The Elder Scrolls V: Skyrim Discussion Thread
#16926
Posté 16 janvier 2012 - 12:23
Somehow I got a 40 gold bounty in the Rift...and I committed no crime.
I am doing the Imperial Legion quest line and I cant talk to the Legate since she attacks me now.
Added to it I cant seem to pay it off since guards dont even try and arrest me.
Uhm help?
#16927
Posté 16 janvier 2012 - 12:42
My annoying bug of the week, it's more like a game wonkiness thing, is that if you clear Cragslane Cavern (the place where gamblers are betting on pit wolves) before you do the skooma quest in Riften, not enough guys respawn to complete that quest. So you have to stay out of the Rift for one in-game month, go back and kill another 3 guys, then do the same thing again to get the 7 kllls you need for the quest to update. Bleh.
In other news, I think my Altmer is going to marry Belrand. It makes no sense really, but he's one of my favorite followers so far. I like the old Nords. I figure she'll take a Barenziah approach and reckon that if you marry a human guy and end up not liking him, all you have to do is wait around for a few decades for him to kick off. lol And Barenziah ended up being nostalgic about her backwoods Nord lover.
I just have to pretend that when he calls her "little elf," he's being endearing. Especially since it's rather ironic...

And I got my first ever launch into orbit. Turns out that casting soul trap on a dying giant is verrry tricky.
Modifié par Addai67, 16 janvier 2012 - 12:43 .
#16928
Posté 16 janvier 2012 - 12:47
Giggles_Manically wrote...
Well I just hit a very interesting BUG, that is also game breaking.
Somehow I got a 40 gold bounty in the Rift...and I committed no crime.
I am doing the Imperial Legion quest line and I cant talk to the Legate since she attacks me now.
Added to it I cant seem to pay it off since guards dont even try and arrest me.
Uhm help?
If you are on the PC, one may correct with the console code 'player.setcrimegold [number] '; number being the code of the proper Hold where the bounty was placed.
Set it high if you want to fight, set it at 0 if you want to be free.
- NOTE: Each city has a different bounty which requires the faction id to be included in the syntax to work properly. Faction id's can be found by typing 'help "city name" 4' then using the id number following FACTN: in the above format and use the 'PageUp' and 'PageDown' buttons to scroll through results.
- Eastmarch (Windhelm) - 000267E3
- Falkreath Hold (Falkreath) - 00028170
- Haafingar (Solitude) - 00029DB0
- Hjaalmarch (Morthal) - 0002816D
- The Pale (Dawnstar) - 0002816E
- The Reach (Markarth) - 0002816C
- The Rift (Riften) - 0002816B
- Whiterun Hold (Whiterun) - 000267EA
- Winterhold Hold (Winterhold) - 0002816F
#16929
Posté 16 janvier 2012 - 01:00
Addai67 wrote...
And I got my first ever launch into orbit. Turns out that casting soul trap on a dying giant is verrry tricky.
Should be obvious: Never leave your Wing Man....
#16930
Posté 16 janvier 2012 - 01:33
I'll go for the rimshot:
Aah, you're a high elf. Am I right?Addai67 wrote...
Ba-dum-ching!
Modifié par Yrkoon, 16 janvier 2012 - 01:43 .
#16931
Posté 16 janvier 2012 - 02:22
Yrkoon wrote...
I'm dissappointed in you, Elhanan. You missed the *perfect* pun chance.
I'll go for the rimshot
Aah, you're a high elf. Am I right?
Ba-dum-ching!
Modifié par Elhanan, 16 janvier 2012 - 02:24 .
#16932
Posté 16 janvier 2012 - 03:09
You know Odahviing I think means Close Air Support in dragon.
Seriously using him during the civil war is pretty damn awesome.
#16933
Posté 16 janvier 2012 - 03:52
....I hope that comes out before the next guy comes in.
Nothing like having to see the spot where the last guy got disintegrated and all.
#16934
Posté 16 janvier 2012 - 04:12
Giggles_Manically wrote...
Well I just hit a very interesting BUG, that is also game breaking.
Somehow I got a 40 gold bounty in the Rift...and I committed no crime.
I am doing the Imperial Legion quest line and I cant talk to the Legate since she attacks me now.
Added to it I cant seem to pay it off since guards dont even try and arrest me.
Uhm help?
Can't you just pay the fine?
It's easy to get the 40 gold bounty for assualt...all it takes is a farmer or a travler to be walking the roads and get hit by a residual Fus Ro Dah that you aimed at a bear or something..
#16935
Posté 16 janvier 2012 - 07:04
Aradace wrote...
Haplose wrote...
.....But 0 casting cost equipment is beyond cheeesy and cannot possibly be what the developers envisioned for this game....
that friend, is entirely your opinion and you are entitled to it. Just dont try to sell it as fact
I could post volumes on the things Ive seen folks (in this very thread) use that go above and beyond what you call cheesy. So let's not get into that realm of discussion. You can either use the method described in my post, or not. I dont honestly give a spit either way. Just dont try to devalue other folks playstyles just because it doesnt fit into your narrow scope of how you believe the game should be played.
Riiight. The game has rather many balance issues. For me a rather clear indication that something's wrong here is that the other schools of magic play perfectly fine without all that 0 casting cost cheese. It's just Destruction, where it's pretty much that or bust (since you need a zillion spells to zap one enemy). I think the spells should really scale a whole lot more. If player characters had access to spells half as powerfull as enemy casters do, I think there would be no problem.
Modifié par Haplose, 16 janvier 2012 - 07:05 .
#16936
Posté 16 janvier 2012 - 07:13
Giggles_Manically wrote...
http://cloud.steampo...E895D330E9254A/
....I hope that comes out before the next guy comes in.
Nothing like having to see the spot where the last guy got disintegrated and all.
Teehee.
I remember just taking Ulfric's stuff and leaving his naked corpse.
#16937
Posté 16 janvier 2012 - 08:32
Alternatively, utilize some alchemy with your destruction?Haplose wrote...
Aradace wrote...
Haplose wrote...
.....But 0 casting cost equipment is beyond cheeesy and cannot possibly be what the developers envisioned for this game....
that friend, is entirely your opinion and you are entitled to it. Just dont try to sell it as fact
I could post volumes on the things Ive seen folks (in this very thread) use that go above and beyond what you call cheesy. So let's not get into that realm of discussion. You can either use the method described in my post, or not. I dont honestly give a spit either way. Just dont try to devalue other folks playstyles just because it doesnt fit into your narrow scope of how you believe the game should be played.
Riiight. The game has rather many balance issues. For me a rather clear indication that something's wrong here is that the other schools of magic play perfectly fine without all that 0 casting cost cheese. It's just Destruction, where it's pretty much that or bust (since you need a zillion spells to zap one enemy). I think the spells should really scale a whole lot more. If player characters had access to spells half as powerfull as enemy casters do, I think there would be no problem.
#16938
Posté 16 janvier 2012 - 09:08
#16939
Posté 16 janvier 2012 - 11:31
Haplose wrote...
Aradace wrote...
Haplose wrote...
.....But 0 casting cost equipment is beyond cheeesy and cannot possibly be what the developers envisioned for this game....
that friend, is entirely your opinion and you are entitled to it. Just dont try to sell it as fact
I could post volumes on the things Ive seen folks (in this very thread) use that go above and beyond what you call cheesy. So let's not get into that realm of discussion. You can either use the method described in my post, or not. I dont honestly give a spit either way. Just dont try to devalue other folks playstyles just because it doesnt fit into your narrow scope of how you believe the game should be played.
Riiight. The game has rather many balance issues. For me a rather clear indication that something's wrong here is that the other schools of magic play perfectly fine without all that 0 casting cost cheese. It's just Destruction, where it's pretty much that or bust (since you need a zillion spells to zap one enemy). I think the spells should really scale a whole lot more. If player characters had access to spells half as powerfull as enemy casters do, I think there would be no problem.
The only thing Ill agree with you on is the fact that Destruction spells should scale in damage in relation with your skill in that school as well as cost. Beyond that, again, the "cheese" comment is not only an opinion, but not relevant. Again, you're welcome to that perspective because Im pretty sure I could sit here and analyze YOUR playstyle as well and find something "cheesy" about it as well. If all you're going to do is complain about suggestions people give you, then dont bother even posting on it. This is the "Skyrim Discussion Thread" not the "Zomg you're a cheesey player because you use 0 cost casting gear *ffffffuuuuuuuuuuhhhh*".
If Destruction spells actually scaled in damage as you suggested, then yes, I'd probably not use the gear. But seeing as how it does not, I am simply using methods that are perfectly legit within the boundaries of the currently existing system to make Destruction magic actually enjoyable. Nothing "cheesy" about taking full advantage of the system parameters laid before you. Trust me, if Bethesda thought it was as much of an issue as you apparently do, they'll do something about it eventually. But as it is, I'll wager that they dont. Which means they particularly dont find it a problem as much as you do.
Modifié par Aradace, 16 janvier 2012 - 11:33 .
#16940
Posté 16 janvier 2012 - 11:53
I'm not bashing you for using these methods. Actually I use enchanted cost reducing gear for Destruction as well - that's about the only way to kill anything without alchemy (not to 0 cost though, that seems too much for me). I just can't agree with this being the only solution and the intended way to play.
#16941
Posté 16 janvier 2012 - 11:59
On a brighter note, this run has been a lot of fun as I plan to be more of an Explorer than a Faction quest junkie. Planning on finishing both Colleges, but will proably not complete any other Faction quest including the Civil War; see how the Dragonborn truce holds in such a case.
Inquiry: The Amulet found at Saarthal seems to have boosted my Magika usage far more than 3%, but it does have a limit. If Disenchanted, will this effect be able to be added to a new item? Will this superior effect hold?
Note: While fighting a magic tossing Undead, in one reload, it was conjuring Frost elementals thru solid walls at my character. This lead to me trying to do the same in another attempt with Fire elementals, and it works.
FWIW; it won both tries, and I went with a Shout/ DW Spark combo with potion chasers FTW.
Modifié par Elhanan, 16 janvier 2012 - 12:11 .
#16942
Posté 16 janvier 2012 - 12:20
Modifié par Yrkoon, 16 janvier 2012 - 12:26 .
#16943
Posté 16 janvier 2012 - 12:45
Yrkoon wrote...
I also don't understand why Destruction spells don't scale in power depending on the player's destruction skill level. All of the game mechanic's logic suggests that they should. Enemy mages seem to enjoy increased damage with their destruction spells based on their levels..
One can only hope that perhaps a DLC, Expansion, or patch of some sort will remedy this. As stated though, given Bethesda's previous track record, it is highly unlikely they will. For some reason, they seem to revel in making the enemy tons more powerful than the player character. Dont get me wrong, I enjoy a challenge. It's just that Destruction magic is the shining example of this as you said; "Enemy mages seem to enjoy increased damage with their destruction spells..." where as the player does not. If not for the Impact perk I probably wouldnt enjoy my current build as much as I do.
#16944
Posté 16 janvier 2012 - 01:03
Yrkoon wrote...
I also don't understand why Destruction spells don't scale in power depending on the player's destruction skill level. All of the game mechanic's logic suggests that they should. Enemy mages seem to enjoy increased damage with their destruction spells based on their levels..
Yeah I did wonder this, although it's not like it has any serious impact on how powerful you can become with it, it's jut the "I-kill-you-now" button needs jabbing a few times before it works.
I had thought that you just learnt a destruction spell and it was "as is", and that you had to make it more powerful with perks and your own magicka reserves... but the rest of the game doesn't work this way.
Perhaps it's to combat how incredibly OP you could get with it - it seems to me like it must be intentional, because my dual-wield attacks are many times more powerful than my destruction spells, but that if dest scaled on the same level I would be shooting fat boys from my fingers.
Right now, dest is mostly about slowdown or hitting the weak resistances for me - usually I'll freeze 'em up a bit, conjure up some assistance and wade in with dual wield (bound or real depending on mood/enemy type) - hell, most stuff doesn't even get to kill lydia now, who has become like a soft squishy mascot more than a useful sidekick.
Modifié par Gotholhorakh, 16 janvier 2012 - 01:04 .
#16945
Posté 16 janvier 2012 - 01:26
#16946
Posté 16 janvier 2012 - 01:42
It doesn't seem to apply to Lightning Rune and Lightning Cloak, for example. So I kind of doubt this would work.
#16947
Posté 16 janvier 2012 - 01:48
Modifié par Yrkoon, 16 janvier 2012 - 01:52 .
#16948
Posté 16 janvier 2012 - 01:58
Haplose wrote...
Well I don't know about it. Haven't tested that... well maybe I will in a few levels, when I get Destruction a bit higher. But looking at spell descriptions in the wiki, it seems they have to specifically call for the effect in order for it to activate.
It doesn't seem to apply to Lightning Rune and Lightning Cloak, for example. So I kind of doubt this would work.
Kind of feared as much. Oh well lol.
@Yrkoon -
Dont know why that affects your computer but it doesnt affect my 360 at all. Last mage build I made (a kind of spellsword really) relied heavily upon sneak attacking with the Lightning Storm spell. Every other corpse in my 150+ hours of gameplay on that file was an ash pile and never once was my game lagged and/or affected negatively in anyway due to the mass amount of ash piles. Yes, it was that way in Fallout but Skyrim doesnt seem to suffer from that fortunately.
Only time I ever have any kind of lag spike is when I try using Fire Storm in a room full of "movable" objects like cups, tankards, baskets, ad nauseum.
Modifié par Aradace, 16 janvier 2012 - 02:03 .
#16949
Posté 16 janvier 2012 - 02:18
Blizzard does nothing.
Fire Storm takes WAY to long to charge.
Also Lightning Storm is easily interrupted.
Its just like....why are spells that are lower on the totem so much better?
Fireball, Lightning Bolt, Firebolt, and Ice Storm remain very handy spells while the master ones do not.
#16950
Posté 16 janvier 2012 - 02:37
Giggles_Manically wrote...
Destruction Master level spells are a gigantic let down.
Blizzard does nothing.
Fire Storm takes WAY to long to charge.
Also Lightning Storm is easily interrupted.
Its just like....why are spells that are lower on the totem so much better?
Fireball, Lightning Bolt, Firebolt, and Ice Storm remain very handy spells while the master ones do not.
They are a let down. I wont argue that. It's just fun for me to basically use Unrelenting Force on a room full of enemies, watch them rag-doll, and as they're doing so charge up and blast them while they're down with Lightning Storm. When fighting an Ancient Dragon, yea, I go down to my Expert level Thunderbolt or Incinerate (if its a frost dragon) and just Dual Cast the bastardo to death





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