Elhanan wrote...
You're welcome!
And while it is well known, an arrow down a hallway will work to distract ot lure opponents. In several dungeons, one of my fave activities is to use this and the Throw Voice Shout to lure foes into their own traps - esp those spring loaded spiked doors - and have them eliminate themselves. Use those arrows on some hanging lanterns above the oil slicked pools, and watch skeletons and mages alike cease to to be problems. In some areas, those bear traps may be re-set repeatedly; capturing one clueless guard after another.
The Stealth Archer is my fave design, and it will go a long way to improve many others. With my 2H Orc, the enjoyment gained when foes realize that closing to melee may not have been the best idea was worth the price of this GOTY itself.
Yes, I've been somewhat experimenting with arrows shoot to confuse the enemies. It's interesting and can be situationally usefull, but less so if, in the end, you're gonna shoot them anyway (though you may position them better that way, I suppose).
Will try to use the traps some more too. But the weaker traps (like oil) tend to barely scratch the enemies, at least at higher level.
I think I've had the most fun with my stealthy mage-assasin so far. He could tackle any situation with relative ease, when compared with my current low-magic (mainly transmute in fact... oooh, shiny!

)stealth build.
A 2H Orc was my first major charater and the only one I've finished the game with so far. Was mighty fun too, but after I have solved the magic vulnerability issues via enchanting he became pretty much an unstoppable juggernought of destruction... one or two-shotting everything with charging power attacks, so maybe a bit too overpowered.
My next two characters skipped Enchanting and I think it made the game that much more enjoyable. My assasin mage also skipped Smithing opting to go for robes instead, which worked well enough, but he did become a bit squishy after level 40 or so. Still, if he could get the jump on the enemy, he was rarely in danger.
My current Rogue does dabble a bit in Smithing, but is taking it leisurely, avoiding the grind and feels squishy as hell, dies if a Draugr Scourge Lord as much as looks at him...