Aller au contenu

Photo

The Elder Scrolls V: Skyrim Discussion Thread


37007 réponses à ce sujet

#19876
happy_daiz

happy_daiz
  • Members
  • 7 963 messages

Sajji wrote...

If you don't want Skyrim to be easy, play on expert.

I have, and I'm heavily reliant upon statistics.


Or, just start a new character fairly often. Sometimes starting over as a total n00b is a good way to feel less godly. Image IPB

#19877
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
Honestly, I've been playing on the hardest difficulty and rarely run into any serious trouble, even without followers - but I've also done what happy_daiz said and restarted many times, usually trying things a little differently than I had before.

It works out quite nicely, actually - shakes things up and keeps things feeling a bit more fresh IMHO.

Modifié par greengoron89, 14 mai 2012 - 04:15 .


#19878
Ulous

Ulous
  • Members
  • 854 messages
How difficult this game is depends more upon your build than the actual difficulty setting in my opinion, for example on Master difficulty you can be summoning double dremoras in less than a few hours if you find the right place to train, from then on it's a case of playing the rest of the game on easy mode.

#19879
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
Heh, triple Dremoras if you hand a follower the Sanguine Rose in addition to the two you summon, actually. If your follower is particularly powerful and also have Barbas following you, you're pretty much unstoppable.

#19880
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
Pure mage with robes is still pretty squishy, compared to a 2-handed Orc, but it's getting easier for me. I recruited Marcurio, and despite his demeanor, he's been pretty good.

He does talk a lot, though. Not as much as Mjoll, happily, but more than some.

Anyway, one of these days, I might try a higher difficulty level. For now, I'm fine on normal.

#19881
Ulous

Ulous
  • Members
  • 854 messages
Dual weilding with light armour on master difficulty is pretty hardcore, especially as you can only level light armour by getting hit.

If you are going for a build that you might struggle with then it can be fun to increase the difficulty as you level up, start on novice then increase to apprentice at lvl 5, then adept at lvl 10, expert at lvl 25 and then master at lvl 50, basically increasing difficulty as you get each achievement (even if you have already got them).

#19882
Redneck1st

Redneck1st
  • Members
  • 1 453 messages
As for me I prefer Dual wielding wearing heavy armor on master difficulty and I run this way from beginning to the end of the game. I also use a bow and stealth as well due to the fact that running around as a sniper can be such fun.

#19883
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Do people who make mods EVER spell check?

Three mods in a row...NO SPELL CHECKING.
Please people show some love to grammar!

#19884
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Haplose wrote...

Sajji wrote...

If you don't want Skyrim to be easy, play on expert.

I have, and I'm heavily reliant upon statistics.


Or Master ;P

Though it's still pretty easy if you go for illusion and Stealth.


I've recently discovered how goddamn overpowered Alchemy is in this game.

I used to play an illusion stealth assassin with the main skills being: Archery, Sneak, Illusion, Light Armor, Smithing, One-Handed. Now just recently I re-rolled a new character, this time a Nord. He was supposed to become an average hunter, using his bow and some poisons as his main tool of the trade, but he actually ended up being a better assassin than my actual assassin character! :lol:


Seriously, if you leveled your Alchemy, there is nothing you can't do. You can basically do ANYTHING!


No skills in Restoration magic? NO PROBLEM! As an alchemist, you make the best healing potions!

No skills in Illusion magic? NO PROBLEM! As an alchemist, you can create potions and poisons that do the same! Turn yourself invisible with an invisibility potions and turn enemies into a frenzy with fear poisons on your arrows!

No skills in Enchantment? NO PROBLEM! There are plenty of potions to be created that do exactly the same as enchantments! True-Shot potions for some extra damage output with your bow and some nasty Damage-Health potions to do some damage-over-time if you fail to OHKO your enemy!



Really, once you leveled up Alchemy a bit and spend some perk-points in there, you basically don't need Enchantment, Illusion or Restoration. Alchemy is so OVER-POWERED! How many of you already realized how OP Alchemy truly is?
So really: SCREW ILLUSION + STEALTH! From now on I'll play ALCHEMY + STEALTH all the way! :ph34r:


This is my current build with my Nord Hunter focusing on Archery and Alchemy:
http://skyrimcalculator.com/#125504

This is the build I'm planning with my Nord Hunter now that I've decided that he'll become an assassin too:
http://skyrimcalculator.com/#125505

Modifié par Luc0s, 15 mai 2012 - 10:15 .


#19885
Haplose

Haplose
  • Members
  • 1 262 messages
Not me. I don't like 1-shot effects. In crpgs I always end up hoarding a ton of various pots but never using any.
And I don't think your pots can also Calm enemies to chain backstabs at them, can they?

#19886
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Haplose wrote...

Not me. I don't like 1-shot effects.


1-shot effects are all I need because I basiclaly kill EVERYTHING with 1 single hit from my bow. But with the right perks, poison effects last longer on weapons and bows.

Haplose wrote...
And I don't think your pots can also Calm enemies to chain backstabs at them, can they?


No need, because again, I one-hit-kill everything with a single backstab already. With my poisons on my legendary daedric daggers I dish out such an insane high amount of damage that I don't even need the Shrouded Gloves from the Dark Brotherhood (doubling your backstab damage). I'm currently sporting Nightingale armor and do 15x backstab damage with the perks in the Sneak tree. If I had the Shrouded Gloves I would do 30x backstab damage, but that's just overkill. With my poisons, 15x damage is more than enough (on Master).

The reason why Alchemy beats Illusion is because with my potions and poisons can apply my effects with 1 push of a button, INSTANTLY, while Illusion spells need to be cast and casting spells cost time.
I also can brew my own major healing potions, saving me money (now I don't have to buy them).

The fact that with Alchemy I don't need to wear a spell in my left hand, I can now use that left hand for swords. If I ever get caught and end up in a face-to-face battle, I can use the sword in my left hand right away, allowing me to deal more damage (in straight combat, swords are better than daggers), while healing myself with my self-made healing potions that I hotkey'd.


Also, Alchemy is really versatile. While Illusion only allows you to sneak better and cause some chaos with frenzy, Alchemy gives you the same AND much more options. I can go invisible with an invisibility potions. I can cause frenzy with a fear poison. I can deplete the magicka of a mage or dragon-priest with drain-magicka poisons. I can make enemies weaker to frost with frost poisons (works awesome in combination with the Nightingale bow, which does frost damage). I can even slow down my opponents with a slow poison! There is just so much you can do with some decent Alchemy skills!  


Trust me, I used to be an Illusion Assassin like you, but now I've tasted the greatness of Alchemy, I don't think I'll ever return to Illusion. Alchemy is just so much more effective.

Modifié par Luc0s, 15 mai 2012 - 11:10 .


#19887
Haplose

Haplose
  • Members
  • 1 262 messages
Still 1-shot. And you have to gather/buy ingredients to make each one. That's enough for me to not want to heavily rely on this skill.

Plus you don't have to invest in Alchemy to benefit from some of the more potent effects (Slow, Paralyze, Invisibility with shorther duration is okay too) AND you can buy usefull potions with magitudes not so easy to pull off normally, unless you invest heavily into the skill (like Blacksmithing or Enchanting pots).

There are honestly so many pots laying around, that I never felt the need to buy any healing pots...

See, my Illusion Assasin used pots too.. and so does my current Rogue.. I especially like the Slow pot for an Archer... makes for fun firefights with mages/dragon priests. The difference beeing I didn't need to invest any perks in this skill to reap the benefits...

Modifié par Haplose, 15 mai 2012 - 11:26 .


#19888
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Haplose wrote...

Still 1-shot.


2 shots actually. And since I can hotkey my poisons, it's not a big deal to apply a new potion to my arrows after every 2 shots. It's really just 1 hit of a button and it's applied instantly.


Haplose wrote...

And you have to gather/buy ingredients to make each one. That's enough for me to not want to heavily rely on this skill.


As a thief this is not a big deal either. I simply rob an alchemy store, create potions, keep the ones I need and sell the ones I don't need. Sure, it takes some time to create potions, but it's a nice little distraction from questing.

I mean, if you use Enchanting (I don't know if you do), you also have the gather soul gems, fill them up and apply them to weapons to level up your Enchanting. So whether you sue Enchanting or Alchemy, it's not much of a difference.


Haplose wrote...

Plus you don't have to invest in Alchemy to benefit from some of the more potent effects (Slow, Paralyze, Invisibility with shorther duration is okay too) AND you can buy usefull potions with magitudes not so easy to pull off normally, unless you invest heavily into the skill (like Blacksmithing or Enchanting pots).


Trust me, the potions and poisons I make are MUCH better than anything you can buy in Skyrim.


Haplose wrote...

See, my Illusion Assasin used pots too.. and so does my current Rogue.. I especially like the Slow pot for an Archer... makes for fun firefights with mages/dragon priests. The difference beeing I didn't need to invest any perks in this skill to reap the benefits...


Yeah, but you obviously don't know what you're missing. Trust me, once you've invested perks into Alchemy you'll notice how truly mazing alchemy can be. For you, as an illusion assassin, your potions are just a nice litlte extra. For me, as an alchemy assassin, potions are my bread and butter and EXTREMELY deadly. Because of that, I don't need Illussion magic. I don't need Restoration magic and I don't need Enchanting, which, in the long run, SAVES me a lot of perks that I can now invest in other places.

While Illusion is nice, I find it a waste of perk points in the long run. You, as an Illusion assassin, need to invest 7 perk points just to be able to turn yourself invisible. SEVEN PERK POINTS, for simply being able to cast the invisibility spell.


Illusion is nice and fun, I totally enjoyed it when I played an illusion assassin. But it's just a simple fact that on Master, in the long run, it's kind of useless and it's kind of a waste of perk points.
Frenzy is fun, but it's way more effective to simply one-shot everyone with your bow and be done with it.
The Invisibility spell is nice, but simply drinking an invisibility potions is much faster.
The Calm spell is nice, but kind of useless. Turning invisible (with a potion) and backstabbing the bastard is much more effective.

Illusion is nice on lower levels, but on level 40+ it becomes redundant and nothing more than a little fun extra. In my opinion, it's not worth all the perk points that you have to spend on it to make Illusion not completely worthless.

Alchemy is much more straight to the point, much more effective and much more deadly. I can create poisons that do 500 (or more) damage to health, allowing me to basically kill a Dragon priest with just 1 or 2 shots, on Master.


It's just a simple fact that if we solely look at the statistics, Alchemy is just way better. It just is.


Now, of course, we're probably playing Skyrim not simply for the statistics, but for the roleplaying experience, right?And I have to admit, roleplaying an illusionist is just super fun. But roleplaying an alchemist is also really fun. Personally I love scouting the mountains for certain plants and flowers to harvest for alchemy ingredients. You might see it as a waste of time, but I see it as a nice break from all the questing and killing! I see it as an adventure!:D



PS: Sorry for my long posts! I just can't help myself typing whole essays about games I'm passionate about. ^_^

Modifié par Luc0s, 15 mai 2012 - 12:07 .


#19889
HoonDing

HoonDing
  • Members
  • 3 012 messages
Skyrim keeps surprising me. I only found out today Mercer Frey is being voiced by legendary stuntman Anthony De Longis.

#19890
Haplose

Haplose
  • Members
  • 1 262 messages

Luc0s wrote...
The Calm spell is nice, but kind of useless. Turning invisible (with a potion) and backstabbing the bastard is much more effective.


Ummm, you're kidding, right? You gotta be kidding... Calm/Pacify are the single most overpowered spells in the game, if I ever saw one. Invisibility? It's situationally usefull... but it can't even start to compare to perked Calm.
Granted, you can use Invisibility with no perk investment, so that's a big plus. Another is that it helps with Undead and Automatons before you can get the Master of the Mind perk.

But Calm is the BOMB. It instantly makes enemies neutral, not looking for you at all and exposing their backs to you.
Can be spam casted easily to instantly pacify a big group of baddies... or chain backstab-Calm-backstab-Calm-backstab-Calm to bring even the toughest foe down without a chance for retialiation.

What's important, Calm will bring you to 100 Sneak lightning-fast because of all the enemies you can easily backstab, rather then snipe from a distance (backstabs level Sneak much faster then archery or.. well... just sneaking around).

By comparison Invisibility is expensive and enemies still look for you, you need to stay down and/or distact them to land successfull attacks... waste a ton of time and they also remain quite alert after attacks.

For me Calm/Pacify are the BEST spells, no contest.

Modifié par Haplose, 15 mai 2012 - 12:40 .


#19891
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Haplose wrote...

Luc0s wrote...
The Calm spell is nice, but kind of useless. Turning invisible (with a potion) and backstabbing the bastard is much more effective.


Ummm, you're kidding, right? You gotta be kidding... Calm/Pacify are the single most overpowered spells in the game, if I ever saw one. Invisibility? It's situationally usefull... but it can't even start to compare to perked Calm.
Granted, you can use Invisibility with no perk investment, so that's a big plus. Another is that it helps with Undead and Automatons before you can get the Master of the Mind perk.

But Calm is the BOMB. It instantly makes enemies neutral, not looking for you at all and exposing their backs to you.
Can be spam casted easily to instantly pacify a big group of baddies... or chain backstab-Calm-backstab-Calm-backstab-Calm to bring even the toughest foe down without a chance for retialiation.

By comparison Invisibility is expensive and enemies still look for you, you need to stay down and/or distact them to land successfull attacks... waste a ton of time and they also remain quite alert after attacks.


You're kidding right? Illusion, including Calm, is a waste of time. Calm overpowered? Yeah right, keep ond dreaming.

Watch this video, that's all I have to say. This guy uses potions and posions and no illusion at all.

Same here.

Why waste time Calming enemies when you can just as easily kill them instead? With the right perks and the right weapons you can really clear out entire camps of enemies in no time. No illusion needed, at all! Again, just watch the video above and see for yourself.

Haplose wrote...
What's important, Calm will bring you to 100 Sneak lightning-fast because of all the enemies you can easily backstab, rather then snipe from a distance (backstabs level Sneak much faster then archery or.. well... just sneaking around).


An even faster way to level up Sneak is to simply join the Thieves Guild, rob entire cities of their valuables, sell them to a fence until you have about 19000 gold (trust me, you get this faster than you think). Then go to Delvin (Thieves Guild) and train Sneak. This way you can hit Sneak lvl ~70 in literally only 1 hour after starting a new game.

Yes, did you read that? I can get sneak to lvl ~70 literally in the first hour of my new game! Without using any exploits. You can't do that with Calm/backstab, can you? No you can't. So again, Calm is useless.


Haplose wrote...

For me Calm/Pacify are the BEST spells, no contest.


And as a true assassin, you don't need any spells at all. Though the illusion assassin is great fun to play, this alchemy assassin feels more "true", if you get my drift. I don't use any magic, at all and I feel more like a true veteran killer than with my illusion assassin. Not using any magic at all is a great challenge but it's also very rewarding. 

Modifié par Luc0s, 15 mai 2012 - 01:01 .


#19892
Haplose

Haplose
  • Members
  • 1 262 messages
No, I don't believe you can. Unless you maybe grind it somehow (like backstabbing an invincible, friendly NPC). But that would be cheating in my book.

Also I don't believe it's possible to rob 19.000 gold worth of goods in 1 hour. The transitions alone would take longer. Also you can only train 5 times per level, so you can't chain-train to 70, not in 1 hour anyway.


You like Alchemy, that's fine. It is potent for sure. Like many things in this game. I've been playing a completly overpowered Orc Two-hander who had Armor in excess of 1500 (while anything above 567 or so is a waste...) and killed mostly everything in 1-2 power attacks. My Illusion Assasin had complete control over the battlefield, neutralising enemies or making them fight their comrades at his whim.... This felt even more overpowered. It felt real good. And I play on Master too, mind you.

But using consumables is not my style. Prefer to sell them instead for profit (and training sessions). And develop inherent powers. My last two characters even dropped Enchanting - game is more fun that way.

Modifié par Haplose, 15 mai 2012 - 01:08 .


#19893
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
I have more fun playing as an Orc 2-hander who cant use any magic.

Hell he is combat only.
I dont use anything like alchemy, or enchanting, or stealth skills.

If he cant cave something's skull in with Voldunrung he does not see the point.
He does use shouts but hey he is the Dragonborn.

#19894
Dutchess

Dutchess
  • Members
  • 3 516 messages
I have been trying to get alchemy up with my sneaky assassin khajiit, but it takes incredibly long. Enchanting levels much faster than alchemy. With taking training as much as I can (well, I don't bother to specifically go back to a trainer at every level I gain, but when I am close to one, I take 5 training sessions), my alchemy skill is still only 40 or 50.

#19895
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
Alchemy raises based on the value of the potion you create. A decent one you can do is :

Paralyze with Poison
Canis Root + Imp Stool (or Human Flesh) + Anything Slaughterfish

Or add something to a Slow potion
Deathbell + Salt Pile + Anything Slaughterfish (I think; I'm not at home to check).

I'm sure there are other recipes out there that would not only be useful, but would help level up your alchemy quicker. Those just happen to be two that I remember off the top of my head. I also like the Lingering Magica Damage and Lingering Stamina Damage ones.

#19896
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
Actually, using Imp Stool + Human Flesh + Slaughterfish Eggs/Scales results in a more powerful concoction - Paralyze, Poison, and Lingering Poison all in one. It's probably the most powerful poison in the game, and the only reason I'd ever bothered with Alchemy in the first place.

Modifié par greengoron89, 15 mai 2012 - 01:31 .


#19897
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
^ Sweet, I knew someone would have a better recipe. I'm writing that one down...

#19898
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
You can also use Mora Tapinella instead of Slaughterfish Eggs/Scales if you'd like - it's what I always used, and those are easier to come by IMHO and have the same effect in that particular poison.

Modifié par greengoron89, 15 mai 2012 - 01:38 .


#19899
Dutchess

Dutchess
  • Members
  • 3 516 messages
Ah, okay. That's great. Thanks! It seems I have to go hunting for slaughterfish...

#19900
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Haplose wrote...

No, I don't believe you can. Unless you maybe grind it somehow (like backstabbing an invincible, friendly NPC). But that would be cheating in my book.


I can. Like I said. I simply rob about 19.000 gold worth of goods in 1 hour.  Then go to Delvin and train Sneak.


Haplose wrote...

Also I don't believe it's possible to rob 19.000 gold worth of goods in 1 hour. The transitions alone would take longer. Also you can only train 5 times per level, so you can't chain-train to 70, not in 1 hour anyway.


Wrong. It's perfectly possible if you know which places have valuable items (those places are often marked with a little symbol from the Thieves Guild).

When you're a low level, you'll gain an extra level after training Sneak. But you have to start doing this at a really low level for it to work.
If you start doing this at level 1 (or maybe 2 of 3, but not any higher), you'll be able to get sneak to at least lvl 60 this way. Simply rob goods, sell them to a fence, go to Delvin, train sneak, repeat.

I'm not lying. See for yourself.

If you do the same with Archery (you can train Archery for free if you helped that woodelf in Riverwood), you can get Archery and Sneak both to lvl 60 or 70 in no time! It honestly didn't take me more than 1 or 2 hours to do this.


Haplose wrote...

You like Alchemy, that's fine. It is potent for sure. Like many things in this game. I've been playing a completly overpowered Orc Two-hander who had Armor in excess of 1500 (while anything above 567 or so is a waste...) and killed mostly everything in 1-2 power attacks. My Illusion Assasin had complete control over the battlefield, neutralising enemies or making them fight their comrades at his whim.... This felt even more overpowered. It felt real good. And I play on Master too, mind you.

But using consumables is not my style. Prefer to sell them instead for profit (and training sessions). And develop inherent powers. My last two characters even dropped Enchanting - game is more fun that way.


Like I said, I've played an illusion assassin for a very long time, just like you. You don't have to tell me how awesome an illusion assassin is, I know this just as well as you do. All I'm saying is that an alchemy assassin is EVEN MORE POWERFUL, which I just recently discovered.

When I compare my recent experiences with my earlier illusion experience, I can't help but admit that alchemy is just simple more powerful and more useful, by far.


Mind you, that I have experience with BOTH, illusion assassin on Master and alchemy assassin in Master. And I'm NOT using enchantments on EITHER character.


Just create an alchemy assassin and see for yourself. You'll experience yourself just how much better alchemy is than illusion. Illusion becomes useless on higher levels, because you basically one-shot everyone and you'll never get caught (if you do get caught, you're a n00b). So what's the point of illusion if you never get caught and you one-shot kill everyone anyway, without using illusion whatsoever?

Modifié par Luc0s, 15 mai 2012 - 01:48 .