The Elder Scrolls V: Skyrim Discussion Thread
#19026
Posté 26 mars 2012 - 10:23
Also, apparently the actress that voiced Ysolda/Elisif/Ingun Black-briar etc. was also in DA:O and ME3. And it's very obvious that Lani Minella (Irileth/female Dunmer) is Eve from ME3.
But looking at the New Vegas voice cast, it appears Laura Bailey voiced some major characters (including female courier, lolwut?)... it blows my mind that I never noticed. She's almost as prolific a voice actress as Jennifer Hale.
#19027
Posté 26 mars 2012 - 11:31
I didn't even realise that Claudia Black voiced Matriarch Aethyta until I read it on wikiA... I absolutely loved her when she voiced Morrigan though.
#19028
Guest_greengoron89_*
Posté 27 mars 2012 - 12:52
Guest_greengoron89_*
Modifié par greengoron89, 27 mars 2012 - 12:52 .
#19029
Posté 27 mars 2012 - 01:51
greengoron89 wrote...
Yeah, she also voiced Admiral Xen, albeit in a far more recognizable way - I usually call the admirals as Admiral Morrigan, Admiral Loghain, and Admiral Avernus just for fun (all voiced by their equivalent DA voice actors).
Me too!
#19030
Posté 27 mars 2012 - 06:27
chunkyman wrote...
I think the main problem I have with Skyrim is how magic has changed relative to previous games. Wizards usually make up 80-90% of my characters, but I simply can't have fun with them in Skyrim. Since I can't have fun playing my prefered character type, Skyrim quickly becomes boring for me.
Why did they take out spell creation?!?!
I actually consider this a very wise move. Spells are more... defined and refined now. They have character, specific effects, gfx.
I could never play pure spellcasters in earlier Elder Scroll games. The created spells felt like a collection of generic numbers and calculations... more like "science" rather then "magic". They had no character, lore.
Now in Skyrim there are actually TWO magic systems working together - Magic and Shouts. And they are both very cool. Though I will admit that no scaling of spells with skill is dissapointing... and so is the limited usefullness of direct damage spells without extreme spell cost reductions (0 cost casting feels like cheating to me). But I do love the Illusion school. Charm them... and then backstab them! Or make them fight each other! Pure Evil! Pure Fun! Having the option of semi-usefull Magic Armor protection without wearing physical armor and raising armor skills is fitting for a true mage as well. And well, Conjuration is very powerfull and always usefull.
I do miss some effects I could achieve before... levitating through the glorious huge city and through the landcape and running at blazing speed comes to mind... as welll as jumping sky-high. But if I remember correctly, this had more to do with enchanting effects raather then spellcasting... and was already taken away in Oblivion.
#19031
Posté 27 mars 2012 - 06:32
That must be the voice you hear when you get hurt. *uh!* *oof!*virumor wrote...
But looking at the New Vegas voice cast, it appears Laura Bailey voiced some major characters (including female courier, lolwut?)... it blows my mind that I never noticed. She's almost as prolific a voice actress as Jennifer Hale.
I know that voice well.
#19032
Posté 27 mars 2012 - 06:33
I have to say this every time I pick some. God help me if it comes up in casual conversation, I know I won't be able to stop myself.Giggles_Manically wrote...
"Yuniper berries"
#19033
Posté 27 mars 2012 - 07:00
Bonanza16 wrote...
I don't find the exploration of dungeons particularly interesting. After all, they are just areas filled with generic enemies. Bandits, draugrs and trolls? The idea of scouting areas without a particular purpose does not seem thrilling. In addition, the pacing seems a bit odd. If you are dragonborn and the world faces impending doom why would you bother doing side quests, the majority of which seem irrelevant? For instance, in one mission, you get drunk and you have to retrace your steps?
Only I can't agree about the generic nature of the dungeons and enemies in Skyrim. They were pretty horrible in Daggerfall, bad in Morrowind, terrible in Oblivion.... but are pretty awesome in Skyrim! Most dungeons have a unique theme and lore behind them. Sometimes small things, like a journal of some adventurer/explorer/inhabitant who was/died there because of..... And sometimes a pretty major theme, like legends written in several books about a father, 3 trecherous brothers and the people who tried to stop them.
The design is very good and varied as well, though I do find it slightly dissapointing, that the "target" is usually at the very end of the path... where you usually discover a convenient shortcut leading near the entry area. That's a bit too "streamlined" for my taste.
But all in all, Skyrimn has some of the best dungeons in computer games.
I understand your issues with the pacing... but isn't it so in pretty much every crpg title ever published?
Side quests are pretty much always insignificant compared with the "major threat", which should be taken care of ASAP. But are still substantial for character and equipment development.
Well at least in Skyrim you get to do some pretty significant things, such as deciding the fate of a war, becoming a head of various guilds, killing emperors, claiming unique daedric artifacts, establishing the power of certain shady organizations, cleaning land from heathen savages... oh and slaying dragons and their worshippers while claiming their knowledge and power. Most quests have much more meaning and lore then, in particular, the "board" quests in DA games.
Modifié par Haplose, 27 mars 2012 - 07:03 .
#19034
Posté 27 mars 2012 - 09:02
greengoron89 wrote...
Yeah, she also voiced Admiral Xen, albeit in a far more recognizable way - I usually call the admirals as Admiral Morrigan, Admiral Loghain, and Admiral Avernus just for fun (all voiced by their equivalent DA voice actors).
Ooooh, so the last one was Avernus! I knew I recognized that voice as well, haha. It's so annoying, actually. Everytime I hear a familiar voice I have to know as what character I heard that voice before. Then all the time I'm talking to that character in the game I try to place that voice. I barely hear what they are saying, so distracted I am.
I recognized Eve in ME3 as some female dark elves as well.
#19035
Posté 27 mars 2012 - 12:50
I used the "kill" console command on him, and since he was still marked as essential, it basically sent him into the "I yield" cowering crawl permanently. It was very satisfying to see him slowly crawl out of the conference hall and down the mountain slopes back to Windhelm... but it took too long so I eventually shouted him off the mountain.
Modifié par virumor, 27 mars 2012 - 12:58 .
#19036
Posté 27 mars 2012 - 02:15
Modifié par Yrkoon, 27 mars 2012 - 02:16 .
#19037
Guest_greengoron89_*
Posté 27 mars 2012 - 03:33
Guest_greengoron89_*
So the deal is slanted more in the Empire's favor regardless with that outcome. It's why I would never do that quest since I side with the Stormcloaks every time - I'm interested in crippling and driving out the Empire, not the other way around.
Modifié par greengoron89, 27 mars 2012 - 03:34 .
#19038
Posté 27 mars 2012 - 03:45
#19039
Posté 27 mars 2012 - 03:56
#19040
Guest_greengoron89_*
Posté 27 mars 2012 - 04:10
Guest_greengoron89_*
I was honestly expecting the Champion of Cyrodiil to become Emperor after Oblivion, given that they made him/her that armor set which had been worn only by the Septims prior to that - but he/she became the Prince of Madness instead, which I suppose makes just as much sense.
Modifié par greengoron89, 27 mars 2012 - 04:10 .
#19041
Posté 27 mars 2012 - 04:22
#19042
Posté 27 mars 2012 - 06:02
Yrkoon wrote...
Has anyone sided with the Imperials while also doing the Dark Brotherhood Questline? if so, how do you rationalize/justify your... well, your purpose in life?
I actuatually became more of a supporter of the Empire after having supported the DB in my first playthrough.
Not having much exposure to any TES background other than what I was learning in Skyrim, it was a more of a learning experience, and I proceeded to remain somewhat neutral during the Main and DB quests. As I got deeper into the DB assignments, while still somewhat undecided, I saw good and bad of both sides, but encountered less experience with any strong leadership; did not care for Tulius, Ulfric, Galmar, and various others.
However, when I was finishing the DB quests, and met the Emporer himself, he became the best major leader I had met; yet had no apparent option in which to see him remain alive. So I chose then to see his his plan for the Empire move forward as much as possible; avenge his death, support the freedoms of all citizens, etc.
It went from accepting an assignment into supporting a cause, even if the person leading that cause was slain.
Modifié par Elhanan, 27 mars 2012 - 06:09 .
#19043
Posté 27 mars 2012 - 07:31
#19044
Posté 27 mars 2012 - 08:23
#19045
Posté 27 mars 2012 - 08:33
#19046
Guest_greengoron89_*
Posté 27 mars 2012 - 08:47
Guest_greengoron89_*
Or at least not when making Ulfric the High King and beating the Imperials back to Cyrodiil puts many options on the table that I find far more desirable - I'd rather form a new empire out of the ashes of the old.
See, I'm sure Hammerfell would be very interested in an alliance against the Aldmeri Dominion - and I'll bet High Rock would also be eager to get in on the action now that the Empire is no longer around to protect them.
Cyrodiil might try to stand on their own for a while, but once they start feeling the boot of the Thalmor coming down harder on their pretty little heads, they'll swallow their pride and beg Skyrim for aid - and there Skyrim would be to answer the call, unlike the treacherous Empire which bent to the will of the Aldmeri Dominion and hung its own citizens out to dry at Thalmor hands.
Then, when it's all said and done, I could take my new empire and do what the Empire should've done a long time ago - wipe the Aldmeri Dominion and all who comprise it off the face of Nirn.
...or at least that's how I'd do it if the games really offered that much freedom - perhaps we'll get such an opportunity in an expansion pack, because I certainly don't want the battle against the Thalmor to end with vanilla Skyrim.
#19047
Posté 27 mars 2012 - 08:48
You have to go talk to Falion, the redguard mage in Morthal. Obviously you have to do this at night and try to stay unseen. He'll give you the quest for a cure.android654 wrote...
So something weird happened to me. I was assisting the Empire and killed Ulfric, recapturing Windhelm for the crown. Then out of nowhere I contracted Vampirism and was attacked by everything in Solitude except for the soldiers? Is there any way to get a quick fix for this? I went to a Talos shrine, but I guess I've passed that point.
For future reference if you fight in vampire dungeons, always check your Active Effects (in the powers/ shouts menu) to see if you got their nasty disease.
#19048
Posté 27 mars 2012 - 09:04
I don't care about Cyrodiil either but in my Stormcloak game, I picture my girl being Ulfric's right hand (even if he marries somebody else *wibble*) and able to take over some of the diplomatic niceties. She being a Cyrodiilic Nord, she can try to broker peace and hopefully keep trade going. I think it could go well as long as we don't get some cowboy replacement for Mede who won't renounce their claims on Skyrim. Nords and Cyrodiils have the same culture essentially, they both benefit from working together, so let's be Canada and the USA and get on with it.greengoron89 wrote...
...or at least that's how I'd do it if the games really offered that much freedom - perhaps we'll get such an opportunity in an expansion pack, because I certainly don't want the battle against the Thalmor to end with vanilla Skyrim.
OTOH if Cyrodiil descends into civil war and it looks like the Dominion will take advantage, Skyrim may need to invade Cyrodiil to prevent that from happening. I see this as a bad scenario, if not the worst. I don't want another empire and Nord occupation of Cyrodiil would be no better than the reverse.
I don't think we'll see the resolution of the war with the Dominion in a DLC. Lady Nerevar (who wrote some of the Skyrim in-game books) has a post on her blog which is meant to be a Penitus Oculatus letter from 200 years after Skyrim game time, and the conflict with the Dominion is still going on. It's not definitive, but a clue that the writers maybe intend the Dominion conflict to be settled in between games or in a future game.
Modifié par Addai67, 27 mars 2012 - 09:07 .
#19049
Posté 27 mars 2012 - 09:05
Aldmeri Dominion has the luxury of time. They can wait a couple of centuries until Hammerfell, Cyrodiil and Skyrim are completely estranged from each other and wait until the Dragonborn and High King Ulfric (lol) are both dead, and then attack.greengoron89 wrote...
LOL. Screw the Empire - I wouldn't take Mede's place even if the throne was granted to me with no strings attached.
Or at least not when making Ulfric the High King and beating the Imperials back to Cyrodiil puts many options on the table that I find far more desirable - I'd rather form a new empire out of the ashes of the old.
See, I'm sure Hammerfell would be very interested in an alliance against the Aldmeri Dominion - and I'll bet High Rock would also be eager to get in on the action now that the Empire is no longer around to protect them.
Cyrodiil might try to stand on their own for a while, but once they start feeling the boot of the Thalmor coming down harder on their pretty little heads, they'll swallow their pride and beg Skyrim for aid - and there Skyrim would be to answer the call, unlike the treacherous Empire which bent to the will of the Aldmeri Dominion and hung its own citizens out to dry at Thalmor hands.
Then, when it's all said and done, I could take my new empire and do what the Empire should've done a long time ago - wipe the Aldmeri Dominion and all who comprise it off the face of Nirn.
...or at least that's how I'd do it if the games really offered that much freedom - perhaps we'll get such an opportunity in an expansion pack, because I certainly don't want the battle against the Thalmor to end with vanilla Skyrim.
At least, that's how they would act if they were competent. To be honest, the Thalmor, Stormcloaks and Empire are all pretty much incompetent idiots. The Thalmor are petty, arrivistic wizards that are too busy infighting (witness Ancano), while the Empire and Stormcloaks are locked in an eternal stalemate until some random Dragonborn happens to come along to hand their victory to them on a silver platter (and gaining absolutely nothing in return). Neither side deserves the attention of the Dragonborn.
And don't even get me started on the Blades. The Dragonborn should get the option to retire with the Greybeards and leave the rest of the squabbling children to rot.
She did? She's just a TES lore pundit, no?Addai67 wrote...
Lady Nerevar (who wrote some of the Skyrim in-game books) has a post on her blog which is meant to be a Penitus Oculatus letter from 200 years after Skyrim game time, where the conflict with the Dominion is
still going on. It's not definitive, but a clue that the writers maybe intend the Dominion conflict to be settled in between games or in a future game.
Modifié par virumor, 27 mars 2012 - 09:08 .
#19050
Posté 27 mars 2012 - 09:14
edit- possible foreshadowing of a Solstheim/Morrowind DLC
The devs tend to drop these mysterious things into the Lore forum before a game. This is a census report from Morrowind and Solstheim by the "New Council of the North" and at the end, flagged pretty prominently, is a bit about... well, make of it what you can.
Intraglyph: Ah, and here at last we find something of genuine interest! – S.Q.R.
Significant resources, both mundane and mythic, have been devoted to the investigation of this mystery. We may confirm that the apparitions have been identified without doubt as the Pearlescent Chronographers – freed from Mystery’s service by his dying Silence-As-The-Abortive, those twelve hundred Saints who fell at Seht’s side in the Battle of Mournhold and whose souls were forged into the Armour of Oscillating Quartz to preserve their varliance ride once again on the surface of Tamriel. Mounted now on Cartilagenous Fabricants, othertimes on the bladed wings of Dwemeri autogyros, they appear instantaneously from one of the Infinite Doors of Ur-Sotha wherever the need is greatest, dispensing imperfect objects, riddles and mechanisms to the astonished populace.
Modifié par Addai67, 27 mars 2012 - 09:43 .





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