I agree, with the Thieves Guild quests I felt so railroaded that it was ridiculous. You can't even say NO to the guy who first approaches you, no matter how you object he still gives you the job. And if you screw it up on purpose he still invites you to the sewers, and you can't say no.Giggles_Manically wrote...
You know...Riften really does stand out like a very sore thumb.
We can topple the Dark Brotherhood.
Demolish bandits, necromancers, and other baddies at whim.
We can kick a demi-god to a pulp.
We can consort with Daedra, serve the Aedra, and lead guilds to glory.
We cant however TOUCH little Maven Black Briar, or the Theives Guild.
We needed the option for that really, and it being missing is just plain annoying.
There should have been a:
Silver Hand vs. Companions
Thieves Guild vs. (You and Mjoll) or (You and honest Riften folk)
Just like how we can side with or against the Dark Brotherhood.
Then again there would be people sobbing if the thieves guild did not return again...but they will do that for the DB.
I mean...up yours thieves guild you are nothing more than thugs and wiping you and Maven off the map should have been an option.
At least in Morrowind the thieves were going against a very corrupt system, and fought against slavers, and had a bit of a sense of honor.
But in Skyrim? They are nothing more than petty scum that shake down innocent people, and rob them.
Hopefully this is not because someone on the Bethesda has a Matt Ward style love of their fave faction and wont let anything bad happen to them.
The Elder Scrolls V: Skyrim Discussion Thread
#16851
Posté 14 janvier 2012 - 04:40
#16852
Posté 14 janvier 2012 - 04:45
Yes it's long, read it. I promise you that it is worth it.
It is the OP from a thread titled "Immersion Holocaust". It is funny and beautifully written.
Okay, well into the game. Only a few flying mammoths, some horses that decided "To hell with me" and vanished, a few neon purple trees and one neon purple dragon, and a couple of crashes, but overall--that's it. By far the most stable Elder Scrolls release yet, IMO, and I've played'em all (even Battlespire.) The game is also really well thought out to keep immersion levels up there...except for one critical flaw. Here's my argument:
I'm around level 40 or so. Got some pretty tricked out gear (full dragonscale, glass greatsword and bow, quiver of daedric arrows, etc.--all enchanted.) Perhaps it's a *tad* on the easy side now, but I don't enjoy being forced to die, reload, and fight the same battle ad-nauseum until I'm LUCKY enough to get by a stage/sequence in a game. Kills the fun and immersion completely for me. Besides, I feel like I should be able to steamroll the weak enemies, whomp the tougher ones, and go toe-to-toe with the bosses by this point anyway. By and large, I can, except for the occasional Thalmor mage.
Thalmor wizards (the Thalmor are really, REALLY angry with me) can still one-shot me with their stupid, "look-at-me-I'm-all-sparkly", cheap-as-heck, "I-can-kill-a-level-673-character-with-one-hit-too-you-know" lighting spells. During one encounter (yes, I started it), I actually managed to drink a philter of shock resistance before one of those Twinkie-faced, bathrobed yuppies finished waggling his fingers (60% shock resistance...6 0 %...PLUS 14% magick resistance from my ring,) and one blast still brought me down to less than a finger-width of health. For crying out lou----WHAT do they EAT? They're as bad as Clannfear with Tesla coils tied to their heads. I can take on a d r a g o n single-handedly, but I can't last two seconds against some...?
Literally, it's like:
"The hero charges into the midst of the Stormcloak warriors. The reaction is instantaneous: the warriors of the north, veterans of battle hardened in the war against the Empire, move for their weapons with speed and precision. One is cut down before he can draw his blade, but the others advance with disciplined ferocity. Even as their honed weapons glance harmlessly off the skin of scales that the hero wears, they do not lose heart, do not retreat. The melee rages, but one-by-one, the songs of the misguided children of Skyrim come to their closing verse.
"A roar from above draws all eyes, and the dreaded shadow falls over their upturned faces. With a thunder of wind and voice, the dragon lands in the midst of the battle with a violence that dwarfs the pitiful death-play of the mortal dust before it. For the first time, a hint of fear bleeds through the stony eyes of the Stormcloaks. But the hero does not flinch. Does not waver.
"Voice meets voice with a power that rends the air itself. The dragon is forced back, rage and shock mixing plainly on its otherworldy features, but indignation and arrogance beyond human understanding do not stop the first blow of the hero's blade. Nor the second. The third.
"To challenge the true depth of a dragon's strength is to look into book that cannot be read and pull the knowledge from it with a force of will. Even then, the knowledge gained may burn the mind with truths that should not be known. And so the dragon unleashed the full depth of its fury against the hero. The fire was not of the hearth, or of the forge. It was not the inferno of a archmage's ken, or even the withering flood of Oblivion's shores. It was the fire of the Dhov that crushed worlds...and made them. This it unleashed at the hero, and all the world was at once a hell. Trees split and splintered into shards of kindled rain. The flesh, both that of skin and of steel, was devoured from those of the Stormcloaks in its compass, so that only ash sloughed from their bones in the devil's wind. A blackened field was all that remained when the dragon reigned its fury and looked with a demon-god's eyes to survey its victory.
"But its victory met its gaze with the eyes of a hero that could not be standing there still. The hero that could not possibly charge against it now, or raise that deadly blade above his head. The hero that could never, even in a million paths of countless eternities, voice a cry in the dragon's own tongue a second time. 'Dhovakiin,' it managed to utter, a rumble of earthbones and hidden depths. And then the hero's blade bit deep. Through scale and meat. Through blood and bone. One final roar was lifted into the winds of Nirn, and was never heard again in any layer of the Mundus.
"The dragon's body collapsed to the ground in a crash felt far, and heard farther. At once, its being began to smolder, and the hero strode forward to claim his prize...and his curse. The embers became flame, and the flame a storm. A wind that rushed, but did not move the slightest draft of air, leaped out of the fires to whirl about the hero's form, and were swallowed up into the heart of he that was greater than dragons.
"'It is the old legends...made true...'. The Stormcloak weapons were to the earth, and only awe was on their faces now. They drew closer, moths to the flame, unthinking, unheeding. 'You took its very soul.' Another, 'Dragonborn...'
"The hero said nothing, but turned. And left. They had seen enough of blood and pain, for this day. The war would wait, and their blood would flow again before the end. Besides...they had a story to tell.
"The hero stepped onto the road that would take him from this trial, to the next. The next step closer to the threat of Alduin and the unknown destiny of Tamriel.
"A random elf in dark-colored pajamas hops around a rock. *pppzzzZZZAP* The hero drops dead: *Thump* Mexican Fiesta Music. Credits."
Balance, please. Like: really.
#16853
Posté 14 janvier 2012 - 05:14
Just finished up the Thieve's Guild questline on my Redguard thief character tonight. Now I'm planning on working towards maxing pickpocket so I can eventually steal NPC's equipped items. The guards in Solitude will rue the day they told me my Nightingale armour was junk when they're freezing in their underwear, aha-ha-ha! Also, I found it mildly amusing that Mercer was a traitor to the guild. Frey pie, anyone?
#16854
Posté 14 janvier 2012 - 05:45
Modifié par Yrkoon, 14 janvier 2012 - 05:46 .
#16855
Posté 14 janvier 2012 - 06:13
I got one that adds roads, and hold borders but honestly...I dont really like the clouds anymore.
#16856
Posté 14 janvier 2012 - 06:54
Giggles_Manically wrote...
Anyone have a mod that removes the clouds from the map?
I got one that adds roads, and hold borders but honestly...I dont really like the clouds anymore.
Use it like a Skyrim Weather radar; know what the general conditions are like before fast Travel and fighting the welcoming dragon.
#16857
Posté 14 janvier 2012 - 06:56
#16858
Posté 14 janvier 2012 - 06:57
Err well you can burn down all the beehives, but I did it by accident and you don't get paid.Joy Divison wrote...
On a completely different note, what are the in-game options available to annoy Maven Black Briar? I *really* despise her and since I'm guessing she is tagged as essential so I can;t just gut her, I want to make sure I do everything I can to irritate/disrupt/impede her.
I am not a member of the thief's guild. So far I helped the guy who wanted to steal Frost and I did the smuggling quest to Ivarsted. Aside from pickpocketing her, what else can I do to make her day miserable?
#16859
Posté 14 janvier 2012 - 07:03
Agamo45 wrote...
I agree, with the Thieves Guild quests I felt so railroaded that it was ridiculous. You can't even say NO to the guy who first approaches you, no matter how you object he still gives you the job. And if you screw it up on purpose he still invites you to the sewers, and you can't say no.
I was able to bypass Brynjolf, and simply enter the Ratway on my own a couple of times.
My first character took over the TG to reform it; thus leading both the TG and DB, and being able to restrict maven as much as possible (in my mind's eye anyway).
#16860
Posté 14 janvier 2012 - 07:25
#16861
Posté 14 janvier 2012 - 08:56
This seems to be a common misconception. You can say no to Brynjolf. There is still a journal prompt to talk to him, but he says "I must have been mistaken" and there's no prompt to send poor Brand-Shei up the river. If you then ask around, others will point you to the Ratway, like the Argonian woman in the Bee and Barb.Agamo45 wrote...
I agree, with the Thieves Guild quests I felt so railroaded that it was ridiculous. You can't even say NO to the guy who first approaches you, no matter how you object he still gives you the job. And if you screw it up on purpose he still invites you to the sewers, and you can't say no.
Is the TL;DR all about getting pwned by a Thalmor wizard? That dude should not admit that in public. Obviously didn't get any magic resist equipment, which is pretty important to have in your kit.
Modifié par Addai67, 14 janvier 2012 - 09:18 .
#16862
Posté 14 janvier 2012 - 09:05
Yes at first I was thinking, 'is it raining?' Then realized the thunder was Ulfric's thu'um when I saw the imperial soldiers flying through the air. Maybe they use a thunderclap because they forgot to record Vladimir's Fus Ro Dah. That's a damn shame.Aeowyn wrote...
@Elhanan: Ulfric does use his shout in battle, and it's pretty powerful. I watched him knock 6 Imperial soldiers off their feet and make them crash into a wall.
Modifié par Addai67, 14 janvier 2012 - 09:07 .
#16863
Posté 14 janvier 2012 - 02:23
I saw the same spreadsheet but was still under the impression that followers stay at whatever level they were at when you met them, I'm not sure where I read it though.Captain Crash wrote...
Druss99 wrote...
Do followers level? I was under the impression they stayed at whatever level you were at when you met them.Captain Crash wrote...
Giggles_Manically wrote...
I just dont understand what is happening right now.
I gave Lydia full on enchanted and upgraded Dragonplate armor.
I did the whole enable/disable trick....and nothing.
So much as one hit knocks her out of a fight for good and I dont know how to fix it.
Anyone got any ideas?
Yeah I got the same problem with her after I hit the 40's. She was my buddy throughout the game but I leave her back in Whiterun now because she just gets taken down by everything.
I think she has a lower level cap to the player which hinders her as a follower the further you go as she stops levelling.
Really? Thats interesting and could be plausable. I saw a spreadsheet a while ago which listed all followers stats and im fairly sure there was a level cap included there as well. Lydia was sitting at 50 if I recall. Still maybe you need to be 50 when you recruit her maybe for that to work?
Still I dont know if im honest. Lydia does go down easily 40+ so you could be right there Druss. Im sure someone will know the answer
I had the exact same problem with Lydia and switched her out for Mjoll then Jordis when Mjoll's constant talking got too much. Despite having worse equipment neither of them went down nearly as much as Lydia and I met them much later.
#16864
Posté 14 janvier 2012 - 02:53
#16865
Posté 14 janvier 2012 - 03:05
Addai67 wrote...
Yes at first I was thinking, 'is it raining?' Then realized the thunder was Ulfric's thu'um when I saw the imperial soldiers flying through the air. Maybe they use a thunderclap because they forgot to record Vladimir's Fus Ro Dah. That's a damn shame.Aeowyn wrote...
@Elhanan: Ulfric does use his shout in battle, and it's pretty powerful. I watched him knock 6 Imperial soldiers off their feet and make them crash into a wall.
My bad; for my Ulfric appeared to be a warrior in name only, allowing Yogi to do all the heavy lifing. And as an Imperial, not more than whimpers inside the Throne room was heard.
It is possible this could have been missed during the fog of war, as I was moving the Dragonborn ahead of the troops as much as possible. Dismay, Disarm, or Slow Time were my Shouts under such Friendly Fire conditions.
#16866
Posté 14 janvier 2012 - 03:36
edit: scrap that, i think i chose to destroy the skull of corruption. Arse.
Modifié par NamiraWilhelm, 14 janvier 2012 - 03:42 .
#16867
Posté 14 janvier 2012 - 03:41
Question: how did you handle Clavicus Vile's quest?
Modifié par Yrkoon, 14 janvier 2012 - 03:42 .
#16868
Posté 14 janvier 2012 - 03:44
So ive either buggered up on destroying the skull of corruption, or maybe getting the ring of hircine instead of the hide?
#16869
Posté 14 janvier 2012 - 04:27
But destroying the Skull wouldn't count...
#16870
Posté 14 janvier 2012 - 04:38
#16871
Posté 14 janvier 2012 - 05:30
Addai67 wrote...
Another thing Michael Kirkbride wrote that I noticed was that he dislikes a "United Colors of Benetton" approach to the races in Tamriel. This is why I prefer Windhelm to Whiterun, because Whiterun is a little too much like Mayberry, Skyrim. Whereas Windhelm actually has more Mer and Argonians, but doesn't sugarcoat anything.
Christ, Addai, you baffle me.
Michael Kirkbride is saying that specifically about the Akaviri. He made a statement of defiance against building a world where every real life race has to be presented with a fantasy counterpart for superficial reasons. It reeks of racism and guilt.
But, this is the same guy who embraced the idea of Nords a lot of generosity than the Dark Elves deserve.
#16872
Posté 14 janvier 2012 - 05:31
#16873
Posté 14 janvier 2012 - 05:41
Aradace wrote...
Quick question OT (sort of) but does anyone remember coming across a set of un-enchanted Shrouded Robes (the ones from the DB). I seem to recall having found a set at one point (could be mistaken) but now I cant for the life of me remember. Im trying to find a nice set of robes to enchant so that I can get my Destruction and Restoration spells up to 100% free to cast. Im on 360 btw so console commands are not an option for me.
If I recall, there may be other sets in the Sanctuary shelves; stuff just lying about the place... besides the dead and Undead.
#16874
Posté 14 janvier 2012 - 05:45
Elhanan wrote...
Aradace wrote...
Quick question OT (sort of) but does anyone remember coming across a set of un-enchanted Shrouded Robes (the ones from the DB). I seem to recall having found a set at one point (could be mistaken) but now I cant for the life of me remember. Im trying to find a nice set of robes to enchant so that I can get my Destruction and Restoration spells up to 100% free to cast. Im on 360 btw so console commands are not an option for me.
If I recall, there may be other sets in the Sanctuary shelves; stuff just lying about the place... besides the dead and Undead.
I seem to remember that as well. more specifically when I had my ranger doing the destroy the DB quest. I seem to remember coming across a set and saying "Too bad I dont have a mage rolled" lol XD. Been playing The Old Republic for the past few weeks since it's launch so I dont really remember
#16875
Posté 14 janvier 2012 - 07:53
Captain Crash wrote...
Giggles_Manically wrote...
I just dont understand what is happening right now.
I gave Lydia full on enchanted and upgraded Dragonplate armor.
I did the whole enable/disable trick....and nothing.
So much as one hit knocks her out of a fight for good and I dont know how to fix it.
Anyone got any ideas?
Yeah I got the same problem with her after I hit the 40's. She was my buddy throughout the game but I leave her back in Whiterun now because she just gets taken down by everything.
I think she has a lower level cap to the player which hinders her as a follower the further you go as she stops levelling.
Well I don't know if this is your problem, but all followers seem to have a cap on their level. They don't "level" anymore after 30.





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