To be honest, in my later playthroughs, every trip to Oblivion felt like a chore. I sure hope if there is an oblivion gate, that it will be unique.Captain Crash wrote...
Druss99 wrote...
I'd say there will be atleast one Oblivion gate even if its just part of a sidequest.
There wont be Oblivion Gates. You closed the entrances to Oblvion in IV.
However Im sure you can go to a Daedra Shrine and get teleported into Oblivion for some reason, like in the last game. I would be rather disapointed if you couldnt do this tbh.
The Elder Scrolls V: Skyrim Discussion Thread
#1701
Posté 08 juillet 2011 - 12:35
#1702
Posté 08 juillet 2011 - 12:43
Captain Crash wrote...
Druss99 wrote...
I'd say there will be atleast one Oblivion gate even if its just part of a sidequest.
There wont be Oblivion Gates. You closed the entrances to Oblvion in IV.
However Im sure you can go to a Daedra Shrine and get teleported into Oblivion for some reason, like in the last game. I would be rather disapointed if you couldnt do this tbh.
Keep in mind the "Oblivion" that we know from TES IV is only one out of many different planes of Oblivion.
I would be shocked if there is another portal to Oblivion in Skyrim that sends us to exactly the same plane, which was Mehrunes Dagon's "Deadlands," probably the most god awful boring of all the planes of Oblivion.
Personally I think we would be more likely to see Hermaeus Mora's Apocrypha, considering Hermaeus Mora's connection with Skyrim.
The Planes of Oblivion are the dimensional planes which are home to all the daedra. Each of these planes can be very extensive; Molag Bal's plane is described as being a replica of all of Nirn, and Hermaeus Mora's is infinite in size.
Each prince's plane may have a more specific name, for example: Apocrypha for Hermaeus Mora's, Coldharbour for Molag Bal's, Moonshadow for Azura's, Quagmire for Vaermina's. Each plane is supposedly very different in appearance, depending upon the nature of the prince who rules it. They can range from beautiful to desolate; some may not even resemble worlds as we think of them, containing nothing but dust and smoke, or changing constantly.
Oblivion is often associated with tales of Hellspawn and most forms of Destruction (especially fire), and is likely known as Hell, or the home to demons. This is not true, as the Daedra are not actually demons, only sentient beings who do the bidding (often destructive) of their respective masters. Also, this image is probably only accurate for the planes of daedric princes known for destruction, such as Mehrunes Dagon and Molag Bal.
Here is a list of the various planes of Oblivion which are realms of certain Daedric Princes:
Mehrunes Dagon's Deadlands
The Deadlands are Mehrunes Dagon's realm. It is a dimension that is covered by an ocean of lava, scattered with islands. Several structures exist on said islands, like towers, walls, elevated pathways, and gates, many of which are in disrepair and non-functional. The interiors of the buildings resemble infernal slaughterhouses, with much evidence of human bloodshed. Tourists beware: the denizens of the deadlands will attack any mortal on sight. Fire towers that dot the landscape shoot fire at any mortal who approaches. Many things are on fire, the air is smoky, and corpses hang from poles, overhead arches, and rocks, while heads can be seen impaled on sticks. Harrada, Spiddal Plants, and Bloodgrass grow abundantly in the charred soil.
It is from this realm that Tamriel is invaded during The Elder Scrolls IV: Oblivion. (for game-specific information, see Planes of Oblivion)
It is told that Tamriel was ruled by Mehrunes Dagon in the mythic age until Akatosh banished him and his followers to the realm of oblivion.
Sheogorath's Madhouse (The Shivering Isles)
Madhouse, or commonly called The Shivering Isles, is Sheogorath's realm. It is divided into halves: the north is called Mania, and reflects the lighthearted side of its ruler's madness. It is similar to Vvardenfell's West Gash Region, with expansive grasslands and huge mushroom trees. The southern half, Dementia, represents the dark and violent side of Sheogorath, and is gloomy and claustrophobic. There are mortals living here as well as daedra. The capital city of the isles, New Sheoth, lies on the Eastern side of the isles, which is also divided into two sections, Bliss and Crucible. Bliss is on the Mania side, Crucible is on the Dementia side. Sheogorath's palace lies adjacent.
This realm is the setting for the TES IV expansion of the same name. At the end of the Shivering Isles Main quest, it is revealed that the Shivering Isles was originally the plane of Jyggalag, who was doomed to reclaim it at the end of every era from madness, only to lose it again. It is unknown whether or not he will claim another plane in the future.
Malacath's Ashpit
The Ashpit is Malacath's realm, and is known as the hardest of the realms to reach, save the ones which are completely inaccessible to mortals. It is described as consisting only of dust, palaces of smoke, and vaporous creatures: "anguish, betrayal, and broken promises like ash filled the bitter air." Levitation and magical breathing are necessary to survive.
Boethiah's Attribution's Share
Attribution’s Share is the Plane of Boethiah. Previously known as Snake Mount, this realm is characterized by twisted towers and immense maze gardens. The realm is ruled by laws of labyrinthine policy and betrayals are a matter of course. Boethiah frequently holds the Tournament of Ten Bloods here.
You can briefly visit this plane in The Elder Scrolls IV: Oblivion to participate in the aforementioned tournament.
Molag Bal's Coldharbour
Coldharbour, the immense realm of Molag Bal, is also one of the most inhospitable realms, consisting only of charnel houses and vast slave pens. Any mortal found here is captured and placed in one or the other. It resembles Nirn except colder, darker and more beaten and violent; according to some a premonition of the future of Nirn itself.
Meridia's Colored Rooms
The Colored Rooms are a collection of realms belonging to Meridia, inhabited by the Auroran daedra.
Hircine's Hunting Grounds
The Hunting Grounds are the realms of Hircine, being seemingly endless puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. Geographically the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants.
Hermaeus Mora's Apocrypha
Apocrypha is Hermaeus Mora's realm. It is an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge.
Azura's Moonshadow
Moonshadow, the Plane of Azura, is a twilight country of shades and half-thoughts that is inaccessible from Nirn, although this has not always been the case. It is a giant garden full of roses, holding such beauty that it makes mortals half blind.
Namira's Scuttling Void
The Scuttling Void is the realm of Namira.
Peryite's Pits
Peryite's Pits are the lowest reaches of Oblivion, resembling a fiery and gloomy hell (much like Mehrunes Dagon's) in which Daedra roam.
In The Elder Scrolls IV: Oblivion, the player has the opportunity to enter Peryite's Pits to rescue some of Peryite's followers who trapped their souls in Oblivion in an attempt to summon the Daedric prince.
Clavicus Vile's Realm
Clavicus Vile's unnamed realm takes the form of tranquil countryside, where horned, yellow-skinned, deadly Daedra roam. In Redguard, Cyrus visits Clavicus Vile's realm.
Sanguine's Realms
Sanguine is supposedly in control of one hundred thousand realms, used mainly as pleasure pockets.
Vaermina's Quagmire
Vaermina's Quagmire is a realm of nightmares and torture, every few minutes changing with a lightning flash from one horrifying vision to another.
Nocturnal's Realm
Nocturnal possesses several realms throughout Oblivion. One of these used to be accessible through the Battlespire, and was called the Shade Perilous, but since the Spire's destruction this realm has been isolated.
Mephala's Web
Inaccessible to mortals, most believe the realm of Mephala is intricate and woven together like a web, as that seems to be what she rules over as a Lord.
Additional Planes of Oblivion not belonging to a specific Daedric Prince
Chimera of Desolation
The Chimera of Desolation is a small, lordless realm created by Mehrunes Dagon, who threw Caecilly Island (a small island off the coast of Northmoor) into the void as an act of revenge against a mortal conjurer living there.
Gaiar Alata
Gaiar Alata (generally referred to as "Paradise" by its inhabitants), is a realm created by Mankar Camoran with the use of the Mysterium Xarxes, a book of evil power written by Mehrunes Dagon. Gaiar Alata contains pleasant islands with gardens and Ayleid-style buildings. Although it seems to be a paradise, its inhabitants are continually slaughtered by resident beasts after which they are resurrected. Underneath the idyllic landscape there are torturing chambers where the less faithful Mythic Dawn cultists are kept.
Havoc Wellhead
The Havoc Wellhead is a realm of Oblivion controlled by many Daedric clans in the service of Mehrunes Dagon. It was accessible from the Battlespire, but the connection was lost after its destruction during the Imperial Simulacrum.
Soul Cairn
The Soul Cairn is a realm of tombs where the undead seemingly roam free and invulnerable to any harm. Rather than being aligned to any Daedric prince, it is controlled by a race calling itself the Ideal Masters.
Modifié par naughty99, 08 juillet 2011 - 12:57 .
#1703
Posté 08 juillet 2011 - 01:05
Druss99 wrote...
I'd say there will be atleast one Oblivion gate even if its just part of a sidequest.
Nostalgia side quests are a tricky business.
#1704
Posté 08 juillet 2011 - 01:17
"It's about the size of Oblivion. The scale changes with each game, based on a number of factors. The factor in [Skyrim] that messes with the scale are the mountains. So putting mountains on the screen, they feel like mountains when you see them, but they're at the same time small enough where you can scale them without taking a really, really long time. And they cut up the terrain."
This is interesting because I started a topic about this very subject on the Bethesda forums a while ago. I wanted to know if mountains represented invisible walls, or are they actual structures we can scale? I think it poses a unique level design problem because any avid hiker/climber knows full well mountains can take days to scale; they have precipes, steep walls and what not that require backtracking, route finding skils, etc. It won't be easy to make the scale of the mountains monumental, while still making them traversable.
Modifié par slimgrin, 08 juillet 2011 - 01:18 .
#1705
Posté 08 juillet 2011 - 02:07
Im sure a lot of the mountains have very extensive and complex tunnel networks, too.
Running into a dragon along a sheer mountainside with a steep cliff behind you is going to be so much fun.
I heard Todd say its the same general size as in Oblivion, but with mountains it looks like the total traversable land area is going to be more. With a lot of various "points of interest" outside of the 150 dungeons, greater levels of detail and wildlife doing their own thing, it should feel less desolate. Although desolation is something that is to be expected in Skyrim's environment...if I'm on the tundra it doesn't feel desolate, something's wrong.
#1706
Posté 08 juillet 2011 - 11:30
naughty99 wrote...
Captain Crash wrote...
Druss99 wrote...
I'd say there will be atleast one Oblivion gate even if its just part of a sidequest.
There wont be Oblivion Gates. You closed the entrances to Oblvion in IV.
However Im sure you can go to a Daedra Shrine and get teleported into Oblivion for some reason, like in the last game. I would be rather disapointed if you couldnt do this tbh.
Keep in mind the "Oblivion" that we know from TES IV is only one out of many different planes of Oblivion.
I would be shocked if there is another portal to Oblivion in Skyrim that sends us to exactly the same plane, which was Mehrunes Dagon's "Deadlands," probably the most god awful boring of all the planes of Oblivion.
Personally I think we would be more likely to see Hermaeus Mora's Apocrypha, considering Hermaeus Mora's connection with Skyrim.
Of course. Its easy to forget how many differnt plains of Oblivion there are and the scope to design something incredible. I was a little disappointed they went for the 'low' fantasy approach of Skyrim. As in it resembles structures and terrains of realistic design. There is a lot of imagination in the ES scroll team and the lore is vastly deep. I really would like to see the Devs go crazy at some point and give us something incredibly different like the Shivering Isles was. Whether its something small for the Daedra Shrines or perhaps bigger if they decide to try a DLC with it.
#1707
Posté 08 juillet 2011 - 11:35
#1708
Posté 08 juillet 2011 - 11:39
From an interview:Mesina2 wrote...
Is it true that there will be wedding in Skyrim?
Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.
#1709
Posté 08 juillet 2011 - 11:43
Sims does better job then Fable.
#1710
Posté 08 juillet 2011 - 11:56
Theres so much scope in Skyrim this is an optional feature of many many optional features.
Modifié par Captain Crash, 08 juillet 2011 - 12:02 .
#1711
Posté 08 juillet 2011 - 11:58
GodWood wrote...
From an interview:Mesina2 wrote...
Is it true that there will be wedding in Skyrim?
Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.
Pre-ordered.
#1712
Posté 08 juillet 2011 - 12:00
So what happens if we cheat on our spouse?
Modifié par slimgrin, 08 juillet 2011 - 12:00 .
#1713
Posté 08 juillet 2011 - 12:07
#1714
Posté 08 juillet 2011 - 12:09
#1715
Posté 08 juillet 2011 - 12:10
#1716
Posté 08 juillet 2011 - 12:28
#1717
Posté 08 juillet 2011 - 01:09
You lose your house and half your goldslimgrin wrote...
We can get married eh?
So what happens if we cheat on our spouse?
/speculation
#1718
Posté 08 juillet 2011 - 01:11
Modifié par slimgrin, 08 juillet 2011 - 01:56 .
#1719
Posté 08 juillet 2011 - 05:40
#1720
Posté 08 juillet 2011 - 05:42
slimgrin wrote...
We can get married eh?
So what happens if we cheat on our spouse?
she fights you in a TAVERN BRAWL!
but what happens if you find out that your wife is cheating on you with Alvor the blacksmith?
/maybe you get a discount on new armor?
#1721
Posté 08 juillet 2011 - 05:54
#1722
Posté 08 juillet 2011 - 06:32
Druss99 wrote...
I don't intend to get married, I just want to wander about and slice stuff with my sword but if I found this Alvor the Blacksmith had been at my favourite female who isn't ugly then no discount would suffice. Infact I'd have to eradicate the entire town and possibly any neighbouring villages just to be sure. Actually I may need to pre-emptively deal with this blacksmith just incase....or all blacksmiths....I don't want to be taking any chances.....look at the murder your causing Naughty99!!!
Just Remember Druss, you can't have slaughter without Laughter.
I might marry in the game depending on how it works and what not. Funny enough In Fable (one of them don't remember which) I fallowed my wife around, and she was kissing some dude, so I killed her, him, fallowed the next one around all sneaky like. << Funny enough in Fable 3 I murderd my wife when the kid grew up looking black, having not known fable randomly generates kids apperance. But allas thats the least of my crimes, I've killed whole towns to buy there property and rent it out for a profit. Pft they should know better than to fallow a guy with a sword to an empty region of the beach.
Modifié par KenKenpachi, 08 juillet 2011 - 06:32 .
#1723
Posté 08 juillet 2011 - 06:36
KenKenpachi wrote...
Funny enough in Fable 3 I murdered my wife when the kid grew up looking black, having not known fable randomly generates kids appearance.
I laughed so hard at that for some reason!
#1724
Posté 08 juillet 2011 - 06:37
#1725
Guest_Gurris_*
Posté 08 juillet 2011 - 08:15
Guest_Gurris_*
99 an proud wrote...
my great-grandson says arena is the best ever and u can all lick dragons ****s if u disagree with my lovely grand-son
You are only level 99 so your opinion is invalid. Come back when you are level 100.
Morrowind>Daggerfall>Oblivion/Arena





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