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The Elder Scrolls V: Skyrim Discussion Thread


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#16001
happy_daiz

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Yrkoon wrote...

The Ethereal Writer Redux wrote...

Definitely better than DAII imo.

Yep, and if anyone comes up to you and argues otherwise, calmly turn to them and say: "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..


Ha! Perfect! Image IPB

Modifié par happy_daiz, 05 janvier 2012 - 04:24 .


#16002
Giggles_Manically

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Hopefully they landed on some Justicars so Maiq can later say:

Maiq once saw a trope of flying nude bandits attack Thalmor once...it was super effective.

#16003
DRUNK_CANADIAN

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happy_daiz wrote...

Yrkoon wrote...

The Ethereal Writer Redux wrote...

Definitely better than DAII imo.

Yep, and if anyone comes up to you and argues otherwise, calmly turn to them and say: "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..


Ha! Perfect! Image IPB


Epic lol. I loved the LOTR comment on the video, RELEASE THE PRISONERS!

#16004
Barbarossa2010

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Yrkoon wrote...

The Ethereal Writer Redux wrote...

Definitely better than DAII imo.

Yep, and if anyone comes up to you and argues otherwise,  calmly turn to them and say:  "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..


OMG, I spit my coffee all over my screen...can't...breathe.  Image IPB

THAT truly is the reason that Skyrim thumped the living dog snot out of DA2.  Funny thing, I was just in that fort recently and it hadn't even occurred to me to do that.  I'm very disappointed with myself.   When I was watching, I could see it coming a mile away.  Way better than cheese wheel landslides. Image IPB  Right up there with shield charging a cluster of baddies off a high ledge...oh, and they all happen to be mages.

By the gods, this game continues to amaze.  That video says it all.  A real keeper.  I will, of course, have to do it.

As far as Skyrim truly being better than DA2?  I'll just say, I've already done a masterful job of deleting that train wreck I experienced back in March from my memory, so I really have no frame of reference. Image IPB

Great video.

#16005
Mecha Tengu

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»»---───(OverUsedJoke)───►

#16006
DRUNK_CANADIAN

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Also I must add FFS Japan....





#16007
Addai

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Redneck1st wrote...

Addal57 & renjility- Now you both use spells but neither one of you mention the fact of using your shouts as well. 

I use shouts as well.  My mage character has not done the MQ yet and hasn't been dungeon delving too much, either, so her shouts are rather weak.  I've started using Slow Time occasionally just to get my act together fiddling with all the spells.

Someone who's played an Altmer- tell me what the point of Highborn is.  Does it even work?  I can't even tell that it does anything.  Kind of miss the Nord battle cry which also saved me a couple times at lower levels.

Another question I have about shouts... Does the effectiveness of draugr shouts against you depend on your armor rating?  I was arguing on Bethsoft that enemy thu'um was weaker than the Dovahkiin's, because my PCs had only ever been staggered by one.  But that deathlord last night was tossing my mage around like a rag doll.  She was Torygg Reborn.  Shouted to the floor and then killed instantly by an ebony arrow.

Modifié par Addai67, 05 janvier 2012 - 05:04 .


#16008
Addai

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Shepard the Leper wrote...
No, the "problem" is that the higher your skills are, the faster they cause a level-up. Say your character is level 25 and skill X is at 80 and skill Y is 20. Raising skill X to 90 (a 10 point increase) will get you to level 26 whilst skill Y can be increased to 50 (a 30 point increase) to advance to level 26.
 

Wait... I thought it was the opposite.  The higher a skill is, the slower it levels.  I'm sure that's the case.  Unless I'm misunderstanding?  I admit that I tend to zone out when stat nerds start talking to each other.

As for restoration being useless, I think it depends on how you play.  I use alchemy as well but you could just as easily argue that Fortify Armor potions make armor obsolete and run around naked.  A potion is only effective if you have one in your inventory and chug it at the right time.  I like to have a few tricks up my sleeve, and find it annoying to have to chug pots every other second.

#16009
Elhanan

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Yrkoon wrote...

The Ethereal Writer Redux wrote...

Definitely better than DAII imo.

Yep, and if anyone comes up to you and argues otherwise,  calmly turn to them and say:  "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..


Exactly, because such an irrational stunt cannot be compared to a game with far superior writing. Buckets on the head and moving corpses may be considered funny for a moment, but seems to fall well short of the angst, humor, and other 'acting' seen in more memorable stories.

I much prefer the storytelling and depth of characters in DA2 than any of the deli-sliced personalties and tales seen in Skyrim.

#16010
Elhanan

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Addai67 wrote...

I use shouts as well.  My mage character has not done the MQ yet and hasn't been dungeon delving too much, either, so her shouts are rather weak.  I've started using Slow Time occasionally just to get my act together fiddling with all the spells.

Someone who's played an Altmer- tell me what the point of Highborn is.  Does it even work?  I can't even tell that it does anything.  Kind of miss the Nord battle cry which also saved me a couple times at lower levels.

Another question I have about shouts... Does the effectiveness of draugr shouts against you depend on your armor rating?  I was arguing on Bethsoft that enemy thu'um was weaker than the Dovahkiin's, because my PCs had only ever been staggered by one.  But that deathlord last night was tossing my mage around like a rag doll.  She was Torygg Reborn.  Shouted to the floor and then killed instantly by an ebony arrow.


Wonder if this has to do much with the Difficulty setting? I have been playing on Normal, and the stagger effects to be about equal... if I allow them to get that close; prefer to take opponents out at range.

Modifié par Elhanan, 05 janvier 2012 - 05:34 .


#16011
happy_daiz

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Addai67 wrote...

Someone who's played an Altmer- tell me what the point of Highborn is.  Does it even work?  I can't even tell that it does anything.  Kind of miss the Nord battle cry which also saved me a couple times at lower levels.


The Highborn ability just regenerates magicka faster, and you can only do it once a day. Frankly, it's not all that handy, and I never use it. Then again, my pure mage's magicka pretty much regenerates instantly from enchantments, so it's hard to tell if it actually works or not.
Image IPB

According to the ES Wiki:

Highborn greater power (FormID 000e40c8): Regenerate magicka faster for 60 seconds, once per day.
- Power causes a tenfold increase in regeneration rate.

Modifié par happy_daiz, 05 janvier 2012 - 05:54 .


#16012
LobselVith8

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Elhanan wrote...

Exactly, because such an irrational stunt cannot be compared to a game with far superior writing. Buckets on the head and moving corpses may be considered funny for a moment, but seems to fall well short of the angst, humor, and other 'acting' seen in more memorable stories.

I much prefer the storytelling and depth of characters in DA2 than any of the deli-sliced personalties and tales seen in Skyrim.


I prefer Skyrim. While I liked the companions in Dragon Age 2, I disliked how Hawke was handled as an overly passive protagonist (to the point where people joke that he's in a coma most of the time), in comparison to my Dragonborn who can be proactive in reacting to certain situations. Hawke never feels like my character, mostly because he often verbally says things that don't even match the dialogue options that I've chosen, while I don't feel such a "disconnect" with my Dragonborn protagonist. I can see and feel angst in the dichtomy between the two warring factions, experience humor, and even care about what happens to the people in Skyrim.

As for depth and storytelling, I think Skyrim does very well. I prefer the dichotomy between the Legion and the Stormcloaks, since both sides have flaws and points to their argument - in order to get a clear picture, you need to travel across Skyrim and get a real understanding of how complex the situation is, since you get pieces of the picture by travelling to different places and speaking to different people. "The Bear of Markarth" can make you feel one way about Ulfric, while Jarl Igmund can undermine that with his revelations. The arguments and debates over the best way to handle the Thalmor, whether Skyrim should remain with the Empire or emancipate itself to forge its own destiny, and how neither side is depicted as the "good" side without villifying either side really made the game for me. In contrast, we really didn't get much of a reason to side with either mages or templars.

All but one of the mage antagonists was insane and stupid, and most of the templar antagonists were sadists, and two of them were rapists. I have a serious problem when Orsino and Meredith descend into madness for reasons that don't honestly make any sense. Aren't the mages and templars "deli-sliced" by handling them as caricatures rather than characters? I don't see that in Skyrim when it comes to the dichotomy between the two factions. Even when the Dragonborn sides with either Tullius or Ulfric, the narrative doesn't villify the opponent in having them as the antagonist; both men face the failure of their cause with dignity, and stand by their reasons for fighting for Skyrim, even though their paths are very different than the other.

#16013
Giggles_Manically

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Freaking Ice Trolls......

There I was walking up to the Grey Beards on my mage.
Then here comes a troll....who one shots me and sends me flying off the edge to a rather pathetic death.

I hate being a glass cannon.

#16014
LobselVith8

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Addai67 wrote...

Redneck1st wrote...

Addal57 & renjility- Now you both use spells but neither one of you mention the fact of using your shouts as well. 


I use shouts as well.  My mage character has not done the MQ yet and hasn't been dungeon delving too much, either, so her shouts are rather weak.  I've started using Slow Time occasionally just to get my act together fiddling with all the spells.

Someone who's played an Altmer- tell me what the point of Highborn is.  Does it even work?  I can't even tell that it does anything.  Kind of miss the Nord battle cry which also saved me a couple times at lower levels.


I believe it regenerates magicka faster for 60 seconds, once a day.

Addai67 wrote...

Another question I have about shouts... Does the effectiveness of draugr shouts against you depend on your armor rating?  I was arguing on Bethsoft that enemy thu'um was weaker than the Dovahkiin's, because my PCs had only ever been staggered by one.  But that deathlord last night was tossing my mage around like a rag doll.  She was Torygg Reborn.  Shouted to the floor and then killed instantly by an ebony arrow.


I think, as your protagonist progresses in level, the Draugrs become more powerful as well, since at high levels I was tossed up in the air and across the room when one of the Draugr used the Thu'um. At early levels, the Draugr seem to only be able to stagger your protagonist.

#16015
Addai

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renjility wrote...

^Oh, I have encountered that draugr deathlord as well recently, and had the same problem. Had to keep moving from left to right whil shooting ice spears at him. When his health finally got low enough, he got almost permanently frozen due to the deep freeze perk. :P

I think my whole problem is that I'm still behaving like an archer, which was my last character.  If I had just snuck up close and blasted him with Ice Form, he probably would not have had much chance.  I tried to lob a firebolt at him from range and it backfired in a big way.  I guess it's refreshing to meet an enemy archer to give me a taste of my own medicine.

You can also find higher skill books, maybe. I found an expert conjuration spell while my skill level is not high enough for the perk that halves magicka cost of those spells yet. Conjure dremora is really awesome though. 
"I smell weakness!!!!!! Ruuaaaahhhhr" :lol:

I love dremora trash talk.  Image IPB

#16016
Laser Beam

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Addai67 wrote...

Someone who's played an Altmer- tell me what the point of Highborn is.  Does it even work?  I can't even tell that it does anything.  Kind of miss the Nord battle cry which also saved me a couple times at lower levels.


It's pretty useful for a pure mage (one of the reasons I use a High Elf for a mage...well that and their bonus). It will make your magicka regernate a certian amount of times faster. Saved my life a couple of times. But again only useful if all you use is magicka...but you can have enchantments anyway. It's just a good start.

This might of already been posted...but this mod is so useful for the map.

Modifié par Laser Beam, 05 janvier 2012 - 06:27 .


#16017
happy_daiz

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Addai67 wrote...
I love dremora trash talk.  Image IPB


Me too, they're awesome. Image IPB

I just got Wabbajack before I went to bed last night; Sanguine's Rose is next on my list. " I smell prey!"

...

So I had to pop in to Riverwood for something, and a dragon attacked. Eola and I started attacking it, and a thief ran up and started attacking us. The city guard took care of him, and we finished off the dragon.

Afterward, a cow, a dog, and 2 chickens ran over to the dragon, and just stood there. The dog barked at it for a while, which I'm guessing could only mean that he was saying, "it's dead now, but for how long?"
Image IPB

Oh! And another thing I think is kind of funny. Eola really, really likes to bring our dead foes back to life - including skeever. I can't tell you how many times I see a blue, glowy skeever running ahead of us to go fight something.

I still need to try out Cicero!

Modifié par happy_daiz, 05 janvier 2012 - 06:50 .


#16018
Giggles_Manically

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I once just for good measure when being held up used Sanquine's Rose on the thief.

Give me all you got!
-summons Dremora-
A CHALLENGER APPEARS!
-One shots thief-

I love it when a god encourages laziness as a rule.
Why do work when you can get someone else to do it for you?

#16019
Shepard the Leper

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RageGT wrote...

To get that alchemy level Shepard the Leper mentioned, I believe that a fully and maxxed enchanted gear is necessary. To get that, maxxed Enchanting is necessary. I'm not putting a perk on enchanting and even if relying solely on Alchemy to Enchant more powerful items, it would take forever in the alchemy/enchanting loop to make a powerful Alchemist set of items. Plus, infinite Grand Soul Gems. I avoid using the console for cheating.

PS.: I don't get it. What Fortify Restoration pots have to do with Alchemy or Enchanting? Is it a bug?


I guess it's a bug, but you can do this at level 1 and create horribly broken items. :P

The process is simple. You only need a reasonable supply of fortify restoration ingredients (you can buy them at the alchemy shops) and you'll need one fortify alchemy enchanted item - any will do (you can buy them in Solitude, first shop on your right - best place in Skyrim to get all armor enchant effects btw).

Equip the fortify alchemy item and brew one fortify restoration potion. Quit alchemy and open your inventory screen. Drink the potion and check your fortify alchemy item. The potion has increased the enchanting effect of all your items for 60 seconds. Let's say you have a +20% alchemy ring equipped, it will now be +27% (for 60 seconds). Unequip the ring and put it back on. You have to do this to make it work and you cannot leave the inventory before completing all steps or it doesn't work - this is very important!

You now have a stronger alchemy ring (for 60 seconds) which you will use to brew a new and more powerful fortify restoration potion. Quit alchemy, drink potion, unequip and reequip. The ring will be stronger again. Rinse and repeat.

One low-level fortify alchemy item and enough ingredients to brew 20 fortify restoration potion and you can brew potions that are a hundreds times more powerful (requires only a couple minutes of your time).

Brew potion > open inventory > unequip (fortify alchemy) item > put it back on > quite inventory > Brew potion etc etc

When you have reached your desired level, you can create a supply of fortify restoration potions so you don't have to start from scratch the next time. You can also start brewing other potions and poisons, all of which will be incredibly powerful.

You can make Invisibility potions that last a month. Unbelievable strong weapons and armor. Free spellcasting (just enchant an item to grant 100% (or more) spellcost reduction. Poison and disease immunity. Max magic resistance. 500% health or stamina regen increase. Whatever you want.

Do note that this will ramp up your alchemy skill at an incredible rate. Leveling is determined by the value of the potions or poisons you create and those strong potions are very valuable (hence why an alchemist has virtually unlimited funds). You can go from alchemy 15 to 100 by brewing a single potion making this an efficient trick to level up alchemy quickly and easily and/or to create very profitable potions and poisons to sell to merchants (the potion I created to go from 15-100 (just to test the theory) was worth over a million gold).

Obviously this is potentially game-breaking. I don't use it to create uber gear, but I do use it to make lots of money so I can use trainers for free. And I used it to allow perma-shouting (no cooldown) which is pretty cool. I also enjoy Skyrim the most between level 15-30. Below you are two weak and without specializations, above and you are getting too strong. This allows me to quickly create whatever character I like and start questing with decent stats and gear.

#16020
happy_daiz

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^ While I respect your right to play as you wish, (and that you're smart enough to discover this exploit), it isn't something I'll try out.

In my first playthrough, I did the smithing cheat, and made and improved a gazillion iron daggers, to bring up my level and smithing skills. Who doesn't want the best armor, right? Unfortunately, this left me ill-equipped to be able to handle many fights early on, and I spent most of the game catching up.

And I paid the guy with the horse/cart to take me to each of the major cities. /facepalm

I've learned from my own mistakes that (for me), it's better to just walk everywhere, and level up my skills naturally, according to how I play each character.

Modifié par happy_daiz, 05 janvier 2012 - 07:08 .


#16021
Shepard the Leper

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Addai67 wrote...

Shepard the Leper wrote...
No, the "problem" is that the higher your skills are, the faster they cause a level-up. Say your character is level 25 and skill X is at 80 and skill Y is 20. Raising skill X to 90 (a 10 point increase) will get you to level 26 whilst skill Y can be increased to 50 (a 30 point increase) to advance to level 26.
 

Wait... I thought it was the opposite.  The higher a skill is, the slower it levels.  I'm sure that's the case.  Unless I'm misunderstanding?  I admit that I tend to zone out when stat nerds start talking to each other.


You can easily check and see the difference by watching the levelup bar when you increase a skill. The higher your skill level, the greater the increase in the levelup bar. For example, when you're at level 10 and have one skill of 50 and increase it to 51 it will add a big chunk to the bar whilst a skill going from 20 to 21 will add a tiny amount.

A Breton will start the game with Conjuration 25, leveling Conjuration only (no other skills) to 100 will get you to level 25 or something. That are 75 skill points. If you distribute those 75 skillpoints over all skills you won't reach level 10.

This is why you should avoid leveling one or two skills too quickly - it will gimp your character. You get the best results by using 5-7 skills and level them at an equal rate.

As for restoration being useless, I think it depends on how you play.  I use alchemy as well but you could just as easily argue that Fortify Armor potions make armor obsolete and run around naked.  A potion is only effective if you have one in your inventory and chug it at the right time.  I like to have a few tricks up my sleeve, and find it annoying to have to chug pots every other second.


Without armor you die by a single hit - I get the point though :)

Alchemy can be used to create items that make all other abilities pretty useless (see my previous post). Using alchemy to create an armor piece (using a petty soulgem and without any enchanting knowledge) which boost 2H weapon damage by 1000% makes all skillpoint in that tree useless. It's cheap, I know, but possible and those effects are permanent - no need to drink anything.

I only drink potions to boost crafting. And for emergencies. I also consider drinking a health potion (which is hot-keyed so I don't have to go bring up the (quick) menu all the time) a lot easier than switching to restoration magic, casting the relevant spell, and switch back.

#16022
Addai

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LobselVith8 wrote...
I think, as your protagonist progresses in level, the Draugrs become more powerful as well, since at high levels I was tossed up in the air and across the room when one of the Draugr used the Thu'um. At early levels, the Draugr seem to only be able to stagger your protagonist.

My mage is only level 17, and I encountered a lot of death lords with my previous characters.  I don't ever recall being tossed around, even on my battle mage who was up in their faces.

#16023
Elhanan

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LobselVith8 wrote...

I prefer Skyrim. While I liked the companions in Dragon Age 2, I disliked how Hawke was handled as an overly passive protagonist (to the point where people joke that he's in a coma most of the time), in comparison to my Dragonborn who can be proactive in reacting to certain situations. Hawke never feels like my character, mostly because he often verbally says things that don't even match the dialogue options that I've chosen, while I don't feel such a "disconnect" with my Dragonborn protagonist. I can see and feel angst in the dichtomy between the two warring factions, experience humor, and even care about what happens to the people in Skyrim.

As for depth and storytelling, I think Skyrim does very well. I prefer the dichotomy between the Legion and the Stormcloaks, since both sides have flaws and points to their argument - in order to get a clear picture, you need to travel across Skyrim and get a real understanding of how complex the situation is, since you get pieces of the picture by travelling to different places and speaking to different people. "The Bear of Markarth" can make you feel one way about Ulfric, while Jarl Igmund can undermine that with his revelations. The arguments and debates over the best way to handle the Thalmor, whether Skyrim should remain with the Empire or emancipate itself to forge its own destiny, and how neither side is depicted as the "good" side without villifying either side really made the game for me. In contrast, we really didn't get much of a reason to side with either mages or templars.

All but one of the mage antagonists was insane and stupid, and most of the templar antagonists were sadists, and two of them were rapists. I have a serious problem when Orsino and Meredith descend into madness for reasons that don't honestly make any sense. Aren't the mages and templars "deli-sliced" by handling them as caricatures rather than characters? I don't see that in Skyrim when it comes to the dichotomy between the two factions. Even when the Dragonborn sides with either Tullius or Ulfric, the narrative doesn't villify the opponent in having them as the antagonist; both men face the failure of their cause with dignity, and stand by their reasons for fighting for Skyrim, even though their paths are very different than the other.


Most of any feeling I have towards others in Skyrim is completely my own making; not due to any included dialogue. There are exceptions such as Shahvee the Argonian, but these are far too few, IMO.

The Dragonborn as written is a tool; a character to be used and manipulated by others. If there is any sense of independence, it seemingly is coming from the imaginations of the indv Player. Hawke is a predetermined character being played as the Champion in a tale that has already occured. Different approaches; different games.

I was once opposed to Voiced Characters, and still oppose having different responses than what ius actually chosen, but am now sold completely on VO; highly noticeable when trying a replay of DAO. Personally I find the gameplay of Skyrim to be superior; the mechanics, Character Creation, freedom and lack of restriction of classes, etc. But DA2 and DAO are examples of better writing, storytelling, and character implementation. While one may loathe Hawke, this may also be attributed to the story, and the lines one uses along the way.

For me, I hope DA3 grants us the best of both: Bioware storylines and characters with less restrictive mechanics. No need for a sandbox; just more freedom for the Player in playing the given tale.

#16024
Addai

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*double post*

Modifié par Addai67, 05 janvier 2012 - 07:14 .


#16025
happy_daiz

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Addai67 wrote...

LobselVith8 wrote...
I think, as your protagonist progresses in level, the Draugrs become more powerful as well, since at high levels I was tossed up in the air and across the room when one of the Draugr used the Thu'um. At early levels, the Draugr seem to only be able to stagger your protagonist.

My mage is only level 17, and I encountered a lot of death lords with my previous characters.  I don't ever recall being tossed around, even on my battle mage who was up in their faces.


My mage gets tossed around like that with Draugr Deathlords, as well. It seems like she spends more time flying through the air than spellcasting, tbh. I wonder if it's related to armor rating at all? I know there's a Heavy Armor perk that gives 50% less stagger...maybe not.