weedyfun wrote...
Any PC players using the SkyUI mod? it's awesome!
Yes, it's pretty nice to be able to use the mouse better.
weedyfun wrote...
Any PC players using the SkyUI mod? it's awesome!
LOL... and a sexy dovahkiin.Snowship wrote...
maybe a repost but I'll just leave it here anyway- Nord Mead
Modifié par Addai67, 18 février 2012 - 11:06 .
Modifié par Elhanan, 19 février 2012 - 01:30 .
Modifié par Doctalen, 19 février 2012 - 01:34 .
Modifié par Yrkoon, 19 février 2012 - 02:07 .
That's because Beth has sh*t writers compared to Obsidian.Giggles_Manically wrote...
Dont get me wrong I LOVE Skyrim.
But not a single companion in the game ever said anything this epic:
We're field testing it. Finding all of those game breaking, sets your console on fire and insults you in a language you don't understand bugs.Addai67 wrote...
@ Barbarossa, are you wielding dual axes?
FNV did not strike me as particularly clever in the dialogue writing. Moreso in the notes/ terminal entries.
As for DLC, I'm depressed at the fact that no matter when it's announced, Xbox gets it a month before the rest of us.
PCs don't get set on fire.Carcharoth42 wrote...
We're field testing it. Finding all of those game breaking, sets your console on fire and insults you in a language you don't understand bugs.
Yrkoon wrote...
Yrkoon wrote...
LOL that little 2-year-old graphic is, well, it doesn't apply to ES games. The End Boss in Arena (Jagger Tharne, or some such?) was... Nothing. He was a standard mage that could be cornered and killed in a few hits. (he was actually less powerful than some of the garden variety Undead spell casters you could face much earlier in the game) And the game constantly gave you messages like "the X is near" whenever you were close to reaching a dungeon's end boss. And the ending? Has Anyone here actually played any RPGs from 1994? Cut scenes? HA! No. Slide show presentations? Nope. Dramatic voice actor belting out an epilogue in a booming voice? Nope.
At best you got a little still shot of a 'peaceful' place, like a well-lit cabin in the woods (Arena), or a beach front view of the sea with words at the bottom of the screen saying "you saved the world, good job!". At worst, you wouldn't even get that. Just a black screen with "The End" or "Play again!"
It most certainly does apply. I never played Arena, but I extensively played Daggerfall and for role playing, it is the best of the TES games, IMO. I also played Morrowind and Oblivion extensively (in which I thought Oblivion was a very bad TES game until Skyrim, IMO). It doesn't matter what the end boss does, in Arena as it has an impact on the story. What do your choices in Skyrim have as an impact on the story or even the plots. I'll tell you now, absolutely nothing. You just run around doing quests, building up skills, gaining XPs that can be added to perks and skills you want to level without consequences to your actions and do anything you please, also without consequences, all the while enjoying thr vistas
Er... the comic you posted had NOTHING to do with Role playing. it had to do with Difficulty. So no. It doesn't apply.
LOL say what?But while we're on the subject....
Tommy6860 wrote...
For a person who so railed on the deficienies of DA2 compared to Oriigins and to which I agree, I find this fascinating that you think Skyrim is so amazing??? For RP'ing, DA2 makes Skyrim look bad.
I just got done with a 200 hour Playthrough of Skyrim where I Roleplayed a Criminal. And it worked marvelously. I was frequently in and out of Prison. There were bounties on me in every hold. I was always on the run and/or in hiding from the establishment and even other named NPCs. I managed to find allies (other criminals) to help me gain power and influence. Again, it was an Amazing playthrough, seemed like Bethesda intended Skyrim to be played precisely in this way.
AND, this was a stark contrast to my previous playthrough, which was the complete opposite. I roleplayed a beloved Nord Hero in that one. Saving everyone I could. Doing good deeds for a living, becoming a Thane of every city; wiping out evil influences like the Dark Brotherhood when the opportunity presented itself. I even made it a point to cut off Daedric influence wherever I found it. THAT playthrough worked out perfectly too.
Funny, that. Perhaps the problem here is that you don't know what the hell roleplaying actually means.
Modifié par Tommy6860, 19 février 2012 - 11:29 .
Modifié par Get Magna Carter, 19 février 2012 - 11:47 .
Get Magna Carter wrote...
roleplaying is about picking a personality for you character and have the character act out that personality in behaviour and decisions (ie "playing" a "role").
Whether these have any affect on the world is irrelevent (to whether it qualifies as roleplaying).
Player agency is a good thing but not a key part of the definition
Modifié par Tommy6860, 19 février 2012 - 12:02 .
Modifié par Elhanan, 19 février 2012 - 04:59 .
Modifié par Addai67, 19 février 2012 - 07:14 .
Addai67 wrote...
The NPCs in Skyrim do have unique and colorful personalities, though it is not always obvious from your dialogue with them. Take Wilhelm, for instance. Bland innkeeper guy. Yet in the DB quest line you find out that he likely is the one who put the hit out on the orc bard. They don't hit you over the head with it, but considering Skyrim has so many NPCs, they are tons more fleshed out than the few characters in DA2 who have interaction.....
Modifié par Elhanan, 19 février 2012 - 08:36 .
Addai67 wrote...
@ Barbarossa, are you wielding dual axes?
FNV did not strike me as particularly clever in the dialogue writing. Moreso in the notes/ terminal entries.
As for DLC, I'm depressed at the fact that no matter when it's announced, Xbox gets it a month before the rest of us.