The Elder Scrolls V: Skyrim Discussion Thread
#20726
Guest_greengoron89_*
Posté 02 juin 2012 - 04:24
Guest_greengoron89_*
Nor are we sure that this is "vampires vs. werewolves" - hell, where is it even indicated that werewolves might be involved in any way?
#20727
Posté 02 juin 2012 - 04:28
#20728
Guest_greengoron89_*
Posté 02 juin 2012 - 04:47
Guest_greengoron89_*
#20729
Posté 02 juin 2012 - 05:03
Or a great many of them.
#20730
Posté 02 juin 2012 - 06:15
#20731
Posté 02 juin 2012 - 06:37
First of all, I got Skyrim for $60. I've played it for 278 hours. And my first playthrough isn't near done.
It's a big expansion. This itself is as big or bigger than most games. And the quality is Skyrim.
$20 is an inexpensive bargain for this expansion, imo.
Those who know the scale of Shivering Isles know what I mean.
#20732
Posté 02 juin 2012 - 07:29
#20733
Posté 02 juin 2012 - 09:08
Go mow some lawns, kids. Or save up your allowance money for a couple of months. problem solved.
And refresh your memories while you're at it. This is SKYRIM. Where Bethesda snubbed their noses at industry convention and crammed 10 whole games'-worth of content in a box and charged us only $60. You're now asking them to scrap that glorious rebellious mindset and instead, adhere to standard industry practices, like charging us $10 for DLC. I say Nay. Bethesda does things differently and always has. And you wouldn't want it any other way.
Modifié par Yrkoon, 02 juin 2012 - 09:31 .
#20734
Posté 02 juin 2012 - 11:20
Since Bethesda doesn't tend to nickel and dime its fans (they learnt their lesson with horse armour!), and give REALLY good value - there's a very good chance it will be epic even though it's DLC.
Besides which, with a game as generous and as Skyrim with that much entertainment value, I feel I'm ahead on the deal now anyway tbh, so if the DLC sucks, it'll hardly sting.
I don't see mods as devaluing DLC myself - you're not paying for it because it's a modification to the game, you're paying for something made professionally by Bethesda.
As for console exclusivity deals, well admittedly they're silly, but let the console guys get some sort of advantage here and there - after all we have loads of awesome mods already.
Yrkoon wrote...
Bethesda snubbed their noses at industry convention and crammed
10 whole games'-worth of content in a box and charged us only $60.
You're now asking them to scrap that glorious rebellious mindset and
instead, adhere to standard industry practices, like charging us $10
for DLC. I say Nay. Bethesda does things differently and always has.
And you wouldn't want it any other way.
Damned straight.
Modifié par Gotholhorakh, 02 juin 2012 - 11:28 .
#20735
Posté 02 juin 2012 - 12:14
Gotholhorakh wrote...
I don't see mods as devaluing DLC myself - you're not paying for it because it's a modification to the game, you're paying for something made professionally by Bethesda.
I completely agree with your sentiment with respect to Dawnguard.
However, if you look at the DLC offerings for a lot of other games out there, things like weapon packs, armor sets, character models, etc., seem completely worthless when you are used to playing games like Skyrim where every weapon or player house you can imagine is already available for free. As a result I've never purchased any of those smaller DLC item packs, for any game.
I'm sure the team at BGS could generate a lot of revenue by cranking out endless DLC item packs for owners of the console versions of Skyrim, but it seems they are simply not interested in that sort of project.
Modifié par naughty99, 02 juin 2012 - 12:17 .
#20736
Posté 02 juin 2012 - 12:18
Yrkoon wrote...
LOL at people b*tching about $20.
Go mow some lawns, kids. Or save up your allowance money for a couple of months. problem solved.
And refresh your memories while you're at it. This is SKYRIM. Where Bethesda snubbed their noses at industry convention and crammed 10 whole games'-worth of content in a box and charged us only $60. You're now asking them to scrap that glorious rebellious mindset and instead, adhere to standard industry practices, like charging us $10 for DLC. I say Nay. Bethesda does things differently and always has. And you wouldn't want it any other way.
not a single DLC I have bought in any game was priced at $20
I am a hardcore PC gamer, I know what it's like to spend money to set up a good rig and continue such an expensive hobby
And there are plenty of mods on skyrim nexus that have been able to provide me hours and hours of high quality experience. One user even introduced a horse armor mod which was extremely reminicest of the days when horse armors were sold at a price with real money. You could argue that these are made by amateurs and not nearly as professionally developped as bethesda does DLC, but working as part of the team that brought moonpath to elsewyr, we dedicated thousands of hours and a lot of effort to make a balanced and immersive experience, and we are trying to get more legit voice acting done. What makes something "professional"?
Also, why add crossbows now and not add it on retail release? Crossbows have been in lore since morrowind
Modifié par Lazengan, 02 juin 2012 - 12:21 .
#20737
Posté 02 juin 2012 - 12:34
Ok, I'm going to address both of these.
First, You have no idea how much content will be in Dawnguard. It could be longer than Dragon Age: Awakening, which cost $40. it could be longer than ME3, which cost $60. Or maybe it'll be far shorter than either of them, but manage to deeply enrich the vanilla Skyrim experience, in which case, setting a monitary value to it depends completely on how much one values Skyrim itself.
As for the arguments about the Creation kit, Forget about Dawnguard. I'll happily donate $20 To Bethesda simply because of the existance of the Creation Kit alone, which was given to us for the low low price of FREE, even as we 'hardcore PC gamers' sit here and watch other companies flat out refuse to even release modding tools to their loyal communities... at any price. Yeah, you Price-watchers always forget about that. Lets see if your "Moonpath to Elsewyr" would ever exist in the first place if Bethesda didn't give you a Skyrim Toolset.
Modifié par Yrkoon, 02 juin 2012 - 01:27 .
#20738
Posté 02 juin 2012 - 01:01
Though as someone above pointed out such actions from them would make alot of PC gamers go elsewhere. If the Opinion reports on the next Gen systems are true in terms of avalibility and capability, it might be worth cutting that arm off.
@ Yrkoon, also you have to take into account its more of an expansion. And I've seen a crap ton of DLC for 20 bucks. I was hoping for 15 on this however...but yeah if your waiting for it too get cheaper (not you some of the others up top), see you in three years. Normally how long it takes for MS to put most things on sale
Modifié par Confess-A-Bear, 02 juin 2012 - 01:01 .
#20739
Posté 02 juin 2012 - 01:11
Confess-A-Bear wrote...
@ Naughty I'll say up front I bought Warriors keep, or w/e it was called in Oblivion purely as how pricey houses were in that game lol. Though I do not agree with mods not hurting sales, why would you spend $20 bucks when some guy will add in horse combat, all of some other regions, and all manner of weapons for free?
The mounted combat is actually free for everyone with Patch 1.6.
I think it's clear the selling point of Dawnguard is the awesome narrative, new warring factions and enhanced vampire gameplay. Certainly there are mods out there with new content, and mods that improve vampire gameplay a bit compared to the vanilla game, but Dawnguard's scope and production values are tremendous and look to be well worth it IMO.
We will eventually even see some massive total conversion mods on the level of Andoran or Nehrim, with 100s of hours of new content. However, as Yrkoon points out, there is a lot of goodwill out there for the devs who made it possible for us to play all this additional mod content for free.
It's not a limited slices of pie scenario where if a player gets a free quest mod they would be less inclined to buy a good DLC. Rather, I think great mod content keeps people playing the game and more likely to buy an expansion add-on like Dawnguard, just as installing Dawnguard gives people incentive to go back and take a new look at some of the latest mods available.
And for anyone on PC who doesn't want to pay the full $20, it will certainly be offered on sale through Steam at some point, perhaps during QuakeCon in August or at the end of the year.
Modifié par naughty99, 02 juin 2012 - 01:16 .
#20740
Posté 02 juin 2012 - 01:16
Because toolsets and the mods they create are a proven-successful investment in base community growth. They keep interest in a Franchise alive over the course of years, and the result IS increased sales of the Main titles in the long run, even if they cause a marginal drop in DLC sales (of which there's no evidence at all that they do anyway)Confess-A-Bear wrote...
Though I do not agree with mods not hurting sales, why would you spend $20 bucks when some guy will add in horse combat, all of some other regions, and all manner of weapons for free?
Modifié par Yrkoon, 02 juin 2012 - 01:18 .
#20741
Posté 02 juin 2012 - 01:24
Regarding modding -- I'll start modding Skyrim I am sure. Eventually. But modding makes DLCs more viable, not less, as they keep the interest in the game alive, though with a game like Skyrim, it wouldn't surprise me if it's just how huge the game is which is what keeps people interested. Some people won't buy them, of course, but hopefully enough will to make it worth their while to continue making good quality DLCs. And keep in mind, PCs are probably their smallest audience -- and mods aren't available for consoles.
Horse combat was added in the last patch (beta patch at least). It works well. That Bethesda is supporting, via patches, adding things to the game for free shows me that they are still concerned, over a half year after release, in making the people who bought the game happy, which leads me to believe that they're going to make DLCs of good quality. I would far rather pay $20 for a very good quality DLC than $10 for an ok quality one (or $5 for a crap one).
Modifié par ejoslin, 02 juin 2012 - 01:25 .
#20742
Guest_greengoron89_*
Posté 02 juin 2012 - 01:37
Guest_greengoron89_*
You guys are giving modders far more credit than is due tbh - and you're also conveniently leaving console players out of the discussion. Gaming does not begin and end with the PC, and unless modders want to kick their super epic Bethesda-shaming mods 360 and PS3 players' way from time to time, I could give two s***s about whatever mods people can and can't create for Skyrim (or any other game for that matter).
Damn, what a retarded discussion this is.
Modifié par greengoron89, 02 juin 2012 - 01:40 .
#20743
Posté 02 juin 2012 - 01:48
greengoron89 wrote...
Why the hell would modders have any effect on DLC sales at all?
Good mod content keeps people playing the game. Also it builds goodwill.
#20744
Posté 02 juin 2012 - 01:49
I'm feeling MUCH better about Bethesda than Bioware right now.
ME1/DAO Bioware won me over, but Bioware today is a shell of what it once was, it seems to me.
Bethesda was the wake up call I needed.
#20745
Guest_greengoron89_*
Posté 02 juin 2012 - 01:59
Guest_greengoron89_*
...well, not counting the horse armor fiasco, anyway - but at least Beth listened to their fans on that issue instead of continuing to shove more and more nickel and dime DLC in their faces like certain other companies do.
Modifié par greengoron89, 02 juin 2012 - 02:00 .
#20746
Guest_jon1991_*
Posté 02 juin 2012 - 02:19
Guest_jon1991_*
LPPrince wrote...
As a 360 gamer, I'm glad PC mods exist, because it keeps interest in the games alive and gives me a better chance of getting great content from the developers.
I'm feeling MUCH better about Bethesda than Bioware right now.
ME1/DAO Bioware won me over, but Bioware today is a shell of what it once was, it seems to me.
Bethesda was the wake up call I needed.
This.
#20747
Posté 02 juin 2012 - 02:41
That should tell you that Bethesda's doing it RIGHT.
#20748
Guest_Luc0s_*
Posté 02 juin 2012 - 03:06
Guest_Luc0s_*
Sajji wrote...
$20 is cheap.
First of all, I got Skyrim for $60. I've played it for 278 hours. And my first playthrough isn't near done.
It's a big expansion. This itself is as big or bigger than most games. And the quality is Skyrim.
$20 is an inexpensive bargain for this expansion, imo.
Those who know the scale of Shivering Isles know what I mean.
Rockstar's add-ons for GTA4 where also around 20 bucks each and I wouldn't say they were worth that amount of money. However, I'm willing to give Bethesda the benefit of the doubt. Since Skyrim is friggin' HUGE and totally worth the 60 bucks, I'm hoping the Dawnguard add-on will also be huge and well worth the 20 bucks.
#20749
Posté 02 juin 2012 - 03:13
#20750
Posté 02 juin 2012 - 03:19
It works out as around £13 here and thats around the same price as a new release DVD, alot cheaper than the blu-ray version, its cheaper than a WWE PPV, cheaper than most pre-owned games and about the price of a trip to the cinema when you factor in popcorn and drinks. Yeah it might cost a bit more than most DLC but I'd gladly pay that to get new adventures and several hours worth of content in one of my favourite games. If the choice was between Dawnguard and any of those things I listed, I'd pick Dawnguard every time.
Modifié par Druss99, 02 juin 2012 - 03:20 .





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