Elhanan wrote...
Addai67 wrote...
I've looked at several magic mods and I'm suspicious of them. So far I'm doing okay so don't feel a need for them anyway. I got Midas Magic for more spells but as it is I don't use half the spells in my favorites list, though there are a couple useful ones like Cure Disease which I thought out to be in the restoration school anyway.
Now I hear Colette's whining voice in my mind.. "restoration is a perfectly valid school of magic!"
Personally, I often take some perks in Restoration as it offers faster Magika regeneration, Stamina is healed along with Health, and healing spells are improved, as well as any spell vs Undead. Great stuff for non-casters, too.
I consider Restoration utterly and completely useless - a waste of perks. There are enough potions around (or you can brew them yourself) that boost whatever you like. When you're low on health, stamina or magicka, drinking a potion will instantly replenish - restoration requires switching to the appropriate spell and cast them (for a while). Time you could also spend on more interesting and more exciting maneuvers.
The problem with almost all the perks of the magic schools is that they are redundant for those who use alchemy effectively. You can easily create (enchanted) gear (without the need to invest in Enchanting btw) and create "free casting gear" (100% spell cost reduction) which makes all the Novice, Apprentice, ... , Master perks pointless. Alchemy can also be used to increase the effectiveness of your spells which makes most other magic perks redundant as well (why bother investing in a + duration perk when you can make potions that are far more powerful and last much longer?)
The Restoration school is only a viable option for those who refuse to use potions and/or Alchemy - which is what I'm about to do on my next playthrough





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