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The Elder Scrolls V: Skyrim Discussion Thread


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#19501
Haplose

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android654 wrote...

Okay, I need a little help. I haven't played Skyrim in so long that when I tried to pick it up again I was completely lost. I want to start over and build an assassin, but don't want to ignore two handed weapons completely. Any ideas where to start


If you want to be an assasin, my advise would be to forget two-handed weapons. There are no perks that would amplify their damage while backstabbing. Plus the heavier a weapon is, the more noise it's swings make.

For an assasin build I advise to focus on... Illusion first. Get at least enough Magicka (through levels or items) to cast Muffle and Calm. Muffle will help you sneak around, but Calm is the bomb. It will make enemies pretty much ignore you and allow you to easily get behind their backs unnoticed and score backstabs (will need to recast after every attack though). Note that Backstabs level your Sneak skill very fast. You'll sit at 100 in no time.

Prioritize the perks that will make your Illusion and calm spells affect higher level opponents. Get the backstab damage amplification feats up to Assasin's Blade as soon as possible. You can get the Illusion dual-cast perk, but if you have the other perks, it should be needed extremly rarely. You may initially somewhat struggle with Undead and Automatons (plus dragons), so make sure to get Invisibility as soon as possible. And get that perk in the Illusion tree that makes the spells you cast silent. Bow is also very usefull - particularly against undead, automatons and dragons.

#19502
Yrkoon

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Luc0s wrote...

Does any of you actually roleplay your character, or play as realistic as possible (e.g. serious roleplay)? I'm giving this "serious roleplay" a shot for the first time right now. I just started a new playthrough. I already wrote a character down on paper and decided what his backstory was going to be and why he came to Skyrim. Now I'm going to "seriously roleplay" this guy during my adventure in Skyrim. For my serious roleplay, I've laid out some rules for myself:


My "serious roleplay" rules:

1. Only do the quests that fit my character's personality and ambitions.
2. Only join the guilds and factions that fit my character's ambitions.
3. No fast-travel.
4. Drink and eat every in-game day.
5. I'm not going to use any spells, AT ALL (because I'm going to play a Nord warrior).
6. Death is death. If my character dies, I'm going to delete my character.

I've ascribed to a set of Role-playing guidlines almost exactly like the ones you listed there.  Or at least I've *tried* to ascribe to them.

I ultimately failed.   Because  #3 and #6 are a *lot* harder than they sound, and when the chips were down, My desire for fun trumped my desire to engage in strict, rigid roleplaying in that  brief moment when the two desires collided.

The first instance when this happened was #6.  I was a Pure, textbook nord,  about 13th level, and  began my game heading west in the hopes of making Falkreath my home.  From sheer stupidity  (literally.   wasn't paying attention to my health against a pair of bandits I should have easily beaten) I died.  But I was having *so* much fun with my Character and the really great luck I was having.  (I had already found both a water breathing piece of gear and a muffle piece of gear - the two rarest item enchant drops.)  I simply could not  get  myself to scrap this character.  So instead, I decided to scrap the no-dying rule.

Second instance was much much later on, when I was about 50th level, and my world map was almost completely filled out.  I began feeling the tedium of having to spend 30-45 minutes walking to every destination, some of them   way WAY across Skyrim's map,  every time I needed to complete a quest I was working on.  At first I compromized.  I bought a horse and rode him as fast as I could.  But  he eventually died on me.  So then I decided to  use Carriages to travel to the hold capital that was nearest  to my destination then walk the rest of the way.  But that just felt silly.  Eventually I scrapped the rule.

All the other rules, though, work great,  and really DO make the role playing experience rich.

Modifié par Yrkoon, 04 mai 2012 - 07:51 .


#19503
Giggles_Manically

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I would also scrap following rules 3-6.
Its just annoying if you trip off a cliff or something, and once you explored everything there is no point to walking anymore.

Then again its the only way I seemingly get to see Maiq anymore.
"Werebears? Where? Bears? Men that are bears?"

#19504
Guest_Luc0s_*

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I can always decide to drop rule 3 and 6 if I feel like it. After all, these rules are rules I made up myself (mostly), so I also feel free to break those rules if I feel that they make my experience less fun. These rules are there to make the game more fun for me. If the rules don't make it more fun, there is no reason in following them. So we'll see.

#19505
Giggles_Manically

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I freaking love using Odahviing

I was chasing a blood dragon and it landed on that place near Riften for an early thieves guild quest.
So I aggro'ed like 15 dudes or so.

I called Odahviing in and he just levels the place.
Then he really flew off into the sun rise.

It was so beautiful I almost cried.

#19506
HoonDing

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It's been a month since I booted up Skyrim, it's time to create a new character, a Redguard sword and shield fighter inspired by Makela Leki.

Modifié par HoonDing, 04 mai 2012 - 09:18 .


#19507
Barbarossa2010

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Luc0s wrote...

I can always decide to drop rule 3 and 6 if I feel like it. After all, these rules are rules I made up myself (mostly), so I also feel free to break those rules if I feel that they make my experience less fun. These rules are there to make the game more fun for me. If the rules don't make it more fun, there is no reason in following them. So we'll see.


Yeah, I really like strict rule sets for role playing.  Hell, to me, this is why Skyrim exists; in all its sandbox awesomeness, freedom and limitless stimuli.  I try following a fairly strict set myself, but like Yrkoon, I usually fail in sticking to my initial set of character parameters.  There's so much to do, that I want to try a little of everything, and stricter character rule sets tend to get in the way of the many impulses I have just walking in the countyside, hence they can limit the fun.

But, good on you.  Give it a whirl.  I played a boy scout on my first playthrough and pretty much sealed off the DB, Thieves Guild, and most Daedric quests.  The character I have now...well...he's not so squeaky clean, so he gets to do all the stuff my initial character missed.  If you're playing a lily white type character you may want to even think about things like foregoing soul trapping.  I failed on that one, because I wanted my and my companion's weapons constantly charged, knew I was going to do it anyway, and saw little difference between harvesting souls myself or buying them.  At least if I harvested them, I knew I was usually trapping the soul of a $#!+head who was trying to kill me.  So I figured he/she had it coming anyway; well that was my rationalization for it anyway.  You may also want to establish a sleep schedule as well, if your going to do the daily food/drink, dying means dead, and no quick travel thing; I mean the list goes on and on.

Yeah, I think its a good thing form a character rule set, but make sure its flexible enough that things don't become a drudgery.   Good luck.

#19508
Giggles_Manically

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I only soul trap:

Vampires, Necromancers (IRONY LOL), Bandits, and Thalmor.
Honestly though I love archery right now.

I carry around my Daedric dagger, and Daedric bow of soul trapping as extra gear and never run out of any charge.

Also can someone link me to that mod that levels magic please? There are TONS of magic mods but I just want one that means I dont need 10 lightning spells against one bandit.

#19509
Barbarossa2010

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^Yeah, that'd be a great mod. I'd like to get my hands on it as well.

While were on the topic of mods...What the hell happened to the "More NPCs" and "Many More NPCs" mods? They went away during my sabatical and I can't find them anymore. Skyrim is a lot quiter these days.

Guess I'll have to install Battlefield Skyrim or an Arena for more combat.

#19510
Giggles_Manically

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You know I honestly just dont get the Vigilant of Stendar at all.
Did your god tell you that certain people are not worth mercy? Since Aedra you know can talk to people I assume that people would ask if he did.

Not like it is not funny to watch them do their best and FAIL against single foes.
I seriously just watched one vampire take two on, kill one raise him, then turn invisible while the remaining one and the thrall fought.

Then he came back healed, and killed the other.
Cunning thought I.
Not cunning enough to avoid the arrow that landed right in his noggin.

#19511
Addai

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Giggles_Manically wrote...
Also can someone link me to that mod that levels magic please? There are TONS of magic mods but I just want one that means I dont need 10 lightning spells against one bandit.

I don't know if it's the best, but I used Balanced Magic.

#19512
Giggles_Manically

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Addai67 wrote...

Giggles_Manically wrote...
Also can someone link me to that mod that levels magic please? There are TONS of magic mods but I just want one that means I dont need 10 lightning spells against one bandit.

I don't know if it's the best, but I used Balanced Magic.

Hmm that looks interesting.
I would hope it works on a file that is already done right now.

Because its kind of insulting to sling a thousand fireballs at someone to not even dint their health. 

#19513
RedArmyShogun

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Giggles_Manically wrote...

You know I honestly just dont get the Vigilant of Stendar at all.
Did your god tell you that certain people are not worth mercy? Since Aedra you know can talk to people I assume that people would ask if he did.

Not like it is not funny to watch them do their best and FAIL against single foes.
I seriously just watched one vampire take two on, kill one raise him, then turn invisible while the remaining one and the thrall fought.

Then he came back healed, and killed the other.
Cunning thought I.
Not cunning enough to avoid the arrow that landed right in his noggin.



Well in fairness, do the Deadra ever do anything that doesn't end up causing some bad crap to go down (with a few exceptions)? Plus if you look at daily happenings, manipulations etc in that world, and then see cases of active intervention from the gods. That pretty much says, hey look, if they screw up enough majorly we'll come down. If its minor, then you kill them yourselves.

Besides, technically the things they hunt are only "people" outwardly. But are little more than savage beasts worthy of destruction. The Companions are the only Werewolves I've seen who are Good in a manner. But mute point I cured all the ones I could. Vampires on the other hand I've only seen one count of a good one. And thats from Oblivion.

In short most Vampires were highly manipulitive, plotting, and harvesting the villagers. From one man being forced to hide in a cabin as his wife-to-be was killed and him framed, to a plot to basically enslave and destory a whole town which led one man down a bad path, which killed his wife and daughter. Then look at Skyrim, with the Museum for Dagon. That Crazy ass Dark Elf uses all sorts of reasoning to rebuild the blade and why the histories are a lie. In the end Dagon didn't care and just wanted him dead. But what if his crazy ass plan had really worked?

The Vampires by and for the most as well as other Servents of the "bad" deadra if shown Mercy would use it to strangle you. Its like the Mob or fanatical enemy combatants in Real life. Show Mercy and don't be surprised to see them with RPG's or hitting your shelves with baseball bats soon after. Its one thing to be a bleeding heart. Its another to live with these situations.

Its much like various anti goverment groups and such. Some people want Justice, vengence, or really both, as they are two sides of the same coin. And they arn't willing to wait  on gods or powerless authories to get it. Look at Dawn Star as antoher example, lets say you had bad nightmares, couln't sleep, just very bad psylocical issues. And then you learned it was because it was of a dark god or godess, then you find out that there are cultist of said god in the town that did it. I highly doubt you would be screaming Mercy for them when the Lynch mob comes. Or would be charitible to fallowers of said movement when you seen it again.

As to the silence of the Gods, well, as an old saying goes "Its better to ask for forgiveness than permission" or "If nothing is said that means yes" Plus in the case of the TES world you have active cases of the Devines laying the smack down. So that should be seen as a free pass. Plus its technically not a religous war. Not all fallowers of the Deadra are under attack, in fact some are outright worshiped. But are devided up clearly by what they do in "bad and "good" cases.

The  Vigilant of Stendar may claim to go after all of those or what not, but I think its more of a selling point, given not far from them is a huge and publicly known statue to one of them that only has a lone priestess for protection. They may be weak but I dobut that would be a problem for them.

So technically its not wholesale slaughter so much as an armed Neighborhood patrol.

#19514
LTD

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Is there some fix to items placed on tables and such of player owned home turning into a giant mess upon leaving and re-entering?
PC version.

#19515
Giggles_Manically

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@Confess:

Well those are all good points it still really sounds like a perversion to use the god of MERCY to go on a killing spree. Then again followers of Dibella do threaten to kill you if you annoy them.

I really see the problem is that the Daedra do talk to people I mean in each Daedric quest without fail the Prince showed up/talked to you. The Aedra? Last time I talked to one was in Morrowind when they were pretending to be someone else.

But my main point is that they just seem to be getting their god a bit wrong maybe, not that wiping out certain daedra worshipers would be a bad thing. I mean I did that to Boethiah.

#19516
RedArmyShogun

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@ Giggles,

True but look at it from a point of view, Death is Mercy. I mean like, according to them being an undead is suffering, souless, etc etc. So by killing them you release the pain from them and others. That is an act of Mercy. Or like in todays morals, say a soldier who was burned by a flamethrower, or a person on life support, to some it is mercy to kill them rather than let them live in pain. In fact they are called Mercy Killings, rather than killings or Murder.So in a defacto way, the God of Mercy can be seen as a God of Death.

As to the Aedra, I think them and the Daerda Are the same, minus the differ in how they do things. The Aedra prefer to not touch things and let them run there course granting unseen blessings, and having faith in man and Mer to have faith in them. The Daedre while more...hands on. Seem to do it for the Lulz. And while you may get direct gifts from them, they often come at a price or expectations.

So one goes here I am, then shoves you off a cliff, the other, he's hiding some place, wanting you to ask for it to rain so he can make it rain.

Yeah I killed her Fallowers too lulz. But its all from a point of view, its like my example of Revenge and justice. Some seem them apart. Some scream for one wanting the other, but from a point of view they are the same.

#19517
Sigma Tauri

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Giggles_Manically wrote...

@Confess:

Well those are all good points it still really sounds like a perversion to use the god of MERCY to go on a killing spree. Then again followers of Dibella do threaten to kill you if you annoy them.

I really see the problem is that the Daedra do talk to people I mean in each Daedric quest without fail the Prince showed up/talked to you. The Aedra? Last time I talked to one was in Morrowind when they were pretending to be someone else.

But my main point is that they just seem to be getting their god a bit wrong maybe, not that wiping out certain daedra worshipers would be a bad thing. I mean I did that to Boethiah.


Stendarr is the god of merciful forbearance and righteous might. There's no contradiction in Imperial belief between war and mercy, especially when lawful and righteous order needs to be established.

#19518
Giggles_Manically

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@Addai:
That magic mod works really well.

I also really did feel like an arch mage.
I battled one dragon all the way up a mountain, and shot him down.

He crashed in front of an Elder dragon so he and I fought it out with shouts and magic filling the night sky. Then I got a good shot in with Icy Spear and ended him. Magic in Skyrim really does make you feel Bad ass. Shame that my horse ran right into the dragon and got eaten.

@Confess:
Its actually kind of funny thinking about how different all the gods act from one another.
I mean in Morrowind TALOS just hides as an old imperial soldier and gives you a coin. Where as say Dagon comes crashing into the world all booming tones of doom.

They may give you nice things...but the risk is just insane. Then again what do I know I probably pissed off half the daedra in creation at this point.

Modifié par Giggles_Manically, 05 mai 2012 - 02:15 .


#19519
RedArmyShogun

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Yeah I'm in the same boat Giggles.

One thing kinda disappoints me in Skyrim, not major but with the white eyes I was wanting to recreate a blind swordsman from the Film Zaitochi. But you just can't among any of the human races find a skin tone that would work for Asians. Not a big deal but meh.

As to Talo's and the others, you know its funny if they had just steped out and went "hell nah thats a fake Emperor locked up in there!" Well you wouldn't of had the events of oblivion and morrowind, the Empire would have been rebuilt, and never have fallen, its just funny how there actions basically lead to one of them being a god in secret or to the Nords only and its "Champion" peoples knocked down flat.

#19520
Guest_Luc0s_*

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Confess-A-Bear wrote...

Besides, technically the things they hunt are only "people" outwardly. But are little more than savage beasts worthy of destruction. The Companions are the only Werewolves I've seen who are Good in a manner. But mute point I cured all the ones I could. Vampires on the other hand I've only seen one count of a good one. And thats from Oblivion.


Hey that's racist!

Why do you want your companion friends to be cured of the one thing that makes them awesome? My new roleplay character Mjullnir has just become a werewolf himself and he's damn proud of it! The only problem now is that Mjullnir has to find himself a shack in the woods to retreat to every time it is full moon. I try to roleplay Mjullnir "realistic", so I decided that Mjullnir transforms to his beast form when it's full moon, whether it is against his will or not, he will change during full moon. Mjullnir has already experienced this when he was in Rorikstead. The result... well, let's say that Rorikstead's population has dropped significantly after that night... Now Mjullnir realizes that he should stay away from people when it's about the become full moon. Mjullnir doesn't want to kill innocent people.

I also have another character who's a vampire. I play him as a Byronic Hero type of character.

#19521
RedArmyShogun

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Luc0s wrote...


Why do you want your companion friends to be cured of the one thing that makes them awesome?



They didn't think it was so Awesome and asked me to do it after I cured the former Harbinger?

But yes Pft no asian skin tones, Can't make zatoichi. But the fact there are no swordcanes kinda kills that reguardless.

#19522
LPPrince

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My character's had beast blood for ages now. Pretty much since Skyrim came out.

Only reason I haven't cured him is because I like the benefit of being unable to become a Vampire.

Otherwise I never go into beastform.

#19523
Giggles_Manically

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I cured it a long time ago really.
No point to it I felt

Shame you never really get to fight werewolves ever.

I always felt like that would have been an awesome twist to the companions quest line. That people find out that some of them are werewolves, and that there are werewolves all over the wild now.

Could have made the Silver Hand another faction to join or something.
Ah but pipe dreams be pipe dreams I guess.

#19524
Sajji

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Giggles_Manically wrote...

I only soul trap:

Vampires, Necromancers (IRONY LOL), Bandits, and Thalmor.
Honestly though I love archery right now.

I carry around my Daedric dagger, and Daedric bow of soul trapping as extra gear and never run out of any charge.

Also can someone link me to that mod that levels magic please? There are TONS of magic mods but I just want one that means I dont need 10 lightning spells against one bandit.


There are lots of levels of spells: Novice, Apprentice, Adept, Expert and Master...in the game without mods. Incinerate, for instance, is a very high level fire spell.

There are even more powerful spells obtainable, but it requires me to figure out the riddles of The Book of Elements.

#19525
Giggles_Manically

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Okay I noticed that I started slipping into an evil laugh just now.

I popped an invisibility potion, sneaked into a forsworn camp, and then let loose a storm call shout.
A few tried to fight, more ran and then in the midst of all that chaos I really did start laughing like some evil over lord. I mean I appear out of NOWHERE, turn a bright sunny day into a nightmare and then slaughter an entire camp in under two minutes.

Without even having to USE my weapon just one shout and then my bow to finish off one of the two people fleeing for their lives.
Then I realized that it was probably a bad sign to start evil laughing at causing such horrific panic....

I think my Dragonborn is going to go take a vacation in Whiterun with Lydia while he relaxes for a bit. You know before he starts turning into THE DARK LORD DRAGONBORN!