greengoron89 wrote...
Harsh, but perhaps not entirely unjustified - it certainly doesn't deviate much from the standard fantasy fare in regards to its plot structure.
But the brilliant thing about DA:O is that virtually nothing in its story is as it first seems - there are multiple unseen stories taking place just beneath the "main" story, and realizing them and how they all connect both to the main plot and to each other can completely alter your outlook on certain events, decisions, and characters.
Precious few other games I've played have managed to pull that off with such finesse.
There's also no shortage of food for thought provided by the game - I don't think I've pondered on and speculated about a game's characters, lore, history, main plot, and possible future events more than I have with DA:O.
DA2 managed to show signs of this, but failed to deliver it anywhere near the same level as its predecessor - and I have little faith DA3 will correct that.
I can agree with you there. One of the things I liked about DA:O was the shades of grey--from Loghain, to Sten, to Zevran, to Morrigan, there are lots of characters, not only in your party but in the world around you, with so much about them that wasn't cut & dried, wasn't black & white.
And I can agree that DA ][ did this to a lesser extent--but I think it still some things very well, in fact better than most games out there. Grey characters, for instance.
And, to bring this back on-topic,I have to confess I fail to see how storylines in Skyrim criss-cross, with the possible exception of the civil war questline and the very very end of the DB questline--though that one has virtually no impact. Perhaps however I'm comparing something you did not compare above?





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