Yrkoon wrote...
Yes? Don't know what game you're talking about, but in My copy of the Witcher 2, the Main story line most definitely DOES see me delving into old dwarven ruins to gather stuff for the advancement of the plot itself. Or is there an alternate way to Cure Saskia that doesn't involve fetching Items from not one, but 2 dungeons?
That's like 1 tiny part of the game. We're talking about 1 very specific moment in a very large game here. The other 90% of the game does not require you to delve into a dungeon to gather an item.
Yrkoon wrote...
I believe we were discussing your drunken-stupor-induced claim that TW2 doesn't have dungeons, and then later, your amended, back-petal claim that it's got dungeons, but they're not the standard type that you see in other RPGs.
No, YOU brought up the subject of dungeons in The Witcher 2 (I don't know why). Then I told you that The Witcher 2 doesn't have your typical RPG dungeon-delving (which it indeed doesn't). Then you said that The Witcher 2 does have dungeon locations. Which I agreed, the Witcher 2 does have dungeon LOCATIONS. But typical RPG dungeon-delving is NOT precent in The Witcher 2, with maybe Saskia's cure being the sole exception.
But in the end, we both have to acknowledge that The Witcher 2 is a STORY DRIVEN RPG, where hours upon hours of dungeon-delving does not fit in. So in fact, I'm GLAD the Witcher 2 does NOT have typical dungeon-delving gameplay, as that would completely break the speed and pacing of the STORY in The Witcher 2,
WHICH IS A STORY DRIVEN RPG.
If you still don't get it, then it's your problem. I can't make it any more clear than that.
Yrkoon wrote...
Though to your 3rd new point (that the game itself isn't about its locations. lulz), I will counter that by reminding you, again, that the Dwarven mine in Vergen (which I specifically cited) is actually, you know, part of the main plot As is the Dungeons of La Valette castle (also mentioned).
Which is exactly my point! The locations of The Witcher 2 are all part of the plot! They're not dungeons simply there to be explored and looted, like Skyrim. It's an entirely different concept!
In Skyrim, the dungeons are actual "RPG dungeons". classical RPG games were all about dungeon-delving and gathering loot. Skyrim is a successor to that type of game.
In The Witcher 2, ALL LOCATIONS serve as set pieces for the story. THAT'S ENTIRELY DIFFERENT. Can't you see the difference? The differences between The Witcher and Skyrim are as big as the differences between Skyrim and Zelda. Zelda also has dungeons, but I don't see you comparing Skyrim's linear crappy dungeons with Zelda's puzzle-filled and complex dungeons. Why? Because Zelda's dungeons are far superior to Skyrims linear and repetitive dungeons? Or because Zelda is an entirely different kind of game with entirely different kind of dungeons, that can't really be compared to Skyrim's kind of dungeons?
Yrkoon wrote...
So yeah, don't play us for fools. Just because we're here in the Skyrim thread, doesn't mean we haven't also Played the Witcher 2 to death, and can easily refute your bogus claims.
You haven't refuted anything, because you simply fail to understand my point. Once you see it my way, you realize that trying to draw a comparison between The Witcher 2's "dungeons" and Skyrim's dungeons is the same as trying to compare apples to oranges.