams is far less invasive. Image IPB

Modifié par happy_daiz, 04 janvier 2012 - 06:58 .


#15891
HoonDing

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Killing the Companions after doing their questline is ten people, right?

Modifié par virumor, 04 janvier 2012 - 07:07 .


#15892
happy_daiz

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Aww, virumor, you are bad. Image IPB

#15893
LobselVith8

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happy_daiz wrote...

^ Ooh, great suggestions, thanks, guys! That Thalmor and Jaree-Ra are great candidates, for sure!

Rage, I have/had no idea how many people you had to kill to get full blade damage, except the ES wiki described it thusly:

"This weapon comes with a 10 point life leech and can be upgraded by slaying your friends (i.e., someone you've completed a favor for, completed a task for, or won over during any type of quest). For every two such characters killed the weapon increases in power, adding to the strength of the life leech effect up to the maximum of 30."

Taking that into account, and the fact that you can't actually smith/improve the weapon...that makes the ebony blade seem kind of wimpy, actually. Hmm.


I believe it's ten people you need to kill, in order to fully recharge the Ebony blade. The Ebony blade will also benefit from one-handed perks, despite being a two-handed weapon, because it's considered  a one-handed weapon in Skyrim's master file.

I wonder if Madanach and the five other prisoners who flee to Druadach Redoubt count, given their friendly disposition after "No One Escapes Cidhna Mine"? I suppose Hert at Half-Moon Mill should work, too, if the protagonist gives her chopping wood.

happy_daiz wrote...

Maybe I'll acquire and use the Skull of Corruption instead. Stealing peoples' dreams is far less invasive. Image IPB


It can get a little bugged, so I'd save before starting the quest, or heading into the Nightcaller Temple. I would also recommend to enter the temple first (before Erandur) after the conversation Erandur initiates in front of the temple, since he might appear somewhere else in the temple before it's become fully unlocked if he enters the temple before you, leaving you unable to complete the quest.

#15894
happy_daiz

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^ Aww, shoot. You know, I'm overthinking this, anyway. Mayhap I'll just get Molag Bal's mace and Volendrung, and call it a day. My characters DO enjoy bludgeoning people to death...
Image IPB

Modifié par happy_daiz, 04 janvier 2012 - 07:19 .


#15895
AventuroLegendary

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LobselVith8 wrote...

LegendaryAvenger wrote...

Just completed the Forsworn quest in Markath, and honestly, I'm feeling a bit less sympathetic for Ulfric and the resistance...


Are you talking about how Braig's daughter was executed? I don't think it's mentioned who was handling the executions - Ulfric and the militia, the Empire, or Jarl Igmund and the city guard. Maybe none of them were personally handling the executions and that responsibility was delegated to others - like the influential Silver-Bloods. I think the writers intended to leave it ambiguous.

Assuming that it was the Stormcloak-established Markath regime, I'd think it'd be very hypocritical of Ulfric to complain that his way of life is at risk. 
This was an ambiguous situation, however, and it could also be pinned on the Empire.

#15896
LobselVith8

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LegendaryAvenger wrote...

LobselVith8 wrote...

LegendaryAvenger wrote...

Just completed the Forsworn quest in Markath, and honestly, I'm feeling a bit less sympathetic for Ulfric and the resistance...


Are you talking about how Braig's daughter was executed? I don't think it's mentioned who was handling the executions - Ulfric and the militia, the Empire, or Jarl Igmund and the city guard. Maybe none of them were personally handling the executions and that responsibility was delegated to others - like the influential Silver-Bloods. I think the writers intended to leave it ambiguous.


Assuming that it was the Stormcloak-established Markath regime, I'd think it'd be very hypocritical of Ulfric to complain that his way of life is at risk. 
This was an ambiguous situation, however, and it could also be pinned on the Empire.


I think it's ambigious. I wouldn't be surprised if the Silver-Bloods were involved in abuses and deaths against the native inhabitants, though. Given how Madanach's execution was stopped and he was instead imprisoned, it's safe to assume that the Silver-Bloods had a lot of authority and control in Markarth, so they might have been handling arrests and executions, and Thonar Silver-Blood doesn't seem to have much of a moral compass, especially since he sent mercenaries to steal land and used the Forsworn as his own private militia.

The Stormcloaks happened after the Markarth Incident, and the conversations you can have about it seem to contradict the "Bear of Markarth" version given in the book. There's no indication that Igmund lost his power once control over Markarth was re-established, and it's mentioned that Markarth was put back under Imperial control. According to Jarl Igmund, who is allied with the Legion, the Empire (along with Igmund, apparently, since he continually says "we" in the conversation) created a Nord militia by offering religious freedom in Markarth, which lured Ulfric and others to reclaim Markarth from Madanach and the native people of the Reach (who established an independent kingdom). According to Igmund, the Empire giving in to the Thalmor's demand to arrest Ulfric and the militia when they found out that Talos worship was going on in Markarth (because of the White-Gold Concordt that established a truce between the two and ended the Great War) lead to the inception of the Stormcloaks.

Modifié par LobselVith8, 04 janvier 2012 - 08:19 .


#15897
Mike3207

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What's the best way to handle questing? Main quest, major main quest lines, or minor quest lines. I'm also interested in the best approach to exploration. I've got as far as killing the 1st dragon and being named Thane of Whiterun.

#15898
Giggles_Manically

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Anyone find it funny at level 50+ when Bandits try and attack you and they cant really do anything at all?

I mean short of the chief in an mob most of them are really one or two hit kills.

#15899
happy_daiz

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Giggles_Manically wrote...

Anyone find it funny at level 50+ when Bandits try and attack you and they cant really do anything at all?

I mean short of the chief in an mob most of them are really one or two hit kills.


^ I barely remember that, yes. Image IPB I keep creating new characters, though, so all but my first (my Breton spellsword) are more or less still noobs. My new Nord warrior is up over level 30 now, but it still takes a little effort to cut them down to size.

I keep picking silly perks, instead of focusing on armor and 2-handed. Really? Do I need to waste a point on Speech and Alchemy? Of course I do... Well, actually, I suppose I do. With no Restoration skillz, I have to concoct my own health potions, or dungeon-delve quite a bit.

#15900
happy_daiz

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Mike Smith wrote...

What's the best way to handle questing? Main quest, major main quest lines, or minor quest lines. I'm also interested in the best approach to exploration. I've got as far as killing the 1st dragon and being named Thane of Whiterun.


I take it this is your first playthrough? I don't know if any bit of advice will really help you in this. There are literally hundreds of locations and NPCs, and you will quickly find yourself overwhelmed with things to do (and distractions), despite any intentions you might have. It's hard to stick to any kind of regimented play - for me, at least.

As for main quest lines, I waited a little while to begin the Greybeards line in my first pt. I was at least level 15, before heading up to High Hrothgar, and didn't finish the main quest up until around level 45-50. I was busy doing guild and side quests in the meantime. I think I did the civil war stuff around level 40, as I couldn't decide which side to be on.

After having been through one 300+ hour playthrough, and several new ones, I found my best plan was to just wander around on foot, stopping when and wherever I want. Be sure to stop and enjoy the scenery every now and then; it's beautiful.
Image IPB

Modifié par happy_daiz, 04 janvier 2012 - 09:39 .