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The Elder Scrolls V: Skyrim Discussion Thread


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#22876
Giggles_Manically

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Dawnguard Spoilers:

---------------

So I was just reading the wiki about the new Dragon shouts, and holy crap are some just...well evil sounding. Anyone else wonder what the greybeards would think about using them?

#22877
Guest_greengoron89_*

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*spoiler alert*

Summon Durnehviir and Drain Vitality are my favorites - Durnehviir is awesome because you can summon him anywhere, including Blackreach and the Vale. In fact, you will probably be glad you can summon him in the Vale for one particular battle - he'll keep one foe busy so you and Serana can deal with the other safely-ish. Otherwise, you might get your asses kicked by a rather potent tag team.

Modifié par greengoron89, 10 juillet 2012 - 05:49 .


#22878
Druss99

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^ Durnehviir is pretty handy when he has room to fly about but I made the mistake of summoning him in some Dwemer/Falmer areas, he couldn't fly so he got taken out in like 30 seconds one time and another kept insisting on "warping" over to the ramps I was climbing exactly where I was, constantly pushing me off.

Another issue I had with armoured trolls was that it just stoon there and let people shoot it with arrows sometimes. About 10 minutes after it died I got a message saying it left my service, which was handy information I suppose.

@ Happy Daiz: I actually took Chillrend out last night for the first time in ages, had to retire Dawnbreaker because of the problems it causes for Serana. So Chillrend was given another chance and now I remember why I put it in the chest in the first place. Does great damage but the charge hardly lasts at all. I'd love Umbra back in its Oblivion form. I suppose I'll just make another when I get my enchanting up a bit.

#22879
Druss99

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And I just put my xbox on to play some more and got the three red lights of doom. I've been truly cursed this last few weeks.

#22880
Yrkoon

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Elhanan wrote...

From my experiences, the most challenging area of the game for me is navigating the lands of the Forsworn; at least that spring to thought currently. And I have to wonder how much more difficult this would be if the arrows and poisons actually had bite to them.

This sprang to mind recently while playing the last few characters, and found myself willing to openly explore most of the other paerts of Slyrim, but actually planning and plotting courses to bypass Forsworn controlled locations. Perhaps this comes from the increases perception these fanatics possess, and I always use Stealth for characters, but when I read remarks concerning the ease of gameplay, I have to smirk a little.

I have a question for anyone with a better eye for detail than me.

Foresworn dualwield.  Am I just imagining things or are they the ONLY enemies you face that do?

#22881
termokanden

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Good question. They are the only ones I remember.

#22882
Druss99

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Yrkoon wrote...

Elhanan wrote...

From my experiences, the most challenging area of the game for me is navigating the lands of the Forsworn; at least that spring to thought currently. And I have to wonder how much more difficult this would be if the arrows and poisons actually had bite to them.

This sprang to mind recently while playing the last few characters, and found myself willing to openly explore most of the other paerts of Slyrim, but actually planning and plotting courses to bypass Forsworn controlled locations. Perhaps this comes from the increases perception these fanatics possess, and I always use Stealth for characters, but when I read remarks concerning the ease of gameplay, I have to smirk a little.

I have a question for anyone with a better eye for detail than me.

Foresworn dualwield.  Am I just imagining things or are they the ONLY enemies you face that do?


Don't some of the DB assassins you encounter Dual Weild too? I may be the one imagining things but I could swear I saw a couple of Khajit assassins twirling away with a sword and dagger.

#22883
BigEvil

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Druss99 wrote...

Yrkoon wrote...

Elhanan wrote...

From my experiences, the most challenging area of the game for me is navigating the lands of the Forsworn; at least that spring to thought currently. And I have to wonder how much more difficult this would be if the arrows and poisons actually had bite to them.

This sprang to mind recently while playing the last few characters, and found myself willing to openly explore most of the other paerts of Slyrim, but actually planning and plotting courses to bypass Forsworn controlled locations. Perhaps this comes from the increases perception these fanatics possess, and I always use Stealth for characters, but when I read remarks concerning the ease of gameplay, I have to smirk a little.

I have a question for anyone with a better eye for detail than me.

Foresworn dualwield.  Am I just imagining things or are they the ONLY enemies you face that do?


Don't some of the DB assassins you encounter Dual Weild too? I may be the one imagining things but I could swear I saw a couple of Khajit assassins twirling away with a sword and dagger.


Yeah, they do, fought one of them just yesterday. Also those thief random encounters often duel-wield.

#22884
happy_daiz

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Druss99 wrote...
@ Happy Daiz: I actually took Chillrend out last night for the first time in ages, had to retire Dawnbreaker because of the problems it causes for Serana. So Chillrend was given another chance and now I remember why I put it in the chest in the first place. Does great damage but the charge hardly lasts at all. I'd love Umbra back in its Oblivion form. I suppose I'll just make another when I get my enchanting up a bit.


I take it you're not playing a mage character? Image IPB

I gave Chillrend to Serana right off the bat, and I'd swear that it never fully lost its charge. After a few days real time, I finally made her a health absorbing mace, and she uses that pretty much exclusively. Same story, though - full charge, after plenty of use, and just a sliver gone. Her magicka must be through the roof.

#22885
wickedgoodreed

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The draugr boss at Volunruud dual wields and drops Eduj and Okin upon defeat. I ran around with them for quite a while on my dual wielding warrior.

#22886
Olaf_de_IJsbeer

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It seems like focusing on swords was a mistake then, though they are reasonably efficient at delivering my fire and frost enchantments in a fight.

#22887
RedArmyShogun

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AHH four hours of progress wasted thanks to that stupid ass Broken Oar Grotto bug. I think I'll stop playing skyrim for a few days.

#22888
Druss99

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happy_daiz wrote...

Druss99 wrote...
@ Happy Daiz: I actually took Chillrend out last night for the first time in ages, had to retire Dawnbreaker because of the problems it causes for Serana. So Chillrend was given another chance and now I remember why I put it in the chest in the first place. Does great damage but the charge hardly lasts at all. I'd love Umbra back in its Oblivion form. I suppose I'll just make another when I get my enchanting up a bit.


I take it you're not playing a mage character? Image IPB

I gave Chillrend to Serana right off the bat, and I'd swear that it never fully lost its charge. After a few days real time, I finally made her a health absorbing mace, and she uses that pretty much exclusively. Same story, though - full charge, after plenty of use, and just a sliver gone. Her magicka must be through the roof.


No, never trust a mage or wizard. I've noticed something similar with Serana actually, she's been using a staff of summon flame autronoch for ages and the charge has barely gone down at all.

#22889
happy_daiz

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^ I remember the days of using an Orc follower, where I'd be refilling enchanted weapons and staffs (staves?) almost constantly. Days where Shadowmere and my PC would just stop and chuckle at Ghorbash setting us ablaze with the flame wall from his Staff of Hag's Wrath...along with pretty much everything else in the environment. I almost miss those days.

Modifié par happy_daiz, 10 juillet 2012 - 09:15 .


#22890
blaidfiste

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happy_daiz wrote...

Oh! Totally different topic, but something I noticed with DG. Inside the vampire castle, and in Fort Dawnguard, I found a ton of new books about Khajiit. Call me crazy, but...does that seem like it could be a foreshadowing to something to come?

And then there's that new path SE of Riften, that seems like it would go to Morrowind, that says something to the effect of, "You can not go in that direction."

I'm getting mixed signals, but the speculation is oh so exciting! Of course, I could be way over-thinking this stuff.


I did this on the PC.  I think they included Skyrim and Morrowind in Oblivion as well.  I wouldn't get my hopes up although I'd love to visit Morrowind again.

#22891
Giggles_Manically

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Chillrend is one of the better weapons to give followers.
They just keep people stunned and unable to use power attacks the whole fight.

#22892
happy_daiz

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I thought that was a new path, but apparently it is not. Darn. I'd be more excited about going to Elsweyr, actually. Image IPB

Although I'd probably be too busy wanting to touch all the Khajiit's ears and tails to actually get anything done.

Modifié par happy_daiz, 10 juillet 2012 - 09:29 .


#22893
Giggles_Manically

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happy_daiz wrote...

I thought that was a new path, but apparently it is not. Darn. I'd be more excited about going to Elsweyr, actually. Image IPB

I would only go to make a new pair of Khajiit fur boots.
:devil:

#22894
Guest_greengoron89_*

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I don't think either of the paths to Morrowind (the other one is east of Windhelm) are there for show - they both lead to Morrowind, and I'll bet money on a future expansion opening up those paths and at last taking us back to the homeland of the Dunmer.

Not to mention the place is, y'know, fully coded into the game.

If this turns out to be true, I look forward to it - it's my favorite province next to Skyrim (no pun intended). :D

Modifié par greengoron89, 10 juillet 2012 - 09:44 .


#22895
Addai

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Paralysis weapons are pretty good for companions, since the PC usually does the most damage so it's more efficient to have your follower doing the stun locking for you.

... I feel like I'm twiddling thumbs while everyone else is off into Dawnguard. Not a peep out of Bethesda. grrrrr

Modifié par Addai67, 10 juillet 2012 - 09:45 .


#22896
Barbarossa2010

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I ususally equip companions with paralysis and fire weapons to 1) take the chance to immobilize and 2) increase enemy vulnerability to damage.

Quick question to the modding community:

Any good multiple companion mods any of you know of? I just want to increase the number of companions I can travel with. I did a quick search on Nexus, but only found a couple, and those were not really the simple-type mod I was looking for.

#22897
Guest_greengoron89_*

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They did say DLC would be released for PC and PS3 30 days after the Xbox release - expect it to release on or around July 26th - that's probably why they haven't announced anything yet tbh.

#22898
Guest_garresvokorion_*

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lel this video seriously deserve more views xDD

Modifié par garresvokorion, 10 juillet 2012 - 10:04 .


#22899
blaidfiste

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Barbarossa2010 wrote...

I ususally equip companions with paralysis and fire weapons to 1) take the chance to immobilize and 2) increase enemy vulnerability to damage.

Quick question to the modding community:

Any good multiple companion mods any of you know of? I just want to increase the number of companions I can travel with. I did a quick search on Nexus, but only found a couple, and those were not really the simple-type mod I was looking for.


I use Ultimate Follower Overhaul 

#22900
Giggles_Manically

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@garresvokorion

Nein.