The Ethereal Writer Redux wrote...
You know what I dislike greatly, bordering on hatred?
Nchuand-Zel's defenses. I reactivate them and now I've got to fight them as I try to leave. That just seems counter-productive. And completely idiotic.
You'd think Bethesda would've made it so that the re-activated Dwemer machina in this particular ruin wouldn't fight the Dragonborn.
I mean... really. If these things are going to protect Markarth's underside, they'd probably do a much better job of that if they weren't in bits and pieces.
Not to mention I'm overencumbered!
Just did this one recently. Checked the quest log prior to flipping the switch because something felt wrong. It casually says that reactivating the defenses would help greatly in defeating the Falmer threat and securing Markarth. I say OK, and of course, playing the good Joe, I flip the switch, activate the defenses and depart through the nearest doorway. What that pesky questlog didn't say was that evidently I was every bit as much a threat as those stupid Falmer. So I ended up reluctantly smashing a centurion and all other guardians to pieces. Yeah, that was certainly worth the effort of bringing Nchuand-Zel back to life, and of course, I'm not sure how this ingenious security plan will be thinning the Falmer out ...say...oh...later on that afternoon or tomorrow.

Thought the mission was incredibily stupid as well, probably just an oversight, but then again, maybe not.
Overencumbered doesn't even begin to describe Nchuand-Zel. I admit it, I made six trips in with Mjoll to pick up our stash drops, and both of us were stripped down to virtually nothing. Six trips to haul out the loot! I also admit freely to being a Dwemer fan boy though, and simply must have it all.
Modifié par Barbarossa2010, 18 janvier 2012 - 05:41 .