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The Elder Scrolls V: Skyrim Discussion Thread


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#20151
Yrkoon

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marbatico wrote...

i'm playing on PS3, and every time i try to go swimming my game freezes. does anybody else have this problem?


known bug with the  PS3  version. 


here's the Solution

#20152
marbatico

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Yrkoon wrote...

marbatico wrote...

i'm playing on PS3, and every time i try to go swimming my game freezes. does anybody else have this problem?


known bug with the  PS3  version. 


here's the Solution

okay, thanks mate, i'll try that out Image IPB

#20153
Guest_Luc0s_*

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Addai67 wrote...

What irritates the hell out of me is when people say "this is what roleplay IS and it's the way of the future so you backward rubes just need to be enlightened and sign on.


Well, sorry, but I can't change the facts. I can't help it that there is no single computer "RPG" that is an actual role-playing game in the sense that the world reacts to *any* thing you do, because, of course, things have to be programmed, scripted, animated, etc., unlike in pen and paper role-playing. Roleplaying in that sense will always be limited in video-games and in some games it is almost non-existent (Skyrim for example, there is no roleplaying in that game).

Sure, you can "roleplay" in Skyrim as in pretending that your character is a certain guy with a certain personality, but Skyrim does not offer you any tools to express your character nor does the world react to your character. It all takes place in your head. You might be roleplaying, but you're roleplaying in your head, not in Skyrim.


Ask yourself this: What kind of person is my Skyrim character?

And now ask yourself this: Does the world of Skyrim and it's people acknowledge my character's personality and do they react to it?


The answer to the latter is no. You can dream up the most complicated personalities for your player character, the game will never ever acknowledge it. There is no true roleplaying interaction between you and the game, but isn't that what roleplaying is all about? Isn't roleplaying all about being a character and interacting with world as your character, in which turn the world reacts to your character and confirms who you are? There is no such thing in Skyrim. 

What's the fun of playing a certain role if your role isn't acknowledged by the game and it's world? Well, maybe you find it fun, but I certainly don't. I find it rather claustrophobic, in a sense that I feel kind of isolated in the world of Skyrim. I'm there, but I'm not being acknowledged. It's like I'm a ghost.


Again, and please read this and acknowledge this: If you like this sort of thing and if you don't mind being a ghost in Skyrim, then more power to you! I certainly won't stop you from playing Skyrim! Why should I? I'm simply expressing my view and opinion on this issue. By no means do I try to undermine your fun that you have with Skyrim.

And don't get me wrong, I do have fun with Skyrim myself, but for completely different reasons. I play Skyrim to explore and enjoy the sandbox experience. But I've acknowledged and accepted that Skyrim is not really a roleplaying game, at least not in a way that Skyrim acknowledges and reacts to my character's personality. So I've given up on the roleplaying part of Skyrim and simply enjoy the game for what it is: An awesome free open-world sandbox game.

Modifié par Luc0s, 19 mai 2012 - 07:33 .


#20154
Guest_Luc0s_*

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To summarize my experience with Skyrim:

When I play Skyrim, I see myself as a tourist that comes sightseeing in the land of Skyrim. Playing Skyrim is like taking a trip to another country to go sightseeing and admire the beautiful landscapes and cities. Once I turn Skyrim off, I come back home from my little holiday trip.

That is what Skyrim is to me.

#20155
Addai

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Luc0s wrote...

Well, sorry, but I can't change the facts. I can't help it that there is no single computer "RPG" that is an actual role-playing game in the sense that the world reacts to *any* thing you do, because, of course, things have to be programmed, scripted, animated, etc., unlike in pen and paper role-playing. Roleplaying in that sense will always be limited in video-games and in some games it is almost non-existent (Skyrim for example, there is no roleplaying in that game).

I've really lost my patience with you dude.  If you're going to be a game developer and imperiously tell players what their experience is and is not, when they are telling you differently, that is not going to fly.  You don't listen.  So I'm done talking.

#20156
Guest_Luc0s_*

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Addai67 wrote...

I've really lost my patience with you dude.  If you're going to be a game developer and imperiously tell players what their experience is and is not, when they are telling you differently, that is not going to fly. 


I'm not doing such a thing. You're accusing me of things I do not do.

Addai67 wrote...

You don't listen.  So I'm done talking.


Yeah and you're such a good listener.

#20157
Elhanan

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Luc0s wrote...

Well, sorry, but I can't change the facts. I can't help it that there is no single computer "RPG" that is an actual role-playing game in the sense that the world reacts to *any* thing you do, because, of course, things have to be programmed, scripted, animated, etc., unlike in pen and paper role-playing. Roleplaying in that sense will always be limited in video-games and in some games it is almost non-existent (Skyrim for example, there is no roleplaying in that game).

Sure, you can "roleplay" in Skyrim as in pretending that your character is a certain guy with a certain personality, but Skyrim does not offer you any tools to express your character nor does the world react to your character. It all takes place in your head. You might be roleplaying, but you're roleplaying in your head, not in Skyrim.

Ask yourself this: What kind of person is my Skyrim character?

And now ask yourself this: Does the world of Skyrim and it's people acknowledge my character's personality and do they react to it?

The answer to the latter is no. You can dream up the most complicated personalities for your player character, the game will never ever acknowledge it. There is no true roleplaying interaction between you and the game, but isn't that what roleplaying is all about? Isn't roleplaying all about being a character and interacting with world as your character, in which turn the world reacts to your character and confirms who you are? There is no such thing in Skyrim. 

What's the fun of playing a certain role if your role isn't acknowledged by the game and it's world? Well, maybe you find it fun, but I certainly don't. I find it rather claustrophobic, in a sense that I feel kind of isolated in the world of Skyrim. I'm there, but I'm not being acknowledged. It's like I'm a ghost.

Again, and please read this and acknowledge this: If you like this sort of thing and if you don't mind being a ghost in Skyrim, then more power to you! I certainly won't stop you from playing Skyrim! Why should I? I'm simply expressing my view and opinion on this issue. By no means do I try to undermine your fun that you have with Skyrim.

And don't get me wrong, I do have fun with Skyrim myself, but for completely different reasons. I play Skyrim to explore and enjoy the sandbox experience. But I've acknowledged and accepted that Skyrim is not really a roleplaying game, at least not in a way that Skyrim acknowledges and reacts to my character's personality. So I've given up on the roleplaying part of Skyrim and simply enjoy the game for what it is: An awesome free open-world sandbox game.


For what you appear to define as Roleplay, this is seemingly only going to be accomplished in a m/p setting with a GM. But as far as single player CRPG's go, Skyrim qualifies, even if you do not care to acknowledge that fact.

And Skyrim seems to react to the PC in several ways; more so than many other single player games of the genre. people react to spells, fire, higher quality items, etc.

Where I agree is that the Dragonborn is treated as a second-class citizen for most of the game (exception being the Greybeards) , but we must remember that is exactly what we are, even if playing a Nord, I believe. We are not from Skyrim, so there will be extant bias and prejudice. While the NPC's cannot always react to you, you do have a choice on how you wish to react to them. How you react is the RP.

Example: My Orcish Dragonborn is of a noble heart; played him a lot like Worf the Klingon from Star Trek. And he had some patience, but it was limited. When the guards would drop some insult, I would speak to them again a couple more times to see if they would change their tune (ie; RP Intimidation), or die. I did not have to kill a single guard, and was able to enjoy playing a character that demanded respect.

Simply remember that your definitions and opinions do not seem to always mesh with that of others. While you do not see Skyrim as a CRPG, a whole lot of stores and fans seem to differ; esp those awarding it the Roleplaying GOTY.

Modifié par Elhanan, 19 mai 2012 - 11:26 .


#20158
Blood-Lord Thanatos

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http://cloud.steampo...5438C0147BAED/ 

The Search for the Nature of Truth....

Modifié par Blood-Lord Thanatos, 19 mai 2012 - 10:20 .


#20159
Guest_Luc0s_*

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Elhanan wrote...

For what you appear to define as Roleplay, this is seemingly only going to be accomplished in a m/p setting with a GM. But as far as single player CRPG's go, Skyrim qualifies, even if you do not care to acknowledge that fact.


Well, yes and no. I define roleplaying in video-games differently than I define classical roleplaying.

The most important part of roleplaying however, is your role being acknowledged by the world around you. If your role and actions are not acknowledged by the environment, then there really is no point in roleplaying. Roleplaying after all is about acting and acting is all about communicating. The thing is, you can't really communicate your role to Skyrim. In traditional Pens 'n Paper RPGs the other players and the game-master reacts to your character, personality, behavior and decisions and thereby validate your role. In Skyrim there is no such thing. Well, there is, but it's extremely limited. As you said yourself, Skyrim's validation and acknowledgement of your role only goes as far as that they acknowledge your race, class and most-used spell/weapon. But anything else is moot. You can dream up an entire background story for your character, but in the end, it's all for nothing, because it will never be acknowledged in Skyrim (and how can it be? It's not as if Skyrim can look inside your mind).

That's why I believe roleplaying in the traditional sense, where you create your own character and design your own personality for him, does not work in video-games.

However, there is a different approach to roleplaying in video-games that DOES work extremely well. The approach I'm talking about is the approach of The Witcher and to a lesser extent Mass Effect.

The Witcher and Mass Effect allow you to direct the story through decision-making. You can make certain moral decisions that will actually have impact on the game. Not only do those decisions change the direction of the story, they're also acknowledged by the gameworld! NPCs actually react to the decisions you've made!


See, while The Witcher and Mass Effect give you less freedom at first, they do manage to implement the most vital part of roleplaying: communication between the actor and the (game) world around him. The Witcher and Mass Effect allow you to shape your character through actions and decisions and the game actually react to that. Your role actually gets acknowledged and validated by the game!


Now, I do want to say, and this is very important, that it's no crime to prefer the former over the latter. There is absolutely no reason to be ashamed if you rather play a game with more freedom but less interaction such as Skyrim. But personally I prefer games that actually acknowledge and validates my character, his role and his behavior.  So before some people on in this thread go all butthurt again, there's no need. I acknowledge that some people prefer Skyrim's formula over The Witcher's (or Mass Effect's) formula. And that's perfectly fine. If you like limited interaction with the world than good for you! Who am I to stop you?


Elhanan wrote...

Where I agree is that the Dragonborn is treated as a second-class citizen for most of the game (exception being the Greybeards) , but we must remember that is exactly what we are, even if playing a Nord, I believe. We are not from Skyrim, so there will be extant bias and prejudice. While the NPC's cannot always react to you, you do have a choice on how you wish to react to them. How you react is the RP.


You'd think that the citizens of Skyrim woudl at least acknowledge that you're the dragonborn! A goddamn hero! A god amongst men! But no, the citizens of Skyrim do not. They are completely oblivious to the fact that you're Dovahkiin who just saved the world. And if you demonstrate your powers as Dovahkiin, all they do is scold you and yell at you that you shouldn't use your Thu'um. From all my problems with Skyrim, I think this is one of my biggest problems. Not being acknowledged for who I am and what I did is just bad.



Elhanan wrote...

Example: My Orcish Dragonborn is of a noble heart; played him a lot like Worf the Klingon from Star Trek. And he had some patience, but it was limited. When the guards would drop some insult, I would speak to them again a couple more times to see if they would change their tune (ie; RP Intimidation), or die. I did not have to kill a single guard, and was able to enjoy playing a character that demanded respect.


Your character demanded respect. Okay, sure. And how did Skyrim react to that? "Ah, let me guess, someone stole your sweetrole" <- is that about accurate?

I've 5 differerent characters in Skyrim. All 5 characters are vastily different. Different race, different class, different skills and different behavior. Yet Skyrim always reacts the same to all 5 of my characters. Skyrim honestly does not seem to acknowledge that my Assassin is vastily different than my Battlemage. I always hear the annoying NPCs replying with the same annoying one-liners over and over and over again. Seriously, if I hear a guard saying "but then I took an arrow to the knee" ONE MORE GODDAMN TIME, I'm going on a killing spree! Not because I want to roleplay frustration, but because I'm ACTUALLY frustrated!


Elhanan wrote...

Simply remember that your definitions and opinions do not seem to always mesh with that of others. While you do not see Skyrim as a CRPG, a whole lot of stores and fans seem to differ; esp those awarding it the Roleplaying GOTY.


Yes, I know this and I acknowledge this.

#20160
Sajji

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Sales statistics for the win.

Goodbye.

#20161
Guest_Luc0s_*

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Sajji wrote...

Sales statistics for the win.

Goodbye.


Ah, so you're in favor of Call of Duty Modern Warfare 3? After all, that game sold twice as much as Skyrim did. :P


Sales tatistics for the lose (more specifically: you lose, because you don't understand that sales statistics have nothing to do with the quality of a game, but everything to do with marketing).

Modifié par Luc0s, 20 mai 2012 - 02:10 .


#20162
Sajji

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Luc0s wrote...

Sajji wrote...

Sales statistics for the win.

Goodbye.


Ah, so you're in favor of Call of Duty Modern Warfare 3? Funny, because that game is overloaded with cutscenes, and it told twice as much as Skyrim did. :P


Sales tatistics for the lose (more specifically: you lose).


Lol CoD story

#20163
Guest_Luc0s_*

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Sajji wrote...

Luc0s wrote...

Sajji wrote...

Sales statistics for the win.

Goodbye.


Ah, so you're in favor of Call of Duty Modern Warfare 3? Funny, because that game is overloaded with cutscenes, and it told twice as much as Skyrim did. :P


Sales tatistics for the lose (more specifically: you lose).


Lol CoD story


CoD sucks. I'm not saying that it doesn't. All I'm saying is that using sales as an argument is just dumb, because Call of Duty sells much more copies than Skyrim, even though it's a crappier game (well, in my opinion it is anyway).

So evidence shows that sales statistics tell you very little about the quality of a game. Obviously sales statistics are influenced by marketing and creating a hype. Skyrim had very succesful marketing and was completely overhyped. But CoD had even better marketing and was even more overhyped.

#20164
Sajji

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It wasn't overhyped! It's friggin incredible

#20165
Guest_Luc0s_*

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Sajji wrote...

It wasn't overhyped! It's friggin incredible


It's still hyped like crazy.

It's the hype that caused many people to buy Skyrim, simply to see what the fuzz is all about. I'm actually one of those people. I played Oblivion and didn't like it. But Skyrim was so overhyped that I simply HAD to check it out, even though I didn't like Oblivion. So I bought Skyrim to see what the fuzz was all about. I was not dissapointed, but Skyrim is FAR FROM the best game I've ever played.


From all my collegues, about 90% bought Skyrim, yet 50% never touched a TES game before. Most of them simply bought the game because of the hype. Also, most of them didn't put more than 40 hours into the game and then moved on to the next (over)hyped game.

Modifié par Luc0s, 20 mai 2012 - 02:45 .


#20166
Barbarossa2010

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The only good Thalmor...

Image IPB

#20167
Barbarossa2010

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Two pretty cool mods I played with today:

Dual Ebony Hammers:

Image IPB
These are from the "Weapon Variant Expansion."  There are many, many weapon modifications included in the mod, but these happen to be my favs.  They look like Ebony War Hammers, but the handles have been cut, heads shrunk, and stats re-adjusted to accomodate them for one-handed.  Their stats are just above Ebony War Axes.

And Back Shields:

Image IPB
Purely cosmetic, but very cool if you're a sword and board-er and run around alot in third person.

Modifié par Barbarossa2010, 20 mai 2012 - 05:35 .


#20168
Sajji

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It's amazing how guards know my Skill focus.

"Hail, Summonor. Conjure me up a warm bed, wouldn't you?"

Lol those poor guards. Always on the lookout for dragons and watching for people who go "fiddling with locks". Especially those Whiterun guards...I'm sure out in the open like that it gets pretty drafty.

I need to start dropping off sweetrolls, especially to the former adventurer who was like me...until a certain 'unfortunate event' occured in the middle, bendable portion of his leg.

#20169
Elhanan

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@ Luc0s - Skyrim may be the best solo CRPG game I have seen at reacting to both the character and Player's choices.

While a scripted tale can allow for some decisions, there are far less possibilities; plus the loss of choice in Character Creation. In Skyrim, you did have different reactions based on race, gender, spells, items, moral choices, etc. And each of the quest lines is scripted, so it also has the inclusive reactions of the written type, as well.

Though you may not have observed such reactions in either form, they are present.

Many of the citizens do recognize the Dragonborn; it is the factions that do not seem to much care. In Whiterun, the PC is treated much like visiting royalty, though one still does not receive diplomatic immunity for crimes. And the College of Magic will allow access to one using the Shout, so there is a nod towards the less traditional use of spells. Etc.

And you failed to comprehend what was written. If a guard stated something about me having a high level of Lockpicking (a reaction to choices, BTW), or something like the sweetroll line, I could ask the guard another line or two to change their tone; thus gaining the simulated respect I was seeking. And when meeting someone that mentioned me being a filthy Orc or some such epithet, I did not have to be as patient (also a reaction).

It appears that you may be seeing only what you wish to see, for Skyrim has both the scripted and non-scripted types of feedback you seemed to mention.

P.S. Have you tried to actually fire an arrow to the knee, or stolen a sweetroll? I know I have, as this was me reacting and RP to my environment.

Modifié par Elhanan, 20 mai 2012 - 06:17 .


#20170
Yrkoon

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And I love how the  singular minded here  always throw out "Call of Duty" as if it's an insult, as if it's "proof" that  poor quality products sell.  Or whatever  herp-derp point our beloved little engine-that-could is trying to make.

  The business reality of the matter is that Call of Duty is almost UNIVERSALLY acknowledged as the greatest series of first person shooters in Gaming.  So yes, the example is consistant.  Sales are, as they Always are, a measurement of mass approval of a quality product or service.   And since first person shooters have always  appealed to a larger market of gamers than RPGs, its  obvious why   The latest COD title has sold 6 million more than Skyrim (and 16 million more than The Witcher 2, btw).  To say nothing of the fact that it also  has the sales advantage  of  tapping into the  multi-player market.

Modifié par Yrkoon, 20 mai 2012 - 06:41 .


#20171
TobiTobsen

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Barbarossa2010 wrote...

The only good Thalmor...

Image IPB


And you don't even have to feel bad about it because they have no redeeming qualities whatsoever. Isn't that great?

Had a bad day? Go and beat up some Thalmor! Nobody will care! :D

And regarding the shields on the back mod. Do they have a good animation to take them of your back if the fight starts or is it just spawning on your arm?

Modifié par TobiTobsen, 20 mai 2012 - 10:17 .


#20172
Addai

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I see someone's got a skimpy elven armor mod. :P

#20173
Inquisitor Recon

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This is why I got into PC gaming.

#20174
Guest_Luc0s_*

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Elhanan wrote...

@ Luc0s - Skyrim may be the best solo CRPG game I have seen at reacting to both the character and Player's choices.


And how does Skyrim exactly react to the players choices? What choices are we talking about anyway? Which guild you join?

Certainly there is a lot of freedom in Skyrim, but the choices never go any deeper than "should or shouldn't I do this?" There are no real moral dilemma's or moral choices that you have to make. Well okay, the daedric quests are an exception, as those quests often require you to do something amoral in order to obtain a daedric artifact. Those moments are indeed fantastic moments, because you have to choose whether the daedric weapon is worth the amoral act or not. However, there are no real consequences to such decisions. Either you get the daedric weapon or not.


Elhanan wrote...

While a scripted tale can allow for some decisions, there are far less possibilities; plus the loss of choice in Character Creation. In Skyrim, you did have different reactions based on race, gender, spells, items, moral choices, etc.


What moral choices? And when and how did the world of Skyrim react to those choices? Can't remember any of that being in the game.


Elhanan wrote...

Though you may not have observed such reactions in either form, they are present.


Then please point me to such a reaction. Because I indeed have never observed such reactions in either form in Skyrim.


Elhanan wrote...

Many of the citizens do recognize the Dragonborn; it is the factions that do not seem to much care. In Whiterun, the PC is treated much like visiting royalty, though one still does not receive diplomatic immunity for crimes. And the College of Magic will allow access to one using the Shout, so there is a nod towards the less traditional use of spells. Etc.


That's all very minor and in my opinion very shallow. It's not like The Witcher, where people contantly are aware that you're a witcher and people all express their (different) opinions on witchers. I would like it if Skyrim had something like that too. It would be great of NPCs would actually tell me their opinion on te Dragonborn. One note that I got in Skyrim from "a friend" told me that not everyone is happy with the return of the Dragonborn. Instead of telling me this, I wan't Skyrim to SHOW me this. Please SHOW me that people are not happy with the return of the Dragonborn and SHOW me what consequences that has.


Elhanan wrote...

And you failed to comprehend what was written. If a guard stated something about me having a high level of Lockpicking (a reaction to choices, BTW), or something like the sweetroll line, I could ask the guard another line or two to change their tone; thus gaining the simulated respect I was seeking. And when meeting someone that mentioned me being a filthy Orc or some such epithet, I did not have to be as patient (also a reaction).


So basically you are contempt with klikking on a guard until he says something you like. You think that is enough interaction? I surely don't.

Besides, you missed my point. Basically my point is that the game does not really interact with you. Yes, you as the player can react to the world of Skyrim, but the world of Skyrim does not react to you as the player, only in a very very basic form it does.

There is no real influence you can have on the world in Skyrim. Skyrim will just go on with or without Dragonborn, it doesn't matter, there is no difference. Unlike in The Witcher 2 for example, where you have to make a decision between 2 sides in Chapter 1. That decision has a major influence on the world around you. Choosing one side results in the destruction of an entire village. Choosing the other side results in the oppression of elves. I really have influence on the world in that game! Not so in Skyrim.


Elhanan wrote...

It appears that you may be seeing only what you wish to see, for Skyrim has both the scripted and non-scripted types of feedback you seemed to mention.


Ah, so you're saying that I bought a game for 60 bucks and then only wished to see the bad parts of the game? Don't be silly.


Elhanan wrote...

P.S. Have you tried to actually fire an arrow to the knee, or stolen a sweetroll? I know I have, as this was me reacting and RP to my environment.


I have too and it didn't make any difference. Again, it's a one-way-street. You react to the world of Skyrim, but Skyrim does not react to you. You have no influence. You're basically a ghost.

#20175
bEVEsthda

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Luc0s wrote...
I have too and it didn't make any difference. Again, it's a one-way-street. You react to the world of Skyrim, but Skyrim does not react to you. You have no influence. You're basically a ghost.


As I see it, this is a Skyrim thread. You are, for unknown reasons, intellectually unable to discern or sense the RPG experience in Skyrim (I and others have that, so it does exist). That is the only question of interest for me. Yes, a lot of it is in the head. But that is always true. Always. You can't dismiss this by saying it's "just a fantasy in your head". That is also true about any story you experience. It's true about watching a movie. The means to guide and nurture that fantasy differs, but it always takes place in your head.

And rather than talking about Skyrim, we might get farther on that subject, by discussing why and how you experience "roleplaying" in games like DA2, ME,... Or maybe overall in games which heavily depend upon cutscenes?


(This thread has hickuped or something. I hope to fix that by quoting myself.)

EDIT: didn't work. Image IPB So I guess I get the last word in this thread?

To you, I assume Skyrim is less satisfying because you perceive reactions are missing or not solid enough?
To me, I have far more trouble with having actions taken, or taken in a way, by my protagonist, which don't fit my role. I don't play cRPGs to watch a movie. The identification process that takes place when watching a movie is not the experience I seek in cRPGs. That's not to say I can't like  such games. For other reasons.

Modifié par bEVEsthda, 20 mai 2012 - 01:07 .