Not sure how I feel about combat/playstyle variety in Skyrim.
It's mechanics and implementation are certainly better than previous titles, but there's
less options in how to play, not more due to the increased linearity of the level/dungeon design and removal of various gameplay elements over the years like spell creation, levitation, waterwalking, climbing, mark and recall, etc.
Granted most of those didn't serve much of a purpose on it's own, but it's the sort of thing that builds up over a playthrough or can lead to some really cool experiences (scrolls of Icarian Flight, anyone?).
The feeling of "different" or specialist type characters also feel a lot more blunted because Skyrim doesn't properly tie playstyle and build to it's quests and world. It's a "do anything, go anywhere" world, but it sometimes create situations where your imagination is all that's holding together world cohesion for the sake of feeding the PC's/player's ego. If you are not good at magic, you should
not be Arch Mage. If you cannot fight physically, you should
not be the Harbinger, at least not without subplots or even banter recognizing your character's lack of ability in the related skills.
I won't say that the combat/playstyle variety in Skyrim is bad (because it's not and there isn't much better on the market right now), but I think it's overrated.
All that said, I've been away from the game for like a month, can anyone direct me to mods that make the game more challenging and enjoyable in relation to environmental interaction, stealth, AI, skill progression/perks and the like?
I'm in the mood to make a non-violent Garrett type character (maybe with some Illusion magic) and see how well it works within Skyrim.
@Barbarossa:
Yes, that sword leads to endless fun for us graphics ****s.
Modifié par CrustyBot, 20 février 2012 - 04:13 .