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The Elder Scrolls V: Skyrim Discussion Thread


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#20826
naughty99

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LPPrince wrote...

Yrkoon wrote...

I don't see the big problem anyway. Why not just start a new Character?

Usually when one of my characters gets to about level 60,  He begins contemplating retirement. And if there was ever a good reason to start with a fresh character, Dawnguard is it.


I prefer to create one character and have said character be my canon character. Non canons nonexistant.

For example, while I created a bunch of characters in ME1, I only carried my very first character through the series.

DAO? Several characters, but only my very first carried into later installments.

DA2? Only created one character.

Other games(non Bioware)? One character.

Skyrim? One character. I'm doing everything I can with him. Level 81, completed most of the quests available, still has a few to do but most quest chains are completed.

Dawnguard will be an addition he will welcome.


How does that work, as you can't join both Stormcloaks and Imperials and you most likely will need to choose between joining the vampire or vampire hunter factions?

In my case, I have really enjoyed playing several characters that are completely different, almost polar opposites.

For example, my first Skyrim character was a sneaky Dunmer kleptomaniac who stole everything that wasn't nailed down and the only faction he joined was the Thieves' Guild (completed about 70% of it after a few hundred hours of playing and reaching level 40). He was very weak in the sense that he could be easily one-shotted, but with perks like Assassin's Blade and Shadow Warrior, he could sneak up on enemies and assassinate almost anyone with one blow. Of course if he got caught he was as good as dead.

My second character was a Nord barbarian who preferred to rush headfirst into any battle with a two-handed warhammer. Sneaking around or using magic spells is strictly for cowards in his view. This is not a guy you would ever see poring over arcane books in a library. Completed Companions, Stormcloaks and main quest after about 150 hours and reaching level 27.

My third character was a Breton mage who would never be caught dead hanging around with a bunch of sweaty warriors, so the only faction she joined was the College of Winterhold. Never used any weapons or armor at all, strictly spells. I did about 50% of the mage's college questline and then started a new character after around 200 hours and reaching level 29.

I just started a new character, an Argonian, using the Live Another Life alternate start mod, with "surprise me" - his origin story was as follows:

"You were a passenger aboard a merchant ship on the way to Solitude when the ship struck an iceberg off the coast and then capsized. Make your escape from the doomed vessel, retreiving any useful items on your way out, then make your way to the nearby ice floes. From there, you'll quickly realize it's a LONG way off to shore."

He is a sort of Argonian witch doctor character with a deep familiarity with nature. Using Frostfall, Deployable Traps and Throwing Weapons mods provides some ranger kind of gameplay. Apart from the traps he crafts and sets, and some poisons he throws at enemies, he mostly uses only conjured weapons or farming tools (like a shovel from the Handyman mod), and tribal fur armor or mage robes. Uses a lot of illusion and restoration spells as well as poison crafting.

I'm trying out the mounted combat from Patch 1.6 with this character and some mods that will make higher level gameplay more challenging on Master, like Unofficial Skyrim PatchDeadly Dragons and ASIS.

With my next character I'm really looking forward to finally joining the Dark Brotherhood and possibly the Imperial army - maybe a Khajiit assassin.

Modifié par naughty99, 03 juin 2012 - 07:52 .


#20827
LPPrince

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naughty99 wrote...

LPPrince wrote...

Yrkoon wrote...

I don't see the big problem anyway. Why not just start a new Character?

Usually when one of my characters gets to about level 60,  He begins contemplating retirement. And if there was ever a good reason to start with a fresh character, Dawnguard is it.


I prefer to create one character and have said character be my canon character. Non canons nonexistant.

For example, while I created a bunch of characters in ME1, I only carried my very first character through the series.

DAO? Several characters, but only my very first carried into later installments.

DA2? Only created one character.

Other games(non Bioware)? One character.

Skyrim? One character. I'm doing everything I can with him. Level 81, completed most of the quests available, still has a few to do but most quest chains are completed.

Dawnguard will be an addition he will welcome.


How does that work, as you can't join both Stormcloaks and Imperials and you most likely will need to choose between joining the vampire or vampire hunter factions?


I don't join the Stormcloaks and I won't join the Vampires.

That easy. I make a choice and I stick with it.

#20828
RobRam10

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That vampire's lord armor. I MUST TAKE.

#20829
LPPrince

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I quite like the Sun as it is.

Even if its nickname is The Vicious Day Ball.

#20830
Addai

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ReconTeam wrote...

Has anybody found any good mods that add more variety to steel weapons? Being able to forge and enchant really nice weapons is somewhat lacking when they all look the same.

Any visual mods that add eflective/shiny surfaces too? 

I like Weapons of the Third Era which adds a lot of different items, Morrowind inspired.

I don't use a lot of visual mods but Purple Lady has a list of mods she uses which covers a lot of bases.  I just ran through her list and added a few.  Even though I'm not really interested in the DLC, all this Skyrim chatter has me thinking about a replay.  Not sure if I'm ready to come off hiatus just yet though.

#20831
Gotholhorakh

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ReconTeam wrote...

Has anybody found any good mods that add more variety to steel weapons? Being able to forge and enchant really nice weapons is somewhat lacking when they all look the same.

Any visual mods that add eflective/shiny surfaces too? 


I use third era weapons, I love crafting the perfect silver stuff, blast from the past much?


Yrkoon wrote...
That's how I read it too.

Which is why I  place extra value on   DLCs and expansion packs  that add gameplay features to the main game.  From the looks of it, once you have Dawnguard installed, you will forever be able to wield crossbows, have Werewolf and vampire perk trees to choose from,   change your appearance  when you go to the ratway in Riften, etc.


Mothership Zeta springs to mind...



Yrkoon wrote...
Also, what to make of this?  :

Two new homes,one for each side of the conflict.

Homes?  As in, houses you can buy?



and kit out, hopefully - bodes well for the completionist in us all.

Blacklash93 wrote...

Not sure if posted before, but here's new info or info that's new to me, anyway.

 

Heh, people who found Oblivion a tad annoying after a while will be gratified to know that for this DLC it looks like it has been made a little more like... the Fade.

#20832
TobiTobsen

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All those great announcements and all I can think about is the Elder Scrolls MMO.

DO NOT WANT!

#20833
legion999

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Werewolf perk trees? Changing characters face?

DO WANT.

#20834
Chromie

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[quote]Addai67 wrote...
[/quote]I like Weapons of the Third Era which adds a lot of different items, Morrowind inspired.
[/quote]

Does that mod add weapons to craft/loot or just reskins current weapons? 


Edit:  And nevermind just saw it on the new author's mod page that they are added.

Modifié par Skelter192, 03 juin 2012 - 11:26 .


#20835
Augustei

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Gah, my latest playthrough is going bad with me encountering an annoying bug that i cant find a fix for or even any info on. I just when and killed a forsworn leader for the Jarl in Markarth and when i return all is in the city but once i enter the main part of understone keep everybody turns hostile.

#20836
LobselVith8

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LPPrince wrote...

I quite like the Sun as it is.

Even if its nickname is The Vicious Day Ball.


Skyrim is a vicious place, but no more boiling blood for my vampire. I wonder how the Dawnguard will react to a werewolf protagonist...

I wonder how the hole Magnus created when he left Nirn can be dealt with (Nirn's sun). I wonder if the plan is to create perpetual night, or simply block its effects with a permanent eclipse of some sort.

#20837
RedArmyShogun

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I don't think they'll react much either way. Bethseda isn't known for flexable story telling. I bet you can walk up and join the dawnguard as a Vampire actully.

#20838
naughty99

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legion999 wrote...

Werewolf perk trees? Changing characters face?

DO WANT.


There is a vampire perk tree as well.

I imagine your vampire or lycanthrope "skill" levels up from feeding on enemies. 

Modifié par naughty99, 03 juin 2012 - 01:05 .


#20839
Druss99

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Dragonbone weapons are in? Nice.

#20840
LobselVith8

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Confess-A-Bear wrote...

I don't think they'll react much either way. Bethseda isn't known for flexable story telling. I bet you can walk up and join the dawnguard as a Vampire actully.


You mean, like the Order of Virtuous Blood in Oblivion? They might address it, like Alva does. I'm hoping the Vampire Lords, at least, acknowledge a Volkihar protagonist. They share a common weakness to the sun (Magnus) apparently.

The Ideal Masters might be featured in Soul Cairn, as well as the roaming undead. Curious to see how they factor into the story. Might be some nods to Battlespire.

#20841
RedArmyShogun

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Yes like in Oblivion, I don't really think they'll dive to far into it. Might be wrong though.

#20842
legion999

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naughty99 wrote...

legion999 wrote...

Werewolf perk trees? Changing characters face?

DO WANT.


There is a vampire perk tree as well.

I imagine your vampire or lycanthrope "skill" levels up from feeding on enemies. 


WANT MORE.

#20843
Sajji

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Anything new announced for mages?

#20844
LobselVith8

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Sajji wrote...

Anything new announced for mages?


I don't believe so, although the Vampire Lord form seems to employ some magical skills. Nothing specifically for mages that I've read, though.

#20845
Giggles_Manically

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New Shouts?

NP...unless there are like 30 or so some odd new words to learn.
Last time I checked I had a back log of 28 or so dragon souls, and maxed every shout.

But a werewolf tree is AWESOME! Finally my Orc can use his werewolf form! Probably levels it like a skill when in Werewolf form.

Modifié par Giggles_Manically, 03 juin 2012 - 04:23 .


#20846
Guest_Luc0s_*

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Does anyone know an exciting melee/warrior build that isn't completely boring and doesn't get one-dimensional?

Most of my characters are sneaky types, but I've taken a break from that type of gameplay. I also have a mage, but I find mages waaaaaaay too overpowered in Skyrim. Mage = easymode even on Master, so no mage for me. I also have a spellsword dude, but I've grown boring with him as well. My last character was a paladin-like character, focussed on melee and restoration. As a paladin, he is of course a goody-two-shoes, because paladins are like that. I figured that I don't like playing goody-two-shoe characters, but playing a callus paladin doesn't feel right either. So I'm kinda out of inspiration now.

Does anyone have some awesome character build ideas for a melee fighter who's also going to be a werewolf?

#20847
Elhanan

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Orc 2-H Warrior with an independent sense of Justice; Paladin-esque, but not opposed to knocking the rude into the next Hold territories, or Orc Haters into the dirt.

#20848
Barbarossa2010

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ReconTeam wrote...

Has anybody found any good mods that add more variety to steel weapons? Being able to forge and enchant really nice weapons is somewhat lacking when they all look the same.

Any visual mods that add eflective/shiny surfaces too? 


I like the "Weapon Variant Expansion."  24 Shield and 98 weapon variant mods are added to loot, craftables, and merchant inventories.  Most are variants based off of existing weapons but, to me, really add to the variety.  Most are just aesthetic, but some new variants are balanced to fit in the game.  Hand Hammers hit a bit harder than maces, and a full 10 points harder than war axes, for example.  There are new weapons added as well like Tanto knives.  You mentioned Steel weapons specifically; Steel variants have some nice modifications on them (steel war axe variants have dual-heads for example).  The war mace and battle axe mods are cool as well.  All classes of weapons have variants included, (iron, steel, dwarven, orcish, elven, ebony, etc.).

I've just hit a few highlights.  There's quite a bit of variety here.  Me personally?  I prefer a pair of Dwarven and Ebony Hammers.  

Image IPB
Ebony Hammers

Image IPB
Dwarven Hammers 

Image IPB
Ebony War Mace (with Back Shield Mod)

On Nexus here:  http://skyrim.nexusm...le.php?id=10902

It's in the Steam Worskshop as well. 

Modifié par Barbarossa2010, 03 juin 2012 - 05:56 .


#20849
LobselVith8

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Giggles_Manically wrote...

New Shouts?

NP...unless there are like 30 or so some odd new words to learn.
Last time I checked I had a back log of 28 or so dragon souls, and maxed every shout.

But a werewolf tree is AWESOME! Finally my Orc can use his werewolf form! Probably levels it like a skill when in Werewolf form.


I think it will be the same for Vampire Lords. I wonder how powerful werewolves and vampires can be against the new powerful foes, in terms of damage and maintaining HP.

#20850
Giggles_Manically

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I wonder what they meant with the "Legendary Dragons" thing in that article?

I mean I hope they are truly epic, because my main just beats ancient dragons to death like nothing.
Hell city guards can do it to.

I personally want them to add spears, so we can get more depth to builds. Hopefully let you use a mage staff as a main weapon, and part melee weapon as you go.

Personally I would let you use it like a 2h weapon if you choose to use it, or a 1h but with no melee options.

Could kind of play like a Gandalf expy.