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The Elder Scrolls V: Skyrim Discussion Thread


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#20001
Elhanan

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Has anyone played a Nord mage? Does Onmund the Mage acknowledge the addition to the College?

#20002
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[/quote]

GTA 4 comes to mind. The Witcher 1 is also a good example where NPC didn't feel as repetitive as in Skyrim.

You see, I can accept that NPCs will always repeat the same thing over and over again. But I would have liked it if the NPCs in Skyrim were more silent. Right now they just talk TOO MUCH. They keep repeating the same crap way too often.

No but seriously, if I hear "I took an arrow to the knee" or "someone stole your sweetrole?" ONE MORE TIME, I'm going to rip someone's head off.
[/quote] 

Me, I'm not bothered about this. In fact I quite like  the "vocal" NPCs. Again, to each his own.

[quote] 

Heh, I turn off V-A's in Skyrim completely to make it bearable.

#20003
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Elhanan wrote...

Luc0s wrote...

Are you kidding me? BioWare doesn't have storytelling abilities nor talent. They lost their last writing talent when they lost Drew Karpyshyn. ME2's story was "meh", DA2's story sucks and ME3's story is a complete and total joke.

I do agree that Skyrim's story is a bit shallow though. It would have been better. I also agree about the companion AI.

You mean that BioWare has proven their LACK of talent many times over.


Think a great many gamers and customers disagree with your opinion. No kidding....


Most consumers of ME3 wouldn't know a good story if it slapped them in the face, although Skyrim's story was shallow at least it wasn't broken.

#20004
RedArmyShogun

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Funny enough there were some very small parts of ME3's story that weren't bad but over all, your right *puts on mando beskar'gam* Jetti...

#20005
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happy_daiz wrote...

^ Yay, Bretons! My first Skyrim character was a Breton, but I couldn't decide how I wanted to  to specialize, and ended up with a Jane of All Trades. Basically, average at everything, excelling at nothing. Resistances were broken during that time, too. Image IPB

I think once DLC is out, I'll roll another Breton.


Breton are the best characters in Skyrim with their insane 25% magic resitance as their starting perk. It's insane, but o so nice!

My first character was a Breton assassin. I've currently remade the same character and started a new game with him, but this time I'm going to actually roleplay him (the first time I played my Breton asassin I just played the game without bothering with "roleplaying" or acting as my character, if you know what I mean).

#20006
happy_daiz

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Elhanan wrote...

Has anyone played a Nord mage? Does Onmund the Mage acknowledge the addition to the College?


He didn't say anything different to my Nord. Didn't even acknowledge that she was a Nord at all. Brelyna didn't comment on my Dunmer mage being a Dunmer. Same thing with J'Zargo and my Khajiit. Image IPB

Modifié par happy_daiz, 18 mai 2012 - 06:49 .


#20007
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Obi-Wan Old Ben Kenobi wrote...

Elhanan wrote...

Luc0s wrote...

Are you kidding me? BioWare doesn't have storytelling abilities nor talent. They lost their last writing talent when they lost Drew Karpyshyn. ME2's story was "meh", DA2's story sucks and ME3's story is a complete and total joke.

I do agree that Skyrim's story is a bit shallow though. It would have been better. I also agree about the companion AI.

You mean that BioWare has proven their LACK of talent many times over.


Think a great many gamers and customers disagree with your opinion. No kidding....


Most consumers of ME3 wouldn't know a good story if it slapped them in the face, although Skyrim's story was shallow at least it wasn't broken.


Indeed. ME3's story is a complete joke and most consumers know it. If you only knew how many consumers are dissapointed in ME3's lackluster story.

Crucible? Terrible McGuffin and borderline Deus Ex Machina.

Udina coup? The most nonsensial and insane "plot twist" I've ever seen. BioWare does not know how to handle politics in their games.

Cerberus? They turned from an awesome black-ops organisation into a random evil super corporation with buttloads of soldiers that came out of nowhere. Cerberus was totally destroyed in ME3.

The Illusive Man? He once was an awesome character. ME3 butchered him and turned him into a cartoon villian.

Mission on Earth? Horrible.

The Catalyst? No, just no.


Yeah, I could go on like this forever. Bottomline is, ME3 has been the most dissapointing game of 2012. Man, I've never been SO MUCH dissapointed with a game as with ME3.

#20008
Elhanan

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Luc0s wrote...


Indeed. ME3's story is a complete joke and most consumers know it. If you only knew how many consumers are dissapointed in ME3's lackluster story.

Crucible? Terrible McGuffin and borderline Deus Ex Machina.

Udina coup? The most nonsensial and insane "plot twist" I've ever seen. BioWare does not know how to handle politics in their games.

Cerberus? They turned from an awesome black-ops organisation into a random evil super corporation with buttloads of soldiers that came out of nowhere. Cerberus was totally destroyed in ME3.

The Illusive Man? He once was an awesome character. ME3 butchered him and turned him into a cartoon villian.

Mission on Earth? Horrible.

The Catalyst? No, just no.

Yeah, I could go on like this forever. Bottomline is, ME3 has been the most dissapointing game of 2012. Man, I've never been SO MUCH dissapointed with a game as with ME3.


Not a consumer of ME3; only seen the ME3 Ending on youtube which seemed fine by me. But a whole lot of reviews cremating the game went something like:

"It was a magificent game until the final 5-10 minutes; it ruined everything!"

So many folks - even those that rating  bombed the game - differ with you on the writing, that I really need not bother to debate it.

Skyrim succeeds on many levels; on many points, but the writing is one that needs improvement. The marriages are a farce; bulletpoint presentation only, and while some stories have depth and deliver, many - what I shall call the majority - do not.

Skyrim earned the GOTY, but it seemes certain it was not based on The Book of Love and like writing.

#20009
legion999

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Elhanan wrote...

Luc0s wrote...


Indeed. ME3's story is a complete joke and most consumers know it. If you only knew how many consumers are dissapointed in ME3's lackluster story.

Crucible? Terrible McGuffin and borderline Deus Ex Machina.

Udina coup? The most nonsensial and insane "plot twist" I've ever seen. BioWare does not know how to handle politics in their games.

Cerberus? They turned from an awesome black-ops organisation into a random evil super corporation with buttloads of soldiers that came out of nowhere. Cerberus was totally destroyed in ME3.

The Illusive Man? He once was an awesome character. ME3 butchered him and turned him into a cartoon villian.

Mission on Earth? Horrible.

The Catalyst? No, just no.

Yeah, I could go on like this forever. Bottomline is, ME3 has been the most dissapointing game of 2012. Man, I've never been SO MUCH dissapointed with a game as with ME3.


Not a consumer of ME3; only seen the ME3 Ending on youtube which seemed fine by me. But a whole lot of reviews cremating the game went something like:

"It was a magificent game until the final 5-10 minutes; it ruined everything!"

So many folks - even those that rating  bombed the game - differ with you on the writing, that I really need not bother to debate it.

Skyrim succeeds on many levels; on many points, but the writing is one that needs improvement. The marriages are a farce; bulletpoint presentation only, and while some stories have depth and deliver, many - what I shall call the majority - do not.

Skyrim earned the GOTY, but it seemes certain it was not based on The Book of Love and like writing.


A month ago I would have agreed. But the writing in ME3 has gotten worse than the previous two. There's good parts -scratch that- great parts but overall it's meh.

#20010
Addai

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happy_daiz wrote...

Elhanan wrote...

Has anyone played a Nord mage? Does Onmund the Mage acknowledge the addition to the College?


He didn't say anything different to my Nord. Didn't even acknowledge that she was a Nord at all. Brelyna didn't comment on my Dunmer mage being a Dunmer. Same thing with J'Zargo and my Khajiit. Image IPB

I remember Onmund saying "I thought I'd be the only Nord here."

#20011
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Elhanan wrote...

Not a consumer of ME3; only seen the ME3 Ending on youtube which seemed fine by me. But a whole lot of reviews cremating the game went something like:

"It was a magificent game until the final 5-10 minutes; it ruined everything!"

So many folks - even those that rating  bombed the game - differ with you on the writing, that I really need not bother to debate it.

Skyrim succeeds on many levels; on many points, but the writing is one that needs improvement. The marriages are a farce; bulletpoint presentation only, and while some stories have depth and deliver, many - what I shall call the majority - do not.

Skyrim earned the GOTY, but it seemes certain it was not based on The Book of Love and like writing.



Well, you haven't played Mass Effect 3, so you don't know what you're talking about and your opinion is only based on what you've heard and read in reviews. That's not a very solid position to argue from. I have first-hand experience with ME3 and I can tell you, I can PROMISE you, that the entire story of the entire game is mediocre at best.

Reviews should not be trusted. At least, I don't trust them because they very rarely represent the true merits of a game. These days every major title gets a 9 or 10 from most review sites. That's just insane. A score of 9 or 10 should be reserved for only the best of the best games. But these days every single blockbuster game gets a 9 or 10 from the reviewers. That alone already tells me that reviews aren't worth crap. They're a waste of time and I refuse to read them.


Anyway, the ending of Mass Effect 3 is by far not the only problem that ME3 has. The story of ME3 is completely broken. But the average casual gamer wouldn't care. They don't know the difference between a cheap blockbuster story or an actual good story.


And about Skyrim: I agree. I always agreed. Skyrim's story is lacking and the presentation of the story in the game is shallow. It could have been done so much better.

#20012
Addai

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Luc0s wrote...
Indeed, BioWare's writers are bad enough to do something insane like that.

I don't think they're bad, just overrated, and currently suffering from the management's determination to make BW games into actiony MMPORGs and the fans' determination to make them into soap opera dating sims.  If people can still have fun with that, more power to them.  I say bleccch, but on the up side, I'm saving money and aggravation.

Bethesda's writing is great, but people don't take the design goals into account when they consider the main story lines to be what matters.  Lore-heavy, environmental, with an emphasis on player agency- they're masters at this.  I hope they don't listen to the people who want them to change the formula.  TES Online makes me extremely nervous on this score.

#20013
Elhanan

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Addai67 wrote...

happy_daiz wrote...

Elhanan wrote...

Has anyone played a Nord mage? Does Onmund the Mage acknowledge the addition to the College?


He didn't say anything different to my Nord. Didn't even acknowledge that she was a Nord at all. Brelyna didn't comment on my Dunmer mage being a Dunmer. Same thing with J'Zargo and my Khajiit. Image IPB

I remember Onmund saying "I thought I'd be the only Nord here."


Thanks! If that is all, guess I shall pass on the idea.

#20014
happy_daiz

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Addai67 wrote...

happy_daiz wrote...

Elhanan wrote...

Has anyone played a Nord mage? Does Onmund the Mage acknowledge the addition to the College?


He didn't say anything different to my Nord. Didn't even acknowledge that she was a Nord at all. Brelyna didn't comment on my Dunmer mage being a Dunmer. Same thing with J'Zargo and my Khajiit. Image IPB

I remember Onmund saying "I thought I'd be the only Nord here."


Really? Poop, I wonder why he didn't say anything in my playthrough. Image IPB

#20015
Yrkoon

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Luc0s wrote...
Really? I thought the level design in Skyrim could use some improvement. The open-world is great, but the dungeons are quite linear, repetitive and boring actually.

Hahaha.    We're getting this gripe from someone who just spent the last 2 pages praising TW2?

Show me a non-linear, puzzle-filled dungeon in the Witcher 2.


Luc0s wrote...


Nonsense. I can list several RPGs where you're not a total god at the end of the game. Mass Effect, Dragon Age and most noteworthy, The Witcher 2.

Try playing The Witcher 2 on 'Dark mode' hardest difficulty.

Done.  You're full of Kaka.

In Dragon Age Origins  (on any difficulty), you'll struggle until you're about 20th level, then  the challenge simply ends.  You'll be doing about 250 damage with your Chasind Great Maul, or Starfang.  You'll be doing about 700 damage with your archer whenever he activates Arrow of Slaying.  And don't get me started on mages, who can wipe out whole rooms  in seconds with their spells.  And of course, it gets 10 times easier in Awakening, where a single Massacre ends any fight, against any number of enemies, any time...INSTANTLY.


Then we've got Witcher 2, and its "darkmode".  Same thing.   It's challenging until about level 26,  or until  you're decked out in the free, game breaking DLC gear, then you can just sit there as enemies hit you from all angles, doing no. damage. to. you. at. all.

Modifié par Yrkoon, 18 mai 2012 - 08:26 .


#20016
happy_daiz

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^ I was quite impressed with level design in Skyrim. I thought it was cool that any quest that just happened to take place in the same dungeon you'd already been in felt like an entirely new dungeon.

I remember going into one place for a radiant quest, and returning later for another, very soon after that, and the entire atmosphere had changed. There were candles everywhere, the lighting, decorations (and enemies) were completely different. The one I'm remembering started off as a bandit hideout, and the second time, was overrun with vampires.

Yrkoon wrote...
*snip*

Then we've got Witcher 2, and its "darkmode". Same thing. It's challenging until about level 26, or until you're decked out in the free, game breaking DLC gear, then you can just sit there as enemies hit you from all angles, doing no. damage. to. you. at. all.

That was my experience, tbh. By the end, I could just have Geralt stand there, or leave the room and come back later, and he would still be there, with full health.

Modifié par happy_daiz, 18 mai 2012 - 08:34 .


#20017
Elhanan

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Luc0s wrote...

Well, you haven't played Mass Effect 3, so you don't know what you're talking about and your opinion is only based on what you've heard and read in reviews. That's not a very solid position to argue from. I have first-hand experience with ME3 and I can tell you, I can PROMISE you, that the entire story of the entire game is mediocre at best.

Reviews should not be trusted. At least, I don't trust them because they very rarely represent the true merits of a game. These days every major title gets a 9 or 10 from most review sites. That's just insane. A score of 9 or 10 should be reserved for only the best of the best games. But these days every single blockbuster game gets a 9 or 10 from the reviewers. That alone already tells me that reviews aren't worth crap. They're a waste of time and I refuse to read them.

Anyway, the ending of Mass Effect 3 is by far not the only problem that ME3 has. The story of ME3 is completely broken. But the average casual gamer wouldn't care. They don't know the difference between a cheap blockbuster story or an actual good story.

And about Skyrim: I agree. I always agreed. Skyrim's story is lacking and the presentation of the story in the game is shallow. It could have been done so much better.



I have played ME1 and ME2, and again, have plenty of reviews to counter what you say on ME3, even including the 'majority' of those of negative ratings. And based on the Paragon conclusion seen on youtube, I am content as a fan with what was presented.

And FWIW, as you are simply giving me your Review, as advised, I choose not to trust it based on the huge numbers saying something contrary to it; not only professional, but owner based ones, too. No reason to think your promised opinion is of any more worth than others, whether or not you dismiss tham as casual.

Where I do agree with critics of the ME series is I prefer less involved cinematics; prefer more storytelling in character dialogue and lore than in scripted form, if that makes sense. I wish to be in control of the PC; not have me along for a ride. ME2 had some scenes that were a bit too long for my tastes, and I felt as if I were losing the steering of the game.

As for Skyrim, I would like to see more depth in dialogue and conversations, and offer the same standard there as was seen in the lore (eg; The Journal of Kodlak, the notes left in What Lies Beneath). This would

Modifié par Elhanan, 18 mai 2012 - 08:35 .


#20018
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[quote]Yrkoon wrote...

[quote]Luc0s wrote...
Really? I thought the level design in Skyrim could use some improvement. The open-world is great, but the dungeons are quite linear, repetitive and boring actually. [/quote]
Hahaha.    We're getting this gripe from someone who just spent the last 2 pages praising TW2?

Show me a non-linear, puzzle-filled dungeon in the Witcher 2.


[quote]

Linear is better than no diversity, At least TW2 doesn't recycle the same stuff in every cave, "hand-drawn" my arse.

#20019
Yrkoon

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Skyrim's Dungeons are Amazing. Never seen anything better. They Nail atmosphere like no one ever has. And even beyond atmosphere, just about every dungeon has a story. As ho-hum as that may seem at first glance, it becomes a staggering feat when you put things in proper perspective. There's about 175 dungeons in the game. ALL are diverse, most have thier own story. And the level of detail in the contents of every room,.... it fatigues you just thinking about how much work had to have been put in to just the dungeon design in this game.

#20020
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Addai67 wrote...

Luc0s wrote...
Indeed, BioWare's writers are bad enough to do something insane like that.

I don't think they're bad, just overrated, and currently suffering from the management's determination to make BW games into actiony MMPORGs and the fans' determination to make them into soap opera dating sims.  If people can still have fun with that, more power to them.  I say bleccch, but on the up side, I'm saving money and aggravation.


So much wisdom and truth, in 1 single post! You must be god! :o


Addai67 wrote...

Bethesda's writing is great, but people don't take the design goals into account when they consider the main story lines to be what matters.  Lore-heavy, environmental, with an emphasis on player agency- they're masters at this.  I hope they don't listen to the people who want them to change the formula.  TES Online makes me extremely nervous on this score.


Lore-heavy? Maybe the world of TES has lots of lore, but it's not really presented in the best way to the player in the TES games. It could have been done better. For example: I'd like to see cutscenes in the next TES game, like Dragon's Dogma has.

#20021
Elhanan

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Sorry, but there is a wide diversity in Skyrim dungeons; almost to the point where I am able to tell in which one I am in by design and structure. And I am no Sherlock Holmes.

But the fact is, after 800+ hrs, I still have not seen them all, and that is a fact worth noting, at least to myself.

#20022
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Yrkoon wrote...

Luc0s wrote...
Really? I thought the level design in Skyrim could use some improvement. The open-world is great, but the dungeons are quite linear, repetitive and boring actually.

Hahaha.    We're getting this gripe from someone who just spent the last 2 pages praising TW2?

Show me a non-linear, puzzle-filled dungeon in the Witcher 2.


There are no dungeons in The Witcher 2. The Witcher 2 is a completely different kind of game in that regards.

At least The Witcher 2 is not repetitive and doesn't recycle the same environments over and over again, unlike Skyrim.





Luc0s wrote...

In Dragon Age Origins  (on any difficulty), you'll struggle until you're about 20th level, then  the challenge simply ends.  You'll be doing about 250 damage with your Chasind Great Maul, or Starfang.  You'll be doing about 700 damage with your archer whenever he activates Arrow of Slaying.  And don't get me started on mages, who can wipe out whole rooms  in seconds with their spells.  And of course, it gets 10 times easier in Awakening, where a single Massacre ends any fight, against any number of enemies, any time...INSTANTLY.


Then we've got Witcher 2, and its "darkmode".  Same thing.   It's challenging until about level 26,  or until  you're decked out in the free, game breaking DLC gear, then you can just sit there as enemies hit you from all angles, doing no. damage. to. you. at. all.


Maybe you're right about Dragon Age, but certainly NOT about The Witcher 2. Well, maybe pre the release of the Enhanced Edition, but the upgraded Enhanced Edition of The Witcher 2 fixed some balancing issues.

Go play The Witcher 2 Enhanced Edition (a free upgrade if you already have the regular edition) and try doing that on level 26 and you're as good ad death in 6 seconds, that I promise.


Anyway, you're talking complete BS or you haven't played the same Dark Mode as I did (mind you, that I only played Dark Mode recently after the release of the Enhanced Edition upgrade).

#20023
Yrkoon

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Obi-Wan Old Ben Kenobi wrote...

Linear is better than no diversity, At least TW2 doesn't recycle the same stuff in every cave, "hand-drawn" my arse.

Sure it does.  Despite the fact that there's  only a small handful of dungeons in the entirety of Witcher 2, they still manage to repeat and  reuse assets shamefully.

I remember a dungeon  in the Prologue.  It's got  Drowners  in it.  Fast forward to Chapter 2.... another dungeon...with Drowners in it.    Nekkers in a dungeon near Flotsam....  Nekkers in a dungeon in Chapter 2.  Harpy nests outside.... just like Harpy nests inside.

Modifié par Yrkoon, 18 mai 2012 - 10:37 .


#20024
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Elhanan wrote...

Sorry, but there is a wide diversity in Skyrim dungeons; almost to the point where I am able to tell in which one I am in by design and structure. And I am no Sherlock Holmes.


Nonsense, absolute nonsense.

Not only are plenty of dungeons reused several instances in Skyrim, they're all as linear as a ruler. Skyrim dungeons are the very definition of linearity.

Each Skyrim dungeon can be summarized like this: Go into dungeon, walk from A to B, defeat all enemies on the way, solve a simple puzzle that's designed for a 3 years old, defeat the boss of the dungeon, loot the items and pull a switch to create a hidden passage back to the entrance of the dungeon.

^
That accurately describes - EVERY - SINGLE - DUNGEON - in Skyrim.


Elhanan wrote...

But the fact is, after 800+ hrs, I still have not seen them all, and that is a fact worth noting, at least to myself.


To each their own, but after playing Skyrim for only 80 hours (10x less than you) I've not only seen every single unique dungeon there is, I've also seen the same dungeon layout being reused several times. And I've only played Skyrim for 80 hours or so!

#20025
Addai

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Luc0s wrote...
So much wisdom and truth, in 1 single post! You must be god! :o

I take homage in chocolate.


Lore-heavy? Maybe the world of TES has lots of lore, but it's not really presented in the best way to the player in the TES games. It could have been done better. For example: I'd like to see cutscenes in the next TES game, like Dragon's Dogma has.

No.  No, no, no, nooooo.  Cutscenes are anathema.  They make the player completely passive, unless they contain *spit, hiss* QTE's.  TES devs have specifically said they don't like them and avoid them for this reason.  Well, Ken Rolston said this, and he's no longer at Bethsoft, so I hope they continue to shun them- this would be one example where they might change due to pressure to make the games splashier.

I do admit that the wild wild internet makes obvious that most of the deeper story things and lore fly right over the heads of a lot of casual players.  For instance all the "Ulfric is a N*zi" opinions that are based solely on the one conversation you see when you first enter Windhelm.  People aren't digesting anything but the cutscenes.

Modifié par Addai67, 18 mai 2012 - 08:50 .