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The Elder Scrolls V: Skyrim Discussion Thread


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#17226
Addai

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I took some stamina also to increase carry weight. Mage training is expensive.

#17227
XMissWooX

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So I started a new game in Skyrim today, and the funniest thing happened. In the intro scene, just before we're about to go through the gates into Helgen, the cart we're travelling in tips over on its side. It manages to right itself, and the horse starts going back up the road, before suddenly turning back to Helgen. However, the gates are already closed (they would have closed behind us once we entered), so the horse (or rather, the horseless carriage) is stuck, endlessly wheeling into the closed gate, whilst the horse and rider following us keep walking into the back of the cart.
Was a really weird moment, but gave me a good laugh :)

#17228
HoonDing

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Addai67 wrote...

As for Windhelm, that gets soooo overblown.  200 years prior to game time, the Nords let the Dunmer take a whole quarter of their city without asking for any compensation or fealty.  My guess is a "you leave us alone, we leave you alone" mentality was set up that was as much the making of Dunmer as Nord.  Now no one remembers that in a desperate hour, the Nords were extraordinarily generous (considering the Dunmer were their old enemies), and the Dunmers' own xenophobia has prevented them from assimilating as well as the Altmer.  Although even some of the Dunmer are doing fine- the Hlaalus own a farm that employs Nords, for example.

It wasn't much generosity as it was necessity, considering every Dunmer in northern Morrowind that didn't get skewered by an Argonian crossed the border with Skyrim. Not to mention they were quickly shipped off to Solstheim  later on.

Also, about the "old enemies" thing, that is something that gets overblown. It were the Nords who had invaded and occupied Morrowind in the First Era and got their asses handed to them and driven out, and again later during the Battle of Red Mountain (in fact, so badly that Jurgen Windcaller spent 7 years moaning on his mountain). It's no wonder the Dunmer look down on human races. Dunmer are xenophobic because the Nords' invasions in the past and the Armistice. Nords are xenophobic because of the Night of Tears and their failed invasions.

billy the squid wrote...

Ulfric didn't murder the high king, he was killed in single combat after being challenged by Ulfric. It is the Nord way, the right to rule and is legitimate. Torygg, as Addai said, accepted the duel, he didn't have to, but then he would have lost legitimate authority as high king and would have been forced to abdicate and the moot would have elected a new high king.

Ulfric used the Voice in combat, something not done since the Tongues of the First Era and certainly against all rules of what constitutes a fair fight. Torygg was young and had martial training, Ulfric probably did it because he was afraid to lose. That he ran after the "duel" like a scared little girl, speaks even more against him.

By fighting the duel he obviously meant to hold on to power

If the High King had refused to do the duel, he would be remembered as a coward. Had Ulfric used common diplomacy, it would have been entirely different. Ulfric could've called a Moot, and Torygg could've relinquished his throne then and even remained asd Jarl of Solitude afterwards.

As to the start of the war, whilst I wouldn't say the Empire let the provinces, such as Valenwood go without a whimper, they were far too bound up in their own infighting and corruption to realise, or if they did, take note of the larger threat, beyond whom was to succeed as Emperor.

What infighting and corruption are you referring to? I've found nothing in the game mentioning this.

Whilst I don't think the Empire would hesitate to give ceede more territories to the Dominion, they have a track record in selling subject provinces out if they think it will buy them time and defend the Imperial heartlands.

What track record? The Empire has been united since Tiber Septim became Emperor, and only started losing provinces due to the Thalmor's grand design. They never shed provinces of their own. In fact, before the Oblivion crisis the Elder Council (led by Ocato) was criticized for neglecting Cyrodiil in favour of the other provinces. Indeed, most of the Legions were stationed in the provinces.

The fact that the Redguard alone, gave the Thalmor a bloody nose, on their own after the Empire abandoned them makes me think that the Nords would be able to hold their own against the Thalmor when fighting on their home turf, after all the Legion draws it's soldiers from the provinces, hence Decianus' Legions were composed of Redguard and the Legions under Jonna's were Nords. Yet both were obliged to fight for Cyrodiil, although the Empire was willing to abandon Hammerfell in return.

I doubt there ever were complete Redguard and Dunmer/Bosmer/Altmer/... legions. They'd be merely reserves. Think about how the Roman legion worked and the composition of the Imperial Legion in Morrowind. Nords and Imperials form the core of the Imperial Legion because Skyrim and Cyrodiil were united since the very first Empire founded by Alessia.

Not to mention Hammerfell only won their Pyrrhic victory only after the Empire had annihilated the entire force of Lord Narifin and Decianus' efforts had reduced a great deal of Lady Aranellya's army.

It seems to me that The Empire is building it's armies, but they will be composed of Nords and Redguard, not Imperials. Thus Skyrim and the weakened Hammerfell are forced to supply support for Cyrodiil when it was already weakened before the start of the Great War and is arguably in a worse position now than it was to begin with. The Empire is playing a game of self preservation, the only reason they wouldn't ceede Skyrim is because they loose the one province which can supply them military support. Without Hammerfell and Skyrim Cyrodiil looks to be in a rather dire position.

There's nothing in the game that supports this viewpoint. And if without Skyrim Cyrodiil truly has no hope, then why even bother supporting the Stormcloaks?

Modifié par virumor, 21 janvier 2012 - 09:03 .


#17229
Elhanan

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heh! My humorous moment of the day started when departing from one high elevated dungoen to encounter a passing Dragon. I managed to get the kill with repeated Lightning Bolts, but lost the corpse to the far rocks below. A bit disappointing, but the Soul managed to make it to me before falling away, too.

So I kept onward and upward towards a nearby Dragon marking that appeared on my compass. As long as it was close, I could gather the loot and then leave. Problem was; tthat was the wrong dragon....

And as I neared the location, the actual Ancient draconic resident gets testy, and starts to make strafing runs. No decent cover was around, and far too much area for a landing (as a few reloads seened to indicate). Was considering Archery or Fast Travel as a solution, but I really want to develop the magic of this Dragonborn. That is when I noticed something odd.

On my next reload, a speeding shadow caught my eye to my right; a small rabbit running for it. So as this game has shown me occasionally, I heeded the instincts of the wild, and followed the critter over a small natural bridge; one that was too small for a Dragon to cross, plus the overhang kept the drake from hovering.

So a mighty battle of Frost breath and magic ensued, and all the while I could see that rabbit running the length of the ice covered bridge. In the end, the Ancient Dragon lost its soul, and dropped a far amount of loot. And then, from almost completely under the Dragon comes the frightened rabbit to escape to freedom.

Moral: As some might say, I was saved by a single hare....

#17230
Addai

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According to The Great War, it was the redguard alone who beat the Thalmor in Hammerfell.  And once again, those legions were only there because a general disobeyed orders to leave them behind.  If it had been Mede's doing, Hammerfell would have been fed to the Thalmor. 

As for the Dunmer, there was no "necessity" in letting them into Skyrim. They could have all been turned back at the border. And obviously not all of them were shipped off to Solstheim. Ancient enemies refers not only to the Dunmer specifically but to the fact that men and mer have always fought. You can discount it as you like, but the Nords had zero obligation to the Dunmer and they still don't. The Dunmer apparently do pay some taxes now but they refuse to assimilate so they help to create their own problems. The Nords respect strength and tenacity. Elves who get up off their asses and work get respect, as Beyin Hlaalu will tell you. Those who sit around in their skooma den b*tching get about the consideration they deserve.

The empire was finished as of the Septim line ending. The Medes won rule of it by force but they weren't strong enough to hold it together. No matter what happens in Skyrim, there is no more empire.

The victory in Hammerfell is not Pyrrhic. They don't have Thalmor roaming their land kidnapping people, like Skyrim and presumably Cyrodiil. Not to mention spying on their defenses. The Thalmor have exact and eyes-on intelligence on every piece of land still held by the empire. Good luck trying to mount a defense with that disadvantage. If Skyrim has no hope without the empire, they surely don't have any with it.

Modifié par Addai67, 21 janvier 2012 - 09:10 .


#17231
Addai

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Elhanan wrote...

So a mighty battle of Frost breath and magic ensued, and all the while I could see that rabbit running the length of the ice covered bridge. In the end, the Ancient Dragon lost its soul, and dropped a far amount of loot. And then, from almost completely under the Dragon comes the frightened rabbit to escape to freedom.

Moral: As some might say, I was saved by a single hare....

Yay bunny!

I'm trying to do the first dragon fight right now on my orc, and I had to take a break because it was frustrating me too much.  People say the dragons are easy but that's because they're loaded up with the best junk.  Try fighting a dragon with no fire resist except potions, no archery training, and little heal magic.  All the guards are dead so any time my orc appears she gets the full fire blast, and if she approaches to melee it gets crunched for instakill. This is going to take a long time.

#17232
HoonDing

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Addai67 wrote...

As for the Dunmer, there was no "necessity" in letting them into Skyrim. They could have all been turned back at the border. And obviously not all of them were shipped off to Solstheim. Ancient enemies refers not only to the Dunmer specifically but to the fact that men and mer have always fought. You can discount it as you like, but the Nords had zero obligation to the Dunmer and they still don't. The Dunmer apparently do pay some taxes now but they refuse to assimilate so they help to create their own problems. The Nords respect strength and tenacity. Elves who get up off their asses and work get respect, as Beyin Hlaalu will tell you. Those who sit around in their skooma den b*tching get about the consideration they deserve.

Err.... last I checked Skyrim was part of the Empire back then and the Empire helps its citizens, yes? If not an obligation by law, at the very least there was a moral obligation. 

Also, I like to think most Dunmer were shipped to Solstheim because there's like... ten or twenty Dunmer in the whole of Skyrim? And still the Nords are having problems with them? :P

The history of Men and Mer is highly complex and intricate due to ambivalent accounts, but they certainly didn't fight always. The Nords are actually the first humans who had a problem with the Elves, during the Merethic Era the ancestors of humans in Tamriel (Nedes) lived in harmony with the Elves and even intermingled (Bretons).

There's of course Alessia's rebellion but even then this was only against certain Ayleid warlords (indeed, Alessia's rebellion was supported by other Ayleids, and even when Alessia was Empress she allowed her Ayleid supporters to keep their lands).

Modifié par virumor, 21 janvier 2012 - 09:31 .


#17233
Giggles_Manically

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http://cloud.steampo...346BAD7217F894/

Sometimes the simplest solution is the most awesome solution.

#17234
Yrkoon

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Elhanan wrote...

heh! My humorous moment of the day started when departing from one high elevated dungoen to encounter a passing Dragon. I managed to get the kill with repeated Lightning Bolts, but lost the corpse to the far rocks below. A bit disappointing, but the Soul managed to make it to me before falling away, too.

So I kept onward and upward towards a nearby Dragon marking that appeared on my compass. As long as it was close, I could gather the loot and then leave. Problem was; tthat was the wrong dragon....

And as I neared the location, the actual Ancient draconic resident gets testy, and starts to make strafing runs. No decent cover was around, and far too much area for a landing (as a few reloads seened to indicate). Was considering Archery or Fast Travel as a solution, but I really want to develop the magic of this Dragonborn. That is when I noticed something odd.

On my next reload, a speeding shadow caught my eye to my right; a small rabbit running for it. So as this game has shown me occasionally, I heeded the instincts of the wild, and followed the critter over a small natural bridge; one that was too small for a Dragon to cross, plus the overhang kept the drake from hovering.

So a mighty battle of Frost breath and magic ensued, and all the while I could see that rabbit running the length of the ice covered bridge. In the end, the Ancient Dragon lost its soul, and dropped a far amount of loot. And then, from almost completely under the Dragon comes the frightened rabbit to escape to freedom.

Moral: As some might say, I was saved by a single hare....

There's  'rumors' flying around the Bethesda forums that  non-hostile wildlife in the game are specifically scripted to lead you to new areas/treasure/paths if you follow them.

But I, apparently, haven't been that lucky.  I followed a rabbit once  (for almost  a half hour) to see where it'd take me.  It literally took me on a round-trip to nowhere.      The path was a complete circle, leading me back  to exactly  where I was when I first spotted it.  lol

#17235
Addai

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virumor wrote...
Err.... last I checked Skyrim was part of the Empire back then and the Empire helps its citizens, yes? If not an obligation by law, at the very least there was a moral obligation. 

Also, I like to think most Dunmer were shipped to Solstheim because there's like... ten or twenty Dunmer in the whole of Skyrim? And still the Nords are having problems with them? :P

You can't go by in-game stuff.  If you did, there'd be only 30 people in every city and we know that's not possible.  The in-game books indicate that absorbing a large population of Dunmer was not easy.

The empire is leaderless as of the Vvardenfell eruption, and did nothing to prevent the Argonians from invading Morrowind, so the empire's idea of its obligation to its provinces is not exactly exemplary.

Men and mer fighting is one of the central themes of TES. The Dunmer and Nords don't have the same history as the Dunmer and Argonians, but they certainly don't have any reason to trust each other, and the disdain is mutual.  Living in close proximity to elves did not work well for the Nords historically.  I am thinking of the Night of Tears, not just the Ayleids.  Do you think it would have worked the other way around?  More likely the Dunmer would have taken advantage of Skyrim's weakness and taken territory for themselves.  That's the norm in Tamriel, not "take our land and we ask nothing of you in return."

Modifié par Addai67, 21 janvier 2012 - 10:39 .


#17236
phaonica

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virumor wrote...

Err.... last I checked Skyrim was part of the Empire back then and the Empire helps its citizens, yes? If not an obligation by law, at the very least there was a moral obligation.


The Empire doesn't seem to act under any equal moral obligation to help its citizens, considering that the Empire protected slavery laws in Morrowind. If there was some moral obligation, it's not because the Empire is moral.

#17237
Get Magna Carter

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Yrkoon wrote...

Get Magna Carter wrote...
 (but still has one letter from a friend to follow up on...strange how this friend knows what she is doing in such out-of-the-way places...typically with no living inhabitants..except for the place she met Sheogorath...)

Eh? You get those notes  when you shout in places that skyrim citizens reside.  Like villages,  cities and farms.  And those notes will tell you exactly where you were seen shouting. 

What are your notes saying?

"Korrin
You caused a bit of a stir in The Mind of a Madman when you demonstrated the power of your Thu'um..."

(a reference to the quest "The Mind of Madness")

in later notes the stir was in "Ragnvald" and "Geirmand's Hall" (or however you spell it) 

#17238
Splinter Cell 108

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dream_operator23 wrote...

Splinter Cell 108 wrote...

Does anybody know which races get yellow/gold eyes as vampires aside from Argonians and Khajiit? I'm planning something for future playthroughs.


I let my Altmer become a vampire for a moment just to see what he looked like and he had the gold eyes.  In fact he didn't really look different at all except for his pupils (since Altmer already have yellow eyes). 


What about the human races though? I know Nords don't get yellow eyes but one of the other races gets the yellow eyes.

The problem is that I don't know if that's a Redguard, Imperial or Breton. 

Modifié par Splinter Cell 108, 21 janvier 2012 - 11:08 .


#17239
Get Magna Carter

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Busy Jackalope wrote...

Yrkoon wrote...

Get Magna Carter wrote...
 (but still has one letter from a friend to follow up on...strange how this friend knows what she is doing in such out-of-the-way places...typically with no living inhabitants..except for the place she met Sheogorath...)

Eh? You get those notes  when you shout in places that skyrim citizens reside.  Like villages,  cities and farms.  And those notes will tell you exactly where you were seen shouting. 

What are your notes saying?

"I like how your hair smells when you are asleep."

Korrin has not slept for weeks...not since she got that note from the Dark Brotherhood (and there hasn't been much point in the game since she became a werewolf...not certain how good the cure is..)  She will probably have a kip before too long

#17240
Get Magna Carter

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Get Magna Carter wrote...

Yrkoon wrote...

I just discovered something hilarious.  You can meet Cicero  (and do a quest for him) before getting involved in the Dark Brotherhood.  I found him and his wagon stranded on the road north of Whiterun.  he asked me to find someone to help him fix a broken wagon wheel.

I found him 2 months ago...and commented on my confusion here as to finding I had completed a dark brotherhood quest.
I checked up on him this week...he's still waiting for the farmer to fix his wheel.....

...checked again and he is still waiting....that farmer may be the slowest wheel repairman ever 

#17241
Elhanan

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Yrkoon wrote...

There's  'rumors' flying around the Bethesda forums that  non-hostile wildlife in the game are specifically scripted to lead you to new areas/treasure/paths if you follow them.

But I, apparently, haven't been that lucky.  I followed a rabbit once  (for almost  a half hour) to see where it'd take me.  It literally took me on a round-trip to nowhere.      The path was a complete circle, leading me back  to exactly  where I was when I first spotted it.  lol


My observations are this:

* look for all wildlife to indicate possible passages.

* rabbits and foxes generally do not lead one towards enemies, but do not bet your no-saved life on it.

* goats will indicate steeper grades, but appear to head into predator feeding areas more often.

* if elk are running, and it ain't you that scared them, be prepared for battle and/ or flight.

None of this is confirmed, but is my current mind-set on wild game.

Modifié par Elhanan, 21 janvier 2012 - 11:13 .


#17242
Addai

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I heard M'aiq the Liar is supposed to be leading you somewhere, too, but he seems to appear randomly for me.

#17243
billy the squid

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[quote]virumor wrote...

[quote]billy the squid wrote...

Ulfric didn't murder the high king, he was killed in single combat after being challenged by Ulfric. It is the Nord way, the right to rule and is legitimate. Torygg, as Addai said, accepted the duel, he didn't have to, but then he would have lost legitimate authority as high king and would have been forced to abdicate and the moot would have elected a new high king. [/quote]

Ulfric used the Voice in combat, something not done since the Tongues of the First Era and certainly against all rules of what constitutes a fair fight. Torygg was young and had martial training, Ulfric probably did it because he was afraid to lose. That he ran after the "duel" like a scared little girl, speaks even more against him.



[quote]By fighting the duel he obviously meant to hold on to power[/quote]
If the High King had refused to do the duel, he would be remembered as a coward. Had Ulfric used common diplomacy, it would have been entirely different. Ulfric could've called a Moot, and Torygg could've relinquished his throne then and even remained asd Jarl of Solitude afterwards. [/quote]

Ulfric using the voice is not something thatwould be considered unfair as he still killed Torygg in single combat, that he used training in the Thu'um, is not exactly an unfair advantage if the other combatant has not the experience or training to use it. The combat was not to make everything equal, it was to determine who was superior and had the right to rule based on the participant's own merits and skills. Torygg lost. Ulfric already had experience fighting in the Great War and the Markath incident, he was a veteran and also Jarl of Windhelm.

The issue of flight is, if Torygg was in the employ of the Empire, They were hardly going to honour the rules of the combat and allow Ulfric to call a moot to afirm him as High King. He would have been imprisoned and executed in short order, Ulfric may not have been subtle in the use of single combat, but I don't think he's such a fool as not to realise that the Empire weren't going to sit by idly whilst he secured support from the other Jarls.

Whilst Ulfric may have called a moot the issue would have been protracted politiking. No party would have a clear advantage over the other, infact Ulfric would have been at a disadvantage. Ulfric used right of single combat to force a decisive move, he looses and the rebellion would not have happened, he wins and he has advantage of rightful claim through Nordic tradition. Torygg could have also stepped aside, he didn't, it would have also resulted in Ulfric's clear right to the position in the eyes of traditional Nords and Torygg could have kept his position as Jarl of Solitude like his wife was able to, by supporting Ulfric. No, Torygg decided to fight to keep his position as High King and lost, although it is admirable that he stood his ground.

[quote]virumor wrote...



[quote]As to the start of the war, whilst I wouldn't say the Empire let the provinces, such as Valenwood go without a whimper, they were far too bound up in their own infighting and corruption to realise, or if they did, take note of the larger threat, beyond whom was to succeed as Emperor.[/quote]
What infighting and corruption are you referring to? I've found nothing in the game mentioning this.[/quote]

Titus Mede only ascended to the throne after his father who won power after years of political infighting and civil war, the Empire failed to prevent the Thalmor taking Valenwood and defeating the Empire's Legions there and their Bosmer allies. Whilst turning the province of Elsweyr into a client kingdom. The Empire to little action to combat this.

[quote]virumor wrote...


[quote]Whilst I don't think the Empire would hesitate to give ceede more territories to the Dominion, they have a track record in selling subject provinces out if they think it will buy them time and defend the Imperial heartlands.[/quote]
What track record? The Empire has been united since Tiber Septim became Emperor, and only started losing provinces due to the Thalmor's grand design. They never shed provinces of their own. In fact, before the Oblivion crisis the Elder Council (led by Ocato) was criticized for neglecting Cyrodiil in favour of the other provinces. Indeed, most of the Legions were stationed in the provinces.[/quote]

The Empire has been loosing control since the Oblivion crisis, first Blackmarsh and the devestation of Morrowind. The Dominion only became involved after the rout of the Empire's Legions in Valenwood and loosing complete control of Elswyer. The Empire essentially ceeded Valenwood to the Dominion after they were defeated there and withdrew, whilst no attempt was made to re take Elswyer. Whilst the Legions were likely stationed in the provinces to forestall things like the current Stormcloak rebellion.

After the White Gold Concordat the Empire ceeded control of southern Hammerfell simply to survive, it doesn't stike me as a huge leap of logic to conclude that they would do so again if they had to.

[quote]virumor wrote...



[quote]The fact that the Redguard alone, gave the Thalmor a bloody nose, on their own after the Empire abandoned them makes me think that the Nords would be able to hold their own against the Thalmor when fighting on their home turf, after all the Legion draws it's soldiers from the provinces, hence Decianus' Legions were composed of Redguard and the Legions under Jonna's were Nords. Yet both were obliged to fight for Cyrodiil, although the Empire was willing to abandon Hammerfell in return.[/quote]
I doubt there ever were complete Redguard and Dunmer/Bosmer/Altmer/... legions. They'd be merely reserves. Think about how the Roman legion worked and the composition of the Imperial Legion in Morrowind. Nords and Imperials form the core of the Imperial Legion because Skyrim and Cyrodiil were united since the very first Empire founded by Alessia.

Not to mention Hammerfell only won their Pyrrhic victory only after the Empire had annihilated the entire force of Lord Narifin and Decianus' efforts had reduced a great deal of Lady Aranellya's army. [/quote]

That is logistically impossible, for Cyrodiil to provide sufficient manpower to form Legions, a Navy and have garrisons in each province.

The Empire is drawing a lot more than reserves from the provinces. Obviously the Dunmer and Altmer are not included as one has suffered widespread damage to it's homeland and the other is heavily recruited into the Aldmeri Dominion, whilst the Bosmer at least some are also allied or forced into service by the Thalmor. Auxiliaries in the form of Orcs quite possibly, but we know that extensive reinforcements from Skyrim were deployed in the Great War in the Nordic Legions and we know that the Redguard were also iheavily nvolved as the core of the resistance left behind in Hammerfell were Redguard Legionnaire Veterans.

The Roman legions themselves drew heavily from incorporated lands, the people being "Romanised" in addition to drawing auxiliaries in the form of cavalry units from Spain and infantry from Gaul. Whom were then deployed around the Empire on campaign.

Whilst the Redgurad victory was hardly pyrrhic, costly yes. As many of the Veterans which were left in Hammerfell were Redguard and continued to harrass and fight Lady Aranellya's army even after Decianus had left, they were hardly incapable. Whilst the Empire's defeat of Lord Narafin involved Decianus Legions, which most likely included Redguard and Jonna's Legions which were Nordic. The Empire constituted maybe a third of the forces which defeated the Thalmor. The Empire didn't annihilate anything. they were in no shape to fight back until Nord and Redguard reinforcements came.

[quote]virumor wrote...


[quote]It seems to me that The Empire is building it's armies, but they will be composed of Nords and Redguard, not Imperials. Thus Skyrim and the weakened Hammerfell are forced to supply support for Cyrodiil when it was already weakened before the start of the Great War and is arguably in a worse position now than it was to begin with. The Empire is playing a game of self preservation, the only reason they wouldn't ceede Skyrim is because they loose the one province which can supply them military support. Without Hammerfell and Skyrim Cyrodiil looks to be in a rather dire position.[/quote]
There's nothing in the game that supports this viewpoint. And if without Skyrim Cyrodiil truly has no hope, then why even bother supporting the Stormcloaks?
[/quote]

The Thalmor are in Cyrodiil and control trade between Skyrim and Cyrodiil, whilst the Thalmor themselves are planning another campaign. Talking to the guests at the Embassy reveals this. The Thalmor are hardly going to let the Empire rebuild its military under their nose are they? They have access to Cyrodiil and Skyrim. They have no influence in Hammerfell because after 5 years the Redguard fought them to a standstill and they withdrew. Given the previous necessity of support form Skyrim and Hammerfell to survive the Great War, logically the Empire is going to be in no position to fight the Thalmor on it's own without reinforcements.

If Cyrodiil maintians control over Skyrim ad manages to patch up relations with Hammerfell, then it could survive. If one doesn't support the Storm cloaks then Cyrodiil maintains control of Skyrim, that's the reason.

Modifié par billy the squid, 21 janvier 2012 - 11:21 .


#17244
Addai

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Get Magna Carter wrote...

Get Magna Carter wrote...

Yrkoon wrote...

I just discovered something hilarious.  You can meet Cicero  (and do a quest for him) before getting involved in the Dark Brotherhood.  I found him and his wagon stranded on the road north of Whiterun.  he asked me to find someone to help him fix a broken wagon wheel.

I found him 2 months ago...and commented on my confusion here as to finding I had completed a dark brotherhood quest.
I checked up on him this week...he's still waiting for the farmer to fix his wheel.....

...checked again and he is still waiting....that farmer may be the slowest wheel repairman ever 

Yeah I assume they hold Cicero there until the dovahkiin joins the DB, so that he can show up at the appropriate time in that quest line.  If you never join, I guess the wheel repair really is the slowest in history, even compared to union car shops.  lol

#17245
Giant ambush beetle

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GAH! I just found the most beautiful sword in all Skyrim and lucky as I am its one of the few weapons in the game that CANT. BE. IMPROVED! Why, WHY? MADNESS! The Beth devs did this just to torture me! 

I'm talking about the silver greatsword. :crying: 

Modifié par The Woldan , 21 janvier 2012 - 11:36 .


#17246
Addai

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It is puzzling why the silver weapons can't be crafted or improved. I'd like to smelt them down since I have a mod that can do that, but even the crafting mods don't change their status.

#17247
Giant ambush beetle

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I wonder how difficult it would be to make a mod that simply swaps the model of an improved steel sword with the model of the silver great sword. That would solve the problem.
It also surprised me that the nightingale blade can't be improved either, strange. *shrugs*

#17248
Addai

Addai
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The crafting mods do allow you to make Nightingale weapons, but I just checked the Nexus again and there's nothing that changes the stats or allows improvement of silver weapons. Just retextures for appearance.

#17249
Get Magna Carter

Get Magna Carter
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Addai67 wrote...

I heard M'aiq the Liar is supposed to be leading you somewhere, too, but he seems to appear randomly for me.

...up the garden path, probably
....though with his age he probably knows a lot of things....

#17250
Giant ambush beetle

Giant ambush beetle
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@ Addai67

Thanks for looking. Guess then I simply have to deal with it, my improved Nordic honed great sword deals almost twice as much damage as the silver great sword so I won't use it even though its very pretty.  
Kind of stupid to make a unique model for a sword that won't be used much by the players; those silver weapons are also hard to find, I'm on level 48 and I just discovered them. 

Modifié par The Woldan , 22 janvier 2012 - 12:03 .