Splinter Cell 108 wrote...
Does anyone have some good rogue builds? I suck at making good builds, also is it a good idea to have some focus on enchanting and smithing with a rogue, I need a way to make fast money.
This is what I did for my guy who was Archery/Stealth/Illusion as his main skills. My one-handed skill leveled up pretty nicely without trying as well once I could get the insane backstab's in. I play on Master and if you are patient, and decent at re-deploying it's very hard for an enemy to get a good, solid hit on you if you are playing with a sticky follower like Mjoll, or if you're higher level and get good at vanishing, resetting, and sniping.
First 10 Levels:
*Get Faendal. Use him to train Bows to 50 ASAP. You really need to get that power shot. I spent 7 of my first 8 upgrades in the Archery tree IIRC.
*Archery: Overdraw 2/5, Crit Shot 1/3, Eagle Eye 1/1, Steady Hand 1/2, Power Shot 1/1
*Sneak: Stealth 1/5, Backstab 1/1, Deadly Aim 1/1
Next 10 Levels:
*Archery: Overdraw +1, Crit Shot +1
*Sneak: Stealth +2, Assassins Blade 1/1, Muffled Movement 1/1, Light Foot 1/1, Silent Roll 1/1
That put me around level 18. From there I started focusing in Illusion, casting Courage on my follower, then upgrading to Muffle. I mainly use Illusion to either cause a bunch of chaos and get a bunch of sneak attacks in a tight area, or to reposition with an invisibility. With Nightingale armor and being a Vampire, I can really rock Illusion. You seem to want to focus on crafting, so I would say the next 5-7 talents I'd drop into either Enchanting or Smithing (or split for both). If you do like the idea of Illusion, once you start putting points into it go after Quiet Casting as soon as possible.
While upping my tertiary skill (Illusion), I slowly started to beef up my One-Handed and Light Armor skills. I went to Light Armor when I didn't have the rank requirement to go elsewhere. In One-Handed I went for Armsman, Fighting Stance, and then Savage Strike. In Light Armor I went for Agile Defender and then Custom Fit. Later on I'd finish off the trees with the usual suspect of perks.
You will want to fill out the Archery and Sneak trees as they become available. However, I didn't mess with Ranger or Hunter's Discipline.
That should put you in the mid to late 30s, and from there it's pretty easy to finish things off focusing on off-trees and more crafting.
It's a very rewarding playstyle imo. You really do become a ghost flitting around the battlefield rocking the hell out of people.