Neither of which necessitate a cutscene to stimulate the imagination:
Beauty:




Modifié par Yrkoon, 19 mai 2012 - 05:35 .
Barbarossa2010 wrote...
I find myself just staring up at the moon or the occasional aurora on many a night. So many moments of just...well beauty...interupted, of course, by the occasional Ancient Dragon or Draugr Deathlord butthead, but that's when the badass part kicks in I suppose.

Agreed on all. If I wanted to watch a movie, I'd watch a movie, and wouldn't pay $60 for it.Barbarossa2010 wrote...
I value your opinion, but I see no indicators or evidence to suggest that your preferences are, in fact, THE future. Other than you really, really think that's what should happen. What will be interesting to watch is what happens with FO4.
Addai67 wrote...
Agreed on all. If I wanted to watch a movie, I'd watch a movie, and wouldn't pay $60 for it.Barbarossa2010 wrote...
I value your opinion, but I see no indicators or evidence to suggest that your preferences are, in fact, THE future. Other than you really, really think that's what should happen. What will be interesting to watch is what happens with FO4.
I really want FO4 nao.
Guest_Luc0s_*
Barbarossa2010 wrote...
Luc0s wrote...
Anyway, about cutscenes:
Personally I'm under the impression that cutscenes are the future of video-games. The way Skyrim handles things will get old eventually and it's not the best way to get a story accross. Some people might prefer it, but then again, some people prefer oldschool text adventure/RPGs (the good old DOS games). That does NOT mean it will have a future in the video-game industry though.
I think we can all expect that more games will go the same route as Mass Effect, The Witcher and Metal Gear Solid went, like it or not.
What I personally hope to see in the future, is interactive cutscenes, the same way Heavy Rain handles their cutscenes. Who is familiar with Heavy Rain, will know what I mean.
And just because you think it, doesn't mean it truly has a future. How do any of those games in any of those series stack up to Skyrim's sales? I think this is a case of "my preference is the future, because it's my...well...preference. And any real evidence that doesn't support my preconceived notions, or those of the crowd I identify with, is simply going to be assumed away because it dimishes what I think should happen."
Barbarossa2010 wrote...
Personally I'm under the impression that cutscenes are fine for a very short and specific type of story-based game with minimal content, but are way overrated than the trend initially alluded to.
Barbarossa2010 wrote...
If anything, the wild success of an RPG like Skyrim has proven beyond any doubt to the industry that the recent fad of filling up all that disk space with cutscenes is really not necessary, and that they can save that space for the content that (apparently) many players want in its stead.
Barbarossa2010 wrote...
What I personally hope to see are more games like Skyrim in the future; games that value player freedom and agency, and offer a mind-boggling amount of exploration, customization, crafting and player modification with a serviceable story.
Barbarossa2010 wrote...
The rise of the Steam Workshop has already opened up to many new players the value and insane amount of fun to be had in modding, and that it's no longer just a geeky pastime for sun-sensitive troglodytes living in their undies in their basements. I personall think this is a trend that will grow in the future.
Barbarossa2010 wrote...
Hell, the rise of indies and upstarts is a great indicator to me of a future that may differ a bit from yours. You want to sell a couple of million copies, sure knock out a ME, or TW game. You want to sell over 10 million copies, you make a Skyrim. That's language the industry truly understands.
Barbarossa2010 wrote...
I value your opinion, but I see no indicators or evidence to suggest that your preferences are, in fact, THE future.
Barbarossa2010 wrote...
Other than you really, really think that's what should happen. What will be interesting to watch is what happens with FO4.
Modifié par Confess-A-Bear, 19 mai 2012 - 01:16 .
Guest_Luc0s_*
Elhanan wrote...
Thought this discussion was about CRPG's; not Twitch gaming? My bad....
Guest_Luc0s_*
Confess-A-Bear wrote...
Oh god, can't we be done with this Skyrim Vs The Witcher 2 Pissing Match?
Different strokes for different folks and all that Jazz.
Like here is a much better topic, do we have any sort of leaks out on the DLC yet?
Luc0s wrote...
No, the discussion that we ended up having was cutscenes v.s no cutscenes in video-games. I argued that cutscenes can create a certain emotional connection with the player that is simply impossible without cutscenes. Thats why, I argued, the story and presentation in Skyrim is more shallow than for example The Witcher 2.
Barbarossa tried to argue that Skyrim's formula without cutscenes it the most succesful because it was sold 10 million copies and that therefor Skyrim's formula is the future in video-game land. Well, if you want to go that route, then I simply have to point out Call of Duty's insane sales numbers. Call of Duty sold twice as much as Skyrim.
Does that mean Call of Duty is the future of video-gaming? I sure hope not, but one can't argue that games like that sell better than games like Skyrim.
Also, CRPGs and twich gameplay are not mutually exclusive. In fact, most CRPGS have a certain amount of twitch gameplay. Mass Effect has twitch gameplay, The Witcher has twitch gameplay, Fallout 3 has twitch gameplay, heck, even Skyrim has a bit of twitch gameplay!
Confess-A-Bear wrote...
-__- I'll come back when this is on topic again.
K Thx Bai.
Guest_Luc0s_*
Elhanan wrote...
As one that usually only is able to play CRPG's (only a few exceptions), the need to retain writing and storytelling as the main focus of the genre is of increased importance to me. When I saw in the E3 game play vids that Skyrim could be played in 3rd Person, and did not demand use of Twitch style for play, it was then I chose to give this TES sandbox my first real try.
In fact, this thread may have my inquiries into such early, early in the postings; well before launch on 11-11-11.
Luc0s wrote...
Twitch style gameplay is every kind of gameplay that requires action and a quick reaction. Skyrim is exactly that. But I get it, you're not a very skilled gamer and Skyrim is indeed pretty easy, so it's not really a twitch game if you look at it that way.
You say that you find that writing and storytelling should be the main focus of an RPG, yet this is obviously not the case in Skyrim. The freedom, the sandbox experience and the ability to explore are obviously the main focus of any TES game. Story comes secondary in TES games.
Modifié par Elhanan, 19 mai 2012 - 05:26 .
Guest_Luc0s_*
Elhanan wrote...
Luc0s wrote...
Twitch style gameplay is every kind of gameplay that requires action and a quick reaction. Skyrim is exactly that. But I get it, you're not a very skilled gamer and Skyrim is indeed pretty easy, so it's not really a twitch game if you look at it that way.
You say that you find that writing and storytelling should be the main focus of an RPG, yet this is obviously not the case in Skyrim. The freedom, the sandbox experience and the ability to explore are obviously the main focus of any TES game. Story comes secondary in TES games.
To be clear, you (among others) are not one that defines my choices; I am.
Elhanan wrote...
As one with eye-hand problems, I believe I know what is a Twitch game and what is not.
Elhanan wrote...
And I did not get Skyrim for the freedom and sandbox - was a reason I held off for so long - , but the exquisite artwork and detailed aspects of the world seen in the gameplay vids.
Elhanan wrote...
but is the overall game design, which contains some well told stories worth replaying several times.
Elhanan wrote...
If the game had been the same standard as the marriages, it would have been placed on the shelf ages ago. But it was the drama and humor of better fare that kept me returning for more.
Elhanan wrote...
Yes; Skyrim writing could use improvement, but the mechanics of gameplay may be hard to beat. I hope to see future products that have both.
Modifié par Luc0s, 19 mai 2012 - 05:39 .
Guest_Luc0s_*
Modifié par Yrkoon, 19 mai 2012 - 07:05 .
For some people, they don't and never will. You need to accept that not everyone shares your preferences and outlook. I don't mind at all people who say "I prefer cinematic games with third person roleplay." What irritates the hell out of me is when people say "this is what roleplay IS and it's the way of the future so you backward rubes just need to be enlightened and sign on." I don't accept it and I never will because my free time and disposable income is my own and I'm in no way obligated to give either to a game I don't like. Also, if all developers want to make exactly the same kind of game then I don't see how that enriches game development. Variety is a good thing.Luc0s wrote...
In most modern RPG video-games, roleplaying has become "assuming the role of a certain character and be him". Roleplaying works exceptionally well in that way. One only has to look at Mass Effect or The Witcher to see how well it works. Games like these give you a true roleplaying experience, more so than Skyrim does, and both games have cutscenes. So yeah, go figure.
Modifié par Addai67, 19 mai 2012 - 07:04 .