The Elder Scrolls V: Skyrim Discussion Thread
#17051
Posté 18 janvier 2012 - 03:32
#17052
Posté 18 janvier 2012 - 03:32
Addai67 wrote...
It's not true that the empire isn't cooperating in banning Talos worship. The Talos Mistake was written by an imperial. They're giving aid and comfort to the Thalmor. On my thief character, I did the cease fire meeting to see what it would be like- Tullius arguing about Elenwen having the right to be there was just... ugh. Though I think he did it to set Ulfric off.
Speaking of that scene, it's the one time you see Elisif show any backbone at all- she doesn't want to sit at the same table with Ulfric, which is understandable. Of course she knuckles under when Tullius tut-tuts her. It's a wonder he didn't chuck her on the chin. *gross* Ulfric literally won't sit down until Elenwen is gone. It was all very interesting, even though it's a total waste of the Dovahkiin's and everyone else's time.
Isn't Elewen the Thalmor who tortured Ulfric? I know she was assigned to "handle" Ulfric from the dossier (without much luck), but I got the impression that she was the one who "interrogated" him.
Addai67 wrote...
Another thing Michael Kirkbride wrote that I noticed was that he dislikes a "United Colors of Benetton" approach to the races in Tamriel. This is why I prefer Windhelm to Whiterun, because Whiterun is a little too much like Mayberry, Skyrim. Whereas Windhelm actually has more Mer and Argonians, but doesn't sugarcoat anything. And I like Revyn Sadri and Niranye.
On another topic- the game has a severe lack of badass elf men. There are women, but the Dunmer men are all sort of weenies and domestic, and there's not a single Altmer male marriage prospect. Nor any redguard, either. Kind of sad.
The only badass Dunmer man I pay attention to is my protagonist... but I think Whiterun might have a bit to do with Irileth being Housecarl to Balgruuf the Greater.
#17053
Posté 18 janvier 2012 - 03:37
You know, that might explain why a stray dog that I tried to heal turned on me. Apparently they don't appreciate our healing hands.Elhanan wrote...
I had already killed the mages, too; much fairer fight....
And I discovered that Frost Golems vs partial Restoration mage = increased Light Armor skill. And a crazed mammoth (was already hurt, and objected to my Healing Hands-on approach) makes for some good training for Destruction Novice spells, too.
But the different playthrough experience for me happened in getting there. My Dragonborn Archer/ Mage was waiting for dusk to increase his stealth, and noticed that there were also two other hostiles in the immediate vicinity: a wandering Giant, and a Dragon. So I added a few Thrown Voiced insults to get all of them together in one small ruined Keep, and then added another Dragon Soul to the pot at the conclusion for good measure.
Gotta love expressive freedom!
I just did something kinda similar to that myself last night, although your story has much more finesse. J'Zargo and I were outside of Windhelm, right down the path from Boethiah's shrine, and a frost dragon attacked. I knew that right down there road were some bandits, so I "led" the dragon in that direction. Soon enough, he was attacking them. I watched the dragon chomp up and spit out a couple of bandits, before he came back up to fight us. After taking him out, we attacked the two bandits that were barely still alive. It worked out well.
My only wish was that the stupid dragon would have attacked us while we were up at the shrine. I pelted it with arrows every time it flew overhead, but it was like they weren't even registering until we got down the hill.
#17054
Posté 18 janvier 2012 - 05:22
I love that little adventure. That Hagraven is one of game's best comic reliefs and I'm surprised that people don't talk about it more often.Elhanan wrote...
Is this the Hagraven one may gain as a companion?
There's a Puzzle that disarms a trap in that tower, and when you get to it the Hagraven says: "There's a trick to this. Trick is to not get killed".
Then later you come across three levers. One of which opens up a passage. When you get to the levers the Hagraven says: "the solution is the middle lever. Clever, eh? No one ever thinks of the middle lever"
The matter-of-fact way the hagraven delivers those lines is hilarious.
Modifié par Yrkoon, 18 janvier 2012 - 05:29 .
#17055
Posté 18 janvier 2012 - 05:31
#17056
Posté 18 janvier 2012 - 06:58
That Argonian boot leather duo irritate me in that there is no way to kill them, or turn them over to the authorities. The best I have done is to send them both into the sea with Unrelenting Force, but this also alerts the guards. What I seek is a way to get them to turn hostile, and perhaps the guards may be able to remove them. Thus far, any direct attack seems to place the guards on their side.
Fury and Fear are too underpowered, but I have not tried the Scroll version yet; it works up to 12th. Other thoughts?
Modifié par Elhanan, 18 janvier 2012 - 06:59 .
#17057
Posté 18 janvier 2012 - 07:06
#17058
Posté 18 janvier 2012 - 08:29
LobselVith8 wrote...
Addai67 wrote...
It's not true that the empire isn't cooperating in banning Talos worship. The Talos Mistake was written by an imperial. They're giving aid and comfort to the Thalmor. On my thief character, I did the cease fire meeting to see what it would be like- Tullius arguing about Elenwen having the right to be there was just... ugh. Though I think he did it to set Ulfric off.
Speaking of that scene, it's the one time you see Elisif show any backbone at all- she doesn't want to sit at the same table with Ulfric, which is understandable. Of course she knuckles under when Tullius tut-tuts her. It's a wonder he didn't chuck her on the chin. *gross* Ulfric literally won't sit down until Elenwen is gone. It was all very interesting, even though it's a total waste of the Dovahkiin's and everyone else's time.
Isn't Elewen the Thalmor who tortured Ulfric? I know she was assigned to "handle" Ulfric from the dossier (without much luck), but I got the impression that she was the one who "interrogated" him.Addai67 wrote...
Another thing Michael Kirkbride wrote that I noticed was that he dislikes a "United Colors of Benetton" approach to the races in Tamriel. This is why I prefer Windhelm to Whiterun, because Whiterun is a little too much like Mayberry, Skyrim. Whereas Windhelm actually has more Mer and Argonians, but doesn't sugarcoat anything. And I like Revyn Sadri and Niranye.
On another topic- the game has a severe lack of badass elf men. There are women, but the Dunmer men are all sort of weenies and domestic, and there's not a single Altmer male marriage prospect. Nor any redguard, either. Kind of sad.
The only badass Dunmer man I pay attention to is my protagonist... but I think Whiterun might have a bit to do with Irileth being Housecarl to Balgruuf the Greater.
I cannot speak to Bethesda's take on Dark Elves but typically in Dark Elf culture the females are more aggressive and hold the authoritative positions. Men are in a more subsurvient role as it is a Matriarchal society. If Skyrim is following that history and culture then that would explain why you do not see any real bad ass Dark elf males. High Elves and Wood Elves have always had a mix but again not really any strong in your face male role models either. They are more moderate, and semi-docile even when conquering they have been more strategic and manipulative than following what we consider badass or our typical strong male role model figures.
Modifié par Eglyntine, 18 janvier 2012 - 08:31 .
#17059
Posté 18 janvier 2012 - 08:30
The Ethereal Writer Redux wrote...
I support talking dogs.
Barbas? Sure, he's a tank, and you'll love him for a while... until he pushes you off a cliff to your death, for the umpteenth time.
Modifié par happy_daiz, 18 janvier 2012 - 08:31 .
#17060
Posté 18 janvier 2012 - 08:50
You are talking about the Drow, yes? There's nothing that charicatural in Elder Scrolls, fortunately.Eglyntine wrote...
I cannot speak to Bethesda's take on Dark Elves but typically in Dark Elf culture the females are more aggressive and hold the authoritative positions. Men are in a more subsurvient role as it is a Matriarchal society. If Skyrim is following that history and culture then that would explain why you do not see any real bad ass Dark elf males. High Elves and Wood Elves have always had a mix but again not really any strong in your face male role models either. They are more moderate, and semi-docile even when conquering they have been more strategic and manipulative than following what we consider badass or our typical strong male role model figures.
Dunmer were originally a tribal culture that evolved into the great Houses from Morrowind. All that remains from the tribal culture are the Ashlanders, and all their chiefs are males. The wisewomen are female, but are still just only advisors.
All the Great Houses are led by men in Morrowind.
Modifié par virumor, 18 janvier 2012 - 08:55 .
#17061
Posté 18 janvier 2012 - 08:51
happy_daiz wrote...
You know, that might explain why a stray dog that I tried to heal turned on me. Apparently they don't appreciate our healing hands.
Were you the one who did the damage that you were attempting to heal? I heal Meeko all the time with healing hands and have never had that problem. But he turned on Jordis a few times when she went a bit too stave happy and turned on me after getting caught by shouts once too often.
#17062
Posté 18 janvier 2012 - 09:01
happy_daiz wrote...
The Ethereal Writer Redux wrote...
I support talking dogs.
Barbas? Sure, he's a tank, and you'll love him for a while... until he pushes you off a cliff to your death, for the umpteenth time.
Oh! Barbas! I was thinking more of Aela.... *rowr*
#17063
Posté 18 janvier 2012 - 09:24
virumor wrote...
You are talking about the Drow, yes? There's nothing that charicatural in Elder Scrolls, fortunately.Eglyntine wrote...
I cannot speak to Bethesda's take on Dark Elves but typically in Dark Elf culture the females are more aggressive and hold the authoritative positions. Men are in a more subsurvient role as it is a Matriarchal society. If Skyrim is following that history and culture then that would explain why you do not see any real bad ass Dark elf males. High Elves and Wood Elves have always had a mix but again not really any strong in your face male role models either. They are more moderate, and semi-docile even when conquering they have been more strategic and manipulative than following what we consider badass or our typical strong male role model figures.
Dunmer were originally a tribal culture that evolved into the great Houses from Morrowind. All that remains from the tribal culture are the Ashlanders, and all their chiefs are males. The wisewomen are female, but are still just only advisors.
All the Great Houses are led by men in Morrowind.
Yes, Drow... although I know Bethesda does not use their traditionl name and call them Dunmer. I have always been a big fan of them. I was pleasantly surprised to see that Bethesda did not make them blue smurfs in the creation screen for a change. Although more of a deeper purple than black but still better than blue.
I have read some of the books about their coming into fruition within this universe (very interesting and a good read of course) but I was curious how they followed traditional Dark Elf culture or if they linked them to the Drow at all. I have noticed that the dark elves in Skyrim at least personality wise are somewhat similiar but I guess that is where it ends.
#17064
Posté 18 janvier 2012 - 09:38
Druss99 wrote...
happy_daiz wrote...
You know, that might explain why a stray dog that I tried to heal turned on me. Apparently they don't appreciate our healing hands.
Were you the one who did the damage that you were attempting to heal? I heal Meeko all the time with healing hands and have never had that problem. But he turned on Jordis a few times when she went a bit too stave happy and turned on me after getting caught by shouts once too often.
Nope, I stumbled upon a stray dog fighting a bear. I finished off the bear for him, and he seemed fine. I waited about 10 seconds, then used healing hands, and he went all rabid. I hadn't tried "talking" to him or anything, so he wasn't technically following us yet. Sadly, for him, my follower went (as Cicero would say regarding The Butcher) "stab-stab-stab-stab-stab", and he was dead. The end.
I've seen that happen with my follower and Shadowmere quite a bit.
#17065
Posté 18 janvier 2012 - 10:00
Haplose wrote...
Wow, my mage was repeatedly swallowed in whole by an Elder Dragon yesterday. With a full health bar! It's immensly fun to play such a squishy character for a change. You kill them in 1 hit or they kill you - usually also very fast. Keeps the adrenaline pumping!
Though I just got invisibility and Shadow Warrior is not that far away either, so this might change things a bit.
I also just got my shiny new Glass Armor, double enchanted, and I'm loving it's look. Only wish one could learn to transfer the overpowered Shrouded Gauntlet enchantment onto unenchanted Gauntlets. Shrouded Gauntlets don't really look good worn together with the Glass set. But I really need the huge damage boost they bring, at least for now, when I still have 0 perks in 1-handed.
Oh, and to the people who write they are filthy rich... how do you do that? I mean the trainer costs at 2k+ a pop, x5 per level are killing me (actually I can very rarely afford trainings, so most opporunities go to waste). I enchant tons of self-made Iron daggers, even started playing with potions, looking to create the most expensive ones. But it's all change, compared with the needs. I didn't even buy any houses. I understand that you don't need to use trainers... but some skills level very little otherwise, at least with my playstyle. Destruction in particular is a real pain to level. And I want these Expert and eventually even Master spells. Light Armor also doesn't raise a lot, seeing how little I get hit. One handed doesn't increase much as well, considering that it usually takes only one swing to kill.
Perhaps I need to start with the Thieves Guild quests, maybe they will finally earn me some gold...
Money for me has never been an issue after lvl 20ish. A bit time consuming to start with but not hard.
Alchemy is really easy and one of the cheapest ways to make money in my opinion. A simple potion of Dragon's Tongue, Moira Tap and Fly Amonita will net you around 500 - 1100 gp a potion. All of which you get a ton of as you start heading south into the Hot springs and Riften areas. Any Lingering damage type of potion usually goes for anywhere from 500 to 1800 gp per potion.
Enchanting everything before you sell it will boost the profit as well. That little 10 gp iron dagger with a Petty Soul gem enchantment of soul trap will give you around 100 to 400 gp depending on your haggling skill. Even if an item is boosted up to a value of more than what a shop keeper has, sell it anyway and take all of their money. It is better in your pocket than their's for sure. As long as it is within reason. If an item is worth 2k and the shop only has 1500k I will take the loss. If you have a 500 gp item and go into a bar that only has 100 gp, hold on to it until you hit a bigger town.
Putting one perk into Haggle and then going up the left side will increase the shop keepers money and your selling ability immensely. I usually stop at the perk before Fence simply because I do the Thevies guild quests and do not see a real need for being able to sell Fenced items and adding 1000 gp to shopkeepers becomes really useless if you are not above traveling around for a few minutes to sell off your stuff.
Also do not overlook buying that plus to haggling necklace as soon as you see it pop up in the shop after lvl 10. Make sure to upgrade it as you see it offered. You as an Enchanter can only put plus to Haggling on one piece but you get some quest reward head pieces that give 20% to Haggling which will bump you up to 45% evenutally.
Smithing and improving the items you pick up increases the skill and your purse quite a bit but you can get obsessed with it rather quickly so you end up putting more money into it than you get back for a few lvls.
The all time best profitable option with the least amount of effort is after you obtain the Transmute spell. Turning a 2gp item (Iron ore which is plentiful all over Skyrim) into a 80 - 100 gp item will boost you up really quickly. You get this spell in the Halted Stream Camp outside of Whiterun. It is an Adept lvl spell but with two pieces of minus to Alteration casting (I use an Alteration robe that gives mana regen and minus to alteration, and then a circlet) plus a mana regen ring you will not have any problem using it.
I had over 200k gp by lvl 35 and that was after buying Solitude, Whiterun and Riften houses. Right now at lvl 58, after buying all five houses with their upgrades plus anything else that strikes my fancy I have a little over 400k gp which is way more than anyone will ever need. I cannot forsee ever spending that money on anything else in the game but I am a money grubbing bag so I will continue to add to it.
Just a quick note to this, I do not spend money on trainers until my pickpocket is at a lvl where I can take it back. I cannot bring myself to spend money on it. I have tried to talk myself into it several times and I always end up reloading because the thought of it eats at me. Speech craft was about the only one I put points into and after it hit 500 gp cost I just started selling more often to build up the skill. To me, I am not in that big of a hurry to raise a skill and the thought of paying an outrageous price to bump up a skill that I can get just by playing the game is ridiculous to me. It is a personal issue I have and I know a lot of ppl including my husband see benefits from it but again, I am too much of a money grubber to waste money on it. I will spend 500 gp on a filled Grand Soul gem to enchant an item to make more money before I will spend 500 gp to raise one lvl on a skill.
Modifié par Eglyntine, 18 janvier 2012 - 10:10 .
#17066
Posté 18 janvier 2012 - 10:30
That's how I understood it, and probably why Tullius wanted her at the cease fire negotiation.LobselVith8 wrote...
Isn't Elewen the Thalmor who tortured Ulfric? I know she was assigned to "handle" Ulfric from the dossier (without much luck), but I got the impression that she was the one who "interrogated" him.
Yes there are a couple badass women, but the elf men in the game are all milksops. Disappointing.The only badass Dunmer man I pay attention to is my protagonist... but I think Whiterun might have a bit to do with Irileth being Housecarl to Balgruuf the Greater.
#17067
Posté 18 janvier 2012 - 10:39
#17068
Posté 18 janvier 2012 - 10:40
Also, Irileth should be eligible for marriage. All she ever does, is standing in front of Balgruuf's throne. She never even sleeps.
Modifié par virumor, 18 janvier 2012 - 10:42 .
#17069
Posté 18 janvier 2012 - 10:57
#17070
Posté 19 janvier 2012 - 07:59
Eglyntine wrote...
Money for me has never been an issue after lvl 20ish. A bit time consuming to start with but not hard.
Alchemy is really easy and one of the cheapest ways to make money in my opinion. A simple potion of Dragon's Tongue, Moira Tap and Fly Amonita will net you around 500 - 1100 gp a potion. All of which you get a ton of as you start heading south into the Hot springs and Riften areas. Any Lingering damage type of potion usually goes for anywhere from 500 to 1800 gp per potion.
Enchanting everything before you sell it will boost the profit as well. That little 10 gp iron dagger with a Petty Soul gem enchantment of soul trap will give you around 100 to 400 gp depending on your haggling skill. Even if an item is boosted up to a value of more than what a shop keeper has, sell it anyway and take all of their money. It is better in your pocket than their's for sure. As long as it is within reason. If an item is worth 2k and the shop only has 1500k I will take the loss. If you have a 500 gp item and go into a bar that only has 100 gp, hold on to it until you hit a bigger town.
Putting one perk into Haggle and then going up the left side will increase the shop keepers money and your selling ability immensely. I usually stop at the perk before Fence simply because I do the Thevies guild quests and do not see a real need for being able to sell Fenced items and adding 1000 gp to shopkeepers becomes really useless if you are not above traveling around for a few minutes to sell off your stuff.
Also do not overlook buying that plus to haggling necklace as soon as you see it pop up in the shop after lvl 10. Make sure to upgrade it as you see it offered. You as an Enchanter can only put plus to Haggling on one piece but you get some quest reward head pieces that give 20% to Haggling which will bump you up to 45% evenutally.
Smithing and improving the items you pick up increases the skill and your purse quite a bit but you can get obsessed with it rather quickly so you end up putting more money into it than you get back for a few lvls.
The all time best profitable option with the least amount of effort is after you obtain the Transmute spell. Turning a 2gp item (Iron ore which is plentiful all over Skyrim) into a 80 - 100 gp item will boost you up really quickly. You get this spell in the Halted Stream Camp outside of Whiterun. It is an Adept lvl spell but with two pieces of minus to Alteration casting (I use an Alteration robe that gives mana regen and minus to alteration, and then a circlet) plus a mana regen ring you will not have any problem using it.
I had over 200k gp by lvl 35 and that was after buying Solitude, Whiterun and Riften houses. Right now at lvl 58, after buying all five houses with their upgrades plus anything else that strikes my fancy I have a little over 400k gp which is way more than anyone will ever need. I cannot forsee ever spending that money on anything else in the game but I am a money grubbing bag so I will continue to add to it.
Just a quick note to this, I do not spend money on trainers until my pickpocket is at a lvl where I can take it back. I cannot bring myself to spend money on it. I have tried to talk myself into it several times and I always end up reloading because the thought of it eats at me. Speech craft was about the only one I put points into and after it hit 500 gp cost I just started selling more often to build up the skill. To me, I am not in that big of a hurry to raise a skill and the thought of paying an outrageous price to bump up a skill that I can get just by playing the game is ridiculous to me. It is a personal issue I have and I know a lot of ppl including my husband see benefits from it but again, I am too much of a money grubber to waste money on it. I will spend 500 gp on a filled Grand Soul gem to enchant an item to make more money before I will spend 500 gp to raise one lvl on a skill.
Well colour me impressed! And many thanks for all your great advice!
I never found a Speech/haggling bonus item other then Amulets of Dibella/Zenithar respectably - unfortunately none of the "divine" amulets can be disenchanted and the bonus is just 10%... Perhaps I need to do the Clavicus Vile quest though. And I will keep an eye at shopkeepers stock if any Fortify Speech item appears.
And when I feel like it, might visit the Halted Stream Camp. Played a bit with that on my previous character, but not much. Now that I have a bigger mana pool, I might actually use the Transmute spell some. As for Trainers, I never felt much need to use them with my Two-Handed Orc, who levelled pretty much all skills I was interested in naturally. Occasionally visited a trainer, when I had a few thousand gold to spare, but wasn't really bothered by it.
Now the skills and perks for my Mage-Assasin are spread pretty thin though. Certainly could not afford additional perks in the Speech tree. Or Alchemy for that matter. And some of his vital skills just don't raise much naturally. Destruction is plain horrible. Light Armor doesn't increase much, when he's not getting hit much. One Handed also raises little, seeing as most of the time he just needs one strike to kill. So Trainers seem like the best option to raise these... sadly I was very rarely able to afford training sessions. I didn't buy any houses. Heck, I don't
even buy spellbooks with non-vital spells (or elements other then shock).
#17071
Posté 19 janvier 2012 - 08:11
#17072
Posté 19 janvier 2012 - 08:47
Haplose wrote...
Well colour me impressed! And many thanks for all your great advice!
I never found a Speech/haggling bonus item other then Amulets of Dibella/Zenithar respectably - unfortunately none of the "divine" amulets can be disenchanted and the bonus is just 10%... Perhaps I need to do the Clavicus Vile quest though. And I will keep an eye at shopkeepers stock if any Fortify Speech item appears.
And when I feel like it, might visit the Halted Stream Camp. Played a bit with that on my previous character, but not much. Now that I have a bigger mana pool, I might actually use the Transmute spell some. As for Trainers, I never felt much need to use them with my Two-Handed Orc, who levelled pretty much all skills I was interested in naturally. Occasionally visited a trainer, when I had a few thousand gold to spare, but wasn't really bothered by it.
Now the skills and perks for my Mage-Assasin are spread pretty thin though. Certainly could not afford additional perks in the Speech tree. Or Alchemy for that matter. And some of his vital skills just don't raise much naturally. Destruction is plain horrible. Light Armor doesn't increase much, when he's not getting hit much. One Handed also raises little, seeing as most of the time he just needs one strike to kill. So Trainers seem like the best option to raise these... sadly I was very rarely able to afford training sessions. I didn't buy any houses. Heck, I don't
even buy spellbooks with non-vital spells (or elements other then shock).
Amulets, keep an eye out each time you go in, the biggest key here is to get the Speech perk where you can sell to any kind of merchant. This opens up your item pool quite a bit.
If you do not mind a little critique on your perks because I played a sneaky witch thief/assassin with my first character and the whole reason I created the character I am playing now is because I realized that I had put a lot of perks into things that really did not provide much benefit. I could obtain the same benefit and actually gain MORE benefits by going a totally different route with my perks but accomplish the same purpose.
Light Armor, I have not put one point into this ever. With the smithing skill you can improve your armour with much better success than any of the perks offered here. I know the guide states that it is a "must have" if you want to be an awesome thief/assassin but I am currently wearing a mix of Daedric and Thieves Guild armour and my Sneak is out of this world because of the +sneak enchants I put on them. I can stand in front of just about anyone and not be seen. I have murdered ppl literally right in front of guards and my lifetime bounty is still at 1000 and I only got that because of the Forsworn Alliance quest in Markarth.
I use the Steed Stone that is located in the uppermost left part of the map in Haafingar Hold. It gives you 100 to your carry, and no movement penalty from your armour. That takes about half of the perks in Light Armour out of the equation for you. Also you state that it is hard to raise because you are taking things out quicker than they can hit you. That is a good thing. You are an Assassin, you are not supposed to get hit so why waste points on perks that are not needed for your character. You see what I mean?
Same with One-handed. With my first character I started up the tree on the right and up the middle. When you are taking things out so quickly because of the sneak bonuses to damage one-handed is working pretty efficiently without putting any points past that first perk. In an ideal setting I would like to get that first perk to 5/5 but if it does not happen I am not going to be broken up about it. Sneaking is giving 15 times the damage on a dagger which most of the perks in One-handed does not affect anyway and if you chose to join the DBH you are getting 30 times that damage. With the Smithing skill you can double a Daedric dagger to 100+ and then times that by 30 I do not think anything is going to last long enough for any of the perks in One-handed or Light Armor to have much of an affect overall. I actually let stuff beat on me just for the hell of it and raise my Light Armor, Restoration and Destruct skill at the same time while I listen to them try to find me while I am standing right in front of them pelting them with firebolts. It is quite amusing actually.
Raising the skills to 100 is your goal really, not putting perk points into them. Use your perk points for the other stuff that you can actually benefit from using them. Put everything you can into Sneak up to Silent Roll. If you want you can put one into Shadow but if you do the Thieves Guild quest line you get that as a power once per day and really I have not seen a real use for it. I have 5/5 points into Alchemist and I can make 90+ minute invis potions that work just as well.
You do not need to go all the way up a tree to gain a lot of benefits from a tree. Putting 5 points into Alchemist, 4 points into the Speech tree, 7 points into Smithing up the middle and right side for your weapons or you can go right if you want to go the light armour weapons and armour, 2 to 5 in One-handed, 6 to 7 points into Destruct (pick your favourite element to concentrate on), 9 into Sneak, 5 points into Lockpicking, and then 3 to 7 points into Archery will give you one hell of a playable character. With points left over to play around with after lvl 49. I have Pickpocketing and Lockpicking thrown in there because I like more gold and love making the guards naked but that is up to you.
Here is a link to my current build, there are a few things I would change but overall I am pretty happy about it. I did not go magic this time around but I have points to spare to beef up Destruction or Illusion later on down the road if I want to. You could put the points into the spells now and just put points into the stuff you think you can get by without right now for later. It is just an example for you to see how you could arrange things so that you get money, damage and playability without just being mediocre you know what I mean?
Anyway, it is most definitely your play style I just thought I would give you a little suggestion on tweaking some things to help with the money side of things.
EDIT: Btw, you can still make the potions and improve basic gear without putting a single perk point into them so it is still a good way to make money.
Modifié par Eglyntine, 19 janvier 2012 - 12:34 .
#17073
Posté 19 janvier 2012 - 09:45
Elhanan wrote...
request denied wrote...
At Blindcliff Bastion . It`s near Markath, between The Lover Stone and Karthwasten . A Hagraven is locked in a cage and asks you to kill an other Hagraven . She`s in the same room as Hrolfdir's shield so you can do both quests at the same time .
Is this the Hagraven one may gain as a companion?
What ! In the last fight the Hagravens killed each other and i thought would i reload to try again but i didn`t do it
#17074
Posté 19 janvier 2012 - 10:21
Swoo wrote...
Maybe you fine folks can help me out. I'm looking for a song from Skyrim, usually plays out in the world as the rotational background music. It sounds a bit like the Stormcloak Castle theme with the slow tempo with the strings and choir that slowly builds and falls, and it seems like it almost ends into a synth.
Hit your Skyrim installation, pull the music out of the bsa and you can choose it yourself.
Modifié par Gotholhorakh, 19 janvier 2012 - 10:23 .
#17075
Posté 19 janvier 2012 - 01:45
request denied wrote...
Elhanan wrote...
request denied wrote...
At Blindcliff Bastion . It`s near Markath, between The Lover Stone and Karthwasten . A Hagraven is locked in a cage and asks you to kill an other Hagraven . She`s in the same room as Hrolfdir's shield so you can do both quests at the same time .
Is this the Hagraven one may gain as a companion?
What ! In the last fight the Hagravens killed each other and i thought would i reload to try again but i didn`t do it
In my game she disappeared after the fight then reappeared outside of a hut later on. I can't initiate any dialogue.





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