The Elder Scrolls V: Skyrim Discussion Thread
#16151
Posté 06 janvier 2012 - 04:51
You see my current character was caught assasinating a Thalmor Justifer and was being sent to the chopping block for said crims in addition to some petty thievery and lolly gagging.<G>
#16152
Posté 06 janvier 2012 - 04:53
RageGT wrote...
How would you know about difficulty being broken? Just like me, you've always played on Master, right? So we cannot say anything about lower difficulties... hehe I know that Master is much easier for a Two Hander or a Stealth/Archer/Dagger type than for a Pure Mage. At least as far as killing fast and dying a lot less is concerned.
I have no idea how you guys are able to play on Master difficulty; I play on the standard level, and still get my arse handed to me from time to time; especially on lower levels (up until I get some skillz under my belt).
Props to you guys for being awesome.
Modifié par happy_daiz, 06 janvier 2012 - 04:53 .
#16153
Posté 06 janvier 2012 - 04:53
happy_daiz wrote...
Oh, man. My husband wanted J'Zargo as a follower, and spent the past couple of days working on the mage's college quests, just to get to that point. Right when he finished up Ancano, and went to talk to J'Zargo, his dream came crashing down.
For some reason, he gave Kharjo (his follower) the scrolls, which of course he used ALL of them, and when he went to talk to J'Zargo, the quest failed.
Supposedly, you're able to ask J'Zargo for more scrolls, but this option didn't come up - just generic dialogue lines. Has anyone else had that happen, or know of a way around it?
Edit: I meant to say 'just generic dialogue lines after the quest failed'.
I don't think you can ask for more, since the quest log reads "I told J'zargo that I ran out of the scrolls he'd given me, and he no longer wants my help." An easy place to use one scroll to accomplish the task is Shroud Hearth Barrow, which is the ruin near Ivarstead.
#16154
Posté 06 janvier 2012 - 04:57
RageGT wrote...
happy_daiz wrote...
This character is a female Nord warrior.
"Are you into Aliens, Kelly?"
Thanks, Rage, you just made me feel DIRTY. My character has ran around in her smallclothes before, so that is kind of like Kelly...
Seriously, Scouts-Many-Marshes has the sweetest dialogue...maybe you have to be a girl to appreciate it. Or sappy. Or both, like I am!
Yeah, I had no trouble using the scrolls (I think I used them in the Potema quest). My poor hubby, though. Bad things can happen when you don't pay attention.LobselVith8 wrote...
I don't think you can ask for more, since the quest log reads "I told J'zargo that I ran out of the scrolls he'd given me, and he no longer wants my help." An easy place to use one scroll to accomplish the task is Shroud Hearth Barrow, which is the ruin near Ivarstead.
Speaking of which, I've found a TON of things in this playthrough that I missed in the first. Not just locations or quests, but things that would have been easier, had I actually listened. It's helped that I've turned on dialog captions as well, because if I see the words, I'm more apt to actually remember details.
I wish Skyrim had a better quest management UI (and a bit more detail on Miscellaneous quests).
Modifié par happy_daiz, 06 janvier 2012 - 05:09 .
#16155
Posté 06 janvier 2012 - 04:58
I'm not really going for DPS or kill rates or anything, more interesting in playing around with Conjuration and such, Maybe a Rune spell or two so I can laugh at people who chase me~
But the main issue is with Wabbajack, as it would probably be my main weapon for the playthrough, now I know things like Staff of fireball stacks with Destruction, and if you match staffs with enchantments to the proper schools you can have unlimited charges without need to recharge it..
So, what does Wabbajack follow? (If any) Like, does each effect get attributed to the proper school? Or would it scale off of Alteration? Or something else? Or does it not scale at all?
I can't find any notes about this on the Wiki...Which is unfortunate as I want a less serious character to go with my more straight forward spellsword.
#16156
Posté 06 janvier 2012 - 05:03
LobselVith8 wrote...
When you make all the mage antagonists into complete idiots, I don't find it to be a compelling story. You can say it's because of the Band of Three codex entries and what the Tevinters did in Kirkwall centuries ago, but that doesn't change the poor quality of the story for me. I know DA2 has its fans, and there are parts of it that I like (such as the companions), but for me, the story is ineffectual. In Skyrim, a place that is beseiged by dragons and the threat of the Thalmor looms, we see two factions with flaws without the writers villifying either one. I don't need Tullius or Ulfric to turn into a Harveser or become possessed by a macguffin to oppose them, and I appreciate the writers giving depth to the story by making them antagonists (if the protagonist opposes them) and not villians. While some antagonists are clearly mad, it's not the case for every single one, like it is in Kirkwall (to the point of absurdity). When Decimus thinks that a human apostate, a Dalish elf, a Tevinter elf, and a dwarf are templars, then I can't take it seriously anymore.
The Band of Three doesn't explain the stupidity aspect to all of these antagonists.
The truce was never supposed to last, both sides held back because of a greater threat that is now gone. And while the Dragonborn can't take down the Thieves Guild or Maven Blackbriar, he can still do plenty of other things that make him a proactive character. It's not as though Maven claims she's going to incite a religious war that's going to kill innocent people, and the Dragonborn simply stands there and does nothing... like we saw with Hawke and Sister Petrice. Or how Hawke stands idly by while Grace kills Thrask after ranting and raving for a long time, while the Dragonborn can stop murder attempts in Markarth and Windhelm by actually doing something about it.
And if I want to pursue the College of Winterhold, I'll create a mage so the narrative makes sense for me - like my Tribunal Dunmer mage. Or if I want an assassin to join the Dark Brotherhood, I'll have my Spellsword Dunmer invest time into becoming an effective killer who can use illusion to become invisible without making a noise, and can use his blade to take down enemies. And in Skyrim, people notice when I use magic.
As for people who can't get killed, I understand the criticism, but at least the protagonist isn't put in a position where he has valid reasons to kill someone - from stopping a religious war, saving a sister from a corrupt Circle of Magi where mages are being made tranquil illegally, or stopping a murder - and then doesn't do anything but stand there like a piece of furniture.
I didn't enjoy Orsino or Meredith because they became caricatures at the end. They held such promise to be serious characters who would offer opposing but valid reasons for their convictions, but instead they were driven insane by a paper-thin plot that made no sense. How did Orsino know Quentin, who was either an apostate or a member of the Starkhaven Circle? Why would Orsino care about research that seems to have no value and is only going to endanger the lives of the Circle of Kirkwall? How would he even remember a ritual that can apparently only be done once, three years after Quentin died? Why would Meredith purchase a lyrium idol? Why would Meredith even care about the idol, and how would she have even known about it in the first place? Why would she order the mages of the Circle killed but ignore Anders? Orsino becomes insane and a monster because the Plot Demands It, and Meredith loses her mind and is possessed by a sword because the Plot Demands It. Any serious look into the dichotomy between mages and templars is effectively lost because neither mages nor templars are treated seriously, and neither are the leaders of the opposing factions.
In contrast, my Dragonborn can oppose Tullius or Ulfric, and neither one of them needs to become a monster or insane in order for them to be someone my protagonist will oppose. Yes, there are flaws to both groups, and both leaders are imperfect, but neither one needs to be villified for my protagonist to oppose them.
I've seen MoTA, and it wasn't to my taste, especially given how it has the same problem of making Hawke into an overly passive character that the main game and Legacy did. Ignoring and contradicting decisions made in Origins hasn't really helped me get into the sequel or possible additions to the franchise, either. That's my opinion, of course. I guess we can simply agree to disagree about this issue, since we aren't likely to reach a consensus on it.
I wanted a Mage vs Templar story after playing DAO, so was quite happpy to see this included. And I hold that there is ample reason for all the madness in Kirkwall, as well as the Mages becoming more vulnerable to possession.
Now while some do not enjoy the story, some of these same critics seem ready to accept sim things found in Skyrim: stereotypes, raving lunatics, Mage antagonists portrayed as complete idiots (see College, Court Wizards). Etc.
Skyrim does all great freedom in creation. Hoiwever, if that choice makes a noble Orc Archer/ Warrior that has to join the College of Magic to gain entry into a specific quest (or actually become the Archmage), then RP seems to get tossed aside for mechanics, too.
But I did not intend to sway folks on DA2; just defending a game I enjoyed from some cheap shots occasionally seen in this thread.. Skyrim is terrific and deserves much praise, but it ain't perfect either.
#16157
Posté 06 janvier 2012 - 05:05
happy_daiz wrote...
^ That was essentially my back-story for my Altmer mage playthrough (although I still haven't quite worked out the specifics).
I stopped around level 20 or so on that character, because I wanted to try out a Nord warrior, which I'm playing now. I'll get back to it, I swear. I'm just having a ton of fun decapitating enemies at the moment..
Wise; don't get a Head of yourself....
#16158
Posté 06 janvier 2012 - 05:10
Addai67 wrote...
That's sort of my backstory for this character, though she is there not as a Thalmor agent but as an anti-Thalmor agent. It gives me a pretext to do some fun things like break into Niranye's house in Windhelm. Also ties very naturally into the college quest line, since she'd want to know what's going on with Ancano and the Psijic Order.
Being the Dragonborn, that's quite a twist for a high elf character, whether you play it as a Thalmor sympathizer or anti-Thalmor resistance.
I probably will lean towards becoming a convert to Talos, seeing as the Shout becomes such a major part of the life. And I am a huge fan of repentence.
#16159
Posté 06 janvier 2012 - 05:12
Elhanan wrote...
happy_daiz wrote...
^ That was essentially my back-story for my Altmer mage playthrough (although I still haven't quite worked out the specifics).
I stopped around level 20 or so on that character, because I wanted to try out a Nord warrior, which I'm playing now. I'll get back to it, I swear. I'm just having a ton of fun decapitating enemies at the moment..
Wise; don't get a Head of yourself....
Haha, nice.
#16160
Posté 06 janvier 2012 - 05:14
Busy Jackalope wrote...
So, question! I'm planning on making a sort of Arcane Trickster, (Most likely going to use Circeo's outfit, Wabbajack and Illusion spells in my off hand by default.)
I'm not really going for DPS or kill rates or anything, more interesting in playing around with Conjuration and such, Maybe a Rune spell or two so I can laugh at people who chase me~
But the main issue is with Wabbajack, as it would probably be my main weapon for the playthrough, now I know things like Staff of fireball stacks with Destruction, and if you match staffs with enchantments to the proper schools you can have unlimited charges without need to recharge it..
So, what does Wabbajack follow? (If any) Like, does each effect get attributed to the proper school? Or would it scale off of Alteration? Or something else? Or does it not scale at all?
I can't find any notes about this on the Wiki...Which is unfortunate as I want a less serious character to go with my more straight forward spellsword.
Based upon effect, I would advise Alteration.
Based on who gives it to you, I suggest Illusion.
#16161
Posté 06 janvier 2012 - 05:14
Is this part of some crazy wild goose chase, where I have to run around and find all of them or something?
#16162
Posté 06 janvier 2012 - 05:14
happy_daiz wrote...
RageGT wrote...
How would you know about difficulty being broken? Just like me, you've always played on Master, right? So we cannot say anything about lower difficulties... hehe I know that Master is much easier for a Two Hander or a Stealth/Archer/Dagger type than for a Pure Mage. At least as far as killing fast and dying a lot less is concerned.
I have no idea how you guys are able to play on Master difficulty; I play on the standard level, and still get my arse handed to me from time to time; especially on lower levels (up until I get some skillz under my belt).
Props to you guys for being awesome.
It is not that hard. And we just have to learn from our mistakes. It makes us better gamers. Harder difficulties also give greater sense of accomplishment for me. Being an Hero of Legends and all... we can feel what that is like. And we can get to the point of having a very powerful character indeed.
Don't be afraid to try it. You might be pleasantly surprised of how powerful you are, specially with the experience you already have with the game.
#16163
Posté 06 janvier 2012 - 05:18
#16164
Posté 06 janvier 2012 - 05:20
RageGT wrote...
happy_daiz wrote...
RageGT wrote...
How would you know about difficulty being broken? Just like me, you've always played on Master, right? So we cannot say anything about lower difficulties... hehe I know that Master is much easier for a Two Hander or a Stealth/Archer/Dagger type than for a Pure Mage. At least as far as killing fast and dying a lot less is concerned.
I have no idea how you guys are able to play on Master difficulty; I play on the standard level, and still get my arse handed to me from time to time; especially on lower levels (up until I get some skillz under my belt).
Props to you guys for being awesome.
It is not that hard. And we just have to learn from our mistakes. It makes us better gamers. Harder difficulties also give greater sense of accomplishment for me. Being an Hero of Legends and all... we can feel what that is like. And we can get to the point of having a very powerful character indeed.
Don't be afraid to try it. You might be pleasantly surprised of how powerful you are, specially with the experience you already have with the game.
Yep, I started on expert before raising the difficulty to master after the first few levels when it was becoming a little too easy. I'm at level 40 now and nothing has troubled me for a while now, but I tend to specialize in only a few skills and focus on them, before working up the other skill trees.
#16165
Posté 06 janvier 2012 - 05:21
That works, I would be mainly specializing in Alteration, Illusion and Conjuration anyway for the character flavor~ Thank you!Elhanan wrote...
Busy Jackalope wrote...
So, question! I'm planning on making a sort of Arcane Trickster, (Most likely going to use Circeo's outfit, Wabbajack and Illusion spells in my off hand by default.)
I'm not really going for DPS or kill rates or anything, more interesting in playing around with Conjuration and such, Maybe a Rune spell or two so I can laugh at people who chase me~
But the main issue is with Wabbajack, as it would probably be my main weapon for the playthrough, now I know things like Staff of fireball stacks with Destruction, and if you match staffs with enchantments to the proper schools you can have unlimited charges without need to recharge it..
So, what does Wabbajack follow? (If any) Like, does each effect get attributed to the proper school? Or would it scale off of Alteration? Or something else? Or does it not scale at all?
I can't find any notes about this on the Wiki...Which is unfortunate as I want a less serious character to go with my more straight forward spellsword.
Based upon effect, I would advise Alteration.
Based on who gives it to you, I suggest Illusion.
#16166
Posté 06 janvier 2012 - 05:28
happy_daiz wrote...
LobselVith8 wrote...
I don't think you can ask for more, since the quest log reads "I told J'zargo that I ran out of the scrolls he'd given me, and he no longer wants my help." An easy place to use one scroll to accomplish the task is Shroud Hearth Barrow, which is the ruin near Ivarstead.
Yeah, I had no trouble using the scrolls (I think I used them in the Potema quest). My poor hubby, though. Bad things can happen when you don't pay attention.
Speaking of which, I've found a TON of things in this playthrough that I missed in the first. Not just locations or quests, but things that would have been easier, had I actually listened. It's helped that I've turned on dialog captions as well, because if I see the words, I'm more apt to actually remember details.
I wish Skyrim had a better quest management UI (and a bit more detail on Miscellaneous quests).
I think Shroud Hearth Barrow should be an easy place for him with so many draugr (it's pretty much draugr city once he gets the sapphire dragon claw to get further access to the ruins), if he ever gets the chance to try J'zargo's quest again.
There are still places and things that continue to surprise me about Skyrim, too.
#16167
Posté 06 janvier 2012 - 05:35
happy_daiz wrote...
So is there some trick to getting the shrines of Talos to actually do anything? Any time I try to get their blessing, it says that my shout recharge time has been reduced by 0%.
Is this part of some crazy wild goose chase, where I have to run around and find all of them or something?
The label is actually bugged, by displaying 0%. Everytime you activate a Talos shrine, it reduces your shout CD by 20%.
#16168
Posté 06 janvier 2012 - 05:39
happy_daiz wrote...
So is there some trick to getting the shrines of Talos to actually do anything? Any time I try to get their blessing, it says that my shout recharge time has been reduced by 0%.
Is this part of some crazy wild goose chase, where I have to run around and find all of them or something?
Simply activating the Shrine has been good for me. But I thought that the Amulet and Shrine blessings stacked? If not, this might be the reason for no change in cooldown; might try activating another type of Sjrine, then return to Talos the following day.
#16169
Posté 06 janvier 2012 - 05:53
#16170
Posté 06 janvier 2012 - 05:55
happy_daiz wrote...
So is there some trick to getting the shrines of Talos to actually do anything? Any time I try to get their blessing, it says that my shout recharge time has been reduced by 0%.
Is this part of some crazy wild goose chase, where I have to run around and find all of them or something?
It's a commonly known bug that it shows as 0% for the Talos Blessing. From what I recall, the blessing lasts 8 hours, and it works properly, but the problem is a text error; the actual value for the enchantment is 0.2, which is supposed to be 20%, but someone didn't convert it properly for the text display, so the 0.2. is shown as 0 instead.
#16171
Posté 06 janvier 2012 - 05:59
#16172
Posté 06 janvier 2012 - 06:13
Not commonly-enough known for me to know it. Hehehe. OK, thanks, everyone.LobselVith8 wrote...
happy_daiz wrote...
So is there some trick to getting the shrines of Talos to actually do anything? Any time I try to get their blessing, it says that my shout recharge time has been reduced by 0%.
Is this part of some crazy wild goose chase, where I have to run around and find all of them or something?
It's a commonly known bug that it shows as 0% for the Talos Blessing. From what I recall, the blessing lasts 8 hours, and it works properly, but the problem is a text error; the actual value for the enchantment is 0.2, which is supposed to be 20%, but someone didn't convert it properly for the text display, so the 0.2. is shown as 0 instead.
#16173
Posté 06 janvier 2012 - 06:18
happy_daiz wrote...
RageGT wrote...
How would you know about difficulty being broken? Just like me, you've always played on Master, right? So we cannot say anything about lower difficulties... hehe I know that Master is much easier for a Two Hander or a Stealth/Archer/Dagger type than for a Pure Mage. At least as far as killing fast and dying a lot less is concerned.
I have no idea how you guys are able to play on Master difficulty; I play on the standard level, and still get my arse handed to me from time to time; especially on lower levels (up until I get some skillz under my belt).
Props to you guys for being awesome.
You know the only times I've really gotten my butt kicked (a kicked quickly) is when I've tried to be a magic wielder. Of course, it may have alot to do with the fact that my scores are 100 blocking, 100 one-handed with very high health/stamina, versus scores of around 30 destruction and 19's and 20's across all other schools of magic with my magicka awesomely hovering around 160.
Not sure though!
I admit it, I suck at magic.
#16174
Posté 06 janvier 2012 - 06:25
LegendaryAvenger wrote...
Well I think I've hit the limit of easy Smithing leveling with iron daggers. Anyone have tips? I'm at 62 and I want to get to 80 fast.
The Warrior Stone might allow you to improve smithing faster, but iron daggers is usually a quick way to smith items. The only thing is you need to travel to different Holds to get the iron ingots and ore from smiths, and the travel usually allows the places you've revisited to restock since so much time passes between travels. It helps to know the locations of Legion and Stormcloak camps to get ore and ingots from the Quartermasters, too. You can also 'procure' some iron ingots from the smith's shop in Solitude, a few in the smithing area in Riverwood, (and from the smithing shop in Riften, if I recall correctly).
#16175
Posté 06 janvier 2012 - 06:30
Modifié par Yrkoon, 06 janvier 2012 - 06:40 .





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