Aller au contenu

Photo

The Elder Scrolls V: Skyrim Discussion Thread


37007 réponses à ce sujet

#18726
Doctalen

Doctalen
  • Members
  • 1 910 messages

Elhanan wrote...

Doctalen wrote...

I just found out that some shouts can't be accessed once you finish parts in the main quest that you can't get back to. Pretty pissed about that. Wanted full strength storm call.


Are you certain? True; I gain the third Shout during the main Quest as a rule, but have never seen anything about being locked out of the other Word Walls.

From my knowledge the third word for storm call is in that area you have to fly to with the dragon. Can't get back there from what I know

Anyway. I'm going to make an Imperial to join the Legion. He's going to be a fantaic that hates other races. May name him Jack Harper :devil:

Modifié par Doctalen, 20 février 2012 - 12:55 .


#18727
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
I think what he's trying to say is that if you miss the word walls that are located in main quest-exclusive areas, you're SOL, since you can't revisit those areas later. This is true with regards to the Storm Call shout, as one of its words is located in Skuldfn, which you indeed cannot access again after completing your objective there.

But as far as I know, that's the only one. The other 'main quest' shouts (Call dragon, Dragonrend, Clear skies, Call of Valor) are thrust upon you and you can't (won't) miss them upon doing the main quest.

Modifié par Yrkoon, 20 février 2012 - 01:06 .


#18728
Elhanan

Elhanan
  • Members
  • 18 626 messages
No problem; you are sent back with Divine help. there is still plenty of game available to use the Storm Call Shout on ruins, tombs, forts. My fave place to use it is in the Thalmor fort where they are holding family of a friend in prison.

See The Thalmor! Spea Thalmor; Speak! See Thalmor Deny Access! Jump Thalmor; Jump!"

Edit: Gotcha! It was hard for me to miss it, but I am used to listening for the chant for a guide. I also am rather fond of saving games; a lot.

Modifié par Elhanan, 20 février 2012 - 01:02 .


#18729
Doctalen

Doctalen
  • Members
  • 1 910 messages

Yrkoon wrote...

I think what he's trying to say is that if you miss the word walls that are located in main quest-exclusive areas, you're SOL, since you can't revisit those areas later. This is true with regards to the Storm Call shout, as one of its words is located in Skuldfn, which you indeed cannot access again after completing your objective there.

But as far as I know, that's the only one. The other 'main quest' shouts (Call dragon, Dragonrend, Clear skies) are thrust upon you and you can't (won't) miss them upon doing the main quest.

O ok that's good that it's not more than one then 

#18730
HoonDing

HoonDing
  • Members
  • 3 012 messages

CrustyBot wrote...

FWIW though, I believe the best action RPG combat gameplay we've seen this side of M&B or Dark Souls was Dark Messiah of Might and Magic, a game released in 2006 (?) using the HL 2 engine.



That kicking simulator?


Modifié par virumor, 20 février 2012 - 01:10 .


#18731
Doctalen

Doctalen
  • Members
  • 1 910 messages
My attempted T.I.M looks horrible. I'd like to see someone make a good T.I.M and Sheploo though. People dis-agree on Femshep but deffo her default too. 

Modifié par Doctalen, 20 février 2012 - 01:07 .


#18732
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
I have a different gripe. There are some word walls that you can't get unless you join a specific faction. You must join the Mage college if you want the complete version of the Iceform shout (for example). And you must join the companions if you want the full version of Animal alliegence, and you must join the theives guild if you want the full version of Disarm.

Not thrilled about this  aspect of the game's design. The only reason why I don't see it as a huge issue is that none of those shouts are terribly useful

Modifié par Yrkoon, 20 février 2012 - 01:11 .


#18733
HoonDing

HoonDing
  • Members
  • 3 012 messages
It's a good thing, though, that Bethesda made all shouts virtually useless, so regardless of whatever faction you join, you're never really missing out.

#18734
Addai

Addai
  • Members
  • 25 850 messages

Ringo12 wrote...

Fine Witcher 2 has an amazing story and it came out recently. The combat to me is fun but doesn't come close to how good the story is. Skyrim however isn't about the story > gameplay.

As good as The Witcher is, Geralt is never your character which automatically puts it on second tier for me.  I don't care how good a story is- I'm more involved if it's my story.

#18735
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages

virumor wrote...

CrustyBot wrote...

FWIW though, I believe the best action RPG combat gameplay we've seen this side of M&B or Dark Souls was Dark Messiah of Might and Magic, a game released in 2006 (?) using the HL 2 engine.



That kicking simulator?




Needs more kicking.

That was it's biggest problem as far as combat went.

#18736
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

CrustyBot wrote...


FWIW though, I believe the best action RPG combat gameplay we've seen this side of M&B or Dark Souls was Dark Messiah of Might and Magic, a game released in 2006 (?) using the HL 2 engine.



   Agreed.  Severance: Blade of Darkness has better duels than Skyrim and it was released in 2001.

#18737
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
Because that's what makes or breaks an RPG: Duels.

lol

#18738
Elhanan

Elhanan
  • Members
  • 18 626 messages

virumor wrote...

It's a good thing, though, that Bethesda made all shouts virtually useless, so regardless of whatever faction you join, you're never really missing out.


Again, this differs in my game quite a bit.; am continually finding various ways to use these vocalized spells.

* Having Kyne's Peace means less stops for wolves, tigers, and bears. Also, they hate it when someone attacks their friend.
* Become Etherial also speeds travel when you realize you climbed thre wrong mountain face, need to jump in pits, want a breather from swingling blades, etc.
* Storm Call is a clearing Shout; leaves the outside spotless, and the interiors clueless.
* Throw Voice; know all those untriggered traps you found? Let this one show the owners the way.
* Clear Skies means just that; helps a lot in snowstorms for archers. Great for screenies, too.
* Mark of Death; purple people eater!

Image IPB

Modifié par Elhanan, 20 février 2012 - 01:53 .


#18739
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

Yrkoon wrote...

Because that's what makes or breaks an RPG: Duels.

lol

  Well that depends on what kind an RPG it is.  In a game like Skyrim, where 'story' isn't a strength, I would say it's pretty important.

#18740
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
No. it's not important at all. In my last playthrough, if I ever found myself in a situation where I was dueling in the first place, then that meant I was doing something wrong.  And that's because  even Skyrim's combat gameplay is diverse enough to allow for wildly refreshing freedom

Must be strange, though, living in your black and white world of strict definitions to everything, and concrete design guidelines that can't be deviated from, lest  genre-defining failure occur.

Modifié par Yrkoon, 20 février 2012 - 02:46 .


#18741
Addai

Addai
  • Members
  • 25 850 messages
Are we still going? It would help if some people would remember that their preferences are just their preferences rather than laws of the universe set in stone.

On the subject of duels, brawling Danica Pure-Spring and having her trash talk me about not being a real Nord- that was pure awesome.

Modifié par Addai67, 20 février 2012 - 02:47 .


#18742
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

Yrkoon wrote...

No. it's not. In my last playthrough, if I ever found myself in a situation where I was dueling, then that meant I was doing something wrong.  And that's because  even Skyrim's combat gameplay is diverse enough to allow for wildly varying choices

Must be strange, though, living in your black and white world of strict definitions, and concrete design guidelines.

   Would you even try and avoid melee combat so much if it was any good ?  No.  Because if it was fun, you'd probably be more likely to want to take part in it.

#18743
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

bussinrounds wrote...
  Would you even try and avoid melee combat so much if it was any good ?

Absolutely.    When a game offers an array of viable combat methods, there's no reason to simply stick to one ONE TYPE ONLY... forever.

 In my next playthough, I most certainly plan on avoiding Archery  (for example) and trying something else, even though Skyrim does archery brilliantly.  Far FAR  better than any  other RPG I've ever played in my life.

Modifié par Yrkoon, 20 février 2012 - 02:54 .


#18744
bussinrounds

bussinrounds
  • Members
  • 1 434 messages
Who said anything about sticking to one type forever ?

I'm talking about avoiding one type forever.

#18745
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

bussinrounds wrote...

Who said anything about sticking to one type forever ? 

  

You did,  right after I gave my melee-avoiding playthrough example.    You specifically asked whether or not I'd  ever be doing such a thing if I thought  dueling in the game was awesome.

But lets make one thing absolutely clear.   I was avoiding duels in my last playthrough  NOT because melee in  Skyrim 'sucks'  (it doesn't).  I avoided duels because I did not build my Character as a melee specialist, and I wasn't role-playing  an in-your-face  combatant brawler anyway.

And that.... is the HUGE difference.   In general, you're going  to get better Duels in games  who's combat is strictly focussed on melee.  like Witcher 2 and Mortal Kombat or whatever.

But in games that offer the spectrum of combat  (ranged, magic, melee), you're not gonna see  *teh best melee evah!"

#18746
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
Well, I finally got my "Sword of Imminent Entertainment."

Image IPB
And the much anticipated Decap Perk...

Image IPB

#18747
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages
Not sure how I feel about combat/playstyle variety in Skyrim.

It's mechanics and implementation are certainly better than previous titles, but there's less options in how to play, not more due to the increased linearity of the level/dungeon design and removal of various gameplay elements over the years like spell creation, levitation, waterwalking, climbing, mark and recall, etc.

Granted most of those didn't serve much of a purpose on it's own, but it's the sort of thing that builds up over a playthrough or can lead to some really cool experiences (scrolls of Icarian Flight, anyone?).

The feeling of "different" or specialist type characters also feel a lot more blunted because Skyrim doesn't properly tie playstyle and build to it's quests and world. It's a "do anything, go anywhere" world, but it sometimes create situations where your imagination is all that's holding together world cohesion for the sake of feeding the PC's/player's ego. If you are not good at magic, you should not be Arch Mage. If you cannot fight physically, you should not be the Harbinger, at least not without subplots or even banter recognizing your character's lack of ability in the related skills.

I won't say that the combat/playstyle variety in Skyrim is bad (because it's not and there isn't much better on the market right now), but I think it's overrated.

All that said, I've been away from the game for like a month, can anyone direct me to mods that make the game more challenging and enjoyable in relation to environmental interaction, stealth, AI, skill progression/perks and the like?

I'm in the mood to make a non-violent Garrett type character (maybe with some Illusion magic) and see how well it works within Skyrim.

@Barbarossa:

Yes, that sword leads to endless fun for us graphics ****s.

Image IPB

Image IPB

Modifié par CrustyBot, 20 février 2012 - 04:13 .


#18748
Chromie

Chromie
  • Members
  • 9 881 messages

CrustyBot wrote...

All that said, I've been away from the game for like a month, can anyone direct me to mods that make the game more challenging and enjoyable in relation to environmental interaction, stealth, AI, skill progression/perks and the like?


Same here. I've downloaded several so far.

Balanced Magic. Obviously read the name.
Reneers Crime Overhaul no more animals reporting crimes and guards follow you if they catch you sneaking or weapon drawn.
Enhanced Dynamic Weather System it's increases chances for rain and snow but my favorite thing is you can also have it decrease sight range with the other two mods linked in the description.

There are three mods that I recommend you use together to improve crafting.
Complete Crafting Overhaul
Smithing Perks Overhaul
Weapons and Armor Fixes

or you can try Crafting 300 - Armoury of Tamriel. I haven't tried it myself but it definitely looks good.

Improved Skyrim Experience helps keep the game challenging at higher levels even. AI is improved too.

Modifié par Ringo12, 20 février 2012 - 04:48 .


#18749
VaIorite

VaIorite
  • Members
  • 46 messages
Not all mages can handle their magic and sometimes they just explode. :D

Image IPB

Btw ive found a new hair mod, it looks absolutely beautiful.
Image IPB

Modifié par VaIorite, 20 février 2012 - 06:41 .


#18750
Haplose

Haplose
  • Members
  • 1 262 messages
There may be some niche pc action-crpgs that had better combat then Skyrim. But I haven't played any. And I don't think any are a serious/direct Skyrim competition. The Gothics/Risen are probably the nearest games that kinda share the genre. There were few things they did better, mainly totally different behaviours/tactics for different types of enemies and actual progression as you increase weapon proficiency (the grip and swing animations actually changed basing on your proficiency, not just the effectiveness of your hits). Gothic 3 also had a fantastic implementation of weapon reach (though the reach parameter for different types of weapons was a mess and the common two-handed swords/axes were garbage because of that). Also these games did archery much better then Skyrim. But on the other hand, the magic systems were very poor in all of Gothic games and even worse in Risen, you couldn't block animal/beast attacks before Risen and Risen became too much of a game of blocking and attrition, parrying and counter parry-ing for me.