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The Elder Scrolls V: Skyrim Discussion Thread


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#16026
DragonRageGT

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Shepard the Leper wrote...

RageGT wrote...

To get that alchemy level Shepard the Leper mentioned, I believe that a fully and maxxed enchanted gear is necessary. To get that, maxxed Enchanting is necessary. I'm not putting a perk on enchanting and even if relying solely on Alchemy to Enchant more powerful items, it would take forever in the alchemy/enchanting loop to make a powerful Alchemist set of items. Plus, infinite Grand Soul Gems. I avoid using the console for cheating.

PS.: I don't get it. What Fortify Restoration pots have to do with Alchemy or Enchanting? Is it a bug?


I guess it's a bug, but you can do this at level 1 and create horribly broken items. :P

....


Holy ****! I saved your reply in a .txt file. Might try it someday. Well, if it doesn't get patched before that. =)

#16027
Addai

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Elhanan wrote...
Most of any feeling I have towards others in Skyrim is completely my own making; not due to any included dialogue. There are exceptions such as Shahvee the Argonian, but these are far too few, IMO.

The Dragonborn as written is a tool; a character to be used and manipulated by others. If there is any sense of independence, it seemingly is coming from the imaginations of the indv Player.

I disagree that the Dragonborn is a tool, and for my money "coming from the imagination of the player" is the best kind of game.  The only kind of game I will put any love into.



I was once opposed to Voiced Characters, and still oppose having different responses than what ius actually chosen, but am now sold completely on VO; highly noticeable when trying a replay of DAO.

Voiced PC is the rubicon for me, I've come to realize.  On the voiced side are a lot of forgettable avatars and a couple set characters someone else created, on the silent protag side are characters that are mine and who actually live.  I realize it's the opposite for some people.  Maybe even most people.

I do not want a mix of the two, because what people are really asking for, whether they realize it or not, is a) longer cutscenes and more of them and B) restricted story lines.  Screw that.  I prefer a lightly sketched story in an alive world, where my own imagination can play.

Modifié par Addai67, 05 janvier 2012 - 07:28 .


#16028
Addai

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happy_daiz wrote...

^ While I respect your right to play as you wish, (and that you're smart enough to discover this exploit), it isn't something I'll try out.

Same here.

80% of Bethsoft forum is "how to exploit" discussion.  Completely wasted on me, but I wish the exploiters well in their adventures.  lol

#16029
Elhanan

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happy_daiz wrote...

My mage gets tossed around like that with Draugr Deathlords, as well. It seems like she spends more time flying through the air than spellcasting, tbh. I wonder if it's related to armor rating at all? I know there's a Heavy Armor perk that gives 50% less stagger...maybe not.


Perhaps this is one of the reasons I adore Stealth, as Undead have poor percetion as a rule.

Yesterday I was obtaining a Shout from a Word Wall when a Dragonlord erupted from a nearby coffin; overlooked due to path taken to get there. Being concealed allowed me to use Throw Voice to distract the lich while I moved to a higher and more hidden area, where I then managed to take it down with a few arrows from range. If not for Stealth, I would have had to reload prior to the Word Wall, and may have lost many more minutes in gameplay.

The part that is hiarious to me is that I rarely take Stealth in RPG's; more of an extra perk for such characters as Shepard and the Warden. But in Skyrim, I rely on it as a primary defense; so different than my usual Stand and Deliver designs.
 
And nobody is more surprised than myself. My brother could not believe I would choose to move so much slower on purpose, well until he actually got into Bleak Falls Barrow with his own toon, and saw that first blood actually was preferable when possible.

#16030
TEWR

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happy_daiz wrote...

Well, I hope you're prepared to give up massive quantities of time to play! Image IPB

I put in just over 300 hours in my first playthrough (and still have some small side quests left to finish), and have spent another 200 hours since then on other playthroughs. I have 6 characters set up, but 4 of them are still fairly n00b (less than level 20). They're more or less on a back burner, for when I feel like playing an archer, or kitty woman. It's crazy to think that in almost 2 months, I've spent more time playing this game than I've spent working.

You know, I had high hopes for DA2, and I gave it several playthroughs. I forgave lots of issues, because I really liked the characters. After playing Skyrim, though (and I know, it's the comparing apples to oranges)...but after playing Skyrim, I started to understand a lot of peoples arguments for why DA2 is the bane of their existence. Not to derail, but I totally get that, and must admit, I hate it now, too.

And now, back to Skyrim...Tamriel is a much happier place than Thedas at the moment.


Yea my first playthrough I think I've already unlocked every single notable location on the map. My map is literally covered with icons.

Yrkoon wrote...

Indeed. Makes you wonder why anyone would worship something that is many magnitudes LESS powerful than themselves. Perhaps they just wish they had the power to fly like a dragon does.   (although Krosis  has the levetation thing down... he sorta flies.) Or they wish they were as big. Who knows.


It could be due to death. Maybe in death they grew more powerful then they were in life.

Slightly funny story: Upon leaving Windhelm I was incredibly over-encumbered, so I'm basically just hitting the power-attack button to move a few feet each time. As soon as I get off the bridge and buy a horse, a Frost Dragon appears out of nowhere.

So I'm just like "****....". I drop a few things that were keeping me over-encumbered -- an Elven Greatsword, Elven Warhammer, and a Dwarven War Axe -- so I can start fighting the Dragon without moving like a snail.

As I'm slamming my Sword into the Dragon's face and smashing him with my shield, I see that two farmers picked up my weapons and started attacking the Dragon with it!

After I killed the Dragon, they had the nerve to not return them to me. So I lost out on both of my Elven weapons.

Luckily the Dwarven War Axe was untouched. I like hoarding weapons.


And while we're on the subject, Dragons don't pose as much of a threat as just about all of the monsters you listed. With my first character, I managed to solo a dragon and slay it at level 12. Then when he was dead, I walked about 3 yards away and took on a giant. He obliterated me in one hit. Sent me airborn.   After that, I didn't even attempt to take on another one until  I was about level 30 and fully decked out with Ebony gear... and by then I had already killed about 20 dragons lol


I had the misfortune of going up against a Giant when I was below level 10.

I laughed when I was sent flying hundreds of feet up into the air spinning like a ragdoll.

But I think my Nord has already killed about.... 35 Dragons.


Shepard the Leper wrote....

A fair warning though. Alchemy can potentially break the game, you'll have to restrain yourself a bit to keep things interesting, but it's a lot of fun experimenting. There's the fortify restoration glitch which allows you to brew insanely powerful potions. Drinking such a potion will make all enchantments much stronger for 60 seconds. When wearing fortify alchemy items it allows the creation of a more powerful fortify restoration potion which will further boost your fortify alchemy items. Repeating this process a dozen times or so will allow the creation of 100,000 % fortify smithing potions (or beyond) thus you can improve an iron dagger (without any points in smithing) to inflict 10,000 damage or whatever.

I've only used this glitch to completely remove cooldowns on shouts (when wearing the Amulet of Talos) so my 2H Warrior could fight like a ME2 Vanguard: Charge the enemy with the Tempest Shout, then activate Elemental Fury to boost attack speed and charge the next enemy - good times ;)

I have to try your Ritual Stone thing - that sounds pretty cool if it works properly. You should test it during one of the civil war quests, there should be enough enemies around to create a large Imperial Army (of the Death) to fight alongside the Stormcloaks (or vice versa). Should be fun.


When you say break the game, do you just mean remove any challenge the game may have had or does it actually damage the game?

And that's a good idea, assuming I can have them all grouped in enough of a radius to summon them.

Yrkoon wrote...

Yep, and if anyone comes up to you and argues otherwise,  calmly turn to them and say:  "Does DA2 let you do THIS?"

Then smile and walk away, knowing full well that you just destroyed any rational argument they could ever respond with..


Holy Mother of Partha.... that has got to be the funniest thing I've ever seen. Once I saw the corpses and the bridge I just knew what he was planning.


Gotholhorakh wrote...

PS: Welcome aboard Ethereal Writer Redux, I'm a late starter too, just before Christmas here - level 23 Nord Stormcloak mainly digging the dual wielding of flaming swords with a light garnish of destruction.


Nordic spellswords FTW.


==========================================

Here's a picture -- in very ****ty quality since I play on PS3 -- of my Nordic Spellsword:

Image IPB


Is it possible to take a decent photo of my Nord since I play on PS3?

#16031
Elhanan

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Addai67 wrote...

I disagree that the Dragonborn is a tool, and for my money "coming from the imagination of the player" is the best kind of game.  The only kind of game I will put any love into.


As those that know me are proably already aware, I almost almost always expand on the written characters with my warped imagination anyway, as I also believe this halps make the characters more memorable. But the Dragonborn is so transparent, esp placed in comparison to the characters in Bioware games; same with companions.

Voiced PC is the rubicon for me, I've come to realize.  On the voiced side are a lot of forgettable avatars and a couple set characters someone else created, on the silent protag side are characters that are mine and who actually live.  I realize it's the opposite for some people.  Maybe even most people.

I do not want a mix of the two, because what people are really asking for, whether they realize it or not, is a) longer cutscenes and more of them and B) restricted story lines.  Screw that.  I prefer a lightly sketched story in an alive world, where my own imagination can play.


I shall remain on the other bank of the VO river since already crossing; just hoping for exact dialogue choices.

But what is wrong with wanting a world full of life that has deeper, more meaningful writing?

Personally, I do not count the cutscenes either, as I am not fond of wating several minutes for a Reload to play again. And I would like more distinct choices and consequences, as when comparing DAO to DA2. But I would take any or all characters in either game over that of the majority of those in Skyrim.

Modifié par Elhanan, 05 janvier 2012 - 07:55 .


#16032
Shepard the Leper

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Giggles_Manically wrote...

I once just for good measure when being held up used Sanquine's Rose on the thief.

Give me all you got!
-summons Dremora-
A CHALLENGER APPEARS!
-One shots thief-

I love it when a god encourages laziness as a rule.
Why do work when you can get someone else to do it for you?


LOL

I always feel sorry for those thieves. Especially the one in Riften. I've never seen the guy steal anything, but everybody goes berserk with him around - 20 against one who's already yielded. Who's the criminal here, eh?

#16033
Giggles_Manically

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I used to like silent protagonists until I took an arrow to the knee.
Shut up you all saw that coming.

#16034
Addai

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The Ethereal Writer Redux wrote...

Here's a picture -- in very ****ty quality since I play on PS3 -- of my Nordic Spellsword:

Image IPB


Is it possible to take a decent photo of my Nord since I play on PS3?

Mmm.  Image IPB

#16035
Shepard the Leper

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happy_daiz wrote...

^ While I respect your right to play as you wish, (and that you're smart enough to discover this exploit), it isn't something I'll try out.

In my first playthrough, I did the smithing cheat, and made and improved a gazillion iron daggers, to bring up my level and smithing skills. Who doesn't want the best armor, right? Unfortunately, this left me ill-equipped to be able to handle many fights early on, and I spent most of the game catching up.

And I paid the guy with the horse/cart to take me to each of the major cities. /facepalm

I've learned from my own mistakes that (for me), it's better to just walk everywhere, and level up my skills naturally, according to how I play each character.


I found this exploit on YT when I was searching for something to reduce the cooldown on shouts, it isn't my idea.

You're absolutely right about messed up leveling, that ain't fun at all. But, unfortunately, Skyrim's leveling system isn't very well balanced - some skills improve much faster than others. I don't mind to tweak the system a little, not to break the balance, but to improve it.

About those Deathlords, I've only encountered ones using the Unrelenting Force or Disarm shout and the strength depends on your level. Early-to-mid-game they only stagger, but around level 40 those using the Unrelenting Force shout have leveled it to stage 3 thus tossing you around like a fly. It doesn't do much damage, but it can be annoying at times - I don't like prolonged times of inactivity.

I dunno if armor or magic resistance reduce the effect of the Disarm shout, but from what I've seen one or both do have an impact. My Breton battlemage lost her weapons frequently, sometimes multiple times facing the same enemy. But a dozen levels later, with strong armor and high magic resistance, she never lost her weapons again. It doesn't made any difference with Unrelenting Force though, she was still flying at times.

#16036
LobselVith8

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Elhanan wrote...

LobselVith8 wrote...

I prefer Skyrim. While I liked the companions in Dragon Age 2, I disliked how Hawke was handled as an overly passive protagonist (to the point where people joke that he's in a coma most of the time), in comparison to my Dragonborn who can be proactive in reacting to certain situations. Hawke never feels like my character, mostly because he often verbally says things that don't even match the dialogue options that I've chosen, while I don't feel such a "disconnect" with my Dragonborn protagonist. I can see and feel angst in the dichtomy between the two warring factions, experience humor, and even care about what happens to the people in Skyrim.

As for depth and storytelling, I think Skyrim does very well. I prefer the dichotomy between the Legion and the Stormcloaks, since both sides have flaws and points to their argument - in order to get a clear picture, you need to travel across Skyrim and get a real understanding of how complex the situation is, since you get pieces of the picture by travelling to different places and speaking to different people. "The Bear of Markarth" can make you feel one way about Ulfric, while Jarl Igmund can undermine that with his revelations. The arguments and debates over the best way to handle the Thalmor, whether Skyrim should remain with the Empire or emancipate itself to forge its own destiny, and how neither side is depicted as the "good" side without villifying either side really made the game for me. In contrast, we really didn't get much of a reason to side with either mages or templars.

All but one of the mage antagonists was insane and stupid, and most of the templar antagonists were sadists, and two of them were rapists. I have a serious problem when Orsino and Meredith descend into madness for reasons that don't honestly make any sense. Aren't the mages and templars "deli-sliced" by handling them as caricatures rather than characters? I don't see that in Skyrim when it comes to the dichotomy between the two factions. Even when the Dragonborn sides with either Tullius or Ulfric, the narrative doesn't villify the opponent in having them as the antagonist; both men face the failure of their cause with dignity, and stand by their reasons for fighting for Skyrim, even though their paths are very different than the other.


Most of any feeling I have towards others in Skyrim is completely my own making; not due to any included dialogue. There are exceptions such as Shahvee the Argonian, but these are far too few, IMO.


I would agree that they could improve on companion interaction (like Obsidian did with New Vegas did after Fallout 3), but at least most of the people we interact with are sane. At least the antagonists have motivations that make sense. And based on Skyrim addressing many of the problems that people had with Oblivion (like the 5+5+5 leveling system), the issue about companions might be addressed in the future.

Elhanan wrote...

The Dragonborn as written is a tool; a character to be used and manipulated by others. If there is any sense of independence, it seemingly is coming from the imaginations of the indv Player. Hawke is a predetermined character being played as the Champion in a tale that has already occured. Different approaches; different games.


This is where we disagree. While certain quests require the protagonist to handle them a certain way, that isn't always true; the Dragonborn can completely ignore the demand made by the Blades and spare Paarthurnax. The protagonist is capable of siding with the Dark Brotherhood by abiding by Astrid's offer, or he can kill her and wipe out the remaining Dark Brotherhood Sanctuary. Should he join the Thieves Guild, or leave them to the crumbling embers of their past glory because he shares Mjoll's views on them? How is the protagonist being manipulated in choosing to allow Erandur to destroy the Skull of Corruption, or killing him to claim it for himself? Or if he decides to defy Azura and help create the Black Star with Nelacar?

I need a proactive who can actually do things and have significant choices throughout the narrative. The Dragonborn can decide on how to handle different quests (like the Daedric quests), his (or her) agency over who he wants to side with in the civil war (if he decides to side with anyone at all), his rise to power in several factions, and whether he wants to gain the title of Thane in nine Holds.

Elhanan wrote...

I was once opposed to Voiced Characters, and still oppose having different responses than what ius actually chosen, but am now sold completely on VO; highly noticeable when trying a replay of DAO. Personally I find the gameplay of Skyrim to be superior; the mechanics, Character Creation, freedom and lack of restriction of classes, etc. But DA2 and DAO are examples of better writing, storytelling, and character implementation. While one may loathe Hawke, this may also be attributed to the story, and the lines one uses along the way.


I don't agree about the writing or the story-telling. I prefer Skyrim, especially its handling of the schism between the Stormcloaks and the Legion, where Ulfric and Tullius are depicted as flawed leaders who do their best towards a goal they genuinely believe in over factions that have their faults and their strengths, as opposed to Dragon Age II, where Orsino becomes a Harvester and Meredith becomes a Super-Saiyan, not mention how the mages and templars were handled throughout the story.

Elhanan wrote...

For me, I hope DA3 grants us the best of both: Bioware storylines and characters with less restrictive mechanics. No need for a sandbox; just more freedom for the Player in playing the given tale.


Given the direction of the DLC and the developers attacking fans for not appreciating their "innovations," I'm not holding out much hope.

#16037
Addai

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Elhanan wrote...
But what is wrong with wanting a world full of life that has deeper, more meaningful writing?

I love the writing in Elder Scrolls and especially Skyrim.  I didn't find DA2 either deep or meaningful, at all.  Its primary flavors are cheesy and melodramatic.  Honestly I'm still confused as to how I could like Origins and its novels as much as I did and dislike everything else that's come out of the franchise since.  As I posted in another thread, I'm starting to think it's the resemblance of Origins' story to ASoIaF.

Modifié par Addai67, 05 janvier 2012 - 08:19 .


#16038
Addai

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Shepard the Leper wrote...
About those Deathlords, I've only encountered ones using the Unrelenting Force or Disarm shout and the strength depends on your level. Early-to-mid-game they only stagger, but around level 40 those using the Unrelenting Force shout have leveled it to stage 3 thus tossing you around like a fly. It doesn't do much damage, but it can be annoying at times - I don't like prolonged times of inactivity.

Maybe it's just a fluke.  Like I already said, this character is still pretty low level- level 14, I think- and I don't recall ever being tossed around even at level 40 or 50.  I was surprised to find an ebony shield in that dungeon, and to find that the death lord was using an ebony bow, so maybe the dungeon isn't scaled or something.

#16039
Morroian

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Shepard the Leper wrote...

Obviously this is potentially game-breaking. I don't use it to create uber gear, but I do use it to make lots of money so I can use trainers for free. And I used it to allow perma-shouting (no cooldown) which is pretty cool. 


How did you do that? Can an Amulet of Talos be disenchanted?

#16040
Giggles_Manically

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Every game does something differently.

TES games always have the same issue.

HOLY CRAP YOU SAVED THE WORLD!....now go deliver some potions because I am to lazy to walk there.
Sure you saved the world from Alduin.
You are STILL a glorified errand boy who lazy people send on fetch quests.

Awakening at least earned you quests where you could put your skills and reputation to work. DA2 has this as well in act 2, act 3 and Mark of the Assassin.

No matter how hard you work in Tamriel you pretty much are a glorified handy man out to do things for lazy people to inept to walk down the street or use a mail box or pick some flowers.

#16041
Shepard the Leper

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The Ethereal Writer Redux wrote...

When you say break the game, do you just mean remove any challenge the game may have had or does it actually damage the game?

And that's a good idea, assuming I can have them all grouped in enough of a radius to summon them.


It doesn't damage the game in any way, but depending on how far one's willing to go, it can remove most of the challenge. Most stuff is capped, armor for example can absorb up to 85% of all physical damage. Magic resistance is also capped at 85%. You will always take damage and it doesn't matter how strong you make your items in terms of protection. You can achieve these levels on a normal playthrough easily, but not before level 50 or something. Same thing with weapons. When you get stronger you will be able to one-shot most enemies using either a bow or a 2H weapon or a one-hand sneak attack.

It can be usefull to preserve precious perkpoints. Smithing and Enchanting perks add nothing to gameplay, they only make your crafted items more powerful. Using this glitch can save you these perkpoint whilst you are still able to forge competetive gear. You can invest them in the Speech tree to increase the money merchants have so you can spend less time selling your junk items and more time questing.

It also a great way to make money for training sessions. That's a lot easier than tedious grinding to get your skill to the desired level. But you can obviously make super items too, adding 500 to your health with an enchanment is rather dull. It's a glitch, but it can be used to improve the fun. I love questing, but I don't like grinding or traveling around Skyrin for 5 minutes looking for merchants with enough money to buy some of the loot. I try to keep those things to a minimum and this glitch comes in handy.

#16042
DragonRageGT

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Addai67 wrote...

Shepard the Leper wrote...
About those Deathlords, I've only encountered ones using the Unrelenting Force or Disarm shout and the strength depends on your level. Early-to-mid-game they only stagger, but around level 40 those using the Unrelenting Force shout have leveled it to stage 3 thus tossing you around like a fly. It doesn't do much damage, but it can be annoying at times - I don't like prolonged times of inactivity.

Maybe it's just a fluke.  Like I already said, this character is still pretty low level- level 14, I think- and I don't recall ever being tossed around even at level 40 or 50.  I was surprised to find an ebony shield in that dungeon, and to find that the death lord was using an ebony bow, so maybe the dungeon isn't scaled or something.


It's not a fluke and there are some even at low-mid level that has it. Of course, the lower level the char, the higher the chance of sent up the air. Only, when our own Unrelenting Force is upgraded to level 3, we have more resistance to the Dah. And if you note well, even at low level they all do the full 3 worded Shout.

Now this is a good example of a mid level char (level 33 with Fus only) taking a beating of Fus-Ro-Dah spam fest!

TES V - Skyrim - Fus-Ro-Dah VS Fu-bar HD

Modifié par RageGT, 05 janvier 2012 - 08:44 .


#16043
Shepard the Leper

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Addai67 wrote...

Maybe it's just a fluke.  Like I already said, this character is still pretty low level- level 14, I think- and I don't recall ever being tossed around even at level 40 or 50.  I was surprised to find an ebony shield in that dungeon, and to find that the death lord was using an ebony bow, so maybe the dungeon isn't scaled or something.


There are a couple of dungeons with a fixed high level. Some bosses will always drop an ebony item which can be awesome when you find one early. My level 12 assassin was overjoyed with his ebony bow, it made the long and hard fight more than worth it ;)

#16044
Mecha Tengu

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so I hear there's a rumour about Skyrim's Radiant A.I

you drop a gem in a group of bandits, and they will fight over it and kill each other

can someone confirm this?

Modifié par Mecha Tengu, 05 janvier 2012 - 08:54 .


#16045
Addai

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LOL That poor guy. I know for sure that never happened to Veleda, who would have been a candidate for spinning through the air. Probably I kept her at range for dudes like that. Battle mages do have that luxury.

Modifié par Addai67, 05 janvier 2012 - 08:55 .


#16046
Shepard the Leper

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Morroian wrote...

Shepard the Leper wrote...

Obviously this is potentially game-breaking. I don't use it to create uber gear, but I do use it to make lots of money so I can use trainers for free. And I used it to allow perma-shouting (no cooldown) which is pretty cool. 


How did you do that? Can an Amulet of Talos be disenchanted?


You cannot disenchant the Amulet of Talos. But brewing a 500% (or stronger) fortify restoration potion, drinking it and equiping the amulet will remove the cooldown completely, and indefinitely (at least until you take it off, it will reset to normal then - but you can always drink another potion to copy the process. There are a few occasions when you lose all your (equiped) items for a while you know ;).

It's pretty cool, powerful though, but I found it very handy to experiment with all shouts to figure out what each one can do without delay.

#16047
Shepard the Leper

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RageGT wrote...

It's not a fluke and there are some even at low-mid level that has it. Of course, the lower level the char, the higher the chance of sent up the air. Only, when our own Unrelenting Force is upgraded to level 3, we have more resistance to the Dah. And if you note well, even at low level they all do the full 3 worded Shout.

Now this is a good example of a mid level char (level 33 with Fus only) taking a beating of Fus-Ro-Dah spam fest!

TES V - Skyrim - Fus-Ro-Dah VS Fu-bar HD


Interesting. I think you are right, but you will never be completely immune to the potential effect. This makes the trip to the beards worth your while since most enemies use the Unrelenting Force shout against you. Better to buff your resistance eary on, I hate getting tossed around.

You clearly lost the shouting battle in that vid, but the last man standing is all that matters in the end :D That guy is even more powerful when you try to remake the amulet. Definitely the toughest brother. Did you know that you can see who's the real one? All the fakes have their horns pointing upward, he's the only one with horns pointing to the ground. It can be difficult to spot, but it can make the fight a lot easier and you don't have to waste a lot of time hunting fakes. Oh, and you can also use the "wait" button every time he vanished for a brief moment. It will restore health, stamina and magicke. It's cheap, but it got me through that final battle the first time I met this moron (with a level 10 character)  :whistle:

#16048
J0HNL3I

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anyone playing on xbox got all the achievements yet?, ive only got about 6 left but battlefield 3 keeps calling me back

#16049
DragonRageGT

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Addai67 wrote...

LOL That poor guy. I know for sure that never happened to Veleda, who would have been a candidate for spinning through the air. Probably I kept her at range for dudes like that. Battle mages do have that luxury.


Shepard the Leper wrote...

RageGT wrote...

It's not a fluke and there are some even at low-mid level that has it. Of course, the lower level the char, the higher the chance of sent up the air. Only, when our own Unrelenting Force is upgraded to level 3, we have more resistance to the Dah. And if you note well, even at low level they all do the full 3 worded Shout.

Now this is a good example of a mid level char (level 33 with Fus only) taking a beating of Fus-Ro-Dah spam fest!

TES V - Skyrim - Fus-Ro-Dah VS Fu-bar HD


Interesting. I think you are right, but you will never be completely immune to the potential effect. This makes the trip to the beards worth your while since most enemies use the Unrelenting Force shout against you. Better to buff your resistance eary on, I hate getting tossed around.

You clearly lost the shouting battle in that vid, but the last man standing is all that matters in the end :D That guy is even more powerful when you try to remake the amulet. Definitely the toughest brother. Did you know that you can see who's the real one? All the fakes have their horns pointing upward, he's the only one with horns pointing to the ground. It can be difficult to spot, but it can make the fight a lot easier and you don't have to waste a lot of time hunting fakes. Oh, and you can also use the "wait" button every time he vanished for a brief moment. It will restore health, stamina and magicke. It's cheap, but it got me through that final battle the first time I met this moron (with a level 10 character)  :whistle:


And he's so very easy for an Archer with Stealth... hehe

Paarthurnax can upgrade our Unrelenting Force and make us even more resistant to the stagger. =)

#16050
happy_daiz

happy_daiz
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Shepard the Leper wrote...

Addai67 wrote...

Maybe it's just a fluke.  Like I already said, this character is still pretty low level- level 14, I think- and I don't recall ever being tossed around even at level 40 or 50.  I was surprised to find an ebony shield in that dungeon, and to find that the death lord was using an ebony bow, so maybe the dungeon isn't scaled or something.


There are a couple of dungeons with a fixed high level. Some bosses will always drop an ebony item which can be awesome when you find one early. My level 12 assassin was overjoyed with his ebony bow, it made the long and hard fight more than worth it ;)


I think I must have went to that dungeon last night; I got an ebony helmet. Luckily, I'm just a few skill levels away from being able to smith Ebony...

I wish the helmets were better looking. Image IPB