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The Elder Scrolls V: Skyrim Discussion Thread


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#15976
AngryFrozenWater

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Redneck1st wrote...

AngryFrozenWater wrote...

Redneck1st wrote...

Yrkoon wrote...

He's talking about the stones that make your skills level faster (mage, thief, warrior, lover)

So what he's saying that we shouldn't take them because they raise the characters perks to quickly? 

No. I wish that was true. The boosted skill levels raise faster than you can invest perks in them. I cannot put it more simple than that.

As for me that really don't matter due to the fact that I don't take all the perk choices on some of the perk trees any way.  Like with the 1handed which I use allot I don't take the ones for the axe or maces due to the fact that I don't use either of these two weapons  so why throw the perks away on something for which I know I won't use.

Many like myself are probably the same way in regards to this here. The above was just one example there are others for which I don't take all the perk choices in like lock picking there is about 3 or 4 there that I'm not interested in. So I use them in other areas for which I want to have perks.

I am glad it doesn't matter to you. Ghehe. That doesn't mean the flaw is not there, though. It is just something to remember. Every game has its quirks. I just pointed out one.

#15977
Redneck1st

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Angryfrozenwater I don't really consider it a quirk to be honest with you there. After all I counted up my perks to for my level and they are in fact equal to what they should be. And I have used the Lover stone which gives me a 15% boost in all my skills. But I still have 48 perks and my Female Redguard is level 48. Which is in fact 1 perk per level as it should be even with using the stone. Are you sure you've not been hitting the Skooma to hard? Maybe you should back off it.<LOL> 

Modifié par Redneck1st, 05 janvier 2012 - 01:18 .


#15978
Shepard the Leper

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RageGT wrote...

Are you talking about Master Difficulty? Because I find them very useful. When your companion is on his/her knee, double cast some Healing Hands and they will be back in the fight. If you have more power and more healing, then they will keep on the fight and win it. Even against Giants and Mammoths.


Well, I stopped using followers a long time ago - they only get in my way. But when you're forced to use a companion for a while, I give them potions to heal themselves, and/or when that isn't enough, they die (I don't care much since I don't like using followers much ;)

Necromage perk affects all magic schools so Destruction and all the others will be more effective against Undead and that will be a nice boost because Undead is in no short supply in the world.


True, but you have to invest a lot of perk points to get there - it isn't worth it (for me). I also found Destruction spells to be rather weak in terms of damage. Their true power lies in the stagger effect when dual-casting with the Impact perk. And since a staggered enemy is a harmless enemy I don't really see much benefit in a (small) increase in damage.

Alchemy is awesome indeed but specially because it will stack with all the power from the perks. Fortify Destruction pots with some high alchemy level will make Apprentice and Adept spells much more powerful and it is very cool for a pure Mage to have max Restoration. Avoiding Death when it is unavoidable seems pretty cool. Refilling Magicka when the Ward is hit by spells too. Toughest enemies I've faced are Archmages with Ward and Healing. They get back to full health in a matter of seconds.


Alchemy is game-breakingly powerful - it makes almost all other abilities redundant. I'll stop using it with my new character this weekend. Without it, Restoration will be the only means to restore health, stamina and magicka and therefore it will be indispensable (I think it will be a lot more fun too).

Avoid death looks nice, but it sucks actually. Even with the perk I got one-shotted anyway. I don't have much experience because I reloaded and picked another perk after dying a couple times :( From what I've seen it only works when you're health is below 10% meaning that with 11% health you will die anyway assuming the enemy's attack is powerful enough to remove 11% of your health bar (which usually is the case on Master). It would be a great perk if it could prevent death once a day though.

I never had much problems with mages. Again, alchemy saves the day. I always try to get some base magic resist and with additional resist potions their attacks do little damage. Using spells (or shouts) against them is not very effective because they do use wards skillfully - again, I use alchemy (on bows preferably; mages can be hard to catch with swords and the like) to paralyse (wards don't stop paralyzing arrows, they do stop paralyzing spells), or to drain their mana, slow them down etc etc.

In the end the problem is Alchemy. It's so powerful that it makes Wards and Healing spells redundant, plus you don't have to switch spells/weapons all the time which makes combat more enjoyable imho. I prefer to get in the thick of things and when my health is low I hit the "drink a health potion"-button and continue. I prefer that over switching weapons/spells - cast spells - and switching back sequence.

Of course a Two Hander or Archer/Assassin can finish them off in one hit but hey, I'm talking about pure Mages and they are so fun to play because of all the possibilities and great variety in the arsenal, compared to the automatic routine of power strike/sneak shooting/backstabing.


Agreed. One-shot the enemy gets old quickly - wrecking havok with magic is a lot more fun indeed. But healing stuff isn't among the cool magic out there. I rather invest my points in Illusion, Alteration, Conjuration and Destruction. Alchemy not only covers the healing part, but also protection, damage, duration, possible enchants, smithing and so on. It also makes tons of money which is always nice and it can cover potential weaknesses such as stealth, speech, and weapon skills. Just drink the appropriate potion and you'll be good at anything you want to be.

@Shepard the lepar- Now as for your argument in regards to the Restoration school of magic I will have to disagree with you to an extent. True you can make more powerful potions than what you can get from some of the spells. But you've got to remember that each potion weighs 0.5 So the weight of them potions can really add up. Where as with a spell it weighs nothing.<G>


True, but carry weight has never been an issue for me. Besides, you can carry a crap load of potions OR one piece of armor or a weapon, plus you can make fortify carry weight potions too ;)

#15979
AngryFrozenWater

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Redneck1st wrote...

Angryfrozenwater I don't really consider it a quirk to be honest with you there. After all I counted up my perks to for my level and they are in fact equal to what they should be. And I have used the Lover stone which gives me a 15% boost in all my skills. But I still have 48 perks and my Female Redguard is level 48. Which is in fact 1 perk per level as it should be even with using the stone.

I observed the flaw. I had a "theory" that could explain it. I checked that by comparing the skill levels with a similar character of the same level which didn't have the boost. The numbers were significant enough to draw my conclusions. It is fine that you don't consider it a quirk, but the numbers prove otherwise.

Modifié par AngryFrozenWater, 05 janvier 2012 - 01:23 .


#15980
Shepard the Leper

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@ AngryFrozenWater,

Those stones do NOT affect leveling at all unless there is something wrong with your install. They only reduce the amount of time needed to increase skills. You'll always end up with the exact same number of perks at exactly the same number of skill increases.

To me it sounds like you focus on either too many or too few skill trees which might result in having too many or too few perk points at any given time

#15981
AngryFrozenWater

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Shepard the Leper wrote...

@ AngryFrozenWater,

Those stones do NOT affect leveling at all unless there is something wrong with your install. They only reduce the amount of time needed to increase skills. You'll always end up with the exact same number of perks at exactly the same number of skill increases.

To me it sounds like you focus on either too many or too few skill trees which might result in having too many or too few perk points at any given time

Sorry. That's not the case.

#15982
Redneck1st

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Shepard the Leper- why hasn't carry weight ever been a problem for your? When it has for most others? Is it because you use potions to augument your carry weight? What about early on in the game when you don't have those potions to use? You don't pick up anything which don't seem feasable.

#15983
TEWR

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ShepardtheLeper wrote...

I consider Restoration utterly and completely useless - a waste of perks. There are enough potions around (or you can brew them yourself) that boost whatever you like. When you're low on health, stamina or magicka, drinking a potion will instantly replenish - restoration requires switching to the appropriate spell and cast them (for a while). Time you could also spend on more interesting and more exciting maneuvers.


I recommend you get the Fast Healing spell if you don't already have it. It heals you for 50 points of health, 100 if you have it in both hands.

Modifié par The Ethereal Writer Redux, 05 janvier 2012 - 02:12 .


#15984
Shepard the Leper

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Redneck1st wrote...

Shepard the Leper- why hasn't carry weight ever been a problem for your? When it has for most others? Is it because you use potions to augument your carry weight? What about early on in the game when you don't have those potions to use? You don't pick up anything which don't seem feasable.


Yeah, I don't bother with items that are worth close to nothing. Most weapons and armor - the heaviest items - are not worth the trouble. I'm not going to waste 20 points on something worth 50 gold or something.

When I escape Helgen, I'm only carrying the armor I'm wearing, the weapon I'm using and some potions and ingredients - nothing else. When you're going to use alchemy, money is never a problem - merchants with enough money to buy your stuff are though (getting access to the Thieves Guild so you can perform those special jobs is really helpful).

Another fairly easy way to get going is to complete the DB questline. Even on Master those missions are very easy with a low-level character (only the future DB base (where Cicero is hiding) can be problematic). Killing the Emperor will net you 20,000 gold - all the money you ever need ...

All in all, I only loot bosses and/or elite enemies (and dragons of course). Everyone else isn't worth the effort. I do keep an eye open for certain ingredients when wandering around. When you know a little about which potions / poisons are great money-makers, you want to harvest the required ingredients when you can.

#15985
Shepard the Leper

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The Ethereal Writer Redux wrote...

ShepardtheLeper wrote...

I consider Restoration utterly and completely useless - a waste of perks. There are enough potions around (or you can brew them yourself) that boost whatever you like. When you're low on health, stamina or magicka, drinking a potion will instantly replenish - restoration requires switching to the appropriate spell and cast them (for a while). Time you could also spend on more interesting and more exciting maneuvers.


I recommend you get the Fast Healing spell if you don't already have it. It heals you for 50 points of health, 100 if you have it in both hands.


I always carry a dozen or so homebrewed (health) potions, each of which will fortify health by 120 points (for 60-300 seconds) and restore health by 160 points. I think I'll be fine without Restoration, but I'm going to need those spells for my no-alchemy/potion playthrough.

You can make these potions by mixing Blue Mountain Flowers with Wheat. Both ingredients can be found everywhere and in huge supplies (or can be bought for a couple gold at merchants).

#15986
happy_daiz

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The Ethereal Writer Redux wrote...

ShepardtheLeper wrote...

I consider Restoration utterly and completely useless - a waste of perks. There are enough potions around (or you can brew them yourself) that boost whatever you like. When you're low on health, stamina or magicka, drinking a potion will instantly replenish - restoration requires switching to the appropriate spell and cast them (for a while). Time you could also spend on more interesting and more exciting maneuvers.


I recommend you get the Fast Healing spell if you don't already have it. It heals you for 50 points of health, 100 if you have it in both hands.


Fast Healing is a Godsend. My new Nord warrior isn't using it (been focusing heavily on Alchemy this playthrough), but I do miss it from my pure mage and battlemage playthroughs.

And BTW, nice to see you in the Skyrim thread, Ethereal. Have you been playing it long?

Modifié par happy_daiz, 05 janvier 2012 - 02:56 .


#15987
TEWR

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happy_daiz wrote...


And BTW, nice to see you in the Skyrim thread. Have you been playing it long?



I got it for Christmas and I've been playing it intermittently. I'm about.... level 30 with my Nordic Spellsword, who's my first playthrough. In terms of the main storyline, I've only saved Whiterun and just recently joined the Stormcloaks. But my Nord is already the Harbinger of the Companions, married to Aela, and the Arch Mage of the College at Winterhold.

Last night I wanted to see if I could use the Ritual Stone to make an undead army, but there seems to be a bug where instead of the effects lasting for a day like it should it instead lasts for about 1-2 hours. Even if you only have one undead.

So far, I have to say I really enjoy Skyrim. While I prefer voiced protagonists, everything else about Skyrim can make me forget about that.

Definitely better than DAII imo.

I always carry a dozen or so homebrewed (health) potions, each of which will fortify health by 120 points (for 60-300 seconds) and restore health by 160 points. I think I'll be fine without Restoration, but I'm going to need those spells for my no-alchemy/potion playthrough.

You can make these potions by mixing Blue Mountain Flowers with Wheat. Both ingredients can be found everywhere and in huge supplies (or can be bought for a couple gold at merchants).


I'll have to remember that, as I seem to always run out of potions at the worst possible times. Draugr Death Overlords, Dragon Priests, Giants and Mammoths, Dwemer Automatons, Chaurus, etc.
 
Funnily enough Dragons don't pose as much of a threat as the Dragon Priests do.

#15988
Gotholhorakh

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Redneck1st wrote...

Shepard the Leper- why hasn't carry weight ever been a problem for your? When it has for most others? Is it because you use potions to augument your carry weight? What about early on in the game when you don't have those potions to use? You don't pick up anything which don't seem feasable.



I tend to not have problems with this and usually have 100+ weight left - mainly because:

a) I get a house ASAP. Dropping saleable goods because of weight is just throwing money away, and constantly having to go and sell everything is bloody annoying.

B) I empty my ingredients, books and craftable/saleable goods in my house very regularly - on that basis I have, every now and then, a serious stay-at-home session of alchemy/crafting/selling etc. which is lots of fun. I only carry my best two loadouts and a bow, quest items, weightless items and pots/food. Obviously I dump stuff in Lydia's handbag, too.

c) Enchanted boots

d) If I'm picking stuff up I will sell, I watch the value/weight ratio and only take the good stuff. If I'm smithing it or collecting it, I take it straight to whiterun at the first opportunity and dump it in the house rather than carry it all while I collect stuff.

e) I don't carry stuff around that I kinda sorta might want - like extra staffs


PS: Welcome aboard Ethereal Writer Redux, I'm a late starter too, just before Christmas here - level 23 Nord Stormcloak mainly digging the dual wielding of flaming swords with a light garnish of destruction.

Modifié par Gotholhorakh, 05 janvier 2012 - 03:13 .


#15989
Yrkoon

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The Ethereal Writer Redux wrote...


Funnily enough Dragons don't pose as much of a threat as the Dragon Priests do.

Indeed. Makes you wonder why anyone would worship something that is many magnitudes LESS powerful than themselves. Perhaps they just wish they had the power to fly like a dragon does.   (although Krosis  has the levetation thing down... he sorta flies.) Or they wish they were as big. Who knows.

And while we're on the subject, Dragons don't pose as much of a threat as just about all of the monsters you listed. With my first character, I managed to solo a dragon and slay it at level 12. Then when he was dead, I walked about 3 yards away and took on a giant. He obliterated me in one hit. Sent me airborn.   After that, I didn't even attempt to take on another one until  I was about level 30 and fully decked out with Ebony gear... and by then I had already killed about 20 dragons lol

Modifié par Yrkoon, 05 janvier 2012 - 03:29 .


#15990
happy_daiz

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The Ethereal Writer Redux wrote...

I got it for Christmas and I've been playing it intermittently. I'm about.... level 30 with my Nordic Spellsword, who's my first playthrough. In terms of the main storyline, I've only saved Whiterun and just recently joined the Stormcloaks. But my Nord is already the Harbinger of the Companions, married to Aela, and the Arch Mage of the College at Winterhold.

Last night I wanted to see if I could use the Ritual Stone to make an undead army, but there seems to be a bug where instead of the effects lasting for a day like it should it instead lasts for about 1-2 hours. Even if you only have one undead.

So far, I have to say I really enjoy Skyrim. While I prefer voiced protagonists, everything else about Skyrim can make me forget about that.

Definitely better than DAII imo.


Well, I hope you're prepared to give up massive quantities of time to play! Image IPB

I put in just over 300 hours in my first playthrough (and still have some small side quests left to finish), and have spent another 200 hours since then on other playthroughs. I have 6 characters set up, but 4 of them are still fairly n00b (less than level 20). They're more or less on a back burner, for when I feel like playing an archer, or kitty woman. It's crazy to think that in almost 2 months, I've spent more time playing this game than I've spent working.

You know, I had high hopes for DA2, and I gave it several playthroughs. I forgave lots of issues, because I really liked the characters. After playing Skyrim, though (and I know, it's the comparing apples to oranges)...but after playing Skyrim, I started to understand a lot of peoples arguments for why DA2 is the bane of their existence. Not to derail, but I totally get that, and must admit, I hate it now, too.

And now, back to Skyrim...Tamriel is a much happier place than Thedas at the moment.

#15991
Shepard the Leper

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The Ethereal Writer Redux wrote...

I'll have to remember that, as I seem to always run out of potions at the worst possible times. Draugr Death Overlords, Dragon Priests, Giants and Mammoths, Dwemer Automatons, Chaurus, etc.
 
Funnily enough Dragons don't pose as much of a threat as the Dragon Priests do.


A fair warning though. Alchemy can potentially break the game, you'll have to restrain yourself a bit to keep things interesting, but it's a lot of fun experimenting. There's the fortify restoration glitch which allows you to brew insanely powerful potions. Drinking such a potion will make all enchantments much stronger for 60 seconds. When wearing fortify alchemy items it allows the creation of a more powerful fortify restoration potion which will further boost your fortify alchemy items. Repeating this process a dozen times or so will allow the creation of 100,000 % fortify smithing potions (or beyond) thus you can improve an iron dagger (without any points in smithing) to inflict 10,000 damage or whatever.

I've only used this glitch to completely remove cooldowns on shouts (when wearing the Amulet of Talos) so my 2H Warrior could fight like a ME2 Vanguard: Charge the enemy with the Tempest Shout, then activate Elemental Fury to boost attack speed and charge the next enemy - good times ;)

I have to try your Ritual Stone thing - that sounds pretty cool if it works properly. You should test it during one of the civil war quests, there should be enough enemies around to create a large Imperial Army (of the Death) to fight alongside the Stormcloaks (or vice versa). Should be fun.

#15992
DragonRageGT

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I tend to avoid all questlines for a long long time. I just go exploring and do one questline more in line with my character story. Although first was Companion, second was headmaster of all, DB, TG, Mages and Companion plus finished MQ and freed Skyrim for the true Nords. Third was a Khajiit Archer whose main quest was to get cured from his Lycantropy. All 3 chars stopped at level 64.

Now I'm playing a pure Mage and I'm doing the College quest line since level 18. Level 35 now. No TG, DB or companion. No MQ (never went to talk to the beards) or civil war for me before I finish the Mages questline. And I made zillion gold just by looting what sells good. I could afford a fully decorated house, Adept, Expert and Master Robes of Destruction and much more. I'm Thane of 3 Holds at the moment but that was a collateral of a few side quests I've done for gold too.

To get that alchemy level Shepard the Leper mentioned, I believe that a fully and maxxed enchanted gear is necessary. To get that, maxxed Enchanting is necessary. I'm not putting a perk on enchanting and even if relying solely on Alchemy to Enchant more powerful items, it would take forever in the alchemy/enchanting loop to make a powerful Alchemist set of items. Plus, infinite Grand Soul Gems. I avoid using the console for cheating.

PS.: I don't get it. What Fortify Restoration pots have to do with Alchemy or Enchanting? Is it a bug?

Modifié par RageGT, 05 janvier 2012 - 03:33 .


#15993
DragonRageGT

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And here's a very hot girl leveling Restoration. Around four minutes to raise one level at mid 50's... uff. This with Mage Stone activated. It would be 20% more painful without it! hehe


TES V - Skyrim - She's so Hot! HD

#15994
Elhanan

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As mentioned earlier, there are a variety of ways to approach gameplay and achieve success (as well as enjoy it). Using Restoration perks allows me a perm solution to Magika Regen and other examples, and I get to avoid taking potions much except for tougher encounters. Do not even bother with Stamina potions at all.

I do not care for Alchemy or Enchantment, and do not use or carry any temp Stat elixers at all; prefer to work with my base Ability scores; might be from all the NWN1 days of avoiding temp effects that could kill when expired. Only Smithing for me.

New problem yesterday; had to take a detour and join the College of Magic simply to access a quest, as it was part of an extant storryline. And as I have already used a Dragonborn Archmage graduate, I have no plans to do so again. Guess I should have read all the related Wiki entries before taking the original quest sent by A Friend. On the bright side, the College librarian is now a role model!

In RL, books and a love of the printed page has been placed in my personality as far back as I can recall; before I could actually read the stories being read to me. Thus, the many Ruined books and tomes seen in Skyrim is my least favorite placeable; just sad to see the possible knowledge wasted.

So I was intially horrified, and then LOL when shopping with Urag gro-Shub, and I accidently hit the wrong key, and dropped a book on the floor in front of us! I could not help but grin at the severe tongue lashing that followed, whether it was intended for this situation or not! Great moment!

Modifié par Elhanan, 05 janvier 2012 - 03:47 .


#15995
Yrkoon

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LOL I'm about 15 minutes into a new playthrough and my luck has been Brutally bad so far. Managed to get myself Killed in the tutorial with my hands still bound behind my back. (guy asked me to jump through the roof.... I ended up  jumping, and accidently  missing the roof and landing on the ground instead (that's an insta-kill, btw).

Then later, when I was finally out of Helgen and free to explore, I went east. About 5 minutes in that direction I encounter a Wisp Mother (!). I don't think I succeeded in unsheathing my sword before I was killed.

Modifié par Yrkoon, 05 janvier 2012 - 03:52 .


#15996
happy_daiz

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^ Yrkoon, that was my first death of my first playthrough. I didn't see the arrow at all, and just did what I was told. Oops. Image IPB

#15997
DragonRageGT

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happy_daiz wrote...

^ Yrkoon, that was my first death of my first playthrough. I didn't see the arrow at all, and just did what I was told. Oops. Image IPB


Same for me on 1st playthrough. Bad jump and bam. First Death to celebrate the new game.

#15998
happy_daiz

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^ Drinks for all my friends! Good times. Image IPB

#15999
Elhanan

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I remember being yelled at constantly for exploring the tower for another exit; have a RL fear of heights, and jumping from them is not my first choice! But I lived!

Newbs! Image IPB

#16000
Yrkoon

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The Ethereal Writer Redux wrote...

Definitely better than DAII imo.

Yep, and if anyone comes up to you and argues otherwise,  calmly turn to them and say:  "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..

Modifié par Yrkoon, 05 janvier 2012 - 04:15 .