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The Elder Scrolls V: Skyrim Discussion Thread


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#15926
Elhanan

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Addai67 wrote...

I've looked at several magic mods and I'm suspicious of them. So far I'm doing okay so don't feel a need for them anyway. I got Midas Magic for more spells but as it is I don't use half the spells in my favorites list, though there are a couple useful ones like Cure Disease which I thought out to be in the restoration school anyway.

Now I hear Colette's whining voice in my mind.. "restoration is a perfectly valid school of magic!"


Personally, I often take some perks in Restoration as it offers faster Magika regeneration, Stamina is healed along with Health, and healing spells are improved, as well as any spell vs Undead. Great stuff for non-casters, too.

#15927
Redneck1st

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Elhanan wrote...

Addai67 wrote...

I've looked at several magic mods and I'm suspicious of them. So far I'm doing okay so don't feel a need for them anyway. I got Midas Magic for more spells but as it is I don't use half the spells in my favorites list, though there are a couple useful ones like Cure Disease which I thought out to be in the restoration school anyway.

Now I hear Colette's whining voice in my mind.. "restoration is a perfectly valid school of magic!"


Personally, I often take some perks in Restoration as it offers faster Magika regeneration, Stamina is healed along with Health, and healing spells are improved, as well as any spell vs Undead. Great stuff for non-casters, too.



Well now will have to admit that I'm not really a spell caster and haven't cast but a few spells in two play throughs so I've not really checked out the perk trees for any of the schools. Might have to do that there just to see what all is there might some some stuff that will help me out.Image IPB

#15928
DragonRageGT

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So far so good, as far as Vanilla magic gameplay is concerned. No need for mods. I much prefer my Impact as it is and dual Adept/Expert Fire, Lighting and Frost spells on my targets. Level 35 and well, I had a really tough time cleansing Azura's Star when I went with my ordinary dual casting/atronach tactics.

Until I tried my Ward and Icestorm on those Daedra and that crazy guy who were all ganged up to attack me with their Fireballs. It was very fast. I have to agree with Collete. Restoration is a valid and a great Magic School. =) (Plus some self brewed Fortify Destruction potions with a decent level alchemy and looted +% alchemy items make a good difference too)

Now, I don't need Novice Spells to level, really. I'm looking forward for Expert and Master level spells and I will make them 2/2 for the three elemental types in their power. (they are all 1/2 atm because I don't have Destruction skill level to upgrade them but it is close now). I'm pretty confident they will work well at higher levels as well. Specially after I get the finishing. Always on Master difficulty. Never played any other difficulty, no matter if a few reloads are imposed on me until I find the right tactics.

Modifié par RageGT, 05 janvier 2012 - 06:00 .


#15929
Redneck1st

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RageGT wrote...

So far so good, as far as Vanilla magic gameplay is concerned. No need for mods. I much prefer my Impact as it is and dual Adept/Expert Fire, Lighting and Frost spells on my targets. Level 35 and well, I had a really tough time cleansing Azura's Star when I went with my ordinary dual casting/atronach tactics.

Until I tried my Ward and Icestorm on those Daedra and that crazy guy who were all ganged up to attack me with their Fireballs. It was very fast. I have to agree with Collete. Restoration is a valid and a great Magic School. =) (Plus some self brewed Fortify Destruction potions with a decent level alchemy and looted +% alchemy items make a good difference too)

Now, I don't need Novice Spells to level, really. I'm looking forward for Expert and Master level spells and I will make them 2/2 for the three elemental types in their power. (they are all 1/2 atm because I don't have Destruction skill level to upgrade them but it is close now). I'm pretty confident they will work well at higher levels as well. Specially after I get the finishing. Always on Master difficulty. Never played any other difficulty, no matter if a few reloads are imposed on me until I find the right tactics.


Now I play on master difficulty as well and was just looking over the skill trees for the various mage schools. And I see that there are allot of Restoration spells for which I could have benifited from all this time but I've not taken o them or used them. Think in my next play through I'll dabble in a little more magic and see how things go. Especially the Restoration school of spells.Image IPB

Now the thing for which I'm curious about is the fact that if  you get higher up say master in restoration spells will you be able to purchase or find higher level restoration spells? 

Modifié par Redneck1st, 05 janvier 2012 - 06:29 .


#15930
TEWR

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Favorite stone: The Ritual Stone

Seriously, I just raised two dead Giants and two dead Mammoths. Add into that I'll be riding a horse and have Aela alongside me and I'm unstoppable!!

MUAHAHAHAHAHAHAHA!!

EDIT: Ooh and a Sabre cat!

I should do this every time I kill people. Wait 24 hours, have everyone drop dead, use the ritual stone to resummon them all including the people I just killed.

I shall have an army of undead!

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 06:37 .


#15931
Redneck1st

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The Ethereal Writer Redux wrote...

Favorite stone: The Ritual Stone

Seriously, I just raised two dead Giants and two dead Mammoths. Add into that I'll be riding a horse and have Aela alongside me and I'm unstoppable!!

MUAHAHAHAHAHAHAHA!!

EDIT: Ooh and a Sabre cat!

I should do this every time I kill people. Wait 24 hours, have everyone drop dead, use the ritual stone to resummon them all including the people I just killed.

I shall have an army of undead!



Now that there could be very interesting play through to be honest with you there. Never thought of having my own army of undead. Keep me posted on how well this works out for you. IMO the best horse in the game is Shadowmere.

Modifié par Redneck1st, 05 janvier 2012 - 06:58 .


#15932
TEWR

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Redneck1st wrote...

The Ethereal Writer Redux wrote...

Favorite stone: The Ritual Stone

Seriously, I just raised two dead Giants and two dead Mammoths. Add into that I'll be riding a horse and have Aela alongside me and I'm unstoppable!!

MUAHAHAHAHAHAHAHA!!

EDIT: Ooh and a Sabre cat!

I should do this every time I kill people. Wait 24 hours, have everyone drop dead, use the ritual stone to resummon them all including the people I just killed.

I shall have an army of undead!



Now that there could be very interesting play through to be honest with you there. Never thought of having my own army of undead. Keep me posted on how well this works out for you. IMO the best horse in the game is Shadowmere.


So far it's pretty awesome. Though I must warn you, it seems to be causing some lag issues and the undead don't want to stay grouped together. Sometimes they'll be pretty far apart when they drop dead again, so you'll have to maybe give it a few tries before you get your army back together.

Oh, and don't try and take Giants and Mammoths into any fortresses. They have a tough time going through the archways so they just go through the walls instead.

But now I've added a few bandits to my arsenal. They tend to moan though, which gets annoying. And the populus of Skyrim doesn't really care that I have an undead army at my fingertips every day!

Where can I buy Shadowmere?

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 07:04 .


#15933
DragonRageGT

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The Ethereal Writer Redux wrote...

Favorite stone: The Ritual Stone
...

I shall have an army of undead!


Seems someone miss playing his Diablo 2 Necromancer! =)

Image IPB

#15934
caradoc2000

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The Ethereal Writer Redux wrote...

Where can I buy Shadowmere?

You get Shadowmere during the dark brotherhood questline.

#15935
TEWR

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Surprisingly I have never played the Diablo games. The fact that you can be a necromancer like I am in Skyrim makes the series automatically win in my book.

#15936
TEWR

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Holy crap, a wild Dragon appeared!

I'm going to kill it with my undead army, save, and then see what happens if I use the Ritual stone on it! Hopefully, I'll have a skeletal dragon in my army
.

Aw nevermind, he just flew away into the distance.

Dark Brotherhood you say? Time for me to actually go kill the orphanage harpy instead of let the quest sit there.

EDIT: Also, I wouldn't advise summoning Giants. While powerful, they seem to prefer walking instead of running. Mammoths on the other hand don't mind running.

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 07:13 .


#15937
naughty99

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Challenge: Army of Undead...Chickens

#15938
TEWR

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Challenge accepted. I shall attempt this sometime.

Prediction: The chickens will do nothing, but the fear will still be there.

#15939
Redneck1st

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naughty99 wrote...

Challenge: Army of Undead...Chickens



Now that would be something to see there

#15940
Redneck1st

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The Ethereal Writer Redux wrote...

Holy crap, a wild Dragon appeared!

I'm going to kill it with my undead army, save, and then see what happens if I use the Ritual stone on it! Hopefully, I'll have a skeletal dragon in my army
.

Aw nevermind, he just flew away into the distance.

Dark Brotherhood you say? Time for me to actually go kill the orphanage harpy instead of let the quest sit there.

EDIT: Also, I wouldn't advise summoning Giants. While powerful, they seem to prefer walking instead of running. Mammoths on the other hand don't mind running.



Well now I noticed that Giants don't move to fast in the game. So I didn't think that they'd be much for running.<G>  As for the DB quest line will have to admit that I really enjoy doing that one there. Especially so that I can get Shadowmere the best horse in the game.

#15941
TEWR

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Hmmm... don't know if this is a glitch or not. My army of undead is supposed to last for a whole day but seems to drop dead within an hour or two.

I may have to abandon this idea if it is indeed a glitch/bug. If so, I will resume it if Bethesda fixes this.

Such promise, only to be cut short by such cruel fate.

#15942
Redneck1st

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The Ethereal Writer Redux wrote...

Hmmm... don't know if this is a glitch or not. My army of undead is supposed to last for a whole day but seems to drop dead within an hour or two.

I may have to abandon this idea if it is indeed a glitch/bug. If so, I will resume it if Bethesda fixes this.

Such promise, only to be cut short by such cruel fate.



Will have to admit that it was a heck of an idea to be honest with you and would have been great if it would have been able to last for the full day. Of course maybe the more undead for which you have the shorter the time period for which they last.

#15943
TEWR

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That's what I'm thinking is the case. I'll test it out with one undead to see if he still drops dead after an in-game hour or two.

Though either way, I'll be pretty miffed because the undead are supposed to last for a whole in-game day like the stone said they would. Never said anything about diminishing effects with more undead.

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 08:00 .


#15944
Redneck1st

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The Ethereal Writer Redux wrote...

That's what I'm thinking is the case. I'll test it out with one undead to see if he still drops dead after an in-game hour or two.

Though if it is the case, I'll be pretty miffed because the undead are supposed to last for a whole in-game day like the stone said they would. Never said anything about diminishing effects with more undead.


Well then test it out and let me know what happens when you work with one Undead if it stays around for the 24 hour in game. How many did you have raised before?

#15945
TEWR

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Four Mammoths, a few bandits, and one Giant when I noticed it

Though my lone undead -- a Giant -- just keeled over after about one in-game hour. So it definitely seems to be a bug.

At any rate, I'm heading off to bed now. Even necromancing Nordic Spellswords need their sleep. Goodnight fellow Skyrim denizens!

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 08:10 .


#15946
caradoc2000

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The Ethereal Writer Redux wrote...

Though either way, I'll be pretty miffed because the undead are supposed to last for a whole in-game day like the stone said they would. Never said anything about diminishing effects with more undead.

Didn't your mother warn you never to trust strange stones. :lol:

#15947
Inquisitor Recon

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I've read a bit of criticism about Skyrim's lack of characters. You have some great men and important individuals who shape the land like General Tullius and Ulfric Stormcloak. Yet you never see the sort of relationships and sense of comradely you get in the ME series or more "focused" RPGs. The follows you can recruit are never really your "brothers-in-arms". Just another blade and mule for the loot you collect.

I would love to see improvement in this area, but in many ways Skyrim is a different sort of game, it is not a huge flaw. As epic music plays and a dragon flies overhead, while I chop some poor *******'s head off in the midst of a blizzard in the mountains, I'm reminded it is all about my character and his quest for power, the ability to shape Skyrim, everyone else be damned.

#15948
AngryFrozenWater

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Yrkoon wrote...

AngryFrozenWater wrote...

Giggles_Manically wrote...

You can also grab a fairly easy quest and get a permanent 15% bonus to smithing skill progress to.

The problem with any bonus like that one is that it somehow damages the number of skill points rewarded during level up.

You keep mentioning this, and I have no idea what you mean by it.

Leveling up does not give you skill points.    It gives you perks.  And you get 1 perk every level up. This never changes.

What  can change  is how fast you level up.  That's where those  stones come in.  Stones make your skills  increase faster.    And the faster you increase your skills, the faster you level up.      Stones don't, however, affect how many skill increases you need before you can level up.

For example:  You just hit level 5.  You need 10  skill increases to reach level 6.  Using the Lover stone  will simply make it so that you achieve those 10 skill-increases  15% faster.    This means less Iron dagger crafting to increase Smithing skill, less selling stuff to increase  Speech skill,  less whacking your opponent with your sword to increase your 2-h skill...etc.

Let me explain it in very simple terms.

I have two playthroughs in which the PC reached at least level 40. So I compared those.

In one I wanted to be a mage, but somehow ended up using "rogue" skills more often. So I did not effectively use the boosts given to me by the Mage Stone. The result at level 40 was 505 skill increases.

In another I wanted to be a "rogue" and selected the Thief Stone and used the boosts effectively. The result at level 40 was 465 skill increases.

The numbers were taken from the stats pages just after leveling up. They were easy to find, because I always save before and after leveling up.

Edited: It seems you are right. You will have the same number of perk points.

Edited 2: The issue is that the skill levels of the one which used the boosts more effectively are higher. That's the problem.

Edited 3: I checked this by adding up all the skill levels and to my surprise it was the other way around. The one with 505 skill increases has a total of 810 and the one with 465 skill increases had a total of 770. So, I checked the individual ones which mattered to the build and compared those (the first column is the one with 505 skill increases and the second the one with 465 skill increases):

97 -> 100
83 -> 90
69 -> 76
100 -> 100
56 -> 73
56 -> 62

These numbers indicate that my assumption is right. The boosted ones increase faster, while at the same time you have less perk points to invest. After all, both numbers came from level 40.

Edited 4: The first one in that list is irrelevant, because it is not boosted (it's the Smithing).

Modifié par AngryFrozenWater, 05 janvier 2012 - 10:50 .


#15949
Addai

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Elhanan wrote...

Personally, I often take some perks in Restoration as it offers faster Magika regeneration, Stamina is healed along with Health, and healing spells are improved, as well as any spell vs Undead. Great stuff for non-casters, too.

Yes, I took that one fairly early after getting Impact.

I experienced the glass cannon effect tonight in the dungeon next to Labyrinthian.  There was a draugr deathlord with an ebony bow.  If he got even one shot off, my girl was dead, so it ended up being quite a cat and mouse game.  Sven was on the floor the whole time, so I laid down a double-charged fire rune and then sent my atronachs out to face him down and slowly we wore him down.  The rune killed him in the end, I was so proud.

My question about the magic mods would be- do they also increase the damage of enemy mages?  That's what happened in Origins once, when I had a mod that let me cast unlimited fireballs.  It was all fun and games until I came upon an enemy mage who had fireball.

I finished the mage guild quest line and I can see why people think it's short.  It feels a lot shorter than the others, and ends rather abruptly.  Oh well, I know there are still radiant quests.  I was just hoping for a lot more about the Psijic Order and what they think about the Thalmor and so on.  Again with my wishing the political story line was more fleshed out.

Modifié par Addai67, 05 janvier 2012 - 09:10 .


#15950
Dutchess

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^Oh, I have encountered that draugr deathlord as well recently, and had the same problem. Had to keep moving from left to right whil shooting ice spears at him. When his health finally got low enough, he got almost permanently frozen due to the deep freeze perk. :P

Redneck1st wrote...

Now the thing for which I'm curious about is the fact that if  you get higher up say master in restoration spells will you be able to purchase or find higher level restoration spells? 


Yes, when your skill level is high enough, spells of the next level will become available to you. The same merchants will suddenly have new spell tomes for you.
You can also find higher skill books, maybe. I found an expert conjuration spell while my skill level is not high enough for the perk that halves magicka cost of those spells yet. Conjure dremora is really awesome though. 
"I smell weakness!!!!!! Ruuaaaahhhhr" :lol:

Modifié par renjility, 05 janvier 2012 - 10:05 .