The Elder Scrolls V: Skyrim Discussion Thread
#24201
Posté 28 juillet 2012 - 12:43
Also, how are Garmr and CuSith?
#24202
Posté 28 juillet 2012 - 01:09
#24203
Posté 28 juillet 2012 - 01:48
But as for Garmr and CuSith...Quiet! Which in my book automatically makes them infinitely superior to their living counterparts.
#24204
Posté 28 juillet 2012 - 02:22
But if I want to play a pure mage and spend 2 hours in a dungeon wearing heavy armor and not using my destruction powers, I'll get those coveted +5 bonuses.
Really? It is amazing that I think Skyrim has one of the best leveling up mechanics I've seen and Oblivion has got to be absolutely the worst.
#24205
Posté 28 juillet 2012 - 02:28
AD&D had this done correctly in that the character's skill was what increased.
Modifié par Joy Divison, 28 juillet 2012 - 02:28 .
#24206
Posté 28 juillet 2012 - 02:43
I mean leveling up ever since DAY ONE in D/D was : Get more HP, and Skill points.
#24207
Posté 28 juillet 2012 - 03:54
Giggles_Manically wrote...
Uhm.... I cant think of any RPG that did not have you get tougher, stronger, smarter, and more capable with each level up.
I mean leveling up ever since DAY ONE in D/D was : Get more HP, and Skill points.
In AD&D your level 1 thief with a 18 dexterity would still have an 18 dexterity at level 13 or whenever he became known as a guildmaster. Ditto your wizard; the only way she got "smarter" and a higher intelligence score was by advancing into a different age category.
PCs got more capable by gaining extra attacks, new spells, or adding class abilities which made them more skilled combatants, not literally stronger or smarter. It was an abstraction; those 50 hit points were not meant to mean the 7th level fighter could survive literally a dozen hits by an axe, rather he could evade/block/mitigate a dozen mundane attacks against him.
#24208
Posté 28 juillet 2012 - 05:36
#24209
Posté 28 juillet 2012 - 06:21
Literally with just a good drop off you can defeat whole armies.
Its just fun to attack a fort and knock people off of walls.
Soldier: GAH HIS SHIELD ITS TO AWESOME!
#24210
Posté 28 juillet 2012 - 06:58
#24211
Posté 28 juillet 2012 - 07:00
Because your shield is not awesome enough that is why.Barbarossa2010 wrote...
Oh man, you know I agree on Shield Charge. Problem is, it's not working for me right now. Any ideas as to why?
Also try getting some run up with the charge when doing so.
Sometimes if you are to close it wont work.
#24212
Posté 28 juillet 2012 - 08:40
Of the few quests I do like to perform afterwards is Missing In Action; saving Thorald Gray-Mane from the Thalmor. Whether I am Imperial, Stormcloak, or apathetic to either faction, this quest has become a favorite. In the past, I often stealth and use archery skills to remove all threats, but this time as a Khajiit, I wished to teach the Thalmor a lesson about respecting their betters.
On the journey there, R'zzir encountered three seperate Thalmor patrols; now has three new sets of Thalmor robes as proof. In the start of this Dragonborn adventure, he would release the prisoners, but someone would inform on his actions, and he developed a small bounty. As a stealth character, I wished to avoid this, so I stopped any dealings with the prisoners afterwards. But not this trip. He wanted Elenwen to know who it was; to rub a bit more salt on her wounds after she acknowledges his previous deeds at the Truce Summit at High Hrothgar (be sure to speak with her directly; worth a smile).
R'zzir arrives at the Thalmor Fort just before sundown; walks up to the gate and speaks to the guard about releasing the prisoner. Three times he asks, and thrice he is denied, so he walks away into the horizon, and vanishes from sight. Shortly after dark, the gate guard sees a shadow pass his location headed into the fort, but decides to do nothing. This was his final mistake.
R'zzir reappears right behind the guard; cloaked in Lightning and creating a battle circle via staff (ie; Wall of Storms), then quickly switching to dual ebony waraxes. The resulting encounters from reinforcements within the circle were quite breathtaking, and when they finished, he found himself surrounded by archers. That is when he used his newest Shout: Storm Call. Thalmor archers popping off the surrounding walls like electrified fleas!
After waiting for the storm to fade and regain use of the Voice, inside the fort, it was more DW axes and Mark of Death for groups. Everything was quite scenic and picturesque; Purple Rain being the apparent theme.
Modifié par Elhanan, 28 juillet 2012 - 08:44 .
#24213
Posté 28 juillet 2012 - 08:46
A very big PR blow to the Thalmor.
Seriously Skyrim is a very big disaster for them.
1- Alduin gets beaten off, meaning the world keeps going
2- You trash their embassy
3- You slaughter scores of their forces left and right
4- Raid and destroy a fortress
5- The most damning though is you making them a joke.
One single person cant be stopped by them, but that person can deflate their plans.
All it takes is a single thing to shatter the myth of invincibility.
Sparta felt that sting in history quite keenly.
#24214
Posté 28 juillet 2012 - 09:28
Giggles_Manically wrote...
I love that quest.
A very big PR blow to the Thalmor.
Seriously Skyrim is a very big disaster for them.
1- Alduin gets beaten off, meaning the world keeps going
2- You trash their embassy
3- You slaughter scores of their forces left and right
4- Raid and destroy a fortress
5- The most damning though is you making them a joke.
One single person cant be stopped by them, but that person can deflate their plans.
All it takes is a single thing to shatter the myth of invincibility.
Sparta felt that sting in history quite keenly.
Yep, and read some lore of them this time that suggests that they may be seen again.
FWIW - Ebony > Glass
#24215
Posté 28 juillet 2012 - 09:34

But as I was saying it was kind of odd that the lighter route in smithing was two levels behind the heavier route.
At least now the light tree has a good pay off.
IF YOU HAVE THE DLC THAT IS FFFFFFFfuuuuuuuu-
#24216
Posté 28 juillet 2012 - 10:10
PS: While I am annoyed that Dawnguard has not yet been released for the PC, I would much prefer a less buggy version. Hopefully they are spending some of this time on fixing those.
#24217
Posté 28 juillet 2012 - 10:48
Elhanan wrote...
One of my speedbumps has been what to do with a Dragonborn once they have killed Alduin. While there are many options, several seem anti-climatic.
I always start a new character. It feels like the end of the playthrough at that point.
#24218
Posté 29 juillet 2012 - 12:18
Since you are told that you have more in store for you then just beating on Alduin.
Its what makes you LEGENDARY, but its not the end.
#24219
Posté 29 juillet 2012 - 12:21
No, In the old AD&D system you became more skillful (which includes being able to withstand more punishment). But you couldn't change your stats without powerful magical means, like a Wish spell, or a magic item. Thus if you rolled up a fighter with 18 Strength, you forever had 18 strength, unless you found something very coveted and powerful to miraculously raise your strength to 19 or higher.Giggles_Manically wrote...
Uhm.... I cant think of any RPG that did not have you get tougher, stronger, smarter, and more capable with each level up.
I mean leveling up ever since DAY ONE in D/D was : Get more HP, and Skill points.
D&D 3rd edition altered this rule, and gave characters an attribute point to spend every 4 levels. I believe this is what opened the flood gates....
Modifié par Yrkoon, 29 juillet 2012 - 12:24 .
#24220
Posté 29 juillet 2012 - 12:30
A person can naturally get stronger, tougher, wiser, etc.
#24221
Posté 29 juillet 2012 - 12:50
Yrkoon wrote...
[No, In the old AD&D system you became more skillful (which includes being able to withstand more punishment). But you couldn't change your stats without powerful magical means, like a Wish spell, or a magic item. Thus if you rolled up a fighter with 18 Strength, you forever had 18 strength, unless you found something very coveted and powerful to miraculously raise your strength to 19 or higher.
D&D 3rd edition altered this rule, and gave characters an attribute point to spend every 4 levels. I believe this is what opened the flood gates....
I was wondering if it was some MMO rules that inspired substantial changes in stats. Personally, I believe that the 3E rules got it about right in this area; showing a more natural improvement in an ability over time.
Escaping from the Markarth prison is another decent choice for a post-Alduin character. And that it is even easier with a Khajiit; at least it appeared that way to me. The King in Rags or his bodyguard have not dropped as quickly as with some claws to improve hand to hand.
#24222
Posté 29 juillet 2012 - 12:54
naughty99 wrote...
I always start a new character. It feels like the end of the playthrough at that point.
I recommend trying it once; simply to utilize the Shouts in other situations. Calling a dragon or Nordic legend for backup, clearing the fog and snow for easier exploration, using a Storm to clear away an entire batttlefield of hidden opposition, etc. makes it worthwhile to me.
#24223
Posté 29 juillet 2012 - 01:15
I agree.Giggles_Manically wrote...
Its kind of dumb to have static stats though.
A person can naturally get stronger, tougher, wiser, etc.
But if you employ realism then you must also accept the downsides of it.... a person gets weaker, and less dextrious, and less healthy as they get older. a 45 year old will never be as strong as he was when he was 27. Now try telling a player who's worked his butt off to get his warrior up to 25th level, that suddenly he must drop his character's Strength, Dexterity and Constitution by 4 because he's "past his physical prime"/
#24224
Posté 29 juillet 2012 - 01:23
Well if it's possible they'll turtle up behind an infinte +1 armor, like Skinner.(shameless Malazan Book of the Fallen promotion, because we need more readers of this series on BSN)Yrkoon wrote...
I agree.Giggles_Manically wrote...
Its kind of dumb to have static stats though.
A person can naturally get stronger, tougher, wiser, etc.
But if you employ realism then you must also accept the downsides of it.... a person gets weaker, and less dextrious, and less healthy as they get older. a 45 year old will never be as strong as he was when he was 27. Now try telling a player who's worked his butt off to get his warrior up to 25th level, that suddenly he must drop his character's Strength, Dexterity and Constitution by 4 because he's "past his physical prime"/
#24225
Posté 29 juillet 2012 - 02:16





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