Easily! But I recommend not doing everything on one character. It sort of ruins the RP aspect, for me anyway. The Dark Brotherhood and Thieves' Guild quests are some of the best IMO, and naturally work best on a thief/ assassin type of character.android654 wrote...
From the looks of it, I could spend 100 hours without touching the main campaign and still have a lot to do.
The Elder Scrolls V: Skyrim Discussion Thread
#18926
Posté 16 mars 2012 - 09:00
#18927
Posté 16 mars 2012 - 09:36
Modifié par happy_daiz, 16 mars 2012 - 09:36 .
#18928
Posté 16 mars 2012 - 09:41
Addai67 wrote...
Easily! But I recommend not doing everything on one character. It sort of ruins the RP aspect, for me anyway. The Dark Brotherhood and Thieves' Guild quests are some of the best IMO, and naturally work best on a thief/ assassin type of character.android654 wrote...
From the looks of it, I could spend 100 hours without touching the main campaign and still have a lot to do.
That's how I plan to aproach it so I don't get too attached to this and not have time for TW2. The character I'm playing now is a pure warrior with a minor concentration in thievery. So she's joined the companions, still have a lot af side quests there, maybe enlist with the government and eliminate the stormcloaks, etc. The next one will by the inverse of her, thief with a few warrior perks and that one will probably stick with the storm cloaks and take over the kingdom.
#18929
Posté 16 mars 2012 - 09:57
You can be a Thane, War Hero, or a dozen other things...but you bump so much as one chicken while fighting a dragon and they try and kill you.
Dont get me wrong I LOVE Skyrim...but it has the same flaw that many Bethesda games have had.
They give you lots and lots of empty hats to wear that dont really do anything.
#18930
Posté 18 mars 2012 - 09:47
Ranged finishers..
Magic finishers..
More melee finishers..
#18931
Posté 18 mars 2012 - 09:50
Addai67 wrote...
Easily! But I recommend not doing everything on one character. It sort of ruins the RP aspect, for me anyway. The Dark Brotherhood and Thieves' Guild quests are some of the best IMO, and naturally work best on a thief/ assassin type of character.android654 wrote...
From the looks of it, I could spend 100 hours without touching the main campaign and still have a lot to do.
I've played three characters so far and tried to save some major questlines for future playthroughs.
Still haven't touched Dark Brotherhood, Imperial Legion or most of the daedric quests. It seems each playthrough lasts around 150-200 hours and I make it up to around level 30 and start over with a new character.
#18932
Posté 18 mars 2012 - 10:29
#18933
Posté 18 mars 2012 - 10:52
blaidfiste wrote...
Elder Scrolls fans should easily be able to recognize the voice of Lani Minella.
I'm not sure anyone can recognize her voice, she is like a chameleon who can play so many different characters.
#18934
Guest_greengoron89_*
Posté 18 mars 2012 - 11:01
Guest_greengoron89_*
Anyway, I found something interesting the other day while wrapping up In My Time of Need - right near Broken Fang Cave are the remains of a gigantic mudcrab:
http://cloud.steampo...5FB6B8CCE9DCAE/
Can't believe I'd never noticed that before - been through that area many times. I didn't even know what the hell I was looking at at first - mainly because I was too busy fending off several little mudcrabs at the same time. LOL.
I love all the little "surprises" they put in these games. It makes exploration that much more enjoyable.
Modifié par greengoron89, 18 mars 2012 - 11:01 .
#18935
Posté 18 mars 2012 - 11:46
I remember Morrowind, back before a time of fancy graphics, and I really got into that game. I even bought the PC version just so I could mod it. I even cared where I put stuff in my house, on Skyrim I just walk in and throw my junk anywhere.
I want a remake of Morrowind. Don't touch the text, give me my spear, and just add some decent voice actors and breath taking graphics, you'll never see me again, I swear.
#18936
Posté 18 mars 2012 - 11:53
naughty99 wrote...
blaidfiste wrote...
Elder Scrolls fans should easily be able to recognize the voice of Lani Minella.
I'm not sure anyone can recognize her voice, she is like a chameleon who can play so many different characters.
Not now ,,, not later ... not EVER!
#18937
Posté 18 mars 2012 - 11:56
R660 wrote...
Skyrim is soulless... it's beautiful, it's awe inspiring... but it's soulless. I can't care about the world or it's characters. The Dark Brotherhood gives me assignments, and I don't really give a damn who it is. The Dark Brotherhood gets destroyed and I don't really care, the Stormcloaks kill the Imperials, I can't really care, the Imperials kill the Stormcloaks, I don't give a damn. A guard took an arrow to the knee and I could care less. The only character I actually felt bad for was the Argonian from the Dark Brotherhood.
I remember Morrowind, back before a time of fancy graphics, and I really got into that game. I even bought the PC version just so I could mod it. I even cared where I put stuff in my house, on Skyrim I just walk in and throw my junk anywhere.
I want a remake of Morrowind. Don't touch the text, give me my spear, and just add some decent voice actors and breath taking graphics, you'll never see me again, I swear.
I want the Morang Tong back.
#18938
Posté 18 mars 2012 - 11:59
I just want my spear back...blaidfiste wrote...
R660 wrote...
Skyrim is soulless... it's beautiful, it's awe inspiring... but it's soulless. I can't care about the world or it's characters. The Dark Brotherhood gives me assignments, and I don't really give a damn who it is. The Dark Brotherhood gets destroyed and I don't really care, the Stormcloaks kill the Imperials, I can't really care, the Imperials kill the Stormcloaks, I don't give a damn. A guard took an arrow to the knee and I could care less. The only character I actually felt bad for was the Argonian from the Dark Brotherhood.
I remember Morrowind, back before a time of fancy graphics, and I really got into that game. I even bought the PC version just so I could mod it. I even cared where I put stuff in my house, on Skyrim I just walk in and throw my junk anywhere.
I want a remake of Morrowind. Don't touch the text, give me my spear, and just add some decent voice actors and breath taking graphics, you'll never see me again, I swear.
I want the Morang Tong back.
#18939
Posté 19 mars 2012 - 12:06
R660 wrote...
Skyrim is soulless... it's beautiful, it's awe inspiring... but it's soulless. I can't care about the world or it's characters. The Dark Brotherhood gives me assignments, and I don't really give a damn who it is. The Dark Brotherhood gets destroyed and I don't really care, the Stormcloaks kill the Imperials, I can't really care, the Imperials kill the Stormcloaks, I don't give a damn. A guard took an arrow to the knee and I could care less.
Well said.
Skyrim was a dissapointment to me, it didn't suck me in like Oblivion and Morrowind did. I played Oblivion for thousands of hours before I started getting bored. Skyrim lasted maybe 100-200 before it got boring, and I haven't played it in a month.
#18940
Posté 19 mars 2012 - 12:21
#18941
Guest_greengoron89_*
Posté 19 mars 2012 - 12:23
Guest_greengoron89_*
chunkyman wrote...
R660 wrote...
Skyrim is soulless... it's beautiful, it's awe inspiring... but it's soulless. I can't care about the world or it's characters. The Dark Brotherhood gives me assignments, and I don't really give a damn who it is. The Dark Brotherhood gets destroyed and I don't really care, the Stormcloaks kill the Imperials, I can't really care, the Imperials kill the Stormcloaks, I don't give a damn. A guard took an arrow to the knee and I could care less.
Well said.
Skyrim was a dissapointment to me, it didn't suck me in like Oblivion and Morrowind did. I played Oblivion for thousands of hours before I started getting bored. Skyrim lasted maybe 100-200 before it got boring, and I haven't played it in a month.
Wow, I'm surprised to hear you say that, chunky. You seemed like you were enjoying the hell out of it last time I was here.
Personally, I still say DA:O > Skyrim. I put more hours in DA:O than any other game I've ever played, except for maybe Ocarina of Time. But Skyrim is coming close, especially since I've started playing it again after a month-long hiatus.
Hell, I haven't even finished the main quest, or completed the Thieves Guild or College of Winterhold quests - or explored every inch of the map, done all of the side quests (or Daedric quests), and raided all of the dungeons. Still got a lot to do.
#18942
Posté 19 mars 2012 - 12:47
greengoron89 wrote...
Wow, I'm surprised to hear you say that, chunky. You seemed like you were enjoying the hell out of it last time I was here.
I'm a bit shocked I'm saying that too lol.
I think the main problem I have with Skyrim is how magic has changed relative to previous games. Wizards usually make up 80-90% of my characters, but I simply can't have fun with them in Skyrim. Since I can't have fun playing my prefered character type, Skyrim quickly becomes boring for me.
Why did they take out spell creation?!?!
#18943
Posté 19 mars 2012 - 12:50
chunkyman wrote...
greengoron89 wrote...
Wow, I'm surprised to hear you say that, chunky. You seemed like you were enjoying the hell out of it last time I was here.
I'm a bit shocked I'm saying that too lol.
To be honest, I think we were all shocked with having to admit that.
#18944
Posté 19 mars 2012 - 01:03
chunkyman wrote...
greengoron89 wrote...
Wow, I'm surprised to hear you say that, chunky. You seemed like you were enjoying the hell out of it last time I was here.
I'm a bit shocked I'm saying that too lol.
I think the main problem I have with Skyrim is how magic has changed relative to previous games. Wizards usually make up 80-90% of my characters, but I simply can't have fun with them in Skyrim. Since I can't have fun playing my prefered character type, Skyrim quickly becomes boring for me.
Why did they take out spell creation?!?!
I can understand why the lack of spellmaking altars is a hindrance, but in my case, I always played mages or mage hybrids for previous TES games and I'm enjoying the Skyrim magic gameplay a lot more. I really like that you have to discover and read spell tomes instead of just buying spells from merchants.
Also, for the first time, i really enjoyed a few other types of character builds that don't use magic at all.
I don't think I could ever go back to playing Oblivion or Morrowind after playing Skyrim.
#18945
Guest_greengoron89_*
Posté 19 mars 2012 - 01:11
Guest_greengoron89_*
Skyrim opened up a new opportunity for me in a stealth/warrior hybrid, however - the stealth gameplay is a major step up from previous TES games, and I find myself slitting throats with my dagger as much as I do chopping off heads with my axe.
More than either of those, though, is my trusty bow. Archery is also much improved over other TES games - can't tell you how many bandits and draugrs I've sniped with it. Probably more than sword and dagger kills combined.
Plus, dem Shouts. Never get old.
I'm with naughty on this one - I think Oblivion at least is dead to me. I might fire up Morrowind again sometime just for old time's sake, but beyond that, Skyrim is top dog (until TESVI, perhaps).
Modifié par greengoron89, 19 mars 2012 - 01:14 .
#18946
Posté 19 mars 2012 - 10:50
Gosh, "ALL" would include me, yet I don't remember hiring you to be my spokesman. And I certainly don't recall ever professing the opinions you're claiming to be mine.R660 wrote...
To be honest, I think we were all shocked with having to admit that.
Allow me to speak for myself, now, since I'm better at doing so than you.
To me, a game has a soul when I can lose myself in its depth. And that's what Skyrim has. Depth. In just about every aspect. Lets start with Crafting. A soulless game will half-ass the crafting mechanic, making it a virtually meaningless one or two step process, easily forgettable. Skyrim on the other hand, lets you hunt down animals to get their pelts, then work in mines to gather ore. Then it lets you take those ingredients and refine them into leather and ingots respectively. After that, you can take those refined ingredients and smith them yourself into a piece of armor or weapon. Then, it lets you improve those creations with more crafting. Then it lets you enchant them with magical qualities that you've learned to weave in another, completely different, multi-step process.
Then there's the dungeons. A souless game slaps some interior maps together, ties in some random ominous 'mood' music, then populates that dungeon with whatever foes they can think up. Skyrim, on the other hand, Blows the doors off the entire status quo here, hand crafting unique themes into hundreds of dungeons, caves, mines, and even Underground cities, all hand crafted, all different, all dripping with atmosphere, all containing their own story..
Then there's Character customization. A soulless game flaunts its class limitations and rigid class rules around like a police badge. Skyrim, on the other hand, doesn't even HAVE classes. which means the player can literally customize his/her character any way they want. Needless to say, this allows for near limitless combinations of skills and builds too numorous to mention in a single post.
Then Characters. In a souless game, 99% of the world's NPCs serve absolutely no purpose but to be city decoration. Literally. They either stand in one place and say nothing, ever, or they walk around and say ONE LINE.... and that's all. The other 1% is fleshed out, thus making people like you forget all the rest and even convince yourself that this 1% is enough to redeem the soulless game as one with a soul and "wonderful story telling". in Skyrim, the 99% is alive. They comment on everything they see in front of them. They notice when you're wielding a flaming weapon. They notice when you're diseased. They react when you drop something on the ground in front of them. They have homes and jobs. You can shadow them and watch their varied and realistic daily routines.
And of course, this is merely the tip of the iceberg. We can talk about quests if you wish. Someone (you I believe) mentioned the Dark Brotherhood. So lets start with that. I'm willing to stack the Dark Brotherhood quest line up against ANY quest-based Story line Bioware has written in the last 5 years. So go ahead, pick one and lets do a detailed comparison.
Modifié par Yrkoon, 19 mars 2012 - 11:07 .
#18947
Posté 19 mars 2012 - 12:16
#18948
Posté 19 mars 2012 - 06:22
naughty99 wrote...
blaidfiste wrote...
Elder Scrolls fans should easily be able to recognize the voice of Lani Minella.
I'm not sure anyone can recognize her voice, she is like a chameleon who can play so many different characters.
I had to look Lani Minella up on IMDB, but once I saw that she was the female Dunmer voice, I then wondered if she was the one who voiced Eve (female Krogan) in ME3. Sure enough, she was. I knew Eve sounded familiar! That woman has done a crazy amount of voice acting!
Modifié par happy_daiz, 19 mars 2012 - 06:25 .
#18949
Posté 19 mars 2012 - 06:36
Yrkoon wrote...
Gosh, "ALL" would include me, yet I don't remember hiring you to be my spokesman. And I certainly don't recall ever professing the opinions you're claiming to be mine.R660 wrote...
To be honest, I think we were all shocked with having to admit that.
Allow me to speak for myself, now, since I'm better at doing so than you.
To me, a game has a soul when I can lose myself in its depth. And that's what Skyrim has. Depth. In just about every aspect. Lets start with Crafting. A soulless game will half-ass the crafting mechanic, making it a virtually meaningless one or two step process, easily forgettable. Skyrim on the other hand, lets you hunt down animals to get their pelts, then work in mines to gather ore. Then it lets you take those ingredients and refine them into leather and ingots respectively. After that, you can take those refined ingredients and smith them yourself into a piece of armor or weapon. Then, it lets you improve those creations with more crafting. Then it lets you enchant them with magical qualities that you've learned to weave in another, completely different, multi-step process.
Then there's the dungeons. A souless game slaps some interior maps together, ties in some random ominous 'mood' music, then populates that dungeon with whatever foes they can think up. Skyrim, on the other hand, Blows the doors off the entire status quo here, hand crafting unique themes into hundreds of dungeons, caves, mines, and even Underground cities, all hand crafted, all different, all dripping with atmosphere, all containing their own story..
Then there's Character customization. A soulless game flaunts its class limitations and rigid class rules around like a police badge. Skyrim, on the other hand, doesn't even HAVE classes. which means the player can literally customize his/her character any way they want. Needless to say, this allows for near limitless combinations of skills and builds too numorous to mention in a single post.
Then Characters. In a souless game, 99% of the world's NPCs serve absolutely no purpose but to be city decoration. Literally. They either stand in one place and say nothing, ever, or they walk around and say ONE LINE.... and that's all. The other 1% is fleshed out, thus making people like you forget all the rest and even convince yourself that this 1% is enough to redeem the soulless game as one with a soul and "wonderful story telling". in Skyrim, the 99% is alive. They comment on everything they see in front of them. They notice when you're wielding a flaming weapon. They notice when you're diseased. They react when you drop something on the ground in front of them. They have homes and jobs. You can shadow them and watch their varied and realistic daily routines.
And of course, this is merely the tip of the iceberg. We can talk about quests if you wish. Someone (you I believe) mentioned the Dark Brotherhood. So lets start with that. I'm willing to stack the Dark Brotherhood quest line up against ANY quest-based Story line Bioware has written in the last 5 years. So go ahead, pick one and lets do a detailed comparison.
Wow, you're a touchy one aren't you?
#18950
Posté 19 mars 2012 - 06:57
greengoron89 wrote...
I've always favored playing the ol' sword-and-board warrior, myself. Only rarely experimented with magic in any TES game (or any RPG in general), and never liked it much.
Skyrim opened up a new opportunity for me in a stealth/warrior hybrid, however - the stealth gameplay is a major step up from previous TES games, and I find myself slitting throats with my dagger as much as I do chopping off heads with my axe.
More than either of those, though, is my trusty bow. Archery is also much improved over other TES games - can't tell you how many bandits and draugrs I've sniped with it. Probably more than sword and dagger kills combined.
Plus, dem Shouts. Never get old.
I'm with naughty on this one - I think Oblivion at least is dead to me. I might fire up Morrowind again sometime just for old time's sake, but beyond that, Skyrim is top dog (until TESVI, perhaps).
I thought magic would be my wild card in Skyrim, but I find that I prefer stealthily sniping with my trusty bow. Despite whatever class I plan for each of my characters, though, I always go back to using Illusion spells for muffling my sound, or causing random frenzy or fear. To me, Illusion is a must-have skillset. Even my 2-handed Nord warrior used Illusion, right before sneaking up on peeps and bludgeoning them to death.
I can take or leave the other schools of magic.
And Marked for Death...I wish you could use that in every game. Along with VATS.
I could never go back to Oblivion. I tried to pick it up again right before Skyrim came out, just for nostalgia's sake, or practice, or something, and the awful menu system was the final nail in the coffin. I played Morrowind for about an hour. Total. I admit, I'm a graphics snob. I just couldn't do it, because it looked awful.
Modifié par happy_daiz, 19 mars 2012 - 07:07 .





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