Elhanan wrote...
Yrkoon wrote...
Indeed. like Assassinating the Emperor, ending a civil war (can't do that in DA2!), Killing dragons, Dealing with Daedric Gods, recovering world-shaping ancient documents, traveling to the afterlife and saving it from an evil menace...
Epic Skyrim Handy man is Epic.
Correct; in DA2, one starts the Civil War, does battle with demons and reigning officials, opposes the takeover from a foreign leader, slays dragons, deals with demonic demi-gods, recovers world shaping artifacts, travels from a war torn nation to a large city and unleashes an evil menace....
Still Epic....
Hrm. I've always loved BioWare's writing and thought it's what makes their RPGs kind of the cream of the crop, certainly when compared to TES games which had other priorities - but at the risk of sounding horrible I thought DA2's story was certainly not final draft material - the story lacked about 40% of the fleshing out needed, even in the main arc, for my liking.
That said, TES is also not about establishing a strong narrative that follows the protagonist's every thought and deed, and never has been. It is about backstory and lore, and about encouraging and nurturing whatever the player's own character and narrative might be.
It does actually offer stronger RP possibilities in the form it takes in Skyrim, it is possible to be the character. The world is never speaking to the actor with the English or American accent who always says the same line exactly the same way from one playthrough to the next however you wanted to play it. The world, for all of its faults and its NPC shallowness, is earnestly speaking to you.
You are free to converse with them and take their quests, tab out and ignore them, put a bucket on their head and empty their house, lure them somewhere and fus ro dah them down a hole or whatever - so it makes sense for you to form your own attitudes to the people and creatures you meet rather than sit back and wait for an actor to play out the rigidly defined lines of the predetermined character and narrative on your behalf.
I'm not saying that one is inherently better than the other, I like both and have until now preferred the way BioWare does it, but you have to admit that because the hands-off backstory and world arcs serve a purpose in TES, (and that purpose is your freedom as a player and a PC), it's not really fair to criticise the writing style for having weaker or less coherent dialogue and "PC-specific" bits of the story.
Modifié par Gotholhorakh, 06 janvier 2012 - 02:30 .





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