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The Elder Scrolls V: Skyrim Discussion Thread


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#20176
Guest_Luc0s_*

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bEVEsthda wrote...

As I see it, this is a Skyrim thread. You are, for unknown reasons, intellectually unable to discern or sense the RPG experience in Skyrim (I and others have that, so it does exist). That is the only question of interest for me. Yes, a lot of it is in the head. But that is always true. Always. You can't dismiss this by saying it's "just a fantasy in your head". That is also true about any story you experience. It's true about watching a movie. The means to guide and nurture that fantasy differs, but it always takes place in your head.


Well, if it's all in your head then you can't really credit the game for it can you? After all, everything in your headi is a product of your own imagination, not a product of Skyrim.

But my issue is not that the roleplaying takes place in my head. My issue is that I find myself unable to express my roleplaying properly in the game. I can created the most complicated characters inside my head, but they will never be properly protrayed in the game, they will always be stuck in my head and seperate from the game.

Skyrim does not really give you the tools to truly roleplay your character within the game itself. There will always be  a barrier between your imagination and the video-game.  This is obviously not due to poor game-design, but due to technical restrictions and limidations. Therefor roleplaying of this kind is near impossible in video-games. They work fine in a Pens 'n Paper environment because the other players and the game-master, who represents the world, can directly react to everything I do. When I roleplay a character in a PnP environment, I can express them through acting (I act as my character), and then the game-master and other players acknowledge my acting and react accordingly. This action-reaction, this back-and-forth interaction between my acting and the game-master's reacting is the core of roleplaying as I see it.

Being acknowledged is really important to me. I want the world around me to acknowledge me and my actions. Without such acknowledgement, roleplaying seems meaningless.

In Skyrim, you can do whatever you want, but it does not change your character or the environment. It has no consequences. I can basically murder the entire family of Lars Battle-Born (the annoying kid in Whiterun), then pay off my bounty and then when I walk up to Lars Battle-Born, he greets me as if nothing has happened. Not a single f*ck was given that day. The character dialogue also doesn't change. No matter what I do or how I do it, I always have the same limited dialogue options when I talk to people. This really bothers me and makes roleplaying in Skyrim meaningless to me.


bEVEsthda wrote...

And rather than talking about Skyrim, we might get farther on that subject, by discussing why and how you experience "roleplaying" in games like DA2, ME,... Or maybe overall in games which heavily depend upon cutscenes?


I'll use The Witcher 2 as an example, as I think it's a better roleplaying game than both Mass Effect and Dragon Age, but also really cutscene-heavy.

I think The Witcher 2 comes much closer to the traditional PnP RPG experience than Skyrim does. In The Witcher you get to think and act as Geralt. You get to be Geralt. You make the decisions as Geralt and you interact with the world as Geralt. The Witcher provokes you to think "what would Geralt do? or what would I do if were Geralt?". That is roleplaying. And the world of The Witcher reacts beautifully to it. 

The back-and-forth interaction between player input and the game-world is what gives roleplaying in video-games a meaning. If there is no such interaction, roleplaying in video-games is meaningless.


bEVEsthda wrote...

To you, I assume Skyrim is less satisfying because you perceive reactions are missing or not solid enough?


Indeed.


bEVEsthda wrote...

To me, I have far more trouble with having actions taken, or taken in a way, by my protagonist, which don't fit my role.


That's why I prefer The WItcher 2 over Mass Effect. Mass Effect tries to be a bith of both. It has character creation and lets you create your own character, but at the same time it also tries to tell a story that is already set in stone for the most part. This does not really work fantastically well in my opinion and that's why I prefer The Witcher, because it completely takes character creation away and basically gives you a character to roleplay. In that sense, The Witcher 2 is more like a theatrical play and you are the actor that has to play the role of Geralt in this theatrical spectacle.

Geralt, by all means, is a character created for you. Geralt is Andpzej Sapkowski's character, not your character. But does that mean you can't roleplay Geralt? I think not.  The Witcher 2 provides you all the tools you need to become Geralt and roleplay him. When I play The Witcher, I'm no longer Luc, a 23 years old game-design student. No, when I play The Witcher, I'm Geralt,  a monster slaying mutant freak with a heart of gold.

I feel as Geralt, think as Geralt and I act as Geralt when I play The Witcher (2). That is per very definition roleplaying and it works extremely well.

Modifié par Luc0s, 20 mai 2012 - 01:38 .


#20177
bEVEsthda

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Luc0s wrote...

bEVEsthda wrote...

As I see it, this is a Skyrim thread. You are, for unknown reasons, intellectually unable to discern or sense the RPG experience in Skyrim (I and others have that, so it does exist). That is the only question of interest for me. Yes, a lot of it is in the head. But that is always true. Always. You can't dismiss this by saying it's "just a fantasy in your head". That is also true about any story you experience. It's true about watching a movie. The means to guide and nurture that fantasy differs, but it always takes place in your head.


Well, if it's all in your head then you can't really credit the game for it can you? After all, everything in your headi is a product of your own imagination, not a product of Skyrim.


I, of course, never said that. What I said, in context of this, was: "The means to guide and nurture that fantasy differs, but it always takes place in your head."


#20178
slimgrin

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Question: I'm confused on how to install the SKSE. I'm getting it from the site below.  Any help for a layman ( computer retard) would be appreciated. 

http://skse.silverlock.org/

Modifié par slimgrin, 20 mai 2012 - 02:12 .


#20179
Druss99

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Barbarossa2010 wrote...

Two pretty cool mods I played with today:

Dual Ebony Hammers:

Image IPB
These are from the "Weapon Variant Expansion."  There are many, many weapon modifications included in the mod, but these happen to be my favs.  They look like Ebony War Hammers, but the handles have been cut, heads shrunk, and stats re-adjusted to accomodate them for one-handed.  Their stats are just above Ebony War Axes.

And Back Shields:

Image IPB
Purely cosmetic, but very cool if you're a sword and board-er and run around alot in third person.


You remind me of Bethesda's failed attempts to get mods on consoles. Druss wants cooler swords :(.

#20180
Elhanan

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Luc0s wrote...

And how does Skyrim exactly react to the players choices? What choices are we talking about anyway? Which guild you join?

Certainly there is a lot of freedom in Skyrim, but the choices never go any deeper than "should or shouldn't I do this?" There are no real moral dilemma's or moral choices that you have to make. Well okay, the daedric quests are an exception, as those quests often require you to do something amoral in order to obtain a daedric artifact. Those moments are indeed fantastic moments, because you have to choose whether the daedric weapon is worth the amoral act or not. However, there are no real consequences to such decisions. Either you get the daedric weapon or not.
[
What moral choices? And when and how did the world of Skyrim react to those choices? Can't remember any of that being in the game.

Then please point me to such a reaction. Because I indeed have never observed such reactions in either form in Skyrim.

That's all very minor and in my opinion very shallow. It's not like The Witcher, where people contantly are aware that you're a witcher and people all express their (different) opinions on witchers. I would like it if Skyrim had something like that too. It would be great of NPCs would actually tell me their opinion on te Dragonborn. One note that I got in Skyrim from "a friend" told me that not everyone is happy with the return of the Dragonborn. Instead of telling me this, I wan't Skyrim to SHOW me this. Please SHOW me that people are not happy with the return of the Dragonborn and SHOW me what consequences that has.

So basically you are contempt with klikking on a guard until he says something you like. You think that is enough interaction? I surely don't.

Besides, you missed my point. Basically my point is that the game does not really interact with you. Yes, you as the player can react to the world of Skyrim, but the world of Skyrim does not react to you as the player, only in a very very basic form it does.

There is no real influence you can have on the world in Skyrim. Skyrim will just go on with or without Dragonborn, it doesn't matter, there is no difference. Unlike in The Witcher 2 for example, where you have to make a decision between 2 sides in Chapter 1. That decision has a major influence on the world around you. Choosing one side results in the destruction of an entire village. Choosing the other side results in the oppression of elves. I really have influence on the world in that game! Not so in Skyrim.

Elhanan wrote...

It appears that you may be seeing only what you wish to see, for Skyrim has both the scripted and non-scripted types of feedback you seemed to mention.


Ah, so you're saying that I bought a game for 60 bucks and then only wished to see the bad parts of the game? Don't be silly.

I have too and it didn't make any difference. Again, it's a one-way-street. You react to the world of Skyrim, but Skyrim does not react to you. You have no influence. You're basically a ghost.


NPC's react to:

* class - eg; first stop at Standing Stones.
* Race - eg; arrival at cities esp Windhelm,
* Spells - eg; Destruction spells within cities, Restoration remarks in and outside of the College. Etc.
* Shouts - eg; Shouting within cities, arrival at College. Etc.
* Skills - high levels of Spell Schools, Lockpicking, Sneak, etc.
* Items - eg; when wearing Ebony armor, using a Daedric device, etc.
* Moral choices -eg; Daedric quests, Lycanthropy, criminal record, assault, murder, pickpocket, etc.
* Dragonborn - eg; Greybeards, guards, College, etc.
* Faction - eg; gaining status as Companion, Imperial, Stormcloak, either College, etc.

The examples are numerous, as are the ones that you apparently ignore what is already presented. If one feels like a ghost after all this, then the spectral events must be popular in the home.

To the many Players of Skyrim, pls feel free to cite more examples; scripted within quest lines, or in the normal course of play.

#20181
Barbarossa2010

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TobiTobsen wrote...

Barbarossa2010 wrote...

The only good Thalmor...
*SNIP*


And you don't even have to feel bad about it because they have no redeeming qualities whatsoever. Isn't that great?

Had a bad day? Go and beat up some Thalmor! Nobody will care! :D

And regarding the shields on the back mod. Do they have a good animation to take them of your back if the fight starts or is it just spawning on your arm?


Very good question!!  The shield is purely cosmetic, and is NOT the shield you equip.  The shield will stay where it is in a one-handed (dual wielding) fight, a one-handed (with shield) fight, or even a fight with any two-handed weapon. The problem comes in when you arm a bow, and use it.  Evidently, the back shield has the properties of an arrow in the quiver.  You have to actually disarm the shield if you're going to go archer.  While the modder clearly states this in his mod narrative, the heat of combat has a way of...well you know.

Last night, wearing the mod, I armed the bow to fight a Dragon who showed up to circle us out of nowhere, forgot to unequip the shield, and sent my beautiful Blades Back Shield flying half way across Skyrim.  I literally sent it over the mountains.  Yes, I laughed out loud and, of course gave up any hope of every finding it.  Good news: most vendors are programmed to caring them and they are easily obtainable.

Might be more trouble than it' worth for some.  I too wish they would be able to be armed from the back.  Maybe a future mod?

#20182
Dutchess

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 For people who use or want to use a lighting mod, this post has a lot of comparison screenshots for different mods. Very useful when you want to pick one.:)

#20183
Barbarossa2010

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Druss99 wrote...

Barbarossa2010 wrote...

Two pretty cool mods I played with today:

Dual Ebony Hammers:

*SNIP*

These are from the "Weapon Variant Expansion."  There are many, many weapon modifications included in the mod, but these happen to be my favs.  They look like Ebony War Hammers, but the handles have been cut, heads shrunk, and stats re-adjusted to accomodate them for one-handed.  Their stats are just above Ebony War Axes.

And Back Shields:

*SNIP*

Purely cosmetic, but very cool if you're a sword and board-er and run around alot in third person.


You remind me of Bethesda's failed attempts to get mods on consoles. Druss wants cooler swords :(.


Yep.  Pretty much the reason I went back to PC.  It was a good call.

#20184
Barbarossa2010

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Addai67 wrote...

I see someone's got a skimpy elven armor mod. :P


Certainly so. Image IPB

But infinitely more interesting than the recent direction this thread has taken.Image IPB

#20185
Giggles_Manically

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Can we stop talking about The Witcher 2 already?
There is a thread for that already.

Its just another cRPG its not the ****ing second coming of Jeebus.

#20186
Guest_Luc0s_*

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Elhanan wrote...

NPC's react to:

* class - eg; first stop at Standing Stones.
* Race - eg; arrival at cities esp Windhelm,
* Spells - eg; Destruction spells within cities, Restoration remarks in and outside of the College. Etc.
* Shouts - eg; Shouting within cities, arrival at College. Etc.
* Skills - high levels of Spell Schools, Lockpicking, Sneak, etc.
* Items - eg; when wearing Ebony armor, using a Daedric device, etc.
* Moral choices -eg; Daedric quests, Lycanthropy, criminal record, assault, murder, pickpocket, etc.
* Dragonborn - eg; Greybeards, guards, College, etc.
* Faction - eg; gaining status as Companion, Imperial, Stormcloak, either College, etc.

The examples are numerous, as are the ones that you apparently ignore what is already presented. If one feels like a ghost after all this, then the spectral events must be popular in the home.


Yeah sure, those are indeed creations, no doubt. But very shallow reactions. They are also not needed. Creations are needed elsewhere. Well, more specifically, consequences is what I need.

I can basically murder the entire family of Lars Battle-Born (the annoying kid in Whiterun), then pay off my bounty and then when I walk up to Lars Battle-Born, he greets me as if nothing has happened. Not a single f*ck was given that day. 

How is it possible, that I can murder an entire family, no, worse; that I can murder an ENTIRE VILLAGE and get no reaction from the world of Skyrim? Yeah sure, the guards attack me, but like I said, as soon as I paid my bounty, the whole world acts as if my killingspree never happened. THAT'S what I mean when I'm talking about feeling like a ghost in Skyrim.

#20187
Elhanan

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Well, I do not know what happens in tht specific scenario, but can go into quite a detailed experience of what occurs when removing a few other NPC's in the game. If only I wrote those down somewhere; wait, I did... in this thread, along with others citing example after example of NPC reactions.

And how many times has someone withheld horrific info from a child? When I RP in solo, I look for plausible explanations to aid possible holes, and this is an easy one to solve.

Modifié par Elhanan, 20 mai 2012 - 04:48 .


#20188
TobiTobsen

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Soo... I just finished outfitting my latest char and I'm really pleased with my cat wearing a cat :lol:

Image IPB

Now I'll just have to recruit my homeboy J'Zargo and off we go, to show the Thalmor that the Khajiit aren't pleased that the elves think they could enslave them :bandit:

Modifié par TobiTobsen, 20 mai 2012 - 04:57 .


#20189
RedArmyShogun

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TobiTobsen wrote...

Soo... I just finished outfitting my latest char and I'm really pleased with my cat wearing a cat :lol:

Image IPB

Now I'll just have to recruit my homeboy J'Zargo and off we go, to show the Thalmor that the Khajiit aren't pleased that the elves think they could enslave them :bandit:


He wouldn't happen to have the last name of Lector would he?


Aslo it seems Bethseda has given up on getting mods or skins on the console.

Modifié par Confess-A-Bear, 20 mai 2012 - 05:00 .


#20190
Guest_Luc0s_*

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Elhanan wrote...

Well, I do not know what happens in tht specific scenario, but can go into quite a detailed experience of what occurs when removing a few other NPC's in the game. If only I wrote those down somewhere; wait, I did... in this thread, along with others citing example after example of NPC reactions.

And how many times has someone withheld horrific info from a child? When I RP in solo, I look for plausible explanations to aid possible holes, and this is an easy one to solve.


Ehhh, I basically murdered Lars' parents in front of his eyes, so no, your "solution" doesn't apply.


But really, when we're searching for solutions and excuses why a certain NPC doesn't react to our actions while it should, we're basically trying to cover up the fact that the game is sorely lacking in that department.


In Skyim you can slaughter an entire village of people with absolutely no in-game ramifications. The game and the NPCs respond so little to what you do that you might as well make up everything else and not even bother installing the game. I mean, if running around and being able to make up everything yourself around the backdrop of some 3D environments equals roleplaying, than Garry's Mod must be the best roleplaying game ever!
If all of the actual role-playing is left to the player, then what exactly is the game contributing?

Modifié par Luc0s, 20 mai 2012 - 05:02 .


#20191
Dutchess

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TobiTobsen wrote...

Soo... I just finished outfitting my latest char and I'm really pleased with my cat wearing a cat :lol:

*snip*


That wasn't a family member of him, I hope?:o

#20192
Elhanan

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Luc0s wrote...

Ehhh, I basically murdered Lars' parents in front of his eyes, so no, your "solution" doesn't apply.

But really, when we're searching for solutions and excuses why a certain NPC doesn't react to our actions while it should, we're basically trying to cover up the fact that the game is sorely lacking in that department.

In Skyim you can slaughter an entire village of people with absolutely no in-game ramifications. The game and the NPCs respond so little to what you do that you might as well make up everything else and not even bother installing the game. I mean, if running around and being able to make up everything yourself around the backdrop of some 3D environments equals roleplaying, than Garry's Mod must be the best roleplaying game ever!
If all of the actual role-playing is left to the player, then what exactly is the game contributing?


The game is the GM, and AI will never compensate for imagination and a live GM. And the live Player will alays have the burden of the RP. Ask anyone that ever played a solo PnP mod, or read an Endless Quest/ pick your own adventure book.

In Skyrim, one may or may not slaughter an entire village; so may a passing Dragon, which is the freedom that so many seem to like of the sandbox fare. But no consequences? While you may be able to pay off your bounty, this is a penalty. If the guards retaliate for hitting them with a cabbage, that is a consequence. They may not be a fair as some would like, but look at Riftin for an example that even virtual life ain't fair.

As for reactions to offenses from the youth, look no further than Frodnar

Modifié par Elhanan, 20 mai 2012 - 05:28 .


#20193
Barbarossa2010

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TobiTobsen wrote...

Soo... I just finished outfitting my latest char and I'm really pleased with my cat wearing a cat :lol:

Image IPB

Now I'll just have to recruit my homeboy J'Zargo and off we go, to show the Thalmor that the Khajiit aren't pleased that the elves think they could enslave them :bandit:



Yes!  You got bandoleers as well!!  What a great mod.  And I must say, they go very well with your ensemble.

And, oh BTW, I think J'Zargo is completely badass.  My Nord seems to have a real soft spot for Khajit.  He finds himself walking with this crew whenever they present themselves, since they think of him as a friend of the Khajit.  It's a win-win really; he spends some time wandering about with a few friends and they always seem to find some trouble to get into while together.  Being able to sell his junk loot immediately after fights to Zaynabi, is just icing.

Image IPB

Modifié par Barbarossa2010, 20 mai 2012 - 07:17 .


#20194
Guest_Luc0s_*

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Elhanan wrote...

As for reactions to offenses from the youth, look no further than Frodnar


Wow, 1 single child NPC that actually reacts to some of your actions! In Skyrim! It's a miracle! :o

So, now for the other 99 kids in the game...

#20195
Elhanan

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Luc0s wrote...

Wow, 1 single child NPC that actually reacts to some of your actions! In Skyrim! It's a miracle!

So, now for the other 99 kids in the game...


You mean besides the female bully in Whiterun that hangs with Lars? Or the one in Windhelm that calls for the DB? Or the ones in Solitude that ask you to play Tag? Etc.

Only need a single exception to prove your supposed 'Rule' is incorrect, and Skyrim has them by the sandbox....

Image IPB

#20196
Giggles_Manically

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Dont feed the troll people.

#20197
Addai

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Good grief, is this still going on. These are the kind of people who give Witcher fans a bad reputation. And there are a few individuals around here who have almost a pathological need to prove Skyrim is a bad game. It's kind of comical.

#20198
chunkyman

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Meh, I agree with Lucos. Skyrim feels like a vast ocean only 3 inches deep.

New Vegas is sooo much easier to roleplay in. Even minor quests have multiple endings and paths to take, as well as affecting the reactions the various factions have towards you.

#20199
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Giggles_Manically wrote...

Dont feed the troll people.


When all else fails, simply dismiss the opposing parties arguments and insult them by calling them a troll. Yeah, never gets old does it?

#20200
Guest_Luc0s_*

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Elhanan wrote...

Luc0s wrote...

Wow, 1 single child NPC that actually reacts to some of your actions! In Skyrim! It's a miracle!

So, now for the other 99 kids in the game...


You mean besides the female bully in Whiterun that hangs with Lars? Or the one in Windhelm that calls for the DB? Or the ones in Solitude that ask you to play Tag? Etc.

Only need a single exception to prove your supposed 'Rule' is incorrect, and Skyrim has them by the sandbox....

Image IPB


There is no 'rule'. I simply pointed out how I think about roleplaying in Skyrim and how the world doesn't react to it.



Okay yes, I admit that there is SOME reaction and interaction between you and the world in Skyrim, but Chunky said it best: Skyrim feels like a vast ocean only 3 inches deep.