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The Elder Scrolls V: Skyrim Discussion Thread


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#18376
Elhanan

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Yrkoon wrote...

It might be based on your levels.

At least that's how it is with Vampire lairs. I noticed this with Bloodlet cave. In my last playthrough I did it early on (I think I was still single digits in my levels (maybe 9th level), and I never faced more than one vampire at a time. This current playthru though, I went in at level 40, and Damn, that place was crawling with enemies.


Perhaps, but that would be a huge jump going from mid-30's like yesterday to 40+. Folks may wish to keep an eye open for such changes just in case.

And Beirand; the Solitude blacksmith just got a gold star for his comments on why he does not join the war. My first time to use this, and it gave me a chuckle.

#18377
DRUNK_CANADIAN

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Giggles_Manically wrote...

The Aura Whisper shout would totally make it pointless.
Like detective mode in Batman


Useless.

#18378
Snowship

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Addai67 wrote...

Giggles_Manically wrote...

Also i have a sad tale to tell right now.
Alvor and his wife got killed in the latest dragon attack on Riverwood.
Meaning that their daughter is now without parents at all.

Making gouging that monster's eye out all the sweeter.

Image IPB  Seems to be a common problem, I hear about Alvor being dead from forum comments.  I was sad that Gerdur and Hod's dog died from my Companion "clear out the wildlife" quest.


My orc assassin/thief lost Lod to a dragon, before I'd started the lost dog quest...
So that's three characters now I can't do all the daedra quests :unsure:
I've now got a Argonian started to get htem done.

#18379
Yrkoon

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^You know, before this game came out, Todd Howard and Pete Hines swore, repeatedly swore, that this kind of stuff wouldn't happen - That NPCs dying would not break quests. They *bragged* about the fact that if a quest-giver (or even a quest recipiant) died, that the 'radiant quest system' would   make it so that  his/her Brother/sister/wife/child/uncle would simply step in and fill the role. But that turned out to be complete BS.   I can give you a HUGE list of quests that can flat out break or abruptly end the moment *someone*  involved with the quest dies from a dragon attack (or a bear attack. I couldn't finish one of the various fetch quests because a friggin BEAR killed the guy I was supposed to return an item to)

Modifié par Yrkoon, 10 février 2012 - 10:57 .


#18380
Redcoat

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On the subject of killable vs. unkillable NPCs...

I know there's a good reason for making certain NPCs "Essential," but sometimes it's downright immersion-breaking. For example, during the College of Winterhold quest line, it's blatantly obvious that Ancano is going to be the villain, but can you stealthily murder him and thwart his plans before they even get off the ground? No, you have to wait until the game lets you.

#18381
Elhanan

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Redcoat wrote...

On the subject of killable vs. unkillable NPCs...

I know there's a good reason for making certain NPCs "Essential," but sometimes it's downright immersion-breaking. For example, during the College of Winterhold quest line, it's blatantly obvious that Ancano is going to be the villain, but can you stealthily murder him and thwart his plans before they even get off the ground? No, you have to wait until the game lets you.


I agree that some NPC assignments are questionable (eg; Jaree-Ra and Deeja), as only minor linked quests are in peril. And the Radient random assignments given by the Dark Brotherhood, Companions, etc are hardly essential; failure should be a real possibility as clients die, critters get crispified, etc.

But I disagree that Arcano is among them. His role in the CoW quests is a primary concern, and becoming a victim of a dragon fly-by would ruin that storyline. And other than being a member of the Thalmor, there is little reason to waste him on sight, while doing so is seemingly as bad as what they represent. IMO.

#18382
Addai

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To hear Bethsoft forum tell it, NPCs being essential is a terrible outrage.

#18383
Barbarossa2010

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Well, having played Skyrim on my 360 for 427 hours and now transitioned to a PC playthrough, all I can say is WOW. The resolution blows the console away. DL'd the HRT pack and it made it even better. Good gosh, there's no comparison visually.

I just went over level 7, am hording my perks, and have enjoyed every minute of a new playthrough just trudging between Riverwood, Whiterun and Bleakfalls Barrow; hunting, chopping wood, smithing, and letting the occassional bandit and Draugr beat on my shield.

Have installed my first three mods (and really like them all-but need to see Riverwood during the day):

Riverwood Enhanced
Riverview
Pines of Whiterun

All I can say is Skyrim's really going to eat my life now, once I can level and install those mods that I really want.

#18384
Redneck1st

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Snowship wrote...

Addai67 wrote...

Giggles_Manically wrote...

Also i have a sad tale to tell right now.
Alvor and his wife got killed in the latest dragon attack on Riverwood.
Meaning that their daughter is now without parents at all.

Making gouging that monster's eye out all the sweeter.

Image IPB  Seems to be a common problem, I hear about Alvor being dead from forum comments.  I was sad that Gerdur and Hod's dog died from my Companion "clear out the wildlife" quest.


My orc assassin/thief lost Lod to a dragon, before I'd started the lost dog quest...
So that's three characters now I can't do all the daedra quests :unsure:
I've now got a Argonian started to get htem done.




Snow I know what you are saying there as one of the Daedra quest on the pc has been broken since the last patch came out so I can't do them all either which sucks. Hopefully  Bethesda will fix this soon.

#18385
Redneck1st

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Ok folks will have to admit that Proudspire is now my favorite house in the game to buy. If your on the PC and want to download a great mod that he did check out this one:

http://steamcommunit...etails/?id=8876

Sorry for some reason your going to have to copy and paste that one. But the house has it all.<G> 

Modifié par Redneck1st, 11 février 2012 - 03:14 .


#18386
Addai

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Okay, was the elf named Krimson Lust really a necessary addition to the Dovahkiin Hideout?  <_<

Modifié par Addai67, 11 février 2012 - 05:59 .


#18387
Deathwurm

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So...

I'm over 120 hours in and I'm still finding all sorts of cool stuff so I'm still keeping away from the posts in this Thread to avoid spoilers...excuse me if this has been discussed...

Anyone join The Circle within The Companions? Just came up as I was playing yesterday and it sounds like fun but I don't want to throw my Story-line too much of a curve.

If I understand correctly, transformation is under your control if you do join The Circle?

Modifié par Deathwurm, 11 février 2012 - 09:38 .


#18388
Tommy6860

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Redcoat wrote...

On the subject of killable vs. unkillable NPCs...

I know there's a good reason for making certain NPCs "Essential," but sometimes it's downright immersion-breaking. For example, during the College of Winterhold quest line, it's blatantly obvious that Ancano is going to be the villain, but can you stealthily murder him and thwart his plans before they even get off the ground? No, you have to wait until the game lets you.


For a role playing experience, Skyrim is atrocious to be honest. Nothing you do has an effect on the game's story or plots outside of choosing a side in the civil war. Even then in the CW, the only effect is that the holds have either SCs or Imperials as the guards after chososingi the side and finishing it. I think Skyrim is the best looking game I have ever seen, but not much is left after that experience and it beceoms stale after a while. Congrats to Bethesda for making an awesome looking game, but that is all it is, IMO.

#18389
Tommy6860

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Yrkoon wrote...

LOL that little   2-year-old graphic is, well, it doesn't apply to ES games. The End Boss in Arena (Jagger Tharne, or some such?) was... Nothing. He was a standard mage that could be cornered and  killed in a few hits.  (he was actually less powerful than some of the  garden variety Undead spell casters you could face much earlier in the game)  And the game constantly gave you messages like "the X is near" whenever you were close to reaching  a dungeon's end boss. And the ending? Has Anyone here actually  played any RPGs from 1994? Cut scenes? HA! No. Slide show presentations? Nope. Dramatic voice actor belting out an epilogue in a booming voice? Nope.

At best you got a  little still shot of a 'peaceful' place, like  a well-lit cabin in the woods (Arena), or a beach front view of the sea with words at the bottom of the screen saying "you saved the world, good job!". At worst, you wouldn't even get that. Just a black screen with  "The End" or "Play again!"


It most certainly does apply. I never played Arena, but I extensively played Daggerfall and for role playing, it is the best of the TES games, IMO. I also played Morrowind and Oblivion extensively (in which I thought Oblivion was a very bad TES game until Skyrim, IMO). It doesn't matter what the end boss does,  in Arena as it has an impact on the story. What do your choices in Skyrim have as an impact on the story or even the plots. I'll tell you now, absolutely nothing. You just run around doing quests, building up skills, gaining XPs that can be added to perks and skills you want to level without consequences to your actions and do anything you please, also without consequences, all the while enjoying thr vistas

For a person who so railed on the deficienies of DA2 compared to Oriigins and to which I agree, I find this fascinating that you think Skyrim is so amazing??? For RP'ing, DA2 makes Skyrim look bad.

#18390
Yrkoon

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Tommy6860 wrote...

Yrkoon wrote...

LOL that little   2-year-old graphic is, well, it doesn't apply to ES games. The End Boss in Arena (Jagger Tharne, or some such?) was... Nothing. He was a standard mage that could be cornered and  killed in a few hits.  (he was actually less powerful than some of the  garden variety Undead spell casters you could face much earlier in the game)  And the game constantly gave you messages like "the X is near" whenever you were close to reaching  a dungeon's end boss. And the ending? Has Anyone here actually  played any RPGs from 1994? Cut scenes? HA! No. Slide show presentations? Nope. Dramatic voice actor belting out an epilogue in a booming voice? Nope.

At best you got a  little still shot of a 'peaceful' place, like  a well-lit cabin in the woods (Arena), or a beach front view of the sea with words at the bottom of the screen saying "you saved the world, good job!". At worst, you wouldn't even get that. Just a black screen with  "The End" or "Play again!"


It most certainly does apply. I never played Arena, but I extensively played Daggerfall and for role playing, it is the best of the TES games, IMO. I also played Morrowind and Oblivion extensively (in which I thought Oblivion was a very bad TES game until Skyrim, IMO). It doesn't matter what the end boss does,  in Arena as it has an impact on the story. What do your choices in Skyrim have as an impact on the story or even the plots. I'll tell you now, absolutely nothing. You just run around doing quests, building up skills, gaining XPs that can be added to perks and skills you want to level without consequences to your actions and do anything you please, also without consequences, all the while enjoying thr vistas

Er...  the comic you posted had NOTHING to do with Role playing.  it had to do with Difficulty.  So no.  It doesn't apply.




But while we're on the subject....

Tommy6860 wrote...
For a person who so railed on the deficienies of DA2 compared to Oriigins and to which I agree, I find this fascinating that you think Skyrim is so amazing??? For RP'ing, DA2 makes Skyrim look bad.

LOL say what?

I just got done with a 200 hour Playthrough of Skyrim where I Roleplayed a Criminal.  And it worked marvelously.  I was  frequently in and out of Prison.   There were bounties on me in every hold.   I was  always on the run and/or in hiding from the  establishment and  even other named NPCs.  I managed to find allies   (other criminals)  to help me gain power and influence.  Again, it was an Amazing playthrough, seemed like Bethesda intended Skyrim to be played precisely in this way.

AND, this was  a stark contrast to my previous playthrough, which was the complete opposite.  I roleplayed a beloved Nord Hero in that one.  Saving everyone I could.  Doing good deeds for a living, becoming a Thane of every city;  wiping out evil influences like the Dark Brotherhood when the opportunity presented itself.  I even made it a point to cut off  Daedric influence wherever I found it.  THAT playthrough worked out perfectly too. 

Funny, that.  Perhaps the problem here is that you don't know what  the hell roleplaying actually means.

Modifié par Yrkoon, 11 février 2012 - 02:51 .


#18391
Elhanan

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lol - find myself agreeing somewhat with both POV, as a difference in what is seen as RP between them seems to exist.

Skyrim certainly allows RP, as Character Creation mechanics are one of the strong points of the game. As indicated, one may choose to play from several Player views, including among them race, class, and personality. The mechanics also allow a wide diversity in approach: crafting, resting, eating, etc. are all optional, and allow creative freedom in playing the game.

OTOH, the lack of character seen in the NPC's - especially in marriage and romance - is not a strong selling point of the game. Sure; passing NPC's speak to you, but hearing the same inane comments upon each chance meet makes a short walk to the general store a mini-game of avoid or destroy. And while there are some quality characters and dialogue seen within the game, they are rare. And for all the freedom of choice that is touted for Skyrim, many of the storylines are locked and loaded; nowhere to go but a single conclusion.

Again, I am hoping the next games combine aspects of both major types, and elevates them both to RP titles of greatness.

Modifié par Elhanan, 11 février 2012 - 02:50 .


#18392
goofyomnivore

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For a role playing experience, Skyrim is atrocious to be honest. Nothing you do has an effect on the game's story or plots outside of choosing a side in the civil war.


Well Bethesda doesn't have an import feature, and until it does the plot/character interaction will be shallow. However nobody buys Bethesda games for engaging plot/characters. That is why they have like a dozen voice actors.

#18393
Giggles_Manically

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In terms of RP Skyrim is kind of lacking.

Many quests are very linear with even the sane option is not available to take.
I cant turn in that Argonian during Lights Out.
I cant decide NOT to be a werewolf if I want to move ahead in the companions.
I cant sink a blade into Ancano when I can do it to EVERY OTHER THALMOR I MEET.
etc.

I loved in New Vegas how I could choose how to do so many quests and could just blow away annoying people. Like that guy who "forgives" me in Vegas for the murder of the Legion at Nipton.
He turned his back and I just blew him away with a shot gun right there and walked away leaving that quest in the dirt.

In Skyrim there is a LOT of things to do...they just dont really have any choices available in them.
As an RPG I love FONV a bit more, but as a game Skyrim is easily in my top 10.

#18394
Barbarossa2010

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Deathwurm wrote...

So...

I'm over 120 hours in and I'm still finding all sorts of cool stuff so I'm still keeping away from the posts in this Thread to avoid spoilers...excuse me if this has been discussed...

Anyone join The Circle within The Companions? Just came up as I was playing yesterday and it sounds like fun but I don't want to throw my Story-line too much of a curve.

If I understand correctly, transformation is under your control if you do join The Circle?


Deathwurm, you have to do it proceed.  I too was hesitant, and ended up taking a long break from the Companion questline trying to decide.  Bottom line is that you have to do it move the questline forward, but it is under your control (not once did I actually use it), and you can cure it when you're ready (and have completed the questline).

#18395
HoonDing

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Elhanan wrote...

lol - find myself agreeing somewhat with both POV, as a difference in what is seen as RP between them seems to exist.

Skyrim certainly allows RP, as Character Creation mechanics are one of the strong points of the game. As indicated, one may choose to play from several Player views, including among them race, class, and personality. The mechanics also allow a wide diversity in approach: crafting, resting, eating, etc. are all optional, and allow creative freedom in playing the game.

OTOH, the lack of character seen in the NPC's - especially in marriage and romance - is not a strong selling point of the game. Sure; passing NPC's speak to you, but hearing the same inane comments upon each chance meet makes a short walk to the general store a mini-game of avoid or destroy. And while there are some quality characters and dialogue seen within the game, they are rare. And for all the freedom of choice that is touted for Skyrim, many of the storylines are locked and loaded; nowhere to go but a single conclusion.

Again, I am hoping the next games combine aspects of both major types, and elevates them both to RP titles of greatness.

Elder Scrolls games originated in a time when "role-playing game" was synonymous to "dungeon crawler" and many of the common genre buzzwords ("choice and consequence" prime above all) did not even exist. Arena came out in 1992. All past Elder Scrolls games remained largely faithful to this formula.

It's no surprise that Skyrim gets criticism on a forum of a developer that focuses largely on story and character interactions. Most long-time Elder Scrolls fan are wary of a larger focus on story and character interactions, because it would mean less focus on world building (similar to how every call for a better gameworld in this forums would be met with "But it's about the story!!!!").

Modifié par virumor, 11 février 2012 - 06:36 .


#18396
Barbarossa2010

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Addai67 wrote...

Okay, was the elf named Krimson Lust really a necessary addition to the Dovahkiin Hideout?  <_<


Seriously?  Luckily I haven't progressed far enough yet to even purchase Breezehome (which I plan on heavily modding), since I'm concentrating on leveling and earning gold.  But I really don't want any nonsense from a mod to detract from my game.  Thus far I've been very particular about mods, focusing solely on environmental visual improvements.

I did install River view which is a small house in Riverwood that gives me a small base of operation prior to going "Dragons-Active" in the main quest.

I'm still iffy on DH, though it's real worth might be found in being able to quick travel and move loot from house to house. 

Do the weapon racks, book shelves and shield racks all work properly (or are they broken like many of the others in the vanilla game)?  Honestly if they work, that would be worth the installation for me.  I have made it a mission on this playthrough to collect all collectible-worthy books in the game, and that's going to required a lot of book shelf space.

#18397
Deathwurm

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Thanks for the info Barbarossa2010!

Sounds like it goes pretty much the way I thought it might...

They've done a nice job of laying out small Stories throughout Skyrim.

#18398
Elhanan

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One weaponrack in Breezehome does not display the Whiterun Thane battleaxe properly on occasion; reloading helps. But this is such a small thing for me compared to some past issues that were fixed that overlooking it is easy

I find it a little amusing that so many mods are designed to "improve" the visuals, when it is the original visuals that were so alluring to me in the first place; still quite happy. No More Blocky Faces was added some time back, but cannot really see much of a difference.

As for Companions, if one wishes to remain in control of the lycanthropy after the questline, there is a Daedric device available to aid that transformation. But I have only ever used shifing once voluntarily; to kill the cruel woman running the orphange in Riftin. This was quite rewarding, as the children did not even come in this time to look and cheer; a bit of a personal sore spot in past sessions.

#18399
Addai

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Tommy6860 wrote...
For RP'ing, DA2 makes Skyrim look bad.

lolol... I just forgot anything else you might have said.

#18400
Addai

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strive wrote...

For a role playing experience, Skyrim is atrocious to be honest. Nothing you do has an effect on the game's story or plots outside of choosing a side in the civil war.


Well Bethesda doesn't have an import feature, and until it does the plot/character interaction will be shallow. However nobody buys Bethesda games for engaging plot/characters. That is why they have like a dozen voice actors.

They have 70 voice actors in Skyrim.