No they don't. You don't get it. Go back to TES 101. The main part of the storytelling is done through the environment and I don't just mean conversations.Luc0s wrote...
It's not lazy. Making cutscenes takes more work than simply letting your NPCs tell the player what happened. THAT'S lazy.
Games like Skyrim only TELL you what happened, through dialogue.
Example- there's a dungeon where you meet a ghost who leads you through the crypts. The ghost never speaks. He leads you to his body, on which is a text of verse about King Olaf, who was responsible for the ghost bard's death. After that the ghost vanishes, but you see him again on your way out where he opens a door that was previously sealed. Inside is the throne room where he calls forth King Olaf's spirit. The player and the bard-ghost then join together to fight the ancient king. This is part of the Bard's College quest line, but I stumbled upon it in random exploration, and found it incredibly moving and effective. There was hardly a word spoken.

So you might not prefer this style of storytelling, but don't tell me it's weak. And it's not easy to construct, either. This is just one example of many.
Modifié par Addai67, 19 mai 2012 - 02:24 .





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