Luc0s wrote...
Anyway, about cutscenes:
Personally I'm under the impression that cutscenes are the future of video-games. The way Skyrim handles things will get old eventually and it's not the best way to get a story accross. Some people might prefer it, but then again, some people prefer oldschool text adventure/RPGs (the good old DOS games). That does NOT mean it will have a future in the video-game industry though.
I think we can all expect that more games will go the same route as Mass Effect, The Witcher and Metal Gear Solid went, like it or not.
What I personally hope to see in the future, is interactive cutscenes, the same way Heavy Rain handles their cutscenes. Who is familiar with Heavy Rain, will know what I mean.
And just because you think it, doesn't mean it truly has a future. How do any of those games in any of those series stack up to Skyrim's sales? I think this is a case of "my preference is the future, because it's my...well...preference. And any real evidence that doesn't support my preconceived notions, or those of the crowd I identify with, is simply going to be assumed away because it dimishes what I think should happen."
Personally I'm under the impression that cutscenes are fine for a very short and specific type of story-based game with minimal content, but are way overrated than the trend initially alluded to. If anything, the wild success of an RPG like Skyrim has proven beyond any doubt to the industry that the recent fad of filling up all that disk space with cutscenes is really not necessary, and that they can save that space for the content that (apparently) many players want in its stead.
What I personally hope to see are more games like Skyrim in the future; games that value player freedom and agency, and offer a mind-boggling amount of exploration, customization, crafting and player modification with a serviceable story. The rise of the Steam Workshop has already opened up to many new players the value and insane amount of fun to be had in modding, and that it's no longer just a geeky pastime for sun-sensitive troglodytes living in their undies in their basements. I personall think this is a trend that will grow in the future. Hell, the rise of indies and upstarts is a great indicator to me of a future that may differ a bit from yours. You want to sell a couple of million copies, sure knock out a ME, or TW game. You want to sell over 10 million copies, you make a Skyrim. That's language the industry truly understands.
I value your opinion, but I see no indicators or evidence to suggest that your preferences are, in fact, THE future. Other than you really, really think that's what should happen. What will be interesting to watch is what happens with FO4.
Modifié par Barbarossa2010, 19 mai 2012 - 04:50 .